done merging jFunc 8) fixed some typos, etc
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7309 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
5e21a6f311
commit
144fd1808a
@ -37,10 +37,10 @@ Musashiden
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Date Added
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======
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06/23
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* Merged JFunc 2-1, 2-2 functions, fixed bugs with missing dialogues [Lupus]
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and changed job numbers to constants
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* Updated Valhalla [Lupus]
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- Also fixed some typos. Thx2 Mitternacht
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* Merged all JFunc 2-1 functions, fixed bugs with missing dialogues [Lupus]
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and changed job numbers to constants
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06/22
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* Fixed treasure chests round number exploit [Lupus]
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Now u get an extra chest one exact 4 Eco.pts adding
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= nestor_zulueta (Fusion), converted by Darkchild
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//===== Current Version: =====================================
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//= 2.2
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//= 2.3
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//===== Compatible With: =====================================
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//= eAthena 1.0 +
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//===== Description: =========================================
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@ -23,6 +23,7 @@
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//= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus]
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//= 2.0 Changed numbers to constants. [Vicious]
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//= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus]
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//= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus]
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//============================================================
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@ -33,14 +34,13 @@ alde_alche.gat,27,185,4 script Parmry Gianino 744,{
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callfunc "F_BlockHigh",Job_Merchant_High,"Merchant High",Job_Creator,"Creator","Parmry Gianino";
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mes "[Parmry Gianino]";
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if(BaseJob == 5) goto L_Merc;
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if(BaseJob == Job_Alchem) goto L_Alch;
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L_Other:
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mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now.";
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close;
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L_Alch:
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if(baseJob == Job_Merchant) goto L_Merc;
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if(baseJob == Job_Alchem){
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mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you.";
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close;
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}
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mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now.";
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close;
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L_Merc:
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if(ALCH_Q == 1) goto L_Check;
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if(ALCH_Q == 2) goto L_Test2;
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@ -52,9 +52,8 @@ L_Merc:
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mes "Welcome to the Alchemist Union.";
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mes "How may i help you?";
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next;
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menu "I would like to learn about Alchemey",M_Learn, "I want to become an Alchemist.",L_Start, "Nothing.",M_End;
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menu "I would like to learn about Alchemy",-, "I want to become an Alchemist.",L_Start, "Nothing.",M_End;
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M_Learn:
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mes "[Parmry Gianino]";
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mes "Alchemists study and create new materials using a variety of existing substances.";
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mes "They research the atoms of chemicals, and experiment to change the properties of the chemicals.";
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@ -206,8 +205,7 @@ L_GoChange:
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//==================================================================================================//
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alde_alche.gat,175,107,4 script Rasputin Gregory 749,{
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mes "[Rasputin Gregory]";
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if(BaseJob == 5) goto L_Merc;
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L_Other:
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if(baseJob == Job_Merchant) goto L_Merc;
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mes "What is it, kikikiki. Are you curious about what I do...?";
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mes "I'll just especially let you know. You see I... Kekeke..";
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next;
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@ -470,7 +468,7 @@ L_Skip:
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//==================================================================================================//
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alde_alche.gat,13,15,8 script Darwin 750,{
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mes "[Darwin]";
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if(BaseJob == 5) goto L_Merc;
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if(baseJob == Job_Merchant) goto L_Merc;
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L_Other:
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mes "more to lose or gain...";
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mes "It's always like that...";
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@ -640,7 +638,7 @@ L_Check:
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set @score,@score+10;
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M_4:
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menu "Put in the noodles and fried it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5;
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menu "Put in the noodles and fry it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5;
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set @score,@score+10;
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M_5:
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@ -694,7 +692,7 @@ L_NotEnuf:
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//==================================================================================================//
