* Optimized Minstrel job quest (re\jobs\3-2\minstrel.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16512 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-07-27 21:35:38 +00:00
parent 89283445c0
commit 132ceb003b

View File

@ -4,7 +4,7 @@
//= Masao
//= Credits: Muad_Dib
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= Any rAthena SVN
//===== Description: =========================================
@ -12,7 +12,8 @@
//= Job change Quest from Bard / Clown -> Minstrel.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Fix the checking of requirements before job change to Minstel - [JayPee]
//= 1.1 Fix the checking of requirements before job change to Minstel [JayPee]
//= 1.2 Optimized. [Euphy]
//============================================================
alberta,196,133,4 script Bard#job_min 486,{
@ -521,12 +522,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
mes "- that such sounds could -";
mes "- be made from humans. -";
next;
switch(select("You move to other side.:Keep listening.")){
case 1:
close;
case 2:
break;
}
if(select("You move to other side.:Keep listening.")==1) close;
mes "[Tone-deaf person]";
mes "Turuturu~";
mes "Dadada~";
@ -537,17 +533,10 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
mes "Lalala...";
mes "......!!";
next;
if (Class == Job_Bard || Class == Job_Baby_Bard){
mes "[Tone-deaf person]";
mes "Hum!! Hey you, you were listening to my song.";
mes "You look like a Bard, how about you sing for me as rewarding my song?";
next;
}else{
mes "[Tone-deaf person]";
mes "Hum!! Hey you, you were listening to my song.";
mes "You look like a Clown, how about you sing for me as rewarding my song?";
next;
}
mes "[Tone-deaf person]";
mes "Hum!! Hey you, you were listening to my song.";
mes "You look like a "+((Class == Job_Bard || Class == Job_Baby_Bard)?"Bard":"Clown")+", how about you sing for me as rewarding my song?";
next;
mes "["+strcharinfo(0)+"]";
mes "What?!";
next;
@ -740,7 +729,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
tha_scene01,140,200,0 script min_receipt 139,3,3,{
OnTouch:
if (job_min == 10){
if (job_min == 10 || (job_min == 11 && countitem(6271) < 1)){
mes "-There is a piece of paper on the ground.-";
next;
mes "["+strcharinfo(0)+"]";
@ -770,44 +759,12 @@ OnTouch:
mes "[Karian]";
mes "Juno's store...";
mes "Let's go to Juno...";
set job_min,11;
changequest 11143,11144;
if (job_min == 10) {
set job_min,11;
changequest 11143,11144;
}
donpcevent "Karian#cmd1::OnDisable";
close;
}else if (job_min == 11){
if (countitem(6271) < 1){
mes "-There is a piece of paper on the ground.-";
next;
mes "["+strcharinfo(0)+"]";
mes "What is this?";
next;
mes "[Karian]";
mes "What does it say?";
donpcevent "Karian#cmd1::OnEnable";
next;
mes "===================";
mes "==photo exchange==";
mes "======receipt======";
mes "===================";
mes "Name : Maestro Song";
next;
mes "- Bring this receipt and exchange it";
mes "";
mes "- Juno's store manager : Mr. Click.";
next;
mes "- Directions : Around Juno's plaza.";
getitem 6271,1;
next;
mes "["+strcharinfo(0)+"]";
mes "Photo exchange receipt?";
mes "How did he drop it...";
next;
mes "[Karian]";
mes "Juno's store...";
mes "Let's go to Juno...";
donpcevent "Karian#cmd1::OnDisable";
close;
}
}
}
@ -965,21 +922,21 @@ yuno,146,168,0 script Karian#cmd2 486,{
end;
OnInit:
disablenpc "Karian#cmd2";
disablenpc strnpcinfo(0);
end;
OnEnable:
enablenpc "Karian#cmd2";
enablenpc strnpcinfo(0);
initnpctimer;
end;
OnDisable:
disablenpc "Karian#cmd2";
disablenpc strnpcinfo(0);
stopnpctimer;
end;
OnTimer100000:
donpcevent "Karian#cmd2::OnDisable";
donpcevent strnpcinfo(0)+"::OnDisable";
stopnpctimer;
end;
}
@ -1114,28 +1071,7 @@ OnTouch:
close;
}
lighthalzen,160,124,6 script Karian#cmd3 486,{
end;
OnInit:
disablenpc "Karian#cmd3";
end;
OnEnable:
enablenpc "Karian#cmd3";
initnpctimer;
end;
