Added CharID as optional param for
* `getchildid({<char_id>})` * `getmotherid({<char_id>})` * `getfatherid({<char_id>})` * `divorce({<char_id>})` * `ispartneron({<char_id>})` * `getpartnerid({<char_id>})` * `getlook(<type>{,<char_id>})` * `getsavepoint(<information type>{,<char_id>})` * `getinventorylist {<char_id>}` * `mergeitem({<item_id>{,<char_id>}})` * `getgmlevel({<char_id>})` * `getgroupid({<char_id>})` * `getskilllist({<char_id>})` * `skillpointcount({<char_id>})` * `checkoption(<option number>{,<char_id>})` * `checkoption1(<option number>{,<char_id>})` * `checkoption2(<option number>{,<char_id>})` * `setoption <option number>{,<flag>{,<char_id>}}` * `setcart {<type>{,<char_id>}}` * `checkcart({<char_id>})` * `setfalcon {<flag>{,<char_id>}}` * `checkfalcon({<char_id>})` * `setriding {<flag>{,<char_id>}}` * `checkriding({<char_id>})` * `setdragon {<color>{,<char_id>}}` * `checkdragon({<char_id>})` * `setmadogear {<flag>{,<char_id>}}` * `checkmadogear({<char_id>})` * `setmounting {<char_id>}` * `ismounting({<char_id>})` * `checkwug({<char_id>})` * `dispbottom "<message>"{,<color>{,<char_id>}}` * `savepoint "<map name>",<x>,<y>{,<char_id>}` * `save "<map name>",<x>,<y>{,<char_id>}` * `changesex({<char_id>})` * `countbound({<bound type>{,<char_id>}})` * `consumeitem <item id>{,<char_id>}` * `consumeitem "<item name>"{,<char_id>}` * `makerune <% success bonus>{,<char_id>}` * `resetlvl <action type>{,<char_id>}` * `resetstatus({<char_id>})` * `resetskill({<char_id>})` * `getstatus(<effect type>{,<type>{,<char_id>}})` * `nude {<char_id>}` * `disguise <Monster ID>{,<char_id>}` * `undisguise {<char_id>} Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
This commit is contained in:
parent
d7964edbda
commit
12eaced423
@ -2372,9 +2372,9 @@ If an invalid type is given or the NPC does not exist, 0 is returned.
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---------------------------------------
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*getchildid()
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*getmotherid()
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*getfatherid()
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*getchildid({<char_id>})
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*getmotherid({<char_id>})
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*getfatherid({<char_id>})
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These functions return the character ID of the attached player's child,
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mother, mother, or father, respectively. It returns 0 if no ID is found.
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@ -2383,14 +2383,14 @@ mother, mother, or father, respectively. It returns 0 if no ID is found.
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---------------------------------------
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*ispartneron()
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*ispartneron({<char_id>})
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This function returns 1 if the invoking character's marriage partner is
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currently online and 0 if they are not or if the character has no partner.
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---------------------------------------
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*getpartnerid()
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*getpartnerid({<char_id>})
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This function returns the character ID of the invoking character's marriage
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partner, if any. If the invoking character is not married, it will return 0,
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@ -2401,7 +2401,7 @@ which is a quick way to see if they are married:
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---------------------------------------
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*getlook(<type>)
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*getlook(<type>{,<char_id>})
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This function will return the number for the current character look value
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specified by type. See 'setlook' for valid look types.
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@ -2411,7 +2411,7 @@ dressed in black. :)
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---------------------------------------
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*getsavepoint(<information type>)
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*getsavepoint(<information type>{,<char_id>})
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This function will return information about the invoking character's save point.
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You can use it to let a character swap between several recorded save points.
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@ -2722,7 +2722,7 @@ of possible equipment slots.
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---------------------------------------
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*getinventorylist;
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*getinventorylist {<char_id>};
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This command sets a bunch of arrays with a complete list of whatever the
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invoking character has in their inventory, including all the data needed to
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@ -2848,8 +2848,8 @@ It's useful for when you want to check whether an item contains cards or if it's
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---------------------------------------
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*mergeitem({<item_id>});
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*mergeitem({"<item name>"});
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*mergeitem({<item_id>{,<char_id>}});
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*mergeitem({"<item name>"{,<char_id>}});
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Merge all stackable items that separated by GUID flags
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(either by flag 4 item_flag.txt or GUID in item_group).
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@ -2913,7 +2913,7 @@ Notice that NPC objects disabled with 'disablenpc' will still be located.
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---------------------------------------
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*getgmlevel()
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*getgmlevel({<char_id>})
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This function will return the (GM) level associated with the player group to which
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the invoking character belongs. If this is somehow executed from a console command,
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@ -2926,7 +2926,7 @@ specially when talked to by GMs.
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---------------------------------------
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*getgroupid()
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*getgroupid({<char_id>})
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This function will return the group id to which the invoking player belongs.
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@ -3208,7 +3208,7 @@ Example 2:
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---------------------------------------
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*getskilllist;
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*getskilllist({<char_id>});
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This command sets a bunch of arrays with a complete list of skills the
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invoking character has. Here's what you get:
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@ -3313,7 +3313,7 @@ Example:
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---------------------------------------
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*skillpointcount()
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*skillpointcount({<char_id>})
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Returns the total amount of skill points a character possesses (SkillPoint+SP's used in skills)
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This command can be used to check the currently attached characters total amount of skill points.
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@ -3417,10 +3417,10 @@ things might in some cases be required.
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---------------------------------------
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*checkoption(<option number>)
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*checkoption1(<option number>)
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*checkoption2(<option number>)
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*setoption <option number>{,<flag>};
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*checkoption(<option number>{,<char_id>})
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*checkoption1(<option number>{,<char_id>})
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*checkoption2(<option number>{,<char_id>})
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*setoption <option number>{,<flag>{,<char_id>}};
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The 'setoption' series of functions check for a so-called option that is set on
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the invoking character. 'Options' are used to store status conditions and a lot
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@ -3482,8 +3482,8 @@ core developer (or read the source: src/map/status.h) for the full list.
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---------------------------------------
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*setcart {<type>};
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*checkcart()
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*setcart {<type>{,<char_id>}};
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*checkcart({<char_id>});
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If <type> is 0 this command will remove the cart from the character.
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Otherwise it gives the invoking character a cart. The cart given will be
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@ -3498,8 +3498,8 @@ The accompanying function will return 1 if the invoking character has a cart
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---------------------------------------
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*setfalcon {<flag>};
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*checkfalcon()
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*setfalcon {<flag>{,<char_id>}};
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*checkfalcon({<char_id>});
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If <flag> is 0 this command will remove the falcon from the character.
