Changed the 'getpartyleader' script command so that it returns a map name instead of the useless mapindex number.
Also fixed it so that it doesn't throw a 'args of aFree is not valid pointer' error (although I'm not at all sure that the fix is correct). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9787 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/02/05
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* Changed the 'getpartyleader' script command so that it returns a map
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name instead of the useless mapindex number. Also fixed it so that it
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doesn't throw a 'args of aFree is not valid pointer' error.
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(although I'm not at all sure that the fix is correct)
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Ref: http://www.eathena.ws/board/index.php?showtopic=137274
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* Removed the silly and misleading 'firewall detected' message
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2007/02/03
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* Added missing vc6 project file
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@ -2155,18 +2155,19 @@ Example:
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*getpartyleader <party id>,[<type>];
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This function returns some information about the given party-id's leader. When type is ommitted,
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the default information retrieved is Character name of the party leader. Possible types are:
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This function returns some information about the given party-id's leader.
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When type is ommitted, the default information retrieved is the leader's name.
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Possible types are:
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1: Leader account id
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2: Leader character id
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3: Leader's class
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4: Leader's current map index
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4: Leader's current map name
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5: Leader's current level as stored on the party structure (may not be
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current level if leader leveled up recently).
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If retrieval fails (leader not found or party does not exists), "null" is returned instead of character name,
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and -1 is returned for the other types.
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If retrieval fails (leader not found or party does not exist), this function
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returns "null" instead of the character name, and -1 is for the other types.
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---------------------------------------
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*getguildname(<guild id>)
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@ -3548,7 +3549,8 @@ four values:
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- val3 is the second element, val4 is the resistance to said element.
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eg: sc_start4 SC_DefEle,60000,Ele_Fire,20,Ele_Water,-15;
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'sc_end' will remove a specified status effect.
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'sc_end' will remove a specified status effect. If SC_All is used (-1), it will
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do a complete removal of all statuses (although permanent ones will re-apply).
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You can see the full list of status effects caused by skills in
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'src/map/status.h' - they are currently not fully documented, but most of that
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@ -3877,7 +3877,7 @@ struct script_function buildin_func[] = {
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{buildin_getcharid,"getcharid","i*"},
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{buildin_getpartyname,"getpartyname","i"},
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{buildin_getpartymember,"getpartymember","i*"},
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{buildin_getpartyleader,"getpartyleader","i*"},
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{buildin_getpartyleader,"getpartyleader","i?"},
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{buildin_getguildname,"getguildname","i"},
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{buildin_getguildmaster,"getguildmaster","i"},
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{buildin_getguildmasterid,"getguildmasterid","i"},
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@ -6006,13 +6006,13 @@ int buildin_getpartyleader(struct script_state *st)
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push_val(st->stack,C_INT,p->party.member[i].class_);
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break;
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case 4:
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push_val(st->stack,C_INT,p->party.member[i].map);
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push_str(st->stack,C_CONSTSTR,(char*)mapindex_id2name(p->party.member[i].map));
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break;
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case 5:
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push_val(st->stack,C_INT,p->party.member[i].lv);
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break;
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default:
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push_str(st->stack,C_STR,p->party.member[i].name);
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push_str(st->stack,C_CONSTSTR,p->party.member[i].name);
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break;
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}
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return 0;
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