OnDisable:
disablenpc "Karian#cmd3";
stopnpctimer;
end;
OnTimer100000:
donpcevent "Karian#cmd3::OnDisable";
stopnpctimer;
end;
}
lighthalzen,160,124,6 duplicate(Karian#cmd2) Karian#cmd3 486
ice_dun01,157,15,0 script Ice Cave Minstrel1 139,2,2,{
@ -1401,31 +1337,10 @@ ra_in01,358,130,4 script Old Woman#job_min 979,{
close;
}
ra_in01,357,128,0 script Karian#cmd4 486,{
end;
OnInit:
disablenpc "Karian#cmd4";;
end;
OnEnable:
enablenpc "Karian#cmd4";;
initnpctimer;
end;
OnDisable:
disablenpc "Karian#cmd4";;
stopnpctimer;
end;
OnTimer100000:
donpcevent "Karian#cmd4::OnDisable";
stopnpctimer;
end;
}
ra_in01,357,128,0 duplicate(Karian#cmd2) Karian#cmd4 486
ve_fild07,131,132,5 script =Notice=#job_min 837,{
function Choice;
if (job_min == 16){
mes "===Notice===";
mes "Maestro Song, Go to Comodo by boat!";
@ -1486,495 +1401,46 @@ ve_fild07,131,132,5 script =Notice=#job_min 837,{
mes "[Karian]";
mes "Ahhhh!!!!!!!!!!!!!!";
next;
set .@rand,rand(7,9);
if (.@rand == 7){
switch(select("Throw the water out.:Row.:Dance.")){
case 1:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}else if (.@rand == 8){
switch(select("Row.:Throw the water out.:Dance.")){
case 1:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 2:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}
switch(select("Dance.:Row.:Throw the water out.")){
case 1:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
}
set .@rand,rand(7,9);
if (.@rand == 7){
switch(select("Throw the water out.:Row.:Dance.")){
case 1:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}else if (.@rand == 8){
switch(select("Row.:Throw the water out.:Sleep.")){
case 1:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 2:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}
switch(select("Sleep.:Row.:Throw the water out.")){
case 1:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
}
set .@rand,rand(7,9);
if (.@rand == 7){
switch(select("Throw the water out.:Row.:Sleep.")){
case 1:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}else if (.@rand == 8){
switch(select("Row.:Throw the water out.:Sing.")){
case 1:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 2:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}
switch(select("Sing.:Row.:Throw the water out.")){
case 1:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
}
set .@rand,rand(7,9);
if (.@rand == 7){
switch(select("Throw the water out.:Row.:Have some water.")){
case 1:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}else if (.@rand == 8){
switch(select("Row.:Throw the water out.:Have some water.")){
case 1:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 2:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}
switch(select("Have some water.:Row.:Throw the water out.")){
case 1:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
}
set .@rand,rand(7,9);
if (.@rand == 7){
switch(select("Throw the water out.:Row.:Shout 'Viva'.")){
case 1:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}else if (.@rand == 8){
switch(select("Row.:Throw the water out.:Shout 'Viva'.")){
case 1:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 2:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}
switch(select("Shout 'Viva'.:Row.:Throw the water out.")){
case 1:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
}
set .@rand,rand(7,9);
if (.@rand == 7){
switch(select("Throw the water out.:Row.:Go fishing.")){
case 1:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}else if (.@rand == 8){
switch(select("Row.:Throw the water out.:Go fishing.")){
case 1:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 2:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}
switch(select("Go fishing.:Row.:Throw the water out.")){
case 1:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
}
set .@rand,rand(7,9);
if (.@rand == 7){
switch(select("Throw the water out.:Row.:Listen to my song.")){