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Otherwise it gives the invoking character a falcon. The falcon will be there
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@ -3514,8 +3514,8 @@ and 0 if they don't.
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---------------------------------------
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*setriding {<flag>};
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*checkriding()
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*setriding {<flag>{,<char_id>}};
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*checkriding({<char_id>});
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If <flag> is 0 this command will remove the mount from the character.
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Otherwise it gives the invoking character a PecoPeco (if they are a Knight
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@ -3531,8 +3531,8 @@ bird and 0 if they aren't.
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---------------------------------------
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*setdragon {<color>};
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*checkdragon()
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*setdragon {<color>{,<char_id>}};
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*checkdragon({<char_id>});
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The 'setdragon' function toggles mounting a dragon for the invoking character.
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It will return 1 if successful, 0 otherwise.
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@ -3551,8 +3551,8 @@ dragon and 0 if they aren't.
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---------------------------------------
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*setmadogear {<flag>};
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*checkmadogear()
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*setmadogear {<flag>{,<char_id>}};
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*checkmadogear({<char_id>});
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If <flag> is 0 this command will remove the mount from the character.
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Otherwise it gives the invoking character a Mado (if they are a Mechanic).
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@ -3562,8 +3562,8 @@ Mado and 0 if they don't.
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---------------------------------------
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*setmounting;
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*ismounting()
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*setmounting {<char_id>};
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*ismounting({<char_id>});
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The 'setmounting' function toggles cash mount for the invoking character.
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It will return 1 if successful, 0 otherwise.
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@ -3575,7 +3575,7 @@ cash mount and 0 if they don't.
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---------------------------------------
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*checkwug()
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*checkwug({<char_id>});
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This function will return 1 if the invoking character has a
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warg and 0 if they don't.
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@ -3780,7 +3780,7 @@ be seen by anyone else.
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---------------------------------------
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*dispbottom "<message>"{,<color>};
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*dispbottom "<message>"{,<color>{,<char_id>}};
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This command will send the given message with color into the invoking character's chat
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window. The color format is in RGB (0xRRGGBB). The color is
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@ -3909,8 +3909,8 @@ normally translate to random coordinates.
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---------------------------------------
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*savepoint "<map name>",<x>,<y>;
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*save "<map name>",<x>,<y>;
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*savepoint "<map name>",<x>,<y>{,<char_id>};
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*save "<map name>",<x>,<y>{,<char_id>};
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These commands save where the invoking character will return to upon clicking
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"Return to Save Point", after death and in some other cases. The two versions are
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@ -4121,7 +4121,7 @@ do, but this will only happen in a later SVN revision.
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---------------------------------------
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*changesex;
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*changesex({<char_id>});
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This command will change the gender for the attached character's account. If it
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was male, it will become female, if it was female, it will become male. The
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@ -4591,7 +4591,7 @@ cart or storage. If no cart is mounted, 'cartcountitem2' will return -1.
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---------------------------------------
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*countbound({<bound type>})
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*countbound({<bound type>{,<char_id>}})
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This function will return the number of bounded items in the character's
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inventory, and sets an array @bound_items[] containing all item IDs of the
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@ -4704,8 +4704,8 @@ target cursor is shown.
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---------------------------------------
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*consumeitem <item id>;
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*consumeitem "<item name>";
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*consumeitem <item id>{,<char_id>};
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*consumeitem "<item name>"{,<char_id>};
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This command will run the item script of the specified item on the invoking
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character. The character does not need to possess the item, and the item will
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@ -4770,7 +4770,7 @@ to cook the dish the command works.
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---------------------------------------
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*makerune <% success bonus>;
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*makerune <% success bonus>{,<char_id>};
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This command will open a rune crafting window on the client connected to the
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invoking character. Since this command is officially used in rune ores, a bonus
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@ -5056,7 +5056,7 @@ a fun quest. (Wasting a level point on that is really annoying :D)
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//
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---------------------------------------
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*resetlvl <action type>;
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*resetlvl <action type>{,<char_id>};
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This is a character reset command, meant mostly for rebirth script supporting
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Advanced jobs, which will reset the invoking character's stats and level
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@ -5078,7 +5078,7 @@ rebirth scripts. Ask AppleGirl why.
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---------------------------------------
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*resetstatus;
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*resetstatus({<char_id>});
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This is a character reset command, which will reset the stats on the invoking
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character and give back all the stat points used to raise them previously.
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@ -5088,7 +5088,7 @@ Used in reset NPC's (duh!)
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---------------------------------------
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*resetskill;
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*resetskill({<char_id>});
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This command takes off all the skill points on the invoking character, so they
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only have Basic Skill blanked out (lvl 0) left, and returns the points for them
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@ -5162,7 +5162,7 @@ Note: to use SC_NOCHAT you should alter Manner
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---------------------------------------
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*getstatus(<effect type>{,<type>})
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*getstatus(<effect type>{,<type>{,<char_id>}})
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Retrieve information about a specific status effect when called. Depending on <type>
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specified the function will return different information.
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@ -5430,7 +5430,7 @@ Flag contants:
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---------------------------------------
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*nude;
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*nude {<char_id>};
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This command will unequip anything equipped on the invoking character.
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@ -5447,8 +5447,8 @@ If no character is specified, the command will run for the invoking character.
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---------------------------------------
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*disguise <Monster ID>;
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*undisguise;
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*disguise <Monster ID>{,<char_id>};
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*undisguise {<char_id>};
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This command disguises the current player with a monster sprite.
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The disguise lasts until 'undisguise' is issued or the player logs out.
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@ -5494,7 +5494,7 @@ the invoking character. Example can be found in the wedding script.
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---------------------------------------
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*divorce()
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*divorce({<char_id>})
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This function will "un-marry" the invoking character from whoever they were
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married to. Both will no longer be each other's marriage partner, (at least in
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src/map/script.c
400
src/map/script.c
@ -210,7 +210,7 @@ static void script_charid2sd_(struct script_state *st, uint8 loc, struct map_ses
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* @param loc Location to look nick in script parameter
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* @param sd Variable that will be assigned
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**/
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static bool script_nick2sd_(struct script_state *st, uint8 loc, struct map_session_data **sd, const char *func) {
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static void script_nick2sd_(struct script_state *st, uint8 loc, struct map_session_data **sd, const char *func) {
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if (script_hasdata(st, loc)) {
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const char *name_ = script_getstr(st, loc);
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if (!(*sd = map_nick2sd(name_)))
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@ -8760,28 +8760,28 @@ BUILDIN_FUNC(basicskillcheck)
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/// Returns the GM level of the player.