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alde_alche.gat,79,19,4 script Van Helmont 748,{
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mes "[Van Helmont]";
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if(BaseJob == 5) goto L_Merc;
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if(baseJob == Job_Merchant) goto L_Merc;
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L_Other:
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mes "Just a little ... yes, a little bit more ....";
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mes "agh, just a little bit more and it would've been done!";
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@ -774,9 +772,9 @@ L_Start:
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mes "If you dont have business here just go away. Ok!!!";
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close;
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L_Check:
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if((MISC_QUEST & 4)==0) goto L_NotRdy;
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if((MISC_QUEST & 4)==0) goto L_NotRdy; //this's a Morgenstein Quest check
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mes "Yes, cut the Tentacle..";
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mes "and mix some Sticku Mucus,";
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mes "and mix some Sticky Mucus,";
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mes "Jellopy solution in the test tube Darn, where did the Medicine Bowl go...";
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next;
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mes "[Van Helmont]";
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@ -859,7 +857,7 @@ L_Done:
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//==================================================================================================//
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alde_alche.gat,145,19,4 script Nicholas Flamel 57,{
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mes "[Nicholas Flamel]";
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if(BaseJob == 5) goto L_Merc;
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if(baseJob == Job_Merchant) goto L_Merc;
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L_Other:
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mes "Lorem ipsum dolor sit amet,";
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mes "consectetuer adipiscing elit.";
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@ -1020,18 +1018,17 @@ L_Done:
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//==================================================================================================//
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alde_alche.gat,101,184,4 script Vincent Carsciallo 122,{
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mes "[Vincent Carsciallo]";
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if(BaseJob == 5) goto L_Merc;
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if(BaseJob == Job_Alchem) goto L_Alch;
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L_Other:
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if(baseJob == Job_Merchant) goto L_Merc;
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if(baseJob == Job_Alchem){
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mes "How Alchemy going? Make sure to be carefull and think about safety at all times.";
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mes "I wouldn't want you blowing yourself up or anything.....";
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close;
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}
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mes "Hmmm? What may a civilian have to do here?";
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next;
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mes "[Vincent Carsciallo]";
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mes "There's nothing amusing. Dont wander and leave.";
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close;
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L_Alch:
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mes "How Alchemy going? Make sure to be carefull and think about safety at all times.";
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mes "I wouldn't want you blowing yourself up or anything.....";
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close;
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L_Merc:
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if(ALCH_Q == 7) goto L_Change;
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mes "Hmmm? A merchant.";
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@ -1054,10 +1051,14 @@ L_Merc:
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mes "try joining our Union.";
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close;
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L_Change:
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if(skillpoint != 0) goto L_Skpoint;
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mes "Ooh, Ok. You joined and learned the basics, too. Well done.";
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if(skillpoint){
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mes "Please use all your skill point before talking to me.";
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close;
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}
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mes "Oh, Ok. You joined and learned the basics, too. Well done.";
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next;
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callfunc "Job_Change",Job_Alchem;
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callfunc "F_ClearJobVar";
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emotion e_grat;
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mes "[Vincent Carsciallo]";
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mes "From now on, you are also a member of the Union as an Alchemist.";
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@ -1071,10 +1072,5 @@ L_Change:
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mes "[Vincent Carsciallo]";
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mes "I'll see you later then...";
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mes "Be proud of being an Alchemist!";
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callfunc "F_ClearJobVar";
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close;
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L_Skpoint:
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mes "Please use all your skill point before talking to me.";
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close;
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}
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@ -3,13 +3,13 @@
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 2.1
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//= 2.2
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//===== Compatible With: =====================================
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//= eAthena 1.0 +
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//===== Description: =========================================
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//= Rogue job quest based off of official iRO Rogue quest.
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//= There are some differences from official quest due to scripting issues.
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//= Missing some message text.
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//= There are some differences from official quest due to
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//= scripting issues. Missing some message text.
