done merging jFunc 8) fixed some typos, etc

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7309 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2006-06-23 09:35:34 +00:00
parent 5e21a6f311
commit 144fd1808a
5 changed files with 248 additions and 287 deletions

View File

@ -37,10 +37,10 @@ Musashiden
Date Added Date Added
====== ======
06/23 06/23
* Merged JFunc 2-1, 2-2 functions, fixed bugs with missing dialogues [Lupus]
and changed job numbers to constants
* Updated Valhalla [Lupus] * Updated Valhalla [Lupus]
- Also fixed some typos. Thx2 Mitternacht - Also fixed some typos. Thx2 Mitternacht
* Merged all JFunc 2-1 functions, fixed bugs with missing dialogues [Lupus]
and changed job numbers to constants
06/22 06/22
* Fixed treasure chests round number exploit [Lupus] * Fixed treasure chests round number exploit [Lupus]
Now u get an extra chest one exact 4 Eco.pts adding Now u get an extra chest one exact 4 Eco.pts adding

View File

@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= nestor_zulueta (Fusion), converted by Darkchild //= nestor_zulueta (Fusion), converted by Darkchild
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 2.2 //= 2.3
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena 1.0 + //= eAthena 1.0 +
//===== Description: ========================================= //===== Description: =========================================
@ -23,6 +23,7 @@
//= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus] //= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus]
//= 2.0 Changed numbers to constants. [Vicious] //= 2.0 Changed numbers to constants. [Vicious]
//= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus] //= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus]
//= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus]
//============================================================ //============================================================
@ -33,14 +34,13 @@ alde_alche.gat,27,185,4 script Parmry Gianino 744,{
callfunc "F_BlockHigh",Job_Merchant_High,"Merchant High",Job_Creator,"Creator","Parmry Gianino"; callfunc "F_BlockHigh",Job_Merchant_High,"Merchant High",Job_Creator,"Creator","Parmry Gianino";
mes "[Parmry Gianino]"; mes "[Parmry Gianino]";
if(BaseJob == 5) goto L_Merc; if(baseJob == Job_Merchant) goto L_Merc;
if(BaseJob == Job_Alchem) goto L_Alch; if(baseJob == Job_Alchem){
L_Other:
mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now.";
close;
L_Alch:
mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you."; mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you.";
close; close;
}
mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now.";
close;
L_Merc: L_Merc:
if(ALCH_Q == 1) goto L_Check; if(ALCH_Q == 1) goto L_Check;
if(ALCH_Q == 2) goto L_Test2; if(ALCH_Q == 2) goto L_Test2;
@ -52,9 +52,8 @@ L_Merc:
mes "Welcome to the Alchemist Union."; mes "Welcome to the Alchemist Union.";
mes "How may i help you?"; mes "How may i help you?";
next; next;
menu "I would like to learn about Alchemey",M_Learn, "I want to become an Alchemist.",L_Start, "Nothing.",M_End; menu "I would like to learn about Alchemy",-, "I want to become an Alchemist.",L_Start, "Nothing.",M_End;
M_Learn:
mes "[Parmry Gianino]"; mes "[Parmry Gianino]";
mes "Alchemists study and create new materials using a variety of existing substances."; mes "Alchemists study and create new materials using a variety of existing substances.";
mes "They research the atoms of chemicals, and experiment to change the properties of the chemicals."; mes "They research the atoms of chemicals, and experiment to change the properties of the chemicals.";
@ -206,8 +205,7 @@ L_GoChange:
//==================================================================================================// //==================================================================================================//
