* Fixed a typo in guild scripts, bugreport:6517 (guild\gefg_cas02.txt)

* Misc. standardization...

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16672 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-08-20 20:16:42 +00:00
parent d0d887fffa
commit 13642716af
5 changed files with 64 additions and 55 deletions

View File

@ -8,7 +8,6 @@
//= rAthena SVN
//===== Description: =========================================
//= Write you name on your rare equipment or weapon ^_-
//= Original X-Mas mini-quest(could be used as a permanent one)
//===== Additional Comments: =================================
//= 1.1 Cleaned and edited for general use. [Euphy]
//============================================================
@ -21,7 +20,7 @@ prt_in,24,61,7 script Perchik 47,{
mes "[Perchik]";
mes "I can ^0055FFsign your name^000000 on almost any rare item you hold.";
next;
if(select("Tell me more...:Sign my items, please!")==1) {
if(select("Tell me more...:Sign my items, please!") == 1) {
mes "[Perchik]";
mes "I can put your name on any slotless equipment or weapon.";
emotion e_ic;
@ -29,11 +28,11 @@ prt_in,24,61,7 script Perchik 47,{
mes "[Perchik]";
if (getarraysize(.@Item) || getarraysize(.@Cost)) {
mes "For my work I accept:";
if (getarraysize(.@Item))
for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2)
mes " ~ "+.@Item[.@i+1]+"x "+getitemname(.@Item[.@i]);
if (getarraysize(.@Item)) for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2)
mes " ~ "+.@Item[.@i+1]+"x "+getitemname(.@Item[.@i]);
if (.@Cost[0]) mes " ~ "+.@Cost[0]+" Zeny";
if (.@Cost[1]) mes " ~ "+.@Cost[1]+" Zeny per refine"; }
if (.@Cost[1]) mes " ~ "+.@Cost[1]+" Zeny per refine";
}
else mes "I work for free, but...";
next;
emotion e_cry;
@ -45,7 +44,8 @@ prt_in,24,61,7 script Perchik 47,{
mes "Or it was 12 angry children";
mes "and a very hungry wife...";
emotion e_hmm;
close; }
close;
}
mes "[Perchik]";
mes "Show me your items to sign...";
next;
@ -54,7 +54,8 @@ prt_in,24,61,7 script Perchik 47,{
for (set .@i,1; .@i<=10; set .@i,.@i+1) {
if (getequipisequiped(.@i))
set .@menu$, .@menu$+.@pos$[.@i]+" [^0055FF"+getequipname(.@i)+"^000000]";
set .@menu$, .@menu$+":"; }
set .@menu$, .@menu$+":";
}
set .@part, select(.@menu$);
set .@id, getequipid(.@part);
set .@ref, getequiprefinerycnt(.@part);
@ -62,59 +63,67 @@ prt_in,24,61,7 script Perchik 47,{
if (!getequipisequiped(.@part)) {
mes "Nothing is equipped there!";
emotion e_wah;
close; }
close;
}
for(set .@i,0; .@i<4; set .@i,.@i+1)
set .@slot[.@i], getequipcardid(.@part,.@i);
if (.@slot[0]==255 || .@slot[0]==254 || .@slot[0]<0) {
mes "Alas, this item's already signed.";
mes "I would never touch a master's work.";
emotion e_hmm;
close; }
close;
}
if (.@slot[0]>4000 && .@slot[0]<5000) {
mes "A card? Here?!";
mes "As I said before, I don't sign items with cards.";
emotion e_hmm;
close; }
close;
}
if (getiteminfo(.@id,10)) {
mes "Sorry, I don't sign slotted items.";
emotion e_sry;
close; }
close;
}
getinventorylist;
for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1)
if (@inventorylist_expire[.@i] != 0) {
mes "Sorry, I don't sign rental items!";
emotion e_hmm;
close; }
close;
}
set .@price, .@Cost[0]+(.@Cost[1]*.@ref);
if (getarraysize(.@Item) || .@price) {
mes "I will need:";
if (getarraysize(.@Item))
for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2) {
mes " ~ "+.@Item[.@i+1]+"x "+getitemname(.@Item[.@i]);
if (countitem(.@Item[.@i]) < .@Item[.@i+1]) set .@nr,1; }
if (.@price) mes " ~ "+.@price+" Zeny"; }
if (getarraysize(.@Item)) for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2) {
mes " ~ "+.@Item[.@i+1]+"x "+getitemname(.@Item[.@i]);
if (countitem(.@Item[.@i]) < .@Item[.@i+1]) set .@nr,1;
}
if (.@price) mes " ~ "+.@price+" Zeny";
}
mes "Shall I sign your ^0055FF"+getitemname(.@id)+"^000000?";
next;
if(select("Ok!:Leave")==2) {
mes "[Perchik]";
mes "See you...";
emotion e_yawn;
close; }
close;
}
mes "[Perchik]";
if (Zeny < .@price || .@nr) {
mes "I don't work for 'thanks'.";
emotion e_sry;
close; }
close;
}
if (!countitem2(.@id,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3])) {
mes "Where is "+getitemname(@id)+"...?";
npctalk "You're a snoozy cheater!";
logmes "CHEATER: Tried to sign an item not having it: "+getitemname(@id);
emotion e_wah;
close; }
close;
}
if (.@price) set Zeny, Zeny-.@price;
if (getarraysize(.@Item))
for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2)
delitem .@Item[.@i], .@Item[.@i+1];
if (getarraysize(.@Item)) for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2)
delitem .@Item[.@i], .@Item[.@i+1];
delitem2 .@id,1,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3];
mes "Done!";
emotion e_proud;