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//===== Additional Comments: =================================
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//= 1.1 fixed 3 wrong questions, added missing lines [Lupus]
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//= 1.3 Baby Class Support + 40/50 JobLevel Item fix [Lupus]
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@ -19,6 +19,7 @@
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//= to go. [Lupus]
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//= 2.0 Changed numbers to constants. [Vicious]
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//= 2.1 Removed Duplicates [Silent]
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//= 2.2 Merged JFunc [Lupus]
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//============================================================
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@ -41,12 +42,11 @@ L_Rogue:
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close;
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L_Thief:
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if(JobLevel >= 40) goto L_Start;
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if(JobLevel < 40){
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mes "Oh hi there. If you want to become a Rogue I'm afraid you'll have to come back after you've trained a little more.";
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mes "Only Thieves with a ^5533FFJob level of at least 40^000000 can become Rogues.";
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close;
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L_Start:
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}
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if(ROGUE_Q == 1) goto L_ReTest;
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if(ROGUE_Q == 2) goto L_Test2;
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if(ROGUE_Q == 3) goto L_Test3;
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@ -69,8 +69,7 @@ L_Start:
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mes "By the way, here's an application form..... please fill out all the necessary information.....";
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next;
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mes "(you fill out the form and hand it back)";
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set JBLVL, 40; // used to determine what item to get at the end
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if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end
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set JBLVL, JobLevel; // used to determine what item to get at the end
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next;
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mes "[Markie]";
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mes "Okay honey.... looks good, I'll accept your application.";
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@ -93,7 +92,209 @@ L_Test1:
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mes "[Markie]";
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mes "I am going to ask you a few questions. Listen carefully and choose what you think is the best answer okay?";
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next;
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callfunc "RogQ_check";
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savepoint "in_rogue.gat",366,114;
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set @score, 0;
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set ROGUE_Q, 1;
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if(rand(2)) goto L_QSet2;
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mes "[Markie]";
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mes "1) What is the added flee rate that a Thief recieves when the ^5533FFImprove Dodge^000000 skill is ^5533FFmastered^000000?";
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next;
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menu "20",sM1_1, "30",-, "40",sM1_1, "160",sM1_1;
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set @score, @score + 10;
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sM1_1:
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mes "[Markie]";
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mes "2) Choose a monster that cannot detect a hidden or cloaked character?";
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next;
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menu "Mummy",sM1_2, "Worm Tail",-, "Argos",sM1_2, "Soldier Skeleton",sM1_2;
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set @score, @score + 10;
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sM1_2:
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mes "[Markie]";
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mes "3) Where is the Rogue guild located?";
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next;
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menu "Comodo",sM1_3, "Kokomo Beach",sM1_3, "Pharos Lightouse",-, "Morroc",sM1_3;
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set @score, @score + 10;
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sM1_3:
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mes "[Markie]";
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mes "4) In which of the following towns, can you become a Thief?";
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next;
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menu "Comodo",sM1_4, "Lutie",sM1_4, "Alberta",sM1_4, "Morroc",-;
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set @score, @score + 10;
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sM1_4:
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mes "[Markie]";
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mes "5) Choose the card that does ^FF3355not^000000 have an effect on a players ^5533FFDEX stat^000000...";
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next;
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menu "Rocker Card",sM1_5, "Mummy Card",-, "Zerom Card",sM1_5, "Drops",sM1_5;
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set @score, @score + 10;
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sM1_5:
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mes "[Markie]";
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mes "6) What do you think is cool about being a Rogue?";
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next;
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menu "Being a bad ass",sM1_6, "Being a hypocrite",sM1_6, "Being shameless",sM1_6, "Having excellent attack strength",-;
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set @score, @score + 10;
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sM1_6:
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mes "[Markie]";
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mes "7) At what job level can you change from a Thief to a Rogue?";
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next;
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menu "At job lvl 30",sM1_7, "At job lvl 35",sM1_7, "At job lvl 40",-, "At job lvl 50",-;
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set @score, @score + 10;
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sM1_7:
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mes "[Markie]";
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mes "8) If you wanted to dye your hair a different color, where would you have to go to do that?";
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next;
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menu "Building in SouthWestern part of Morroc",sM1_8, "Building in SouthWestern part of Prontera",-,
