Added missing clear cutin (#8467)

Corrected encoding of some files
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Atemo 2024-06-28 20:20:49 +02:00 committed by GitHub
parent 0057d862af
commit 14a22de993
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GPG Key ID: B5690EEEBB952194
21 changed files with 122 additions and 124 deletions

View File

@ -59,7 +59,7 @@ aldeba_in,96,181,4 script Kafra Service 113,{
mes "seems that you don't"; mes "seems that you don't";
mes "have the 20 zeny to pay"; mes "have the 20 zeny to pay";
mes "the Storage access fee..."; mes "the Storage access fee...";
close; close3;
} }
mes "[Kafra Leilah]"; mes "[Kafra Leilah]";
mes "Although this facility is"; mes "Although this facility is";

View File

@ -302,7 +302,7 @@ lhz_in02,91,155,5 script Assistant Beautician#li 862,{
mes "Oooh, there must"; mes "Oooh, there must";
mes "be some style that"; mes "be some style that";
mes "you like, right? Hmmm..."; mes "you like, right? Hmmm...";
close; close3;
} }
} }
mes "[Assistant Beautician]"; mes "[Assistant Beautician]";
@ -353,7 +353,7 @@ lhz_in02,91,155,5 script Assistant Beautician#li 862,{
mes "me! Thank you for using"; mes "me! Thank you for using";
mes "my service and come again~"; mes "my service and come again~";
emotion ET_CHUP; emotion ET_CHUP;
close; close3;
case 2: case 2:
mes "[Assistant Beautician]"; mes "[Assistant Beautician]";
mes "Huh? Oh no, you're"; mes "Huh? Oh no, you're";

View File

@ -594,7 +594,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 122,{
mes "you can be more daring than"; mes "you can be more daring than";
mes "that! Be fashionably adventurous, you fashionable adventurer~"; mes "that! Be fashionably adventurous, you fashionable adventurer~";
emotion ET_THROB; emotion ET_THROB;
close; close3;
} }
} }
else { else {
@ -917,7 +917,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 122,{
mes "I'll make you the best looking"; mes "I'll make you the best looking";
mes "person in the entire world!"; mes "person in the entire world!";
emotion ET_BEST; emotion ET_BEST;
close; close3;
case 2: case 2:
mes "[Prince Shammi]"; mes "[Prince Shammi]";
mes "Oh, did you forget which"; mes "Oh, did you forget which";
@ -925,7 +925,7 @@ lhz_in02,100,143,3 script Hair Dresser#li 122,{
mes "number? By all means, please"; mes "number? By all means, please";
mes "check again! Find the one that"; mes "check again! Find the one that";
mes "is perfect just for you, okay?"; mes "is perfect just for you, okay?";
close; close3;
} }
} }
break; break;