case 1:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}else if (.@rand == 8){
switch(select("Row.:Throw the water out.:Listen to my song.")){
case 1:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 2:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}
switch(select("Listen to my song.:Row.:Throw the water out.")){
case 1:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
}
set .@rand,rand(7,9);
if (.@rand == 7){
switch(select("Throw the water out.:Row.:Pray.")){
case 1:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}else if (.@rand == 8){
switch(select("Row.:Throw the water out.:Pray.")){
case 1:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 2:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}
switch(select("Pray.:Row.:Throw the water out.")){
case 1:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
}
set .@rand,rand(7,9);
if (.@rand == 7){
switch(select("Throw the water out.:Row.:Eat some food.")){
case 1:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}else if (.@rand == 8){
switch(select("Row.:Throw the water out.:Eat some food.")){
case 1:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 2:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}
switch(select("Eat some food.:Row.:Throw the water out.")){
case 1:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
case 3:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
}
set .@rand,rand(7,9);
if (.@rand == 7){
switch(select("Throw the water out.:Row.:Give up.")){
case 1:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}else if (.@rand == 8){
switch(select("Row.:Throw the water out.:Give up.")){
case 1:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 2:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
case 3:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
}
}
switch(select("Give up.:Row.:Throw the water out.")){
case 1:
mes "[Karian]";
mes "What the hell do you think you're doing?";
close;
case 2:
mes "[Karian]";
mes "The boat is sinking!!!";
close;
case 3:
mes "[Karian]";
mes "I'll row and you just throw the water out!!";
next;
break;
}
set .@rand,rand(3);
if (.@rand == 1) Choice("Throw the water out.","Row.","Dance.");
else if (.@rand == 2) Choice("Row.","Throw the water out.","Dance.");
Choice("Dance.","Row.","Throw the water out.");
set .@rand,rand(3);
if (.@rand == 1) Choice("Throw the water out.","Row.","Dance.");
else if (.@rand == 2) Choice("Row.","Throw the water out.","Sleep.");
Choice("Sleep.","Row.","Throw the water out.");
set .@rand,rand(3);
if (.@rand == 1) Choice("Throw the water out.","Row.","Sleep.");
else if (.@rand == 2) Choice("Row.","Throw the water out.","Sing.");
Choice("Sing.","Row.","Throw the water out.");
set .@rand,rand(3);
if (.@rand == 1) Choice("Throw the water out.","Row.","Have some water.");
else if (.@rand == 2) Choice("Row.","Throw the water out.","Have some water.");
Choice("Have some water.","Row.","Throw the water out.");
set .@rand,rand(3);
if (.@rand == 1) Choice("Throw the water out.","Row.","Shout 'Viva'.");
else if (.@rand == 2) Choice("Row.","Throw the water out.","Shout 'Viva'.");
Choice("Shout 'Viva'.","Row.","Throw the water out.");
set .@rand,rand(3);
if (.@rand == 1) Choice("Throw the water out.","Row.","Go fishing.");
else if (.@rand == 2) Choice("Row.","Throw the water out.","Go fishing.");
Choice("Go fishing.","Row.","Throw the water out.");
set .@rand,rand(3);
if (.@rand == 1) Choice("Throw the water out.","Row.","Listen to my song.");
else if (.@rand == 2) Choice("Row.","Throw the water out.","Listen to my song.");
Choice("Listen to my song.","Row.","Throw the water out.");
set .@rand,rand(3);
if (.@rand == 1) Choice("Throw the water out.","Row.","Pray.");
else if (.@rand == 2) Choice("Row.","Throw the water out.","Pray.");
Choice("Pray.","Row.","Throw the water out.");