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"Building in SouthEastern part of Morroc",sM1_8, "Building in NorthEastern part of Prontera",sM1_8;
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set @score, @score + 10;
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sM1_8:
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mes "[Markie]";
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mes "9) What mushrooms do you need to steal in order to become a Thief?";
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next;
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menu "Orange Gooey Mushrooms",-, "Red Hairy Mushrooms",sM1_9, "Orange Net Mushrooms",-, "Orange Sticky Mushrooms",sM1_9;
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set @score, @score + 10;
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sM1_9:
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mes "[Markie]";
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mes "10) Which of these cards is ^FF3355useless^000000 to a Rogue?";
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next;
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menu "Whisper Card",sM1_10, "Elder Willow Card",-, "Zerom Card",sM1_10, "Matyr Card",sM1_10;
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set @score, @score + 10;
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sM1_10:
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goto L_Score;
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L_QSet2:
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mes "[Markie]";
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mes "1) What skill do you need to learn before you can learn ^5533FFTunnel Drive^000000?";
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next;
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menu "Hiding",-, "Steal",sM2_1, "Improve Dodge",sM2_1, "Bash",sM2_1;
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set @score, @score + 10;
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sM2_1:
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|
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mes "[Markie]";
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mes "2) How much more of a discount can a Rogue get with the ^5533FFHaggel^000000 skill than a merchant can with the ^5533FFDiscount^000000 skill?";
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next;
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menu "3%",sM2_2, "2%",sM2_2, "1%",-, "0%",sM2_2;
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set @score, @score + 10;
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||||
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sM2_2:
|
||||
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mes "[Markie]";
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||||
mes "3) What is the correct description for the skill ^5533FFMug^000000?";
|
||||
next;
|
||||
menu "Steal Items from players",sM2_3, "Steal Items from monsters",sM2_3, "Steal Zeny from monsters",-, "Steal Zeny from players",sM2_3;
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set @score, @score + 10;
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||||
|
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sM2_3:
|
||||
|
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mes "[Markie]";
|
||||
mes "4) How many Rogues are required to activate the skill ^5533FFGangster's Paradise^000000?";
|
||||
next;
|
||||
menu "1 Rogue + 2 Assassins",sM2_4, "2 Rogues + 1 Thief",sM2_4, "4 Thieves",sM2_4, "2 or more Rogues",-;
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set @score, @score + 10;
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||||
|
||||
sM2_4:
|
||||
|
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mes "[Markie]";
|
||||
mes "5) After increasing ^5533FFDivest Helm^000000 to level 5, what other skill becomes available for you learn?";
|
||||
next;
|
||||
menu "Envenom",sM2_5, "Strip Tease",sM2_5, "Venom Splasher",sM2_5, "Divest Shield",-;
|
||||
|
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set @score, @score + 10;
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||||
|
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sM2_5:
|
||||
|
||||
mes "[Markie]";
|
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mes "6) Choose a skill that allows its user to move while being hidden?";
|
||||
next;
|
||||
menu "Hiding",sM2_6, "Back Slide",sM2_6, "Tunnel Drive",-, "Sand Attack",sM2_6;
|
||||
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||||
set @score, @score + 10;
|
||||
|
||||
sM2_6:
|
||||
|
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mes "[Markie]";
|
||||
mes "7) Choose the card that increases the ^5533FFaccuracy rate^000000 of its owner?";
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||||
next;
|
||||
menu "Andre",sM2_7, "Familiar",sM2_7, "Mummy",-, "Marina",sM2_7;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM2_7:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "8) Choose the monster that receives more damage when attacked by a weapon with a Vadon card attached to it?";
|
||||
mes "(Vadon card inflicts 20% more damage to fire property monsters)";
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next;
|
||||
menu "Vadon",sM2_8, "Deviruchi",sM2_8, "Elder Willow",-, "Baphomet",sM2_8;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM2_8:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "9) How much SP does the ^5533FFDouble Attack^000000 skill require when used with a dagger?";
|
||||
next;
|
||||
menu "15 SP",sM2_9, "No SP needed",-, "10 SP",sM2_9, "54 SP",sM2_9;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM2_9:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "10) Choose an effective dagger to use in the Byalan Dungeon?";
|
||||
next;
|
||||
menu "Wind Main-Gauche",-, "Ice Main-Gauche",sM2_10, "Earth Main-Gauche",sM2_10, "Fire Main-Gauche",sM2_10;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM2_10:
|
||||
|
||||
|
||||
L_Score:
|
||||
mes "[Markie]";
|
||||
mes "Okay, those are all of the questions I have. Now that wasn't so bad was it sweetie?";
|
||||
mes "I hope you don't mind, but I've been grading your answers.";
|
||||
next;
|
||||
mes "[Markie]";
|
||||
mes "I like to give people scores on their interviews so that they can know how well they did.";
|
||||
mes "It looks like you got a ^FF3355" + @score +"^000000/100............";
|
||||
next;
|
||||
mes "[Markie]";
|
||||
|
||||
if(@score< 90) goto sL_Failed;
|
||||
if(@score<100) goto sL_Passed;
|
||||
|
||||
@ -159,8 +360,11 @@ L_Change:
|
||||
next;
|
||||
mes "[Markie]";
|
||||
mes "Now that you are a Rogue you are free to go where ever you want to and do what ever you want.";
|
||||
if(JBLVL != 50) getitem 1219,1; // 2 slott gladius
|
||||
if(JBLVL == 50) getitem 1220,1; // 3 slott gladius
|
||||
if(JBLVL != 50) {
|
||||
getitem 1219,1; // 2 slott gladius
|
||||
} else {
|
||||
getitem 1220,1; // 3 slott gladius
|
||||
}
|
||||
callfunc "F_ClearJobVar";
|
||||
next;
|
||||
mes "[Markie]";
|
||||
@ -460,7 +664,7 @@ function script F_RogueTest3 {
|
||||
mes "Who's there?!!!";
|
||||
mes "Who dares to trespass on my territory?";
|
||||
if(BaseJob!=Job_Thief || ROGUE_Q<3 || ROGUE_Q2==0) close;
|
||||
L_Start:
|
||||
|
||||
deletearray @choice$[1], 4;
|
||||
next;
|
||||
menu "My father",M_1a, "Aragham",M_1b, "Antonio",M_1c, "Legolas",M_1d;
|
||||
|
@ -1,236 +0,0 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Global Job Function
|
||||
//===== By: ==================================================
|
||||
//= massdriller
|
||||
//===== Current Version: =====================================
|
||||
//= 0.1
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 1.0 +
|
||||
//===== Description: =========================================
|
||||
//= Optimised scripts by moving all their checkers here.
