- Spurt state will now trigger on Soul Linkers as well.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8902 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-09-29 18:34:09 +00:00
parent db1a23187d
commit 1265438d58
2 changed files with 2 additions and 2 deletions

View File

@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/29
* Spurt state will now trigger on Soul Linkers as well. [Skotlex]
* Added a check un unit_run when unit_walktoxy fails. Should fix running
getting you stuck sometimes when running on diagonals near obstacles.
[Skotlex]

View File

@ -5976,8 +5976,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
}
if (sc->data[type].val1 >= 7 &&
DIFF_TICK(gettick(), sc->data[type].val4) <= 1000 &&
(!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0 &&
(sd->class_&MAPID_UPPERMASK) != MAPID_SOUL_LINKER))
(!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0))
)
sc_start(bl,SC_SPURT,100,sc->data[type].val1,skill_get_time2(StatusSkillChangeTable[type], sc->data[type].val1));
}