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///
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/// getgmlevel() -> <level>
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/// getgmlevel({<char_id>}) -> <level>
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BUILDIN_FUNC(getgmlevel)
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{
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TBL_PC* sd;
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sd = script_rid2sd(st);
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if( sd == NULL )
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return 0;// no player attached, report source
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script_charid2sd(2,sd);
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if (!sd)
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return SCRIPT_CMD_FAILURE;
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script_pushint(st, pc_get_group_level(sd));
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return SCRIPT_CMD_SUCCESS;
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}
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/// Returns the group ID of the player.
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///
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/// getgroupid() -> <int>
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/// getgroupid({<char_id>}) -> <int>
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BUILDIN_FUNC(getgroupid)
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{
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TBL_PC* sd;
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sd = script_rid2sd(st);
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if (sd == NULL)
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return 1; // no player attached, report source
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script_charid2sd(2,sd);
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if (!sd)
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return SCRIPT_CMD_FAILURE;
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script_pushint(st, pc_get_group_id(sd));
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return SCRIPT_CMD_SUCCESS;
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}
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@ -8808,15 +8808,15 @@ BUILDIN_FUNC(end)
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/// Checks if the player has that effect state (option).
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///
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/// checkoption(<option>) -> <bool>
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/// checkoption(<option>{,<char_id>}) -> <bool>
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BUILDIN_FUNC(checkoption)
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{
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int option;
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TBL_PC* sd;
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sd = script_rid2sd(st);
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if( sd == NULL )
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return 0;// no player attached, report source
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script_charid2sd(3,sd);
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if (!sd)
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return SCRIPT_CMD_FAILURE;
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option = script_getnum(st,2);
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if( sd->sc.option&option )
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@ -8829,15 +8829,15 @@ BUILDIN_FUNC(checkoption)
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/// Checks if the player is in that body state (opt1).
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///
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/// checkoption1(<opt1>) -> <bool>
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/// checkoption1(<opt1>{,<char_id>}) -> <bool>
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BUILDIN_FUNC(checkoption1)
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{
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int opt1;
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TBL_PC* sd;
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sd = script_rid2sd(st);
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if( sd == NULL )
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return 0;// no player attached, report source
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script_charid2sd(3,sd);
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if (!sd)
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return SCRIPT_CMD_FAILURE;
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opt1 = script_getnum(st,2);
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if( sd->sc.opt1 == opt1 )
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@ -8850,15 +8850,15 @@ BUILDIN_FUNC(checkoption1)
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/// Checks if the player has that health state (opt2).
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///
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/// checkoption2(<opt2>) -> <bool>
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/// checkoption2(<opt2>{,<char_id>}) -> <bool>
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BUILDIN_FUNC(checkoption2)
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{
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int opt2;
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TBL_PC* sd;
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sd = script_rid2sd(st);
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if( sd == NULL )
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return 0;// no player attached, report source
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script_charid2sd(3,sd);
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if (!sd)
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return SCRIPT_CMD_FAILURE;
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opt2 = script_getnum(st,2);
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if( sd->sc.opt2&opt2 )
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@ -8874,17 +8874,16 @@ BUILDIN_FUNC(checkoption2)
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/// <flag>=0 : removes the option
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/// <flag>=other : adds the option
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///
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/// setoption <option>,<flag>;
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/// setoption <option>;
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/// setoption <option>{,<flag>{,<char_id>}};
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BUILDIN_FUNC(setoption)
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{
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int option;
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int flag = 1;
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TBL_PC* sd;
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sd = script_rid2sd(st);
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if( sd == NULL )
|
||||
return 0;// no player attached, report source
|
||||
script_charid2sd(4,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
option = script_getnum(st,2);
|
||||
if( script_hasdata(st,3) )
|
||||
@ -8908,16 +8907,16 @@ BUILDIN_FUNC(setoption)
|
||||
|
||||
/// Returns if the player has a cart.
|
||||
///
|
||||
/// checkcart() -> <bool>
|
||||
/// checkcart({char_id}) -> <bool>
|
||||
///
|
||||
/// @author Valaris
|
||||
BUILDIN_FUNC(checkcart)
|
||||
{
|
||||
TBL_PC* sd;
|
||||
|
||||
sd = script_rid2sd(st);
|
||||
if( sd == NULL )
|
||||
return 0;// no player attached, report source
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
if( pc_iscarton(sd) )
|
||||
script_pushint(st, 1);
|
||||
@ -8936,16 +8935,15 @@ BUILDIN_FUNC(checkcart)
|
||||
/// <type>=4 : Wooden cart with a Panda doll on the back
|
||||
/// <type>=5 : Normal cart with bigger wheels, a roof and a banner on the back
|
||||
///
|
||||
/// setcart <type>;
|
||||
/// setcart;
|
||||
/// setcart {<type>{,<char_id>}};
|
||||
BUILDIN_FUNC(setcart)
|
||||
{
|
||||
int type = 1;
|
||||
TBL_PC* sd;
|
||||
|
||||
sd = script_rid2sd(st);
|
||||
if( sd == NULL )
|
||||
return 0;// no player attached, report source
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
if( script_hasdata(st,2) )
|
||||
type = script_getnum(st,2);
|
||||
@ -8956,16 +8954,16 @@ BUILDIN_FUNC(setcart)
|
||||
|
||||
/// Returns if the player has a falcon.
|
||||
///
|
||||
/// checkfalcon() -> <bool>
|
||||
/// checkfalcon({char_id}) -> <bool>
|
||||
///
|
||||
/// @author Valaris
|
||||
BUILDIN_FUNC(checkfalcon)
|
||||
{
|
||||
TBL_PC* sd;
|
||||
|
||||
sd = script_rid2sd(st);
|
||||
if( sd == NULL )
|
||||
return 0;// no player attached, report source
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
if( pc_isfalcon(sd) )
|
||||
script_pushint(st, 1);
|
||||
@ -8978,16 +8976,15 @@ BUILDIN_FUNC(checkfalcon)
|
||||
/// Sets if the player has a falcon or not.