View File

@ -157,19 +157,19 @@ geffen,132,38,3 script Bard#2 51,{
next; next;
mes "[Errende]"; mes "[Errende]";
mes "I hope that you'll always remain honest and respectful towards other people, and that you continue to ignore greed for fortune or power."; mes "I hope that you'll always remain honest and respectful towards other people, and that you continue to ignore greed for fortune or power.";
goto L_End; close3;
} else if (gef_bard_q > 11 && gef_bard_q < 14) { } else if (gef_bard_q > 11 && gef_bard_q < 14) {
cutin "bard_eland02",2; cutin "bard_eland02",2;
mes "[Errende]"; mes "[Errende]";
mes "It seems you haven't found it yet. Well, take your time, I can wait as long as you want. It doesn't really bore me, since waiting seems to be a part of my profession."; mes "It seems you haven't found it yet. Well, take your time, I can wait as long as you want. It doesn't really bore me, since waiting seems to be a part of my profession.";
goto L_End; close3;
} else if (gef_bard_q == 11) { } else if (gef_bard_q == 11) {
cutin "bard_eland01",2; cutin "bard_eland01",2;
mes "[Errende]"; mes "[Errende]";
mes "Mr. Skezti has a small book store on the book street at the right side of Mineta in Juno. If you show him the seal, he'll help you out."; mes "Mr. Skezti has a small book store on the book street at the right side of Mineta in Juno. If you show him the seal, he'll help you out.";
goto L_End; close3;
} else if (gef_bard_q == 10) { } else if (gef_bard_q == 10) {
cutin "bard_eland01",2; cutin "bard_eland01",2;
@ -199,7 +199,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "show him the Seal of Friendship."; mes "show him the Seal of Friendship.";
mes "Good luck, now~"; mes "Good luck, now~";
set gef_bard_q,11; set gef_bard_q,11;
goto L_End; close3;
} else if (gef_bard_q == 20) { } else if (gef_bard_q == 20) {
cutin "bard_eland03",2; cutin "bard_eland03",2;
@ -249,7 +249,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "[Errende]"; mes "[Errende]";
mes "Waaah, wah~"; mes "Waaah, wah~";
mes "You can't just ignore me like that! Where's your sense of merriment, your sense of romance?"; mes "You can't just ignore me like that! Where's your sense of merriment, your sense of romance?";
goto L_End; close3;
} }
} else if (gef_bard_q == 27) { } else if (gef_bard_q == 27) {
@ -295,7 +295,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~"; mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~";
set gef_bard_q,22; set gef_bard_q,22;
} }
goto L_End; close3;
} else if (gef_bard_q == 26) { } else if (gef_bard_q == 26) {
cutin "bard_eland01",2; cutin "bard_eland01",2;
@ -349,17 +349,17 @@ geffen,132,38,3 script Bard#2 51,{
mes "in advance~"; mes "in advance~";
set gef_bard_q,24; set gef_bard_q,24;
} }
goto L_End; close3;
} else if (.@inputstr$ == "Gunther") { } else if (.@inputstr$ == "Gunther") {
mes "[Errende]"; mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
goto L_End; close3;
} else if (.@inputstr$ == "Gunther Doubleharmony") { } else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]"; mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
goto L_End; close3;
} else if (.@inputstr$ == "Errende") { } else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2; cutin "bard_eland04",2;
@ -368,7 +368,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "If I did, why would"; mes "If I did, why would";
mes "I not know what"; mes "I not know what";
mes "this song is about?"; mes "this song is about?";
goto L_End; close3;
} else { } else {
mes "[Errende]"; mes "[Errende]";
@ -381,7 +381,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "How could I forget"; mes "How could I forget";
mes "the 8th love?"; mes "the 8th love?";
set gef_bard_q,26; set gef_bard_q,26;
goto L_End; close3;
} }
} else if (gef_bard_q == 25) { } else if (gef_bard_q == 25) {
@ -427,7 +427,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "heart wrenching song."; mes "heart wrenching song.";
mes "But at what cost to your soul?^000000"; mes "But at what cost to your soul?^000000";
} }
goto L_End; close3;
} else { } else {
cutin "bard_eland01",2; cutin "bard_eland01",2;
@ -438,7 +438,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "Noboooody looooves meee"; mes "Noboooody looooves meee";
mes "Friends foooooor never..."; mes "Friends foooooor never...";
mes "Ooooooooh wah!^000000"; mes "Ooooooooh wah!^000000";
goto L_End; close3;
} }
} else if (gef_bard_q == 24) { } else if (gef_bard_q == 24) {
@ -464,7 +464,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "Once again,"; mes "Once again,";
mes "thank you so much"; mes "thank you so much";
mes "for your help."; mes "for your help.";
goto L_End; close3;
} else if (gef_bard_q == 22) { } else if (gef_bard_q == 22) {
mes "[Errende]"; mes "[Errende]";
@ -480,7 +480,7 @@ geffen,132,38,3 script Bard#2 51,{
next; next;
mes "[Errende]"; mes "[Errende]";