alde_alche.gat,175,107,4 script Rasputin Gregory 749,{ alde_alche.gat,175,107,4 script Rasputin Gregory 749,{
mes "[Rasputin Gregory]"; mes "[Rasputin Gregory]";
if(BaseJob == 5) goto L_Merc; if(baseJob == Job_Merchant) goto L_Merc;
L_Other:
mes "What is it, kikikiki. Are you curious about what I do...?"; mes "What is it, kikikiki. Are you curious about what I do...?";
mes "I'll just especially let you know. You see I... Kekeke.."; mes "I'll just especially let you know. You see I... Kekeke..";
next; next;
@ -470,7 +468,7 @@ L_Skip:
//==================================================================================================// //==================================================================================================//
alde_alche.gat,13,15,8 script Darwin 750,{ alde_alche.gat,13,15,8 script Darwin 750,{
mes "[Darwin]"; mes "[Darwin]";
if(BaseJob == 5) goto L_Merc; if(baseJob == Job_Merchant) goto L_Merc;
L_Other: L_Other:
mes "more to lose or gain..."; mes "more to lose or gain...";
mes "It's always like that..."; mes "It's always like that...";
@ -640,7 +638,7 @@ L_Check:
set @score,@score+10; set @score,@score+10;
M_4: M_4:
menu "Put in the noodles and fried it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5; menu "Put in the noodles and fry it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5;
set @score,@score+10; set @score,@score+10;
M_5: M_5:
@ -694,7 +692,7 @@ L_NotEnuf:
//==================================================================================================// //==================================================================================================//
alde_alche.gat,79,19,4 script Van Helmont 748,{ alde_alche.gat,79,19,4 script Van Helmont 748,{
mes "[Van Helmont]"; mes "[Van Helmont]";
if(BaseJob == 5) goto L_Merc; if(baseJob == Job_Merchant) goto L_Merc;
L_Other: L_Other:
mes "Just a little ... yes, a little bit more ...."; mes "Just a little ... yes, a little bit more ....";
mes "agh, just a little bit more and it would've been done!"; mes "agh, just a little bit more and it would've been done!";
@ -774,9 +772,9 @@ L_Start:
mes "If you dont have business here just go away. Ok!!!"; mes "If you dont have business here just go away. Ok!!!";
close; close;
L_Check: L_Check:
if((MISC_QUEST & 4)==0) goto L_NotRdy; if((MISC_QUEST & 4)==0) goto L_NotRdy; //this's a Morgenstein Quest check
mes "Yes, cut the Tentacle.."; mes "Yes, cut the Tentacle..";
mes "and mix some Sticku Mucus,"; mes "and mix some Sticky Mucus,";
mes "Jellopy solution in the test tube Darn, where did the Medicine Bowl go..."; mes "Jellopy solution in the test tube Darn, where did the Medicine Bowl go...";
next; next;
mes "[Van Helmont]"; mes "[Van Helmont]";
@ -859,7 +857,7 @@ L_Done:
//==================================================================================================// //==================================================================================================//
alde_alche.gat,145,19,4 script Nicholas Flamel 57,{ alde_alche.gat,145,19,4 script Nicholas Flamel 57,{
mes "[Nicholas Flamel]"; mes "[Nicholas Flamel]";
if(BaseJob == 5) goto L_Merc; if(baseJob == Job_Merchant) goto L_Merc;
L_Other: L_Other:
mes "Lorem ipsum dolor sit amet,"; mes "Lorem ipsum dolor sit amet,";
mes "consectetuer adipiscing elit."; mes "consectetuer adipiscing elit.";
@ -1020,18 +1018,17 @@ L_Done:
//==================================================================================================// //==================================================================================================//
alde_alche.gat,101,184,4 script Vincent Carsciallo 122,{ alde_alche.gat,101,184,4 script Vincent Carsciallo 122,{
mes "[Vincent Carsciallo]"; mes "[Vincent Carsciallo]";
if(BaseJob == 5) goto L_Merc; if(baseJob == Job_Merchant) goto L_Merc;
if(BaseJob == Job_Alchem) goto L_Alch; if(baseJob == Job_Alchem){
L_Other: mes "How Alchemy going? Make sure to be carefull and think about safety at all times.";