|
||||
//===== Additional Comments: =================================
|
||||
//= For 2-2 Job Quests
|
||||
//============================================================
|
||||
|
||||
//Alchemist Check
|
||||
function script Alc_check {
|
||||
|
||||
if(BaseJob == Job_Alchem) goto L_Alch;
|
||||
if(BaseJob == Job_Alchem || BaseJob == Job_Alchem) goto L_Other;
|
||||
return;
|
||||
|
||||
L_Other:
|
||||
mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now.";
|
||||
close;
|
||||
L_Alch:
|
||||
mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you.";
|
||||
close;
|
||||
}
|
||||
|
||||
//Rogue Questions
|
||||
function script RogQ_check {
|
||||
savepoint "in_rogue.gat",366,114;
|
||||
set @score, 0;
|
||||
set ROGUE_Q, 1;
|
||||
set @temp, rand(2);
|
||||
if(@temp == 1) goto L_QSet2;
|
||||
|
||||
L_QSet1:
|
||||
mes "[Markie]";
|
||||
mes "1) What is the added flee rate that a Thief recieves when the ^5533FFImprove Dodge^000000 skill is ^5533FFmastered^000000?";
|
||||
next;
|
||||
menu "20",sM1_1, "30",-, "40",sM1_1, "160",sM1_1;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM1_1:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "2) Choose a monster that cannot detect a hidden or cloaked character?";
|
||||
next;
|
||||
menu "Mummy",sM1_2, "Worm Tail",-, "Argos",sM1_2, "Soldier Skeleton",sM1_2;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM1_2:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "3) Where is the Rogue guild located?";
|
||||
next;
|
||||
menu "Comodo",sM1_3, "Kokomo Beach",sM1_3, "Pharos Lightouse",-, "Morroc",sM1_3;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM1_3:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "4) In which of the following towns, can you become a Thief?";
|
||||
next;
|
||||
menu "Comodo",sM1_4, "Lutie",sM1_4, "Alberta",sM1_4, "Morroc",-;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM1_4:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "5) Choose the card that does ^FF3355not^000000 have an effect on a players ^5533FFDEX stat^000000...";
|
||||
next;
|
||||
menu "Rocker Card",sM1_5, "Mummy Card",-, "Zerom Card",sM1_5, "Drops",sM1_5;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM1_5:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "6) What do you think is cool about being a Rogue?";
|
||||
next;
|
||||
menu "Being a bad ass",sM1_6, "Being a hypocrite",sM1_6, "Being shameless",sM1_6, "Having excellent attack strength",-;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM1_6:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "7) At what job level can you change from a Thief to a Rogue?";
|
||||
next;
|
||||
menu "At job lvl 30",sM1_7, "At job lvl 35",sM1_7, "At job lvl 40",-, "At job lvl 50",-;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM1_7:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "8) If you wanted to dye your hair a different color, where would you have to go to do that?";
|
||||
next;
|
||||
menu "Building in SouthWestern part of Morroc",sM1_8, "Building in SouthWestern part of Prontera",-,
|
||||
"Building in SouthEastern part of Morroc",sM1_8, "Building in NorthEastern part of Prontera",sM1_8;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM1_8:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "9) What mushrooms do you need to steal in order to become a Thief?";
|
||||
next;
|
||||
menu "Orange Gooey Mushrooms",-, "Red Hairy Mushrooms",sM1_9, "Orange Net Mushrooms",-, "Orange Sticky Mushrooms",sM1_9;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM1_9:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "10) Which of these cards is ^FF3355useless^000000 to a Rogue?";
|
||||
next;
|
||||
menu "Whisper Card",sM1_10, "Elder Willow Card",-, "Zerom Card",sM1_10, "Matyr Card",sM1_10;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM1_10:
|
||||
goto L_Score;
|
||||
|
||||
|
||||
L_QSet2:
|
||||
mes "[Markie]";
|
||||
mes "1) What skill do you need to learn before you can learn ^5533FFTunnel Drive^000000?";