|
||||
/// <flag> defaults to 1
|
||||
///
|
||||
/// setfalcon <flag>;
|
||||
/// setfalcon;
|
||||
/// setfalcon {<flag>{,<char_id>}};
|
||||
BUILDIN_FUNC(setfalcon)
|
||||
{
|
||||
int flag = 1;
|
||||
TBL_PC* sd;
|
||||
|
||||
sd = script_rid2sd(st);
|
||||
if( sd == NULL )
|
||||
return 0;// no player attached, report source
|
||||
script_charid2sd(3,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
if( script_hasdata(st,2) )
|
||||
flag = script_getnum(st,2);
|
||||
@ -8999,16 +8996,16 @@ BUILDIN_FUNC(setfalcon)
|
||||
|
||||
/// Returns if the player is riding.
|
||||
///
|
||||
/// checkriding() -> <bool>
|
||||
/// checkriding({char_id}) -> <bool>
|
||||
///
|
||||
/// @author Valaris
|
||||
BUILDIN_FUNC(checkriding)
|
||||
{
|
||||
TBL_PC* sd;
|
||||
|
||||
sd = script_rid2sd(st);
|
||||
if( sd == NULL )
|
||||
return 0;// no player attached, report source
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
if( pc_isriding(sd) )
|
||||
script_pushint(st, 1);
|
||||
@ -9021,16 +9018,15 @@ BUILDIN_FUNC(checkriding)
|
||||
/// Sets if the player is riding.
|
||||
/// <flag> defaults to 1
|
||||
///
|
||||
/// setriding <flag>;
|
||||
/// setriding;
|
||||
/// setriding {<flag>{,<char_id>}};
|
||||
BUILDIN_FUNC(setriding)
|
||||
{
|
||||
int flag = 1;
|
||||
TBL_PC* sd;
|
||||
|
||||
sd = script_rid2sd(st);
|
||||
if( sd == NULL )
|
||||
return 0;// no player attached, report source
|
||||
script_charid2sd(3,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
if( script_hasdata(st,2) )
|
||||
flag = script_getnum(st,2);
|
||||
@ -9041,15 +9037,15 @@ BUILDIN_FUNC(setriding)
|
||||
|
||||
/// Returns if the player has a warg.
|
||||
///
|
||||
/// checkwug() -> <bool>
|
||||
/// checkwug({char_id}) -> <bool>
|
||||
///
|
||||
BUILDIN_FUNC(checkwug)
|
||||
{
|
||||
TBL_PC* sd;
|
||||
|
||||
sd = script_rid2sd(st);
|
||||
if( sd == NULL )
|
||||
return 0;// no player attached, report source
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
if( pc_iswug(sd) || pc_isridingwug(sd) )
|
||||
script_pushint(st, 1);
|
||||
@ -9061,15 +9057,15 @@ BUILDIN_FUNC(checkwug)
|
||||
|
||||
/// Returns if the player is wearing MADO Gear.
|
||||
///
|
||||
/// checkmadogear() -> <bool>
|
||||
/// checkmadogear({<char_id>}) -> <bool>
|
||||
///
|
||||
BUILDIN_FUNC(checkmadogear)
|
||||
{
|
||||
TBL_PC* sd;
|
||||
|
||||
sd = script_rid2sd(st);
|
||||
if( sd == NULL )
|
||||
return 0;// no player attached, report source
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
if( pc_ismadogear(sd) )
|
||||
script_pushint(st, 1);
|
||||
@ -9082,16 +9078,15 @@ BUILDIN_FUNC(checkmadogear)
|
||||
/// Sets if the player is riding MADO Gear.
|
||||
/// <flag> defaults to 1
|
||||
///
|
||||
/// setmadogear <flag>;
|
||||
/// setmadogear;
|
||||
/// setmadogear {<flag>{,<char_id>}};
|
||||
BUILDIN_FUNC(setmadogear)
|
||||
{
|
||||
int flag = 1;
|
||||
TBL_PC* sd;
|
||||
|
||||
sd = script_rid2sd(st);
|
||||
if( sd == NULL )
|
||||
return 0;// no player attached, report source
|
||||
script_charid2sd(3,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
if( script_hasdata(st,2) )
|
||||
flag = script_getnum(st,2);
|
||||
@ -9102,8 +9097,8 @@ BUILDIN_FUNC(setmadogear)
|
||||
|
||||
/// Sets the save point of the player.
|
||||
///
|
||||
/// save "<map name>",<x>,<y>
|
||||
/// savepoint "<map name>",<x>,<y>
|
||||
/// save "<map name>",<x>,<y>{,<char_id>}
|
||||
/// savepoint "<map name>",<x>,<y>{,<char_id>}
|
||||
BUILDIN_FUNC(savepoint)
|
||||
{
|
||||
int x;
|
||||
@ -9112,9 +9107,9 @@ BUILDIN_FUNC(savepoint)
|
||||
const char* str;
|
||||
TBL_PC* sd;
|
||||
|
||||
sd = script_rid2sd(st);
|
||||
script_charid2sd(4,sd);
|
||||
if( sd == NULL )
|
||||
return 0;// no player attached, report source
|
||||
return SCRIPT_CMD_FAILURE;// no player attached, report source
|
||||
|
||||
str = script_getstr(st, 2);
|
||||
x = script_getnum(st,3);
|
||||
@ -10548,17 +10543,16 @@ BUILDIN_FUNC(getscrate)
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* getstatus <type>{, <info>};
|
||||
* getstatus(<effect type>{,<type>{,<char_id>}});
|
||||
*------------------------------------------*/
|
||||
BUILDIN_FUNC(getstatus)
|
||||
{
|
||||
int id, type;
|
||||
struct map_session_data* sd = script_rid2sd(st);
|
||||
struct map_session_data* sd;
|
||||
|
||||
if( sd == NULL )
|
||||
{// no player attached
|
||||
return 0;
|
||||
}
|
||||
script_charid2sd(3,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
id = script_getnum(st, 2);
|
||||
type = script_hasdata(st, 3) ? script_getnum(st, 3) : 0;
|
||||
@ -10834,9 +10828,9 @@ BUILDIN_FUNC(resetlvl)
|
||||
|
||||
int type=script_getnum(st,2);
|
||||
|
||||
sd=script_rid2sd(st);
|
||||
if( sd == NULL )
|
||||
return 0;
|
||||
script_charid2sd(3,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