mes "I wouldn't want you blowing yourself up or anything.....";
close;
}
mes "Hmmm? What may a civilian have to do here?"; mes "Hmmm? What may a civilian have to do here?";
next; next;
mes "[Vincent Carsciallo]"; mes "[Vincent Carsciallo]";
mes "There's nothing amusing. Dont wander and leave."; mes "There's nothing amusing. Dont wander and leave.";
close; close;
L_Alch:
mes "How Alchemy going? Make sure to be carefull and think about safety at all times.";
mes "I wouldn't want you blowing yourself up or anything.....";
close;
L_Merc: L_Merc:
if(ALCH_Q == 7) goto L_Change; if(ALCH_Q == 7) goto L_Change;
mes "Hmmm? A merchant."; mes "Hmmm? A merchant.";
@ -1054,10 +1051,14 @@ L_Merc:
mes "try joining our Union."; mes "try joining our Union.";
close; close;
L_Change: L_Change:
if(skillpoint != 0) goto L_Skpoint; if(skillpoint){
mes "Ooh, Ok. You joined and learned the basics, too. Well done."; mes "Please use all your skill point before talking to me.";
close;
}
mes "Oh, Ok. You joined and learned the basics, too. Well done.";
next; next;
callfunc "Job_Change",Job_Alchem; callfunc "Job_Change",Job_Alchem;
callfunc "F_ClearJobVar";
emotion e_grat; emotion e_grat;
mes "[Vincent Carsciallo]"; mes "[Vincent Carsciallo]";
mes "From now on, you are also a member of the Union as an Alchemist."; mes "From now on, you are also a member of the Union as an Alchemist.";
@ -1071,10 +1072,5 @@ L_Change:
mes "[Vincent Carsciallo]"; mes "[Vincent Carsciallo]";
mes "I'll see you later then..."; mes "I'll see you later then...";
mes "Be proud of being an Alchemist!"; mes "Be proud of being an Alchemist!";
callfunc "F_ClearJobVar";
close;
L_Skpoint:
mes "Please use all your skill point before talking to me.";
close; close;
} }

View File

@ -3,13 +3,13 @@
//===== By: ================================================== //===== By: ==================================================
//= kobra_k88 //= kobra_k88
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 2.1 //= 2.2
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena 1.0 + //= eAthena 1.0 +
//===== Description: ========================================= //===== Description: =========================================
//= Rogue job quest based off of official iRO Rogue quest. //= Rogue job quest based off of official iRO Rogue quest.
//= There are some differences from official quest due to scripting issues. //= There are some differences from official quest due to
//= Missing some message text. //= scripting issues. Missing some message text.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= 1.1 fixed 3 wrong questions, added missing lines [Lupus] //= 1.1 fixed 3 wrong questions, added missing lines [Lupus]
//= 1.3 Baby Class Support + 40/50 JobLevel Item fix [Lupus] //= 1.3 Baby Class Support + 40/50 JobLevel Item fix [Lupus]
@ -19,6 +19,7 @@
//= to go. [Lupus] //= to go. [Lupus]
//= 2.0 Changed numbers to constants. [Vicious] //= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent] //= 2.1 Removed Duplicates [Silent]
//= 2.2 Merged JFunc [Lupus]
//============================================================ //============================================================
@ -41,12 +42,11 @@ L_Rogue:
close; close;
L_Thief: L_Thief:
if(JobLevel >= 40) goto L_Start; if(JobLevel < 40){
mes "Oh hi there. If you want to become a Rogue I'm afraid you'll have to come back after you've trained a little more."; mes "Oh hi there. If you want to become a Rogue I'm afraid you'll have to come back after you've trained a little more.";
mes "Only Thieves with a ^5533FFJob level of at least 40^000000 can become Rogues."; mes "Only Thieves with a ^5533FFJob level of at least 40^000000 can become Rogues.";
close; close;
}
L_Start:
if(ROGUE_Q == 1) goto L_ReTest; if(ROGUE_Q == 1) goto L_ReTest;
if(ROGUE_Q == 2) goto L_Test2; if(ROGUE_Q == 2) goto L_Test2;
if(ROGUE_Q == 3) goto L_Test3; if(ROGUE_Q == 3) goto L_Test3;