set .@rand,rand(3);
if (.@rand == 1) Choice("Throw the water out.","Row.","Eat some food.");
else if (.@rand == 2) Choice("Row.","Throw the water out.","Eat some food.");
Choice("Eat some food.","Row.","Throw the water out.");
set .@rand,rand(3);
if (.@rand == 1) Choice("Throw the water out.","Row.","Give up.");
else if (.@rand == 2) Choice("Row.","Throw the water out.","Give up.");
Choice("Give up.","Row.","Throw the water out.");
mes "-I've escaped from the-";
mes "-throes of death a-";
mes "-countless amount of times.-";
@ -1989,6 +1455,19 @@ ve_fild07,131,132,5 script =Notice=#job_min 837,{
mes "Maestro Song, Go to Comodo by boat!";
mes "Be ambitious!";
close;
function Choice {
set .@i$, getarg(select(getarg(0),getarg(1),getarg(2))-1);
mes "[Karian]";
if (.@i$ == "Throw the water out.") {
mes "I'll row and you just throw the water out!!";
next;
return;
}
if (.@i$ == "Row.") mes "The boat is sinking!!!";
else mes "What the hell do you think you're doing?";
close;
}
}
ve_fild07,129,132,5 script Karian#cmd5 486,{
@ -2055,28 +1534,7 @@ OnTouch:
end;
}
comodo,184,109,0 script Karian#cmd6 486,{
end;
OnInit:
disablenpc "Karian#cmd6";
end;
OnEnable:
enablenpc "Karian#cmd6";
initnpctimer;
end;
OnDisable:
disablenpc "Karian#cmd6";
stopnpctimer;
end;
OnTimer100000:
donpcevent "Karian#cmd6::OnDisable";
stopnpctimer;
end;
}
comodo,184,109,0 duplicate(Karian#cmd2) Karian#cmd6 486
comodo,192,119,0 script Kayak Master#job_min 98,{
@ -2211,49 +1669,25 @@ OnTouch:
mes "We don't have anymore clues.";
next;
mes "[Karian]";
mes "Hey! Let's go~~";
donpcevent "Karian#cmd7::OnDisable";
set job_min,21;
changequest 11152,11153;
close;
break;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Ok that's not a bad idea...";
next;
mes "[Karian]";
mes "Ok!!!";
mes "Hey! Let's go~~";
donpcevent "Karian#cmd7::OnDisable";
set job_min,21;
changequest 11152,11153;
close;
break;
}
mes "Hey! Let's go~~";
donpcevent "Karian#cmd7::OnDisable";
set job_min,21;
changequest 11152,11153;
close;
}
end;
}
moc_fild16,204,231,0 script Karian#cmd7 486,{
end;
OnInit:
disablenpc "Karian#cmd7";
end;
OnEnable:
enablenpc "Karian#cmd7";
initnpctimer;
end;
OnDisable:
disablenpc "Karian#cmd7";
stopnpctimer;
end;
OnTimer100000:
donpcevent "Karian#cmd7::OnDisable";
stopnpctimer;
end;
}
moc_fild16,204,231,0 duplicate(Karian#cmd2) Karian#cmd7 486
aldebaran,140,130,0 script jmAldebaran Clock Tower 139,3,3,{
@ -2321,28 +1755,7 @@ OnTouch:
end;
}
aldebaran,142,128,2 script Karian#cmd8 486,{
end;
OnInit:
disablenpc "Karian#cmd8";
end;
OnEnable:
enablenpc "Karian#cmd8";
initnpctimer;
end;
OnDisable:
disablenpc "Karian#cmd8";
stopnpctimer;
end;
OnTimer100000:
donpcevent "Karian#cmd8::OnDisable";
stopnpctimer;
end;
}
aldebaran,142,128,2 duplicate(Karian#cmd2) Karian#cmd8 486
prontera,155,40,0 script jmprt1 139,2,2,{
@ -2478,8 +1891,7 @@ OnTouch:
prt_in,94,172,4 script Karian#job_min3 480,{
if(job_min >= 27)
{
if(job_min >= 27) {
if (job_min > 99){
switch(select("Talk.:Leave.")){
case 1:
@ -2559,36 +1971,13 @@ if(job_min >= 27)
mes "[Maestro Song]";
mes "This is my present to you.";
next;
if (Class == Job_Baby_Bard){
mes "[Maestro Song]";
mes "You are also my friend.";
set job_min,100;
jobchange Job_Baby_Minstrel;
completequest 11154;
getitem 5751,1;
getitem 2795,1;
close;
}if (Class == Job_Bard){
mes "[Maestro Song]";
mes "You are also my friend.";
set job_min,100;
jobchange Job_Minstrel;
completequest 11154;
getitem 5751,1;
getitem 2795,1;
close;
}else if (Class == Job_Clown){
mes "[Maestro Song]";
mes "You are also my friend.";
set job_min,100;
jobchange Job_Minstrel_T;
completequest 11154;
getitem 5751,1;
getitem 2795,1;
close;
}
mes "[Maestro Song]";
mes "Huh?";
mes "You are also my friend.";
set job_min,100;
jobchange roclass(eaclass()|EAJL_THIRD);
completequest 11154;
getitem 5751,1;
getitem 2795,1;
close;
}
}