pc_resetlvl(sd,type);
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
@ -10847,7 +10841,9 @@ BUILDIN_FUNC(resetlvl)
|
||||
BUILDIN_FUNC(resetstatus)
|
||||
{
|
||||
TBL_PC *sd;
|
||||
sd=script_rid2sd(st);
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
pc_resetstate(sd);
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
@ -10858,7 +10854,9 @@ BUILDIN_FUNC(resetstatus)
|
||||
BUILDIN_FUNC(resetskill)
|
||||
{
|
||||
TBL_PC *sd;
|
||||
sd=script_rid2sd(st);
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
pc_resetskill(sd,1);
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
@ -10869,7 +10867,9 @@ BUILDIN_FUNC(resetskill)
|
||||
BUILDIN_FUNC(skillpointcount)
|
||||
{
|
||||
TBL_PC *sd;
|
||||
sd=script_rid2sd(st);
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2));
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
@ -10918,7 +10918,9 @@ BUILDIN_FUNC(changesex)
|
||||
{
|
||||
int i;
|
||||
TBL_PC *sd = NULL;
|
||||
sd = script_rid2sd(st);
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
pc_resetskill(sd,4);
|
||||
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
|
||||
@ -12323,10 +12325,11 @@ BUILDIN_FUNC(wedding_effect)
|
||||
|
||||
BUILDIN_FUNC(divorce)
|
||||
{
|
||||
TBL_PC *sd=script_rid2sd(st);
|
||||
TBL_PC *sd;
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd || !pc_divorce(sd)) {
|
||||
script_pushint(st,0);
|
||||
return 0;
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
}
|
||||
script_pushint(st,1);
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
@ -12334,12 +12337,13 @@ BUILDIN_FUNC(divorce)
|
||||
|
||||
BUILDIN_FUNC(ispartneron)
|
||||
{
|
||||
TBL_PC *sd=script_rid2sd(st);
|
||||
|
||||
if(sd==NULL || !pc_ismarried(sd) ||
|
||||
map_charid2sd(sd->status.partner_id) == NULL) {
|
||||
TBL_PC *sd;
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd || !pc_ismarried(sd) ||
|
||||
map_charid2sd(sd->status.partner_id) == NULL)
|
||||
{
|
||||
script_pushint(st,0);
|
||||
return 0;
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
}
|
||||
|
||||
script_pushint(st,1);
|
||||
@ -12348,10 +12352,11 @@ BUILDIN_FUNC(ispartneron)
|
||||
|
||||
BUILDIN_FUNC(getpartnerid)
|
||||
{
|
||||
TBL_PC *sd=script_rid2sd(st);
|
||||
TBL_PC *sd;
|
||||
script_charid2sd(2,sd);
|
||||
if (sd == NULL) {
|
||||
script_pushint(st,0);
|
||||
return 0;
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
}
|
||||
|
||||
script_pushint(st,sd->status.partner_id);
|
||||
@ -12360,10 +12365,11 @@ BUILDIN_FUNC(getpartnerid)
|
||||
|
||||
BUILDIN_FUNC(getchildid)
|
||||
{
|
||||
TBL_PC *sd=script_rid2sd(st);
|
||||
TBL_PC *sd;
|
||||
script_charid2sd(2,sd);
|
||||
if (sd == NULL) {
|
||||
script_pushint(st,0);
|
||||
return 0;
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
}
|
||||
|
||||
script_pushint(st,sd->status.child);
|
||||
@ -12372,10 +12378,11 @@ BUILDIN_FUNC(getchildid)
|
||||
|
||||
BUILDIN_FUNC(getmotherid)
|
||||
{
|
||||
TBL_PC *sd=script_rid2sd(st);
|
||||
TBL_PC *sd;
|
||||
script_charid2sd(2,sd);
|
||||
if (sd == NULL) {
|
||||
script_pushint(st,0);
|
||||
return 0;
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
}
|
||||
|
||||
script_pushint(st,sd->status.mother);
|
||||
@ -12384,10 +12391,11 @@ BUILDIN_FUNC(getmotherid)
|
||||
|
||||
BUILDIN_FUNC(getfatherid)
|
||||
{
|
||||
TBL_PC *sd=script_rid2sd(st);
|
||||
TBL_PC *sd;
|
||||
script_charid2sd(2,sd);
|
||||
if (sd == NULL) {
|
||||
script_pushint(st,0);
|
||||
return 0;
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
}
|
||||
|
||||
script_pushint(st,sd->status.father);
|
||||
@ -12820,11 +12828,13 @@ BUILDIN_FUNC(petloot)
|
||||
*------------------------------------------*/
|
||||
BUILDIN_FUNC(getinventorylist)
|
||||
{
|
||||
TBL_PC *sd=script_rid2sd(st);
|
||||
TBL_PC *sd;
|
||||
char card_var[NAME_LENGTH];
|
||||
|
||||
int i,j=0,k;
|
||||
if(!sd) return 0;
|
||||
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
for(i=0;i<MAX_INVENTORY;i++){
|
||||
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
|
||||
pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid);
|
||||
@ -12847,11 +12857,16 @@ BUILDIN_FUNC(getinventorylist)
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
|
||||
/**
|
||||
* getskilllist ({<char_id>});
|
||||
**/
|
||||
BUILDIN_FUNC(getskilllist)
|
||||
{
|
||||
TBL_PC *sd=script_rid2sd(st);
|
||||
TBL_PC *sd;
|
||||
int i,j=0;
|
||||
if(!sd) return 0;
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
for(i=0;i<MAX_SKILL;i++){
|
||||
if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
|
||||
pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id);
|
||||
@ -12864,6 +12879,9 @@ BUILDIN_FUNC(getskilllist)
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
|
||||
/**
|
||||
