Fixed a crash bug caused by clones that were committing suicide with PA_SACRAFICE. bugreport:4950

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15277 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
xazax-hun 2011-12-25 20:06:48 +00:00
parent fc31748286
commit 122c63765e

View File

@ -3705,6 +3705,11 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if (sc->data[SC_SACRIFICE])
{
int skilllv = sc->data[SC_SACRIFICE]->val1;
/**
* We need to calculate the DMG before the hp reduction, because it can kill the source.
* For futher information: bugreport:4950
**/
damage_lv ret_val = (damage_lv)skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,skilllv,tick,0);
if( --sc->data[SC_SACRIFICE]->val2 <= 0 )
status_change_end(src, SC_SACRIFICE, INVALID_TIMER);
@ -3712,7 +3717,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
status_zap(src, sstatus->max_hp*9/100, 0);//Damage to self is always 9%
//FIXME: invalid return type!
return (damage_lv)skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,skilllv,tick,0);
return ret_val;
}
if (sc->data[SC_MAGICALATTACK])
//FIXME: invalid return type!