View File

@ -28,8 +28,8 @@ prontera,128,200,6 script Platinum Skill NPC 94,{
if (select("Yes Please:No") == 2) {
mes "[Platinum Skill NPC]";
mes "Have a nice day... >.>";
close; }
close;
}
skill 142,1,0;
switch(BaseClass) {
case 0: if (Class !=23) skill 143,1,0; break;
@ -39,8 +39,9 @@ prontera,128,200,6 script Platinum Skill NPC 94,{
case 4: skill 156,1,0; break;
case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
default: break; }
switch(roclass(eaclass()&EAJ_UPPERMASK)) {
default: break;
}
switch(BaseJob) {
case 7: skill 1001,1,0; break;
case 8: skill 1014,1,0; break;
case 9: skill 1006,1,0; break;
@ -54,8 +55,8 @@ prontera,128,200,6 script Platinum Skill NPC 94,{
case 18: skill 238,1,0; break;
case 19: skill 1010,1,0; break;
case 20: skill 1011,1,0; break;
default: break; }
default: break;
}
mes "[Platinum Skill NPC]";
mes "There you go!";
close;

View File

@ -33,7 +33,8 @@ prontera,150,193,4 script Reset Girl 124,{
mes "[Reset Girl]";
if (Zeny < .@ResetSkill) {
mes "Sorry, you don't have enough Zeny.";
close; }
close;
}
set Zeny, Zeny-.@ResetSkill;
sc_end SC_ALL;
ResetSkill;
@ -43,7 +44,8 @@ prontera,150,193,4 script Reset Girl 124,{
mes "[Reset Girl]";
if (Zeny < .@ResetStat) {
mes "Sorry, you don't have enough Zeny.";
close; }
close;
}
set Zeny, Zeny-.@ResetStat;
ResetStatus;
mes "There you go!";
@ -52,7 +54,8 @@ prontera,150,193,4 script Reset Girl 124,{
mes "[Reset Girl]";
if (Zeny < .@ResetBoth) {
mes "Sorry, you don't have enough Zeny.";
close; }
close;
}
set Zeny, Zeny-.@ResetBoth;
sc_end SC_ALL;
ResetSkill;

View File

@ -118,7 +118,7 @@ gefg_cas02,145,114,0 script #lever_G02 111,{
// Guild Dungeon Switch
//============================================================
gefg_cas02,167,40,0 duplicate(gdlever) #gefg_cas2 111
gefg_cas02,167,40,0 duplicate(gdlever) #gefg_cas02 111
// Guild Treasure Spawns
//============================================================