* clearitem ({<char_id>});
|
||||
**/
|
||||
BUILDIN_FUNC(clearitem)
|
||||
{
|
||||
TBL_PC *sd;
|
||||
@ -12887,8 +12905,10 @@ BUILDIN_FUNC(clearitem)
|
||||
BUILDIN_FUNC(disguise)
|
||||
{
|
||||
int id;
|
||||
TBL_PC* sd = script_rid2sd(st);
|
||||
if (sd == NULL) return 0;
|
||||
TBL_PC* sd;
|
||||
script_charid2sd(3,sd);
|
||||
if (sd == NULL)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
id = script_getnum(st,2);
|
||||
|
||||
@ -12905,8 +12925,10 @@ BUILDIN_FUNC(disguise)
|
||||
*------------------------------------------*/
|
||||
BUILDIN_FUNC(undisguise)
|
||||
{
|
||||
TBL_PC* sd = script_rid2sd(st);
|
||||
if (sd == NULL) return 0;
|
||||
TBL_PC* sd;
|
||||
script_charid2sd(2,sd);
|
||||
if (sd == NULL)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
if (sd->disguise) {
|
||||
pc_disguise(sd, 0);
|
||||
@ -13372,11 +13394,12 @@ BUILDIN_FUNC(specialeffect2)
|
||||
*------------------------------------------*/
|
||||
BUILDIN_FUNC(nude)
|
||||
{
|
||||
TBL_PC *sd = script_rid2sd(st);
|
||||
TBL_PC *sd;
|
||||
int i, calcflag = 0;
|
||||
|
||||
if( sd == NULL )
|
||||
return 0;
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
for( i = 0 ; i < EQI_MAX; i++ ) {
|
||||
if( sd->equip_index[ i ] >= 0 ) {
|
||||
@ -13435,15 +13458,20 @@ BUILDIN_FUNC(atcommand) {
|
||||
}
|
||||
|
||||
/** Displays a message for the player only (like system messages like "you got an apple" )
|
||||
* dispbottom("<message>"{,<color>})
|
||||
* dispbottom("<message>"{,<color>{,<char_id>}})
|
||||
* @param message
|
||||
* @param color Hex color default (Green)
|
||||
*/
|
||||
BUILDIN_FUNC(dispbottom)
|
||||
{
|
||||
TBL_PC *sd=script_rid2sd(st);
|
||||
TBL_PC *sd;
|
||||
int color = 0;
|
||||
const char *message;
|
||||
|
||||
script_charid2sd(3,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
message = script_getstr(st,2);
|
||||
|
||||
if (script_hasdata(st,3))
|
||||
@ -13888,7 +13916,11 @@ BUILDIN_FUNC(getlook)
|
||||
{
|
||||
int type,val;
|
||||
TBL_PC *sd;
|
||||
sd=script_rid2sd(st);
|
||||
script_charid2sd(3,sd);
|
||||
if (!sd) {
|
||||
script_pushint(st,-1);
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
}
|
||||
|
||||
type=script_getnum(st,2);
|
||||
val=-1;
|
||||
@ -13917,7 +13949,7 @@ BUILDIN_FUNC(getsavepoint)
|
||||
TBL_PC* sd;
|
||||
int type;
|
||||
|
||||
sd = script_rid2sd(st);
|
||||
script_charid2sd(3,sd);
|
||||
if (sd == NULL) {
|
||||
script_pushint(st,0);
|
||||
return 0;
|
||||
@ -17905,8 +17937,9 @@ BUILDIN_FUNC(showdigit)
|
||||
**/
|
||||
BUILDIN_FUNC(makerune) {
|
||||
TBL_PC* sd;
|
||||
if( (sd = script_rid2sd(st)) == NULL )
|
||||
return 0;
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
clif_skill_produce_mix_list(sd,RK_RUNEMASTERY,24);
|
||||
sd->itemid = script_getnum(st,2);
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
@ -17916,8 +17949,9 @@ BUILDIN_FUNC(makerune) {
|
||||
**/
|
||||
BUILDIN_FUNC(checkdragon) {
|
||||
TBL_PC* sd;
|
||||
if( (sd = script_rid2sd(st)) == NULL )
|
||||
return 0;
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
if( pc_isridingdragon(sd) )
|
||||
script_pushint(st,1);
|
||||
else
|
||||
@ -17938,8 +17972,9 @@ BUILDIN_FUNC(setdragon) {
|
||||
TBL_PC* sd;
|
||||
int color = script_hasdata(st,2) ? script_getnum(st,2) : 0;
|
||||
|
||||
if( (sd = script_rid2sd(st)) == NULL )
|
||||
return 0;
|
||||
script_charid2sd(3,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
|
||||
script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight
|
||||
else if ( pc_isridingdragon(sd) ) {//Is mounted; release
|
||||
@ -17969,8 +18004,9 @@ BUILDIN_FUNC(setdragon) {
|
||||
**/
|
||||
BUILDIN_FUNC(ismounting) {
|
||||
TBL_PC* sd;
|
||||
if( (sd = script_rid2sd(st)) == NULL )
|
||||
return 0;
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
if( &sd->sc && sd->sc.data[SC_ALL_RIDING] )
|
||||
script_pushint(st,1);
|
||||
else
|
||||
@ -17986,8 +18022,9 @@ BUILDIN_FUNC(ismounting) {
|
||||
**/
|
||||
BUILDIN_FUNC(setmounting) {
|
||||
TBL_PC* sd;
|
||||
if( (sd = script_rid2sd(st)) == NULL )
|
||||
return 0;
|
||||
script_charid2sd(2,sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
if( &sd->sc && sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) ) {
|
||||
clif_msgtable(sd->fd, NEED_REINS_OF_MOUNT);
|
||||
script_pushint(st,0); //can't mount with one of these
|
||||
@ -18424,8 +18461,8 @@ BUILDIN_FUNC(npcskill)
|
||||
}
|
||||
|
||||
/* Consumes an item.
|
||||
* consumeitem <item id>;
|
||||
* consumeitem "<item name>";
|
||||
* consumeitem <item id>{,<char_id>};
|
||||
* consumeitem "<item name>"{,<char_id>};
|
||||
* @param item: Item ID or name
|
||||
*/
|
||||
BUILDIN_FUNC(consumeitem)
|
||||
@ -18434,7 +18471,9 @@ BUILDIN_FUNC(consumeitem)
|
||||
struct script_data *data;
|
||||
struct item_data *item_data;
