Implemented SH_CHUL_HO_SONIC_CLAW (2nd rebalance)
MAX Lv: 7 Skill Requirement: Mystical Creature Mastery 1 Skill Form: Active Type: Ranged Physical Target: Single target Recovery: AP 1 Description: Using the sharp claw of Chulho by scratches the air towards the target, inflicts long ranged physical damage to the target. Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW. If the user learned Commune With Chulho, increases skill damage and applies critical damage, the critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. _ [Level 1]: (2500 + (Mystical Creature level x 50))% Atk. Commune With Chulho: (2900 + (Mystical Creature level x 100))% Atk. [Level 2]: (4150 + (Mystical Creature level x 50))% Atk. Commune With Chulho: (4950 + (Mystical Creature level x 100))% Atk. [Level 3]: (5800 + (Mystical Creature level x 50))% Atk. Commune With Chulho: (7000 + (Mystical Creature level x 100))% Atk. [Level 4]: (7450 + (Mystical Creature level x 50))% Atk. Commune With Chulho: (9050 + (Mystical Creature level x 100))% Atk. [Level 5]: (9100 + (Mystical Creature level x 50))% Atk. Commune With Chulho: (11100 + (Mystical Creature level x 100))% Atk. [Level 6]: (10750 + (Mystical Creature level x 50))% Atk. Commune With Chulho: (13150 + (Mystical Creature level x 100))% Atk. [Level 7]: (12400 + (Mystical Creature level x 50))% Atk. Commune With Chulho: (15200 + (Mystical Creature level x 100))% Atk. 1st rebalance : - Increases SP consumption from 42 to 54 based on level 7. - Increases damage from 2800%/3150%(Commune With Chulho)Atk to 5650%/6450%(Commune With Chulho)Atk based on level 7. - Increases factor weight of Mystical Creature skill level in skill formula from 30/50(Commune With Chulho) to 50/100(Commune With Chulho). 2nd rebalance : - Increases cast range from 9 cells to 11 cells. - Increases base damage from 5650%/6450%Atk to 12400%/15200%Atk based on level 7.
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@ -41397,6 +41397,51 @@ Body:
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Name: SH_COMMUNE_WITH_CHUL_HO
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Description: Commune with Chulho
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MaxLevel: 1
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- Id: 5435
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Name: SH_CHUL_HO_SONIC_CLAW
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Description: Chulho Sonic Claw
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MaxLevel: 7
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Type: Weapon
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TargetType: Attack
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DamageFlags:
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Critical: true
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Range: -11
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Hit: Multi_Hit
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HitCount: -2
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GiveAp: 1
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Element: Weapon
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AfterCastActDelay: 500
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Cooldown:
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- Level: 1
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Time: 1150
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- Level: 2
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Time: 1000
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- Level: 3
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Time: 850
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- Level: 4
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Time: 700
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- Level: 5
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Time: 550
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- Level: 6
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Time: 400
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- Level: 7
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Time: 250
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Requires:
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SpCost:
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- Level: 1
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Amount: 42
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- Level: 2
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Amount: 44
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- Level: 3
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Amount: 46
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- Level: 4
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Amount: 48
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- Level: 5
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Amount: 50
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- Level: 6
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Amount: 52
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- Level: 7
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Amount: 54
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- Id: 5438
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Name: SH_COMMUNE_WITH_KI_SUL
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Description: Commune with Chulho
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@ -2954,6 +2954,10 @@ static bool is_attack_critical(struct Damage* wd, struct block_list *src, struct
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case WH_GALESTORM:
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if (sc && !sc->getSCE(SC_CALAMITYGALE))
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return false;
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case SH_CHUL_HO_SONIC_CLAW:
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if (!(sd && pc_checkskill(sd, SH_COMMUNE_WITH_CHUL_HO)) || !(sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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return false;
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break;
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}
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if(tsd && tsd->bonus.critical_def)
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cri = cri * ( 100 - tsd->bonus.critical_def ) / 100;
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@ -5727,6 +5731,19 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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case ABR_INFINITY_BUSTER:// Need official formula.
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skillratio += -100 + 50000;
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break;
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case SH_CHUL_HO_SONIC_CLAW: {
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int tmp_val = (sd ? pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY) : 0);
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skillratio += -100 + 850 + 1650 * skill_lv;
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skillratio += 50 * tmp_val;
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skillratio += 5 * sstatus->pow;
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if ((sd && pc_checkskill(sd, SH_COMMUNE_WITH_CHUL_HO)) || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION))) {
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skillratio += 100 + 400 * skill_lv;
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skillratio += 50 * tmp_val;
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}
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RE_LVL_DMOD(100);
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break;
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}
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}
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return skillratio;
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}
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@ -5217,20 +5217,26 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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sc_start(src, src, SC_SHIELD_POWER, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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break;
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case DK_DRAGONIC_AURA:
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case DK_STORMSLASH:
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case IG_GRAND_JUDGEMENT:
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
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sc_start(src, src, SC_DRAGONIC_AURA, 100, skill_lv, skill_get_time(skill_id,skill_lv));
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break;
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case IG_GRAND_JUDGEMENT:
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
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sc_start(src, src, SC_SPEAR_SCAR, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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break;
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case DK_STORMSLASH:
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case CD_EFFLIGO:
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case ABC_FRENZY_SHOT:
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case WH_HAWKRUSH:
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case WH_HAWKBOOMERANG:
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case TR_ROSEBLOSSOM:
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case TR_RHYTHMSHOOTING:
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case SH_CHUL_HO_SONIC_CLAW:
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
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if (skill_id == DK_DRAGONIC_AURA)
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sc_start(src, src, SC_DRAGONIC_AURA, 100, skill_lv, skill_get_time(skill_id,skill_lv));
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else if (skill_id == IG_GRAND_JUDGEMENT)
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sc_start(src, src, SC_SPEAR_SCAR, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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break;
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case SHC_ETERNAL_SLASH:
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