- Removed the inf2 = TRAP of FirePillar and Spider Web so they are blocked by Land Protector.

- Renamed skill_landprotector to skill_cell_overlap since that is more coherent with what that function does now.
- Corrected fog of wall, so that the deleted/doubled-duration effects are calculated on a cell-by-cell basis.
- Updated Land Protector: It will now delete/block effects of ALL ground skills EXCEPT: Song/Dances/Traps (encores are still blocked). Land skills blocked/deleted by LP also can't be casted on top of an existing LP. The code uses the inf2 value of the skill to determine if it is a song/dance/trap.
- Ganbantein, mimicking LP, will now also remove ensembles.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9191 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-11-10 15:27:53 +00:00
parent 39f2b31168
commit 11f97275da
4 changed files with 45 additions and 24 deletions

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@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/11/10
* Corrected fog of wall, so that the deleted/doubled-duration effects are
calculated on a cell-by-cell basis. [Skotlex]
* Updated Land Protector: It will now delete/block effects of ALL ground
skills EXCEPT: Song/Dances/Traps (encores are still blocked). Land skills
blocked/deleted by LP also can't be casted on top of an existing LP. The
code uses the inf2 value of the skill to determine if it is a
song/dance/trap. [Skotlex]
* Ganbantein, mimicking LP, will now also remove ensembles. [Skotlex]
* Fog of Wall will fail when casted on top of a Volcano/Violent Gale
[Skotlex]
* Applied FlavioJS's fix to the npc whisper system. [Skotlex]

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@ -19,6 +19,9 @@
-----
========================
11/10
* Removed the inf2 = TRAP of FirePillar and Spider Web so they are blocked
by Land Protector. [Skotlex]
11/09
* More accurate Max HP values for TK/SG/SL/GS/NJ [Playtester]
- TK/SG/SL are official up to level 70

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@ -103,7 +103,7 @@
77,5,6,1,6,0,0,10,1,yes,0,0,0,magic,0 //PR_TURNUNDEAD#Turn Undead#
78,9,6,1,0,1,0,1,0,yes,0,0,0,magic,0 //PR_LEXAETERNA#Lex Aeterna#
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //PR_MAGNUS#Magnus Exorcismus#
80,9,8,2,3,0,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,128,5,magic,0 //WZ_FIREPILLAR#Fire Pillar#
80,9,8,2,3,0,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0,5,magic,0 //WZ_FIREPILLAR#Fire Pillar#
81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5 //WZ_SIGHTRASHER#Sightrasher#
//82,9,6,2,3,0,0,10,1,yes,0,0,0,magic,0 //WZ_FIREIVY#Fire Ivy#
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0 //WZ_METEOR#Meteor Storm#
@ -428,7 +428,7 @@
402,9,6,1,0,1,0,5,1,no,0,0,0,none,0 //PF_MINDBREAKER#Mind Breaker#
403,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0 //PF_MEMORIZE#Foresight#
404,9,6,2,2,1,0,5,1,yes,0,256,2,magic,0 //PF_FOGWALL#Blinding Mist#
405,7,6,1,0,1,0,1,1,no,0,128,3,magic,0 //PF_SPIDERWEB#Fiber Lock#
405,7,6,1,0,1,0,1,1,no,0,0,3,magic,0 //PF_SPIDERWEB#Fiber Lock#
406,0,6,4,-1,2,2,10,1,no,33,0,0,weapon,0 //ASC_METEORASSAULT#Meteor Assault#
407,0,6,4,0,1,0,1,0,no,0,0,0,none,0 //ASC_CDP#Create Deadly Poison#
408,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_BABY#Baby#