|
||||
next;
|
||||
menu "Hiding",-, "Steal",sM2_1, "Improve Dodge",sM2_1, "Bash",sM2_1;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM2_1:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "2) How much more of a discount can a Rogue get with the ^5533FFHaggel^000000 skill than a merchant can with the ^5533FFDiscount^000000 skill?";
|
||||
next;
|
||||
menu "3%",sM2_2, "2%",sM2_2, "1%",-, "0%",sM2_2;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM2_2:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "3) What is the correct description for the skill ^5533FFMug^000000?";
|
||||
next;
|
||||
menu "Steal Items from players",sM2_3, "Steal Items from monsters",sM2_3, "Steal Zeny from monsters",-, "Steal Zeny from players",sM2_3;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM2_3:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "4) How many Rogues are required to activate the skill ^5533FFGangster's Paradise^000000?";
|
||||
next;
|
||||
menu "1 Rogue + 2 Assassins",sM2_4, "2 Rogues + 1 Thief",sM2_4, "4 Thieves",sM2_4, "2 or more Rogues",-;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM2_4:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "5) After increasing ^5533FFDivest Helm^000000 to level 5, what other skill becomes available for you learn?";
|
||||
next;
|
||||
menu "Envenom",sM2_5, "Strip Tease",sM2_5, "Venom Splasher",sM2_5, "Divest Shield",-;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM2_5:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "6) Choose a skill that allows its user to move while being hidden?";
|
||||
next;
|
||||
menu "Hiding",sM2_6, "Back Slide",sM2_6, "Tunnel Drive",-, "Sand Attack",sM2_6;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM2_6:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "7) Choose the card that increases the ^5533FFaccuracy rate^000000 of its owner?";
|
||||
next;
|
||||
menu "Andre",sM2_7, "Familiar",sM2_7, "Mummy",-, "Marina",sM2_7;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM2_7:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "8) Choose the monster that receives more damage when attacked by a weapon with a Vadon card attached to it?";
|
||||
mes "(Vadon card inflicts 20% more damage to fire property monsters)";
|
||||
next;
|
||||
menu "Vadon",sM2_8, "Deviruchi",sM2_8, "Elder Willow",-, "Baphomet",sM2_8;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM2_8:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "9) How much SP does the ^5533FFDouble Attack^000000 skill require when used with a dagger?";
|
||||
next;
|
||||
menu "15 SP",sM2_9, "No SP needed",-, "10 SP",sM2_9, "54 SP",sM2_9;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM2_9:
|
||||
|
||||
mes "[Markie]";
|
||||
mes "10) Choose an effective dagger to use in the Byalan Dungeon?";
|
||||
next;
|
||||
menu "Wind Main-Gauche",-, "Ice Main-Gauche",sM2_10, "Earth Main-Gauche",sM2_10, "Fire Main-Gauche",sM2_10;
|
||||
|
||||
set @score, @score + 10;
|
||||
|
||||
sM2_10:
|
||||
|
||||
|
||||
L_Score:
|
||||
mes "[Markie]";
|
||||
mes "Okay, those are all of the questions I have. Now that wasn't so bad was it sweetie?";
|
||||
mes "I hope you don't mind, but I've been grading your answers.";
|
||||
next;
|
||||
mes "[Markie]";
|
||||
mes "I like to give people scores on their interviews so that they can know how well they did.";
|
||||
mes "It looks like you got a ^FF3355" + @score +"^000000/100............";
|
||||
next;
|
||||
mes "[Markie]";
|
||||
return;
|
||||
}
|
@ -17,9 +17,6 @@
|
||||
// --------------------------------------------------------------
|
||||
// ------------------------- Job Quests -------------------------
|
||||
|
||||
//--Job Quest Functions. QUESTS WILL NOT WORK IF REMOVED!
|
||||
npc: npc/jobs/Jfunc/Jfunc2-1.txt
|
||||
npc: npc/jobs/Jfunc/Jfunc2-2.txt
|
||||
// -- Novice
|
||||
npc: npc/jobs/novice/novice.txt
|
||||
npc: npc/jobs/novice/supernovice.txt
|
||||
|
Loading…
x
Reference in New Issue
Block a user