* Optimized the skill unit code

- reverted the unit timer interval to 100ms to save CPU usage
- rewrote the unit code of Fire Wall, Fire Formation and Heat so that they hit every 20ms if the target wasn't knocked back despite of the unit timer interval
- Heat now does 15 SP damage to players instead of 60 per hit
- optimized memory usage
- TODO: Renaming or removing firewall_hits_on_undead config

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11509 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2007-10-18 16:19:51 +00:00
parent 613b8a5b65
commit 12f4be5b2e
2 changed files with 44 additions and 21 deletions

View File

@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/10/18
* Optimized the skill unit code [Playtester]
- reverted the unit timer interval to 100ms to save CPU usage
- rewrote the unit code of Fire Wall, Fire Formation and Heat so that they hit
every 20ms if the target wasn't knocked back despite of the unit timer interval
- Heat now does 15 SP damage to players instead of 60 per hit
- optimized memory usage
- TODO: Renaming or removing firewall_hits_on_undead config
* Clarified how npc names work in script_commands.txt.
* Fixed a forgotten "return 0;" that stopped the parsing of the file
after the first "script" of the file is parsed sucessfully (caused by r11502).

View File

@ -36,7 +36,7 @@
#include <time.h>
#define SKILLUNITTIMER_INVERVAL 20
#define SKILLUNITTIMER_INVERVAL 100
//Guild Skills are shifted to these to make them stick into the skill array.
#define GD_SKILLRANGEMIN 900
#define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL
@ -7288,21 +7288,22 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
switch (sg->unit_id)
{
case UNT_FIREWALL:
{
int count=0;
if (tstatus->def_ele == ELE_FIRE || battle_check_undead(tstatus->race, tstatus->def_ele)) {
//This is the best Aegis approximation we can do without
//changing the minimum skill unit interval. [Skotlex]
while (count++ < battle_config.firewall_hits_on_undead && src->val2-- && !status_isdead(bl))
skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*10,1);
int count=0;
//Fire property mobs and Undeads are never knocked back by firewall
//Should hit every 20ms [Playtester]
while (count++ < battle_config.firewall_hits_on_undead && !status_isdead(bl) && src->val2--)
skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,1);
} else {
skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
src->val2--;
int count=0;
int x = bl->x, y = bl->y;
//If mob isn't knocked back it should hit every 20ms [Playtester]
while (count++ < battle_config.firewall_hits_on_undead && x == bl->x && y == bl->y && !status_isdead(bl) && src->val2--)
skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0);
}
if (src->val2<=0)
skill_delunit(src);
break;
}
case UNT_SANCTUARY:
if (battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race==RC_DEMON)
@ -7358,12 +7359,22 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case SG_SUN_WARM: //SG skills [Komurka]
case SG_MOON_WARM:
case SG_STAR_WARM:
if(bl->type==BL_PC)
if(!status_charge(ss, 0, 2)){ //should end when out of sp.
sg->limit=DIFF_TICK(tick,sg->tick);
break;
}
else if(bl->type==BL_PC){
//Only damage SP [Skotlex]
status_zap(bl, 0, 60);
else if(status_charge(ss, 0, 2))
//Otherwise, Knockback attack.
status_zap(bl, 0, 15);
}
else{
int count=1;
int x = bl->x, y = bl->y;
skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
//If mob isn't knocked back it should hit every 20ms [Playtester]
while (count++ < battle_config.firewall_hits_on_undead && x == bl->x && y == bl->y && !status_isdead(bl) && status_charge(ss, 0, 2))
skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0);
}
break;
case WZ_STORMGUST:
if (tsc && tsc->data[SC_FREEZE].val4 != sg->group_id)
@ -7620,9 +7631,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
break;
case UNT_KAENSIN:
skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
if (--src->val2 <= 0)
{
int count=0;
//Should hit every 20ms [Playtester]
while (count++ < battle_config.firewall_hits_on_undead && !status_isdead(bl) && src->val2--)
skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0);
if (src->val2 <= 0)
skill_delunit(src);
}
break;
}