|
||||
|
||||
nullpo_retr( 1, ( sd = script_rid2sd( st ) ) );
|
||||
script_charid2sd(3, sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
data = script_getdata( st, 2 );
|
||||
get_val( st, data );
|
||||
@ -18512,7 +18551,7 @@ BUILDIN_FUNC(stand)
|
||||
}
|
||||
|
||||
/** Creates an array of bounded item IDs
|
||||
* countbound {<type>};
|
||||
* countbound {<type>{,<char_id>}};
|
||||
* @param type: 0 - All bound items; 1 - Account Bound; 2 - Guild Bound; 3 - Party Bound
|
||||
* @return amt: Amount of items found
|
||||
*/
|
||||
@ -18521,7 +18560,9 @@ BUILDIN_FUNC(countbound)
|
||||
int i, type, j = 0, k = 0;
|
||||
TBL_PC *sd;
|
||||
|
||||
if( (sd = script_rid2sd(st)) == NULL )
|
||||
script_charid2sd(3,sd);
|
||||
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
type = script_getnum(st,2);
|
||||
@ -19156,7 +19197,7 @@ BUILDIN_FUNC(delspiritball) {
|
||||
}
|
||||
|
||||
/** Counts the spirit ball that player has
|
||||
* countspiritball {,<char_id>};
|
||||
* countspiritball {<char_id>};
|
||||
* @param char_id Target player (Optional)
|
||||
* @author [Cydh]
|
||||
*/
|
||||
@ -19178,19 +19219,20 @@ BUILDIN_FUNC(countspiritball) {
|
||||
}
|
||||
|
||||
/** Merges separated stackable items because of guid
|
||||
* mergeitem {<item_id>};
|
||||
* mergeitem {"<item name>"};
|
||||
* mergeitem {<item_id>,{<char_id>}};
|
||||
* mergeitem {"<item name>",{<char_id>}};
|
||||
* @param item Item ID/Name for merging specific item (Optional)
|
||||
* @author [Cydh]
|
||||
*/
|
||||
BUILDIN_FUNC(mergeitem) {
|
||||
struct map_session_data *sd = script_rid2sd(st);
|
||||
struct map_session_data *sd;
|
||||
struct item *items = NULL;
|
||||
uint16 i, count = 0;
|
||||
int nameid = 0;
|
||||
|
||||
script_charid2sd(3, sd);
|
||||
if (!sd)
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
if (script_hasdata(st, 2)) {
|
||||
struct script_data *data = script_getdata(st, 2);
|
||||
@ -19416,22 +19458,22 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(getskilllv,"v"),
|
||||
BUILDIN_DEF(getgdskilllv,"iv"),
|
||||
BUILDIN_DEF(basicskillcheck,""),
|
||||
BUILDIN_DEF(getgmlevel,""),
|
||||
BUILDIN_DEF(getgroupid,""),
|
||||
BUILDIN_DEF(getgmlevel,"?"),
|
||||
BUILDIN_DEF(getgroupid,"?"),
|
||||
BUILDIN_DEF(end,""),
|
||||
BUILDIN_DEF(checkoption,"i"),
|
||||
BUILDIN_DEF(setoption,"i?"),
|
||||
BUILDIN_DEF(setcart,"?"),
|
||||
BUILDIN_DEF(checkcart,""),
|
||||
BUILDIN_DEF(setfalcon,"?"),
|
||||
BUILDIN_DEF(checkfalcon,""),
|
||||
BUILDIN_DEF(setriding,"?"),
|
||||
BUILDIN_DEF(checkriding,""),
|
||||
BUILDIN_DEF(checkwug,""),
|
||||
BUILDIN_DEF(checkmadogear,""),
|
||||
BUILDIN_DEF(setmadogear,"?"),
|
||||
BUILDIN_DEF2(savepoint,"save","sii"),
|
||||
BUILDIN_DEF(savepoint,"sii"),
|
||||
BUILDIN_DEF(checkoption,"i?"),
|
||||
BUILDIN_DEF(setoption,"i??"),
|
||||
BUILDIN_DEF(setcart,"??"),
|
||||
BUILDIN_DEF(checkcart,"?"),
|
||||
BUILDIN_DEF(setfalcon,"??"),
|
||||
BUILDIN_DEF(checkfalcon,"?"),
|
||||
BUILDIN_DEF(setriding,"??"),
|
||||
BUILDIN_DEF(checkriding,"?"),
|
||||
BUILDIN_DEF(checkwug,"?"),
|
||||
BUILDIN_DEF(checkmadogear,"?"),
|
||||
BUILDIN_DEF(setmadogear,"??"),
|
||||
BUILDIN_DEF2(savepoint,"save","sii?"),
|
||||
BUILDIN_DEF(savepoint,"sii?"),
|
||||
BUILDIN_DEF(gettimetick,"i"),
|
||||
BUILDIN_DEF(gettime,"i"),
|
||||
BUILDIN_DEF(gettimestr,"si"),
|
||||
@ -19476,17 +19518,17 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF2(sc_start,"sc_start2","iiii???"),
|
||||
BUILDIN_DEF2(sc_start,"sc_start4","iiiiii???"),
|
||||
BUILDIN_DEF(sc_end,"i?"),
|
||||
BUILDIN_DEF(getstatus, "i?"),
|
||||
BUILDIN_DEF(getstatus, "i??"),
|
||||
BUILDIN_DEF(getscrate,"ii?"),
|
||||
BUILDIN_DEF(debugmes,"s"),
|
||||
BUILDIN_DEF2(catchpet,"pet","i"),
|
||||
BUILDIN_DEF2(birthpet,"bpet",""),
|
||||
BUILDIN_DEF(resetlvl,"i"),
|
||||
BUILDIN_DEF(resetstatus,""),
|
||||
BUILDIN_DEF(resetskill,""),
|
||||
BUILDIN_DEF(skillpointcount,""),
|
||||
BUILDIN_DEF(resetlvl,"i?"),
|
||||
BUILDIN_DEF(resetstatus,"?"),
|
||||
BUILDIN_DEF(resetskill,"?"),
|
||||
BUILDIN_DEF(skillpointcount,"?"),
|
||||
BUILDIN_DEF(changebase,"i?"),
|
||||
BUILDIN_DEF(changesex,""),
|
||||
BUILDIN_DEF(changesex,"?"),
|
||||
BUILDIN_DEF(waitingroom,"si?????"),
|
||||
BUILDIN_DEF(delwaitingroom,"?"),
|
||||
BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
|
||||
@ -19523,19 +19565,19 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(failedremovecards,"ii"),
|
||||
BUILDIN_DEF(marriage,"s"),
|
||||
BUILDIN_DEF2(wedding_effect,"wedding",""),
|
||||
BUILDIN_DEF(divorce,""),
|
||||
BUILDIN_DEF(ispartneron,""),
|
||||
BUILDIN_DEF(getpartnerid,""),
|
||||
BUILDIN_DEF(getchildid,""),
|
||||
BUILDIN_DEF(getmotherid,""),
|
||||
BUILDIN_DEF(getfatherid,""),
|
||||
BUILDIN_DEF(divorce,"?"),
|
||||
BUILDIN_DEF(ispartneron,"?"),
|