@ -69,8 +69,7 @@ L_Start:
mes "By the way, here's an application form..... please fill out all the necessary information....."; mes "By the way, here's an application form..... please fill out all the necessary information.....";
next; next;
mes "(you fill out the form and hand it back)"; mes "(you fill out the form and hand it back)";
set JBLVL, 40; // used to determine what item to get at the end set JBLVL, JobLevel; // used to determine what item to get at the end
if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end
next; next;
mes "[Markie]"; mes "[Markie]";
mes "Okay honey.... looks good, I'll accept your application."; mes "Okay honey.... looks good, I'll accept your application.";
@ -93,7 +92,209 @@ L_Test1:
mes "[Markie]"; mes "[Markie]";
mes "I am going to ask you a few questions. Listen carefully and choose what you think is the best answer okay?"; mes "I am going to ask you a few questions. Listen carefully and choose what you think is the best answer okay?";
next; next;
callfunc "RogQ_check";
savepoint "in_rogue.gat",366,114;
set @score, 0;
set ROGUE_Q, 1;
if(rand(2)) goto L_QSet2;
mes "[Markie]";
mes "1) What is the added flee rate that a Thief recieves when the ^5533FFImprove Dodge^000000 skill is ^5533FFmastered^000000?";
next;
menu "20",sM1_1, "30",-, "40",sM1_1, "160",sM1_1;
set @score, @score + 10;
sM1_1:
mes "[Markie]";
mes "2) Choose a monster that cannot detect a hidden or cloaked character?";
next;
menu "Mummy",sM1_2, "Worm Tail",-, "Argos",sM1_2, "Soldier Skeleton",sM1_2;
set @score, @score + 10;
sM1_2:
mes "[Markie]";
mes "3) Where is the Rogue guild located?";
next;
menu "Comodo",sM1_3, "Kokomo Beach",sM1_3, "Pharos Lightouse",-, "Morroc",sM1_3;
set @score, @score + 10;
sM1_3:
mes "[Markie]";
mes "4) In which of the following towns, can you become a Thief?";
next;
menu "Comodo",sM1_4, "Lutie",sM1_4, "Alberta",sM1_4, "Morroc",-;
set @score, @score + 10;
sM1_4:
mes "[Markie]";
mes "5) Choose the card that does ^FF3355not^000000 have an effect on a players ^5533FFDEX stat^000000...";
next;
menu "Rocker Card",sM1_5, "Mummy Card",-, "Zerom Card",sM1_5, "Drops",sM1_5;
set @score, @score + 10;
sM1_5:
mes "[Markie]";
mes "6) What do you think is cool about being a Rogue?";
next;
menu "Being a bad ass",sM1_6, "Being a hypocrite",sM1_6, "Being shameless",sM1_6, "Having excellent attack strength",-;
set @score, @score + 10;
sM1_6:
mes "[Markie]";
mes "7) At what job level can you change from a Thief to a Rogue?";
next;
menu "At job lvl 30",sM1_7, "At job lvl 35",sM1_7, "At job lvl 40",-, "At job lvl 50",-;
set @score, @score + 10;
sM1_7:
mes "[Markie]";
mes "8) If you wanted to dye your hair a different color, where would you have to go to do that?";
next;
menu "Building in SouthWestern part of Morroc",sM1_8, "Building in SouthWestern part of Prontera",-,
"Building in SouthEastern part of Morroc",sM1_8, "Building in NorthEastern part of Prontera",sM1_8;
set @score, @score + 10;
sM1_8:
mes "[Markie]";
mes "9) What mushrooms do you need to steal in order to become a Thief?";
next;
menu "Orange Gooey Mushrooms",-, "Red Hairy Mushrooms",sM1_9, "Orange Net Mushrooms",-, "Orange Sticky Mushrooms",sM1_9;
set @score, @score + 10;
sM1_9:
mes "[Markie]";
mes "10) Which of these cards is ^FF3355useless^000000 to a Rogue?";
next;
menu "Whisper Card",sM1_10, "Elder Willow Card",-, "Zerom Card",sM1_10, "Matyr Card",sM1_10;
set @score, @score + 10;
sM1_10:
goto L_Score;
L_QSet2:
mes "[Markie]";
mes "1) What skill do you need to learn before you can learn ^5533FFTunnel Drive^000000?";
next;
menu "Hiding",-, "Steal",sM2_1, "Improve Dodge",sM2_1, "Bash",sM2_1;
set @score, @score + 10;
sM2_1:
mes "[Markie]";
mes "2) How much more of a discount can a Rogue get with the ^5533FFHaggel^000000 skill than a merchant can with the ^5533FFDiscount^000000 skill?";
next;
menu "3%",sM2_2, "2%",sM2_2, "1%",-, "0%",sM2_2;
set @score, @score + 10;
sM2_2:
mes "[Markie]";
