Fixed bugreport:5919 RK_ENCHANTBLADE bonus damage at any level should now work properly.

Fixed bugreport:5914 SC_MANHOLE duration at level 2 is now 10 seconds.
Fixed bugreport:5928 SR_CURSEDCIRCLE should now work properly(castable with other skills & should end after the execution of a skill)  

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16233 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
rud0lp20 2012-06-04 17:11:22 +00:00
parent 59d9e55fbc
commit 1227572f0e
6 changed files with 25 additions and 19 deletions

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@ -1361,7 +1361,7 @@
//-- SC_STRIPACCESORY
2298,1000,1000,0,60000:70000:80000:90000:100000,0,0
//-- SC_MANHOLE
2299,1000,2000,0,5000:1000:15000,5000:1000:15000,0
2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0
//-- SC_DIMENSIONDOOR
2300,1000,2000,0,4000:8000:12000,0,0
//-- SC_CHAOSPANIC

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@ -1362,7 +1362,7 @@
//-- SC_STRIPACCESORY
2298,1000,1000,0,60000:70000:80000:90000:100000,0,0,0
//-- SC_MANHOLE
2299,1000,2000,0,5000:1000:15000,5000:1000:15000,0,0
2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0,0
//-- SC_DIMENSIONDOOR
2300,1000,2000,0,4000:8000:12000,0,0,0
//-- SC_CHAOSPANIC

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@ -3078,7 +3078,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
**/
if( sc->data[SC_ENCHANTBLADE] && sd && ( (flag.rh && sd->weapontype1) || (flag.lh && sd->weapontype2) ) ) {
//[( ( Skill Lv x 20 ) + 100 ) x ( casterBaseLevel / 150 )] + casterInt
wd.damage += ( ( ( sc->data[SC_ENCHANTBLADE]->val1 * 20 ) + 100 ) * ( status_get_lv(src) / 150 ) ) + status_get_int(src);
ATK_ADD( ( sc->data[SC_ENCHANTBLADE]->val1*20+100 ) * status_get_lv(src) / 150 + status_get_int(src) );
}
}
}

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@ -4501,6 +4501,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
return 1;
}
if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) { //Should only remove after the skill has been casted.
sc->data[SC_CURSEDCIRCLE_ATKER]->val3 = 1;
status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
}
map_freeblock_unlock();
if( sd && !(flag&1) )
@ -8585,6 +8590,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
return 1;
}
if(skillid != SR_CURSEDCIRCLE){
struct status_change *sc = status_get_sc(src);
if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) { //Should only remove after the skill had been casted.
sc->data[SC_CURSEDCIRCLE_ATKER]->val3 = 1;
status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
}
}
if (dstmd) { //Mob skill event for no damage skills (damage ones are handled in battle_calc_damage) [Skotlex]
mob_log_damage(dstmd, src, 0); //Log interaction (counts as 'attacker' for the exp bonus)
mobskill_event(dstmd, src, tick, MSC_SKILLUSED|(skillid<<16));
@ -9708,6 +9721,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
return 1;
}
if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) { //Should only remove after the skill has been casted.
sc->data[SC_CURSEDCIRCLE_ATKER]->val3 = 1;
status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
}
if( sd )
{// ensure that the skill last-cast tick is recorded
sd->canskill_tick = gettick();
@ -11863,7 +11881,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case MO_EXTREMITYFIST:
// if(sc && sc->data[SC_EXTREMITYFIST]) //To disable Asura during the 5 min skill block uncomment this...
// return 0;
if( sc && sc->data[SC_BLADESTOP] )
if( sc && (sc->data[SC_BLADESTOP] || sc->data[SC_CURSEDCIRCLE_ATKER]) )
break;
if( sc && sc->data[SC_COMBO] )
{

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@ -627,7 +627,7 @@ void initChangeTables(void) {
add_sc( SR_DRAGONCOMBO , SC_STUN );
add_sc( SR_EARTHSHAKER , SC_STUN );
set_sc( SR_CRESCENTELBOW , SC_CRESCENTELBOW , SI_CRESCENTELBOW , SCB_NONE );
set_sc( SR_CURSEDCIRCLE , SC_CURSEDCIRCLE_TARGET, SI_CURSEDCIRCLE_TARGET , SCB_NONE );
set_sc_with_vfx( SR_CURSEDCIRCLE , SC_CURSEDCIRCLE_TARGET, SI_CURSEDCIRCLE_TARGET , SCB_NONE );
set_sc( SR_LIGHTNINGWALK , SC_LIGHTNINGWALK , SI_LIGHTNINGWALK , SCB_NONE );
set_sc( SR_RAISINGDRAGON , SC_RAISINGDRAGON , SI_RAISINGDRAGON , SCB_REGEN|SCB_MAXHP|SCB_MAXSP/*|SCB_ASPD*/ );
set_sc( SR_GENTLETOUCH_ENERGYGAIN, SC_GT_ENERGYGAIN , SI_GENTLETOUCH_ENERGYGAIN, SCB_NONE );
@ -8911,8 +8911,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
}
break;
case SC_CURSEDCIRCLE_ATKER:
if( sce->val3 )
map_foreachinrange(status_change_timer_sub, bl, skill_get_splash(SR_CURSEDCIRCLE, sce->val1),BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, gettick());
if( sce->val3 ) // used the default area size cause there is a chance the caster could knock back and can't clear the target.
map_foreachinrange(status_change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, gettick());
break;
case SC_RAISINGDRAGON:
if( sd && sce->val2 && !pc_isdead(sd) ) {

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@ -1274,12 +1274,6 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
if (!src->prev) return 0;
} else if( sc->data[SC_CAMOUFLAGE] && skill_num != RA_CAMOUFLAGE )
status_change_end(src,SC_CAMOUFLAGE,INVALID_TIMER);
if( sc->data[SC_CURSEDCIRCLE_ATKER] ) {
sc->data[SC_CURSEDCIRCLE_ATKER]->val3 = 1;
status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
}
}
@ -1402,12 +1396,6 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
if (!src->prev) return 0;
} else if( sc->data[SC_CAMOUFLAGE] && skill_num != RA_CAMOUFLAGE )
status_change_end(src,SC_CAMOUFLAGE,INVALID_TIMER);
if( sc->data[SC_CURSEDCIRCLE_ATKER] ) {
sc->data[SC_CURSEDCIRCLE_ATKER]->val3 = 1;
status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
}
}
if( casttime > 0 )
{