||||
BUILDIN_DEF(getpartnerid,"?"),
|
||||
BUILDIN_DEF(getchildid,"?"),
|
||||
BUILDIN_DEF(getmotherid,"?"),
|
||||
BUILDIN_DEF(getfatherid,"?"),
|
||||
BUILDIN_DEF(warppartner,"sii"),
|
||||
BUILDIN_DEF(getitemname,"v"),
|
||||
BUILDIN_DEF(getitemslots,"i"),
|
||||
BUILDIN_DEF(makepet,"i"),
|
||||
BUILDIN_DEF(getexp,"ii?"),
|
||||
BUILDIN_DEF(getinventorylist,""),
|
||||
BUILDIN_DEF(getskilllist,""),
|
||||
BUILDIN_DEF(getinventorylist,"?"),
|
||||
BUILDIN_DEF(getskilllist,"?"),
|
||||
BUILDIN_DEF(clearitem,"?"),
|
||||
BUILDIN_DEF(classchange,"ii"),
|
||||
BUILDIN_DEF(misceffect,"i"),
|
||||
@ -19557,7 +19599,7 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(npcskilleffect,"viii"), // npc skill effect [Valaris]
|
||||
BUILDIN_DEF(specialeffect,"i??"), // npc skill effect [Valaris]
|
||||
BUILDIN_DEF(specialeffect2,"i??"), // skill effect on players[Valaris]
|
||||
BUILDIN_DEF(nude,""), // nude command [Valaris]
|
||||
BUILDIN_DEF(nude,"?"), // nude command [Valaris]
|
||||
BUILDIN_DEF(mapwarp,"ssii??"), // Added by RoVeRT
|
||||
BUILDIN_DEF(atcommand,"s"), // [MouseJstr]
|
||||
BUILDIN_DEF2(atcommand,"charcommand","s"), // [MouseJstr]
|
||||
@ -19565,14 +19607,14 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(message,"ss"), // [MouseJstr]
|
||||
BUILDIN_DEF(npctalk,"s"), // [Valaris]
|
||||
BUILDIN_DEF(mobcount,"ss"),
|
||||
BUILDIN_DEF(getlook,"i"),
|
||||
BUILDIN_DEF(getsavepoint,"i"),
|
||||
BUILDIN_DEF(getlook,"i?"),
|
||||
BUILDIN_DEF(getsavepoint,"i?"),
|
||||
BUILDIN_DEF(npcspeed,"i"), // [Valaris]
|
||||
BUILDIN_DEF(npcwalkto,"ii"), // [Valaris]
|
||||
BUILDIN_DEF(npcstop,""), // [Valaris]
|
||||
BUILDIN_DEF(getmapxy,"rrri?"), //by Lorky [Lupus]
|
||||
BUILDIN_DEF(checkoption1,"i"),
|
||||
BUILDIN_DEF(checkoption2,"i"),
|
||||
BUILDIN_DEF(checkoption1,"i?"),
|
||||
BUILDIN_DEF(checkoption2,"i?"),
|
||||
BUILDIN_DEF(guildgetexp,"i"),
|
||||
BUILDIN_DEF(guildchangegm,"is"),
|
||||
BUILDIN_DEF(logmes,"s"), //this command actls as MES but rints info into LOG file either SQL/TXT [Lupus]
|
||||
@ -19592,7 +19634,7 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(deletepset,"i"), // Delete a pattern set [MouseJstr]
|
||||
#endif
|
||||
BUILDIN_DEF(preg_match,"ss?"),
|
||||
BUILDIN_DEF(dispbottom,"s?"), //added from jA [Lupus]
|
||||
BUILDIN_DEF(dispbottom,"s??"), //added from jA [Lupus]
|
||||
BUILDIN_DEF(recovery,"i???"),
|
||||
BUILDIN_DEF(getpetinfo,"i"),
|
||||
BUILDIN_DEF(gethominfo,"i"),
|
||||
@ -19644,8 +19686,8 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(setbattleflag,"si"),
|
||||
BUILDIN_DEF(getbattleflag,"s"),
|
||||
BUILDIN_DEF(setitemscript,"is?"), //Set NEW item bonus script. Lupus
|
||||
BUILDIN_DEF(disguise,"i"), //disguise player. Lupus
|
||||
BUILDIN_DEF(undisguise,""), //undisguise player. Lupus
|
||||
BUILDIN_DEF(disguise,"i?"), //disguise player. Lupus
|
||||
BUILDIN_DEF(undisguise,"?"), //undisguise player. Lupus
|
||||
BUILDIN_DEF(getmonsterinfo,"ii"), //Lupus
|
||||
BUILDIN_DEF(addmonsterdrop,"vii"), //Akinari [Lupus]
|
||||
BUILDIN_DEF(delmonsterdrop,"vi"), //Akinari [Lupus]
|
||||
@ -19740,11 +19782,11 @@ struct script_function buildin_func[] = {
|
||||
/**
|
||||
* 3rd-related
|
||||
**/
|
||||
BUILDIN_DEF(makerune,"i"),
|
||||
BUILDIN_DEF(checkdragon,""),//[Ind]
|
||||
BUILDIN_DEF(setdragon,"?"),//[Ind]
|
||||
BUILDIN_DEF(ismounting,""),//[Ind]
|
||||
BUILDIN_DEF(setmounting,""),//[Ind]
|
||||
BUILDIN_DEF(makerune,"i?"),
|
||||
BUILDIN_DEF(checkdragon,"?"),//[Ind]
|
||||
BUILDIN_DEF(setdragon,"??"),//[Ind]
|
||||
BUILDIN_DEF(ismounting,"?"),//[Ind]
|
||||
BUILDIN_DEF(setmounting,"?"),//[Ind]
|
||||
BUILDIN_DEF(checkre,"i"),
|
||||
/**
|
||||
* rAthena and beyond!
|
||||
@ -19759,7 +19801,7 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(cleanmap,"s"),
|
||||
BUILDIN_DEF2(cleanmap,"cleanarea","siiii"),
|
||||
BUILDIN_DEF(npcskill,"viii"),
|
||||
BUILDIN_DEF(consumeitem,"v"),
|
||||
BUILDIN_DEF(consumeitem,"v?"),
|
||||
BUILDIN_DEF(delequip,"i?"),
|
||||
BUILDIN_DEF(breakequip,"i?"),
|
||||
BUILDIN_DEF(sit,"?"),
|
||||
@ -19782,7 +19824,7 @@ struct script_function buildin_func[] = {
|
||||
//Bound items [Xantara] & [Akinari]
|
||||
BUILDIN_DEF2(getitem,"getitembound","vii?"),
|
||||
BUILDIN_DEF2(getitem2,"getitembound2","viiiiiiiii?"),
|
||||
BUILDIN_DEF(countbound, "?"),
|
||||
BUILDIN_DEF(countbound, "??"),
|
||||
|
||||
// Party related
|
||||
BUILDIN_DEF(party_create,"s???"),
|
||||
@ -19805,7 +19847,7 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(addspiritball,"ii?"),
|
||||
BUILDIN_DEF(delspiritball,"i?"),
|
||||
BUILDIN_DEF(countspiritball,"?"),
|
||||
BUILDIN_DEF(mergeitem,"?"),
|
||||
BUILDIN_DEF(mergeitem,"??"),
|
||||
|
||||
#include "../custom/script_def.inc"
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user