mes "3) What is the correct description for the skill ^5533FFMug^000000?";
next;
menu "Steal Items from players",sM2_3, "Steal Items from monsters",sM2_3, "Steal Zeny from monsters",-, "Steal Zeny from players",sM2_3;
set @score, @score + 10;
sM2_3:
mes "[Markie]";
mes "4) How many Rogues are required to activate the skill ^5533FFGangster's Paradise^000000?";
next;
menu "1 Rogue + 2 Assassins",sM2_4, "2 Rogues + 1 Thief",sM2_4, "4 Thieves",sM2_4, "2 or more Rogues",-;
set @score, @score + 10;
sM2_4:
mes "[Markie]";
mes "5) After increasing ^5533FFDivest Helm^000000 to level 5, what other skill becomes available for you learn?";
next;
menu "Envenom",sM2_5, "Strip Tease",sM2_5, "Venom Splasher",sM2_5, "Divest Shield",-;
set @score, @score + 10;
sM2_5:
mes "[Markie]";
mes "6) Choose a skill that allows its user to move while being hidden?";
next;
menu "Hiding",sM2_6, "Back Slide",sM2_6, "Tunnel Drive",-, "Sand Attack",sM2_6;
set @score, @score + 10;
sM2_6:
mes "[Markie]";
mes "7) Choose the card that increases the ^5533FFaccuracy rate^000000 of its owner?";
next;
menu "Andre",sM2_7, "Familiar",sM2_7, "Mummy",-, "Marina",sM2_7;
set @score, @score + 10;
sM2_7:
mes "[Markie]";
mes "8) Choose the monster that receives more damage when attacked by a weapon with a Vadon card attached to it?";
mes "(Vadon card inflicts 20% more damage to fire property monsters)";
next;
menu "Vadon",sM2_8, "Deviruchi",sM2_8, "Elder Willow",-, "Baphomet",sM2_8;
set @score, @score + 10;
sM2_8:
mes "[Markie]";
mes "9) How much SP does the ^5533FFDouble Attack^000000 skill require when used with a dagger?";
next;
menu "15 SP",sM2_9, "No SP needed",-, "10 SP",sM2_9, "54 SP",sM2_9;
set @score, @score + 10;
sM2_9:
mes "[Markie]";
mes "10) Choose an effective dagger to use in the Byalan Dungeon?";
next;
menu "Wind Main-Gauche",-, "Ice Main-Gauche",sM2_10, "Earth Main-Gauche",sM2_10, "Fire Main-Gauche",sM2_10;
set @score, @score + 10;
sM2_10:
L_Score:
mes "[Markie]";
mes "Okay, those are all of the questions I have. Now that wasn't so bad was it sweetie?";
mes "I hope you don't mind, but I've been grading your answers.";
next;
mes "[Markie]";
mes "I like to give people scores on their interviews so that they can know how well they did.";
mes "It looks like you got a ^FF3355" + @score +"^000000/100............";
next;
mes "[Markie]";
if(@score< 90) goto sL_Failed; if(@score< 90) goto sL_Failed;
if(@score<100) goto sL_Passed; if(@score<100) goto sL_Passed;
@ -159,8 +360,11 @@ L_Change:
next; next;
mes "[Markie]"; mes "[Markie]";
mes "Now that you are a Rogue you are free to go where ever you want to and do what ever you want."; mes "Now that you are a Rogue you are free to go where ever you want to and do what ever you want.";
if(JBLVL != 50) getitem 1219,1; // 2 slott gladius if(JBLVL != 50) {
if(JBLVL == 50) getitem 1220,1; // 3 slott gladius getitem 1219,1; // 2 slott gladius
} else {
getitem 1220,1; // 3 slott gladius
}
callfunc "F_ClearJobVar"; callfunc "F_ClearJobVar";
next; next;
mes "[Markie]"; mes "[Markie]";
@ -460,7 +664,7 @@ function script F_RogueTest3 {
mes "Who's there?!!!"; mes "Who's there?!!!";
mes "Who dares to trespass on my territory?"; mes "Who dares to trespass on my territory?";
if(BaseJob!=Job_Thief || ROGUE_Q<3 || ROGUE_Q2==0) close; if(BaseJob!=Job_Thief || ROGUE_Q<3 || ROGUE_Q2==0) close;
L_Start:
deletearray @choice$[1], 4; deletearray @choice$[1], 4;
next; next;
menu "My father",M_1a, "Aragham",M_1b, "Antonio",M_1c, "Legolas",M_1d; menu "My father",M_1a, "Aragham",M_1b, "Antonio",M_1c, "Legolas",M_1d;

View File

@ -1,236 +0,0 @@
//===== eAthena Script =======================================
//= Global Job Function
//===== By: ==================================================
//= massdriller
//===== Current Version: =====================================
//= 0.1
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= Optimised scripts by moving all their checkers here.