View File

@ -22,8 +22,7 @@
mes "explaining the PVP Mode.";
mes "I am the PVP Narrator!";
next;
switch(select("What is PVP?","What are the PVP Modes?","What are the rules for PVP?","Save Position.","End Dialog."))
{
switch(select("What is PVP?","What are the PVP Modes?","What are the rules for PVP?","Save Position.","End Dialog.")) {
case 1:
mes "[PVP Narrator]";
mes "In short form";
@ -44,7 +43,7 @@
mes "must pay the 500 zeny";
mes "entrance fee in order to";
mes "To enter a PVP Fight Square.";
break;
break;
case 2:
mes "[PVP Narrator]";
mes "When you are qualified, You";
@ -75,7 +74,7 @@
mes "You should think it over";
mes "twice before you go there...";
mes "Good Luck!";
break;
break;
case 3:
mes "[PVP Narrator]";
mes "Each of the Fight squares";
@ -141,7 +140,7 @@
mes "You cannot save your position.";
mes "Remember well... These rules";
mes "can help to ensure your victory.";
break;
break;
case 4:
mes "[PVP Narrator]";
mes "Position saved...";
@ -153,7 +152,7 @@
if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137; }
if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59; }
if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46; }
break;
break;
case 5:
mes "[PVP Narrator]";
mes "In this war between Monsters";
@ -162,9 +161,9 @@
mes "Encourages us all to become";
mes "stronger. Come again.";
mes "We welcome your challenge!";
break;
break;
}
close;
close;
}
//PVP Narrator's Duplicates
@ -185,13 +184,12 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
mes "modes or rules, Please ask";
mes "the Narrator...";
next;
switch(select("^FF5533' PvP Nightmare Mode'^000000","^3355FF' PvP Yoyo Mode'^000000","^3355FF' PvP Event Mode'^000000","Quit"))
{
switch(select("^FF5533' PvP Nightmare Mode'^000000","^3355FF' PvP Yoyo Mode'^000000","^3355FF' PvP Event Mode'^000000","Quit")) {
case 1:
mes "[Gate Keeper]";
mes "I am sorry, but currently the Nightmare mode service is not available.";
mes "Please use the Yoyo mode instead. We apologize for the inconvenience.";
break;
break;
case 2:
mes "[Gate Keeper]";
mes "The admission fee is 500 Zeny.";
@ -213,7 +211,7 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
mes "500 Zeny entrance fee, and";
mes "that you are at least level 31!";
}
break;
break;
case 2:
mes "[Gate Keeper]";
mes "In this war between Monsters";
@ -222,17 +220,16 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
mes "Encourages us all to become";
mes "stronger. Come again.";
mes "We welcome your challenge!";
break;
break;
}
break;
break;
case 3:
mes "[Gate Keeper]";
mes "Welcome";
mes "Please double check";
mes "That you have the admission or viewing ticket!";
next;
if ((countitem(7028) == 0) && (countitem(7029) == 0))
{
if ((countitem(7028) == 0) && (countitem(7029) == 0)) {
mes "[Gate Keeper]";
mes "Eh? You don't have it? Then I";
mes "am sorry, this fight square is";
@ -244,7 +241,7 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
mes "[Gate Keeper]";
mes "Yes, thank you for participating. Have fun!";
warp "pvp_room",51,23;
break;
break;
case 4:
mes "[Gate Keeper]";
mes "In this war between Monsters";
@ -253,9 +250,9 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
mes "Encourages us all to become";
mes "stronger. Come again.";
mes "We welcome your challenge!";
break;
break;
}
close;
close;
}
//Gate Keeper Duplicates
@ -435,14 +432,13 @@ pvp_2vs2,74,5,0 duplicate(PVPSpecWarp) Combat Square Staff#4 45,1,1
pvp_2vs2,40,40,0 script Combat Square Staff#5 45,1,1,{
mes "[Combat Square Staff]";
mes "May I help you?";
if (select("To the side viewer seat.:Leave Combat Square.") == 1) {
if (select("To the side viewer seat.:Leave Combat Square.") == 1)
switch(rand(1,4)) {
case 1: warp "pvp_2vs2",39,7; end;
case 2: warp "pvp_2vs2",39,73; end;
case 3: warp "pvp_2vs2",7,39; end;
case 4: warp "pvp_2vs2",73,39; end;
}
}
warp "pvp_c_room",84,39;
end;
}