Assassin Cross of Sunset updated

- Improved formula of Assassin Cross of Sunset for both pre-renewal and renewal (#111)
This commit is contained in:
Playtester 2014-11-17 20:19:16 +01:00
parent a0bd0168cf
commit 13d1c2dcd9

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@ -12065,9 +12065,14 @@ struct skill_unit_group *skill_unitsetting(struct block_list *src, uint16 skill_
}
break;
case BA_ASSASSINCROSS:
val1 = 100+(10*skill_lv)+status->agi; // ASPD increase
#ifdef RENEWAL
val1 = skill_lv + (status->agi/20); // ASPD increase
#else
val1 = 10 + skill_lv + (status->agi/10); // ASPD increase
#endif
if(sd)
val1 += 10*((pc_checkskill(sd,BA_MUSICALLESSON)+1)/2); //aspd +1% per 2lvl
val1 += pc_checkskill(sd,BA_MUSICALLESSON)/2;
val1*=10; // ASPD works with 1000 as 100%
break;
case DC_FORTUNEKISS:
val1 = 10+skill_lv+(status->luk/10); // Critical increase