//===== Additional Comments: =================================
//= For 2-2 Job Quests
//============================================================
//Alchemist Check
function script Alc_check {
if(BaseJob == Job_Alchem) goto L_Alch;
if(BaseJob == Job_Alchem || BaseJob == Job_Alchem) goto L_Other;
return;
L_Other:
mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now.";
close;
L_Alch:
mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you.";
close;
}
//Rogue Questions
function script RogQ_check {
savepoint "in_rogue.gat",366,114;
set @score, 0;
set ROGUE_Q, 1;
set @temp, rand(2);
if(@temp == 1) goto L_QSet2;
L_QSet1:
mes "[Markie]";
mes "1) What is the added flee rate that a Thief recieves when the ^5533FFImprove Dodge^000000 skill is ^5533FFmastered^000000?";
next;
menu "20",sM1_1, "30",-, "40",sM1_1, "160",sM1_1;
set @score, @score + 10;
sM1_1:
mes "[Markie]";
mes "2) Choose a monster that cannot detect a hidden or cloaked character?";
next;
menu "Mummy",sM1_2, "Worm Tail",-, "Argos",sM1_2, "Soldier Skeleton",sM1_2;
set @score, @score + 10;
sM1_2:
mes "[Markie]";
mes "3) Where is the Rogue guild located?";
next;
menu "Comodo",sM1_3, "Kokomo Beach",sM1_3, "Pharos Lightouse",-, "Morroc",sM1_3;
set @score, @score + 10;
sM1_3:
mes "[Markie]";
mes "4) In which of the following towns, can you become a Thief?";
next;
menu "Comodo",sM1_4, "Lutie",sM1_4, "Alberta",sM1_4, "Morroc",-;
set @score, @score + 10;
sM1_4:
mes "[Markie]";
mes "5) Choose the card that does ^FF3355not^000000 have an effect on a players ^5533FFDEX stat^000000...";
next;
menu "Rocker Card",sM1_5, "Mummy Card",-, "Zerom Card",sM1_5, "Drops",sM1_5;
set @score, @score + 10;
sM1_5:
mes "[Markie]";
mes "6) What do you think is cool about being a Rogue?";
next;
menu "Being a bad ass",sM1_6, "Being a hypocrite",sM1_6, "Being shameless",sM1_6, "Having excellent attack strength",-;
set @score, @score + 10;
sM1_6:
mes "[Markie]";
mes "7) At what job level can you change from a Thief to a Rogue?";
next;
menu "At job lvl 30",sM1_7, "At job lvl 35",sM1_7, "At job lvl 40",-, "At job lvl 50",-;
set @score, @score + 10;
sM1_7:
mes "[Markie]";
mes "8) If you wanted to dye your hair a different color, where would you have to go to do that?";
next;
menu "Building in SouthWestern part of Morroc",sM1_8, "Building in SouthWestern part of Prontera",-,
"Building in SouthEastern part of Morroc",sM1_8, "Building in NorthEastern part of Prontera",sM1_8;
set @score, @score + 10;
sM1_8:
mes "[Markie]";
mes "9) What mushrooms do you need to steal in order to become a Thief?";
next;
menu "Orange Gooey Mushrooms",-, "Red Hairy Mushrooms",sM1_9, "Orange Net Mushrooms",-, "Orange Sticky Mushrooms",sM1_9;
set @score, @score + 10;
sM1_9:
mes "[Markie]";
mes "10) Which of these cards is ^FF3355useless^000000 to a Rogue?";
next;
menu "Whisper Card",sM1_10, "Elder Willow Card",-, "Zerom Card",sM1_10, "Matyr Card",sM1_10;
set @score, @score + 10;
sM1_10:
goto L_Score;
L_QSet2:
mes "[Markie]";
mes "1) What skill do you need to learn before you can learn ^5533FFTunnel Drive^000000?";
next;
menu "Hiding",-, "Steal",sM2_1, "Improve Dodge",sM2_1, "Bash",sM2_1;
set @score, @score + 10;
sM2_1:
mes "[Markie]";