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@ -719,7 +719,7 @@ int skill_attack_area(struct block_list *bl,va_list ap);
struct skill_unit_group *skill_locate_element_field(struct block_list *bl); // [Skotlex]
int skill_graffitiremover(struct block_list *bl, va_list ap); // [Valaris]
int skill_greed(struct block_list *bl, va_list ap);
int skill_landprotector(struct block_list *bl, va_list ap);
int skill_cell_overlap(struct block_list *bl, va_list ap);
int skill_ganbatein(struct block_list *bl, va_list ap);
int skill_trap_splash(struct block_list *bl, va_list ap);
int skill_count_target(struct block_list *bl, va_list ap);
@ -6661,16 +6661,6 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
val1 = 55 + skilllv*5; //Elemental Resistance
val2 = skilllv*10; //Status ailment resistance
break;
case PF_FOGWALL:
//When casted on top of Volcano/Violent Gale it fails.
if (map_find_skill_unit_oncell(src,x,y,SA_VOLCANO,NULL) ||
map_find_skill_unit_oncell(src,x,y,SA_VIOLENTGALE,NULL))
return NULL;
//When casted on top of Deluge/Suiton: Double duration.
if (map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL) ||
map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL))
limit *= 2;
break;
case RG_GRAFFITI: /* Graffiti */
count=1; // Leave this at 1 [Valaris]
break;
@ -6791,7 +6781,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
break;
}
if(range<=0)
map_foreachincell(skill_landprotector,src->m,ux,uy,BL_SKILL,skillid,&alive, src);
map_foreachincell(skill_cell_overlap,src->m,ux,uy,BL_SKILL,skillid,&alive, src);
if(alive && map_getcell(src->m,ux,uy,CELL_CHKWALL))
alive = 0;
@ -6819,6 +6809,12 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
unit->limit=limit;
unit->range=range;
if (skillid == PF_FOGWALL && alive == 2)
{ //Double duration of cells on top of Deluge/Suiton
unit->limit *= 2;
group->limit = unit->limit;
}
if (range==0 && active_flag)
map_foreachincell(skill_unit_effect,unit->bl.m,
unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1);
@ -9285,7 +9281,7 @@ int skill_greed (struct block_list *bl, va_list ap)
*
*------------------------------------------
*/
int skill_landprotector (struct block_list *bl, va_list ap)
int skill_cell_overlap(struct block_list *bl, va_list ap)
{
int skillid;
int *alive;
@ -9296,7 +9292,7 @@ int skill_landprotector (struct block_list *bl, va_list ap)
alive = va_arg(ap,int *);
src = va_arg(ap,struct block_list *);
unit = (struct skill_unit *)bl;
if (unit == NULL || unit->group == NULL)
if (unit == NULL || unit->group == NULL || (*alive) == 0)
return 0;
switch (skillid)
@ -9311,8 +9307,8 @@ int skill_landprotector (struct block_list *bl, va_list ap)
}
//Delete the rest of types.
case HW_GANBANTEIN:
if(!unit->group->state.song_dance)
{ //It deletes everything except songs/dances/encores.
if(!skill_get_inf2(unit->group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP))
{ //It deletes everything except songs/dances
skill_delunit(unit, 1);
return 1;
}
@ -9334,6 +9330,20 @@ int skill_landprotector (struct block_list *bl, va_list ap)
return 1;
}
break;
case PF_FOGWALL:
switch(unit->group->skill_id)
{
case SA_VOLCANO: //Can't be placed on top of these
case SA_VIOLENTGALE:
(*alive) = 0;
return 1;
case SA_DELUGE:
case NJ_SUITON:
//Cheap 'hack' to notify the calling function that duration should be doubled [Skotlex]
(*alive) = 2;
break;
}
break;
case HP_BASILICA:
if (unit->group->skill_id == HP_BASILICA)
{ //Basilica can't be placed on top of itself to avoid map-cell stacking problems. [Skotlex]
@ -9343,8 +9353,8 @@ int skill_landprotector (struct block_list *bl, va_list ap)
break;
}
if (unit->group->skill_id == SA_LANDPROTECTOR &&
!(skill_get_unit_flag(skillid)&(UF_DANCE|UF_SONG|UF_ENSEMBLE)))
{ //It deletes everything except songs/dances/encores.
!(skill_get_inf2(skillid)&(INF2_SONG_DANCE|INF2_TRAP)))
{ //It deletes everything except songs/dances/traps
(*alive) = 0;
return 1;
}
@ -9353,7 +9363,7 @@ int skill_landprotector (struct block_list *bl, va_list ap)
}
/*==========================================
* variation of skill_landprotector
* variation of skill_cell_overlap
*------------------------------------------
*/
int skill_ganbatein (struct block_list *bl, va_list ap)
@ -9365,8 +9375,8 @@ int skill_ganbatein (struct block_list *bl, va_list ap)
if ((unit = (struct skill_unit *)bl) == NULL || unit->group == NULL)
return 0;
if (unit->group->state.song_dance)
return 0; //Don't touch song/dance/ensemble.
if (unit->group->state.song_dance&0x1)
return 0; //Don't touch song/dance.
if (unit->group->skill_id == SA_LANDPROTECTOR)
skill_delunit(unit, 1);
@ -9916,7 +9926,7 @@ int skill_unit_timer_sub_onplace (struct block_list *bl, va_list ap)
nullpo_retr(0, group=unit->group);
if (skill_get_type(group->skill_id)==BF_MAGIC
if (!skill_get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP)
&& map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR))
return 0; //AoE skills are ineffective. [Skotlex]