Fixed missing curly braces in reloadscript
Fixes #3330 Thanks to @hendra814
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@ -4432,12 +4432,10 @@ int npc_reload(void) {
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}
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mapit_free(iter);
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if(battle_config.dynamic_mobs)
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{// dynamic check by [random]
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int16 m;
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for (m = 0; m < map.size(); m++) {
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int16 i;
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for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) {
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// dynamic check by [random]
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if( battle_config.dynamic_mobs ){
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for( int16 m = 0; m < map.size(); m++ ){
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for( int16 i = 0; i < MAX_MOB_LIST_PER_MAP; i++ ){
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if (map[m].moblist[i] != NULL) {
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aFree(map[m].moblist[i]);
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map[m].moblist[i] = NULL;
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@ -4447,10 +4445,12 @@ int npc_reload(void) {
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delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
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map[m].mob_delete_timer = INVALID_TIMER;
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}
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if( map[m].npc_num > 0 ){
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ShowWarning( "npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name );
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}
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}
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}
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if (map[m].npc_num > 0)
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ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name);
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}
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// clear mob spawn lookup index
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