mes "2) How much more of a discount can a Rogue get with the ^5533FFHaggel^000000 skill than a merchant can with the ^5533FFDiscount^000000 skill?";
next;
menu "3%",sM2_2, "2%",sM2_2, "1%",-, "0%",sM2_2;
set @score, @score + 10;
sM2_2:
mes "[Markie]";
mes "3) What is the correct description for the skill ^5533FFMug^000000?";
next;
menu "Steal Items from players",sM2_3, "Steal Items from monsters",sM2_3, "Steal Zeny from monsters",-, "Steal Zeny from players",sM2_3;
set @score, @score + 10;
sM2_3:
mes "[Markie]";
mes "4) How many Rogues are required to activate the skill ^5533FFGangster's Paradise^000000?";
next;
menu "1 Rogue + 2 Assassins",sM2_4, "2 Rogues + 1 Thief",sM2_4, "4 Thieves",sM2_4, "2 or more Rogues",-;
set @score, @score + 10;
sM2_4:
mes "[Markie]";
mes "5) After increasing ^5533FFDivest Helm^000000 to level 5, what other skill becomes available for you learn?";
next;
menu "Envenom",sM2_5, "Strip Tease",sM2_5, "Venom Splasher",sM2_5, "Divest Shield",-;
set @score, @score + 10;
sM2_5:
mes "[Markie]";
mes "6) Choose a skill that allows its user to move while being hidden?";
next;
menu "Hiding",sM2_6, "Back Slide",sM2_6, "Tunnel Drive",-, "Sand Attack",sM2_6;
set @score, @score + 10;
sM2_6:
mes "[Markie]";
mes "7) Choose the card that increases the ^5533FFaccuracy rate^000000 of its owner?";
next;
menu "Andre",sM2_7, "Familiar",sM2_7, "Mummy",-, "Marina",sM2_7;
set @score, @score + 10;
sM2_7:
mes "[Markie]";
mes "8) Choose the monster that receives more damage when attacked by a weapon with a Vadon card attached to it?";
mes "(Vadon card inflicts 20% more damage to fire property monsters)";
next;
menu "Vadon",sM2_8, "Deviruchi",sM2_8, "Elder Willow",-, "Baphomet",sM2_8;
set @score, @score + 10;
sM2_8:
mes "[Markie]";
mes "9) How much SP does the ^5533FFDouble Attack^000000 skill require when used with a dagger?";
next;
menu "15 SP",sM2_9, "No SP needed",-, "10 SP",sM2_9, "54 SP",sM2_9;
set @score, @score + 10;
sM2_9:
mes "[Markie]";
mes "10) Choose an effective dagger to use in the Byalan Dungeon?";
next;
menu "Wind Main-Gauche",-, "Ice Main-Gauche",sM2_10, "Earth Main-Gauche",sM2_10, "Fire Main-Gauche",sM2_10;
set @score, @score + 10;
sM2_10:
L_Score:
mes "[Markie]";
mes "Okay, those are all of the questions I have. Now that wasn't so bad was it sweetie?";
mes "I hope you don't mind, but I've been grading your answers.";
next;
mes "[Markie]";
mes "I like to give people scores on their interviews so that they can know how well they did.";
mes "It looks like you got a ^FF3355" + @score +"^000000/100............";
next;
mes "[Markie]";
return;
}

View File

@ -17,9 +17,6 @@
// -------------------------------------------------------------- // --------------------------------------------------------------
// ------------------------- Job Quests ------------------------- // ------------------------- Job Quests -------------------------
//--Job Quest Functions. QUESTS WILL NOT WORK IF REMOVED!
npc: npc/jobs/Jfunc/Jfunc2-1.txt
npc: npc/jobs/Jfunc/Jfunc2-2.txt
// -- Novice // -- Novice
npc: npc/jobs/novice/novice.txt npc: npc/jobs/novice/novice.txt
npc: npc/jobs/novice/supernovice.txt npc: npc/jobs/novice/supernovice.txt