mes "Please ask ^483D8BGunther^000000 about the ^483D8B8th love^000000 in ^483D8BAt One, I Fall in Love^000000. Thank you in advance."; mes "Please ask ^483D8BGunther^000000 about the ^483D8B8th love^000000 in ^483D8BAt One, I Fall in Love^000000. Thank you in advance.";
goto L_End; close3;
} else if (gef_bard_q == 23) { } else if (gef_bard_q == 23) {
cutin "bard_eland02",2; cutin "bard_eland02",2;
@ -570,19 +570,19 @@ geffen,132,38,3 script Bard#2 51,{
mes "in advance~"; mes "in advance~";
set gef_bard_q,24; set gef_bard_q,24;
} }
goto L_End; close3;
} else if (.@inputstr$ == "Gunther") { } else if (.@inputstr$ == "Gunther") {
mes "[Errende]"; mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
set gef_bard_q,26; set gef_bard_q,26;
goto L_End; close3;
} else if (.@inputstr$ == "Gunther Doubleharmony") { } else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]"; mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
set gef_bard_q,26; set gef_bard_q,26;
goto L_End; close3;
} else if (.@inputstr$ == "Errende") { } else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2; cutin "bard_eland04",2;
@ -592,7 +592,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "I not know what this"; mes "I not know what this";
mes "song is about?"; mes "song is about?";
set gef_bard_q,26; set gef_bard_q,26;
goto L_End; close3;
} else { } else {
mes "[Errende]"; mes "[Errende]";
@ -605,7 +605,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "How could I forget"; mes "How could I forget";
mes "the 8th love?"; mes "the 8th love?";
set gef_bard_q,26; set gef_bard_q,26;
goto L_End; close3;
} }
} else if (gef_bard_q == 21) { } else if (gef_bard_q == 21) {
@ -655,7 +655,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~"; mes "I beseech you, if you meet him, please ask him of the 8th love and inform me of that lyric immediately~";
set gef_bard_q,2; set gef_bard_q,2;
} }
goto L_End; close3;
} else if (gef_bard_q == 6) { } else if (gef_bard_q == 6) {
cutin "bard_eland04",2; cutin "bard_eland04",2;
@ -699,23 +699,23 @@ geffen,132,38,3 script Bard#2 51,{
mes "I'll pay you back somehow! Thank you for your trouble in advance~"; mes "I'll pay you back somehow! Thank you for your trouble in advance~";
set gef_bard_q,4; set gef_bard_q,4;
} }
goto L_End; close3;
} else if (.@inputstr$ == "Gunther") { } else if (.@inputstr$ == "Gunther") {
mes "[Errende]"; mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
goto L_End; close3;
} else if (.@inputstr$ == "Gunther Doubleharmony") { } else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]"; mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
goto L_End; close3;
} else if (.@inputstr$ == "Errende") { } else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2; cutin "bard_eland04",2;
mes "[Errende]"; mes "[Errende]";
mes "Surely you jest! If I did, why would I not know what this song is about?"; mes "Surely you jest! If I did, why would I not know what this song is about?";
goto L_End; close3;
} else { } else {
mes "[Errende]"; mes "[Errende]";
@ -727,7 +727,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "How could I forget"; mes "How could I forget";
mes "the 8th love?"; mes "the 8th love?";
set gef_bard_q,6; set gef_bard_q,6;
goto L_End; close3;
} }
} else if (gef_bard_q == 5) { } else if (gef_bard_q == 5) {
@ -764,7 +764,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "heart wrenching song."; mes "heart wrenching song.";
mes "But at what cost to your soul?^000000"; mes "But at what cost to your soul?^000000";
} }
goto L_End; close3;
} else { } else {
cutin "bard_eland01",2; cutin "bard_eland01",2;
@ -775,7 +775,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "Noboooody looooves meee"; mes "Noboooody looooves meee";
mes "Friends foooooor never..."; mes "Friends foooooor never...";
mes "Ooooooooooh wah!^000000"; mes "Ooooooooooh wah!^000000";
goto L_End; close3;
} }
} else if (gef_bard_q == 4) { } else if (gef_bard_q == 4) {
@ -800,7 +800,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "Once again,"; mes "Once again,";
mes "thank you so much"; mes "thank you so much";
mes "for your help."; mes "for your help.";
goto L_End; close3;
} else if (gef_bard_q == 2) { } else if (gef_bard_q == 2) {
cutin "bard_eland04",2; cutin "bard_eland04",2;
@ -813,7 +813,7 @@ geffen,132,38,3 script Bard#2 51,{
next; next;
mes "[Errende]"; mes "[Errende]";
mes "Please ask ^483D8BGunther^000000 about the ^483D8B8th love^000000 in ^483D8BAt One, I Fall in Love^000000. Thank you in advance."; mes "Please ask ^483D8BGunther^000000 about the ^483D8B8th love^000000 in ^483D8BAt One, I Fall in Love^000000. Thank you in advance.";
goto L_End; close3;
} else if (gef_bard_q == 3) { } else if (gef_bard_q == 3) {
cutin "bard_eland02",2; cutin "bard_eland02",2;
@ -898,27 +898,27 @@ geffen,132,38,3 script Bard#2 51,{
mes "I'll pay you back somehow! Thank you for your trouble in advance~"; mes "I'll pay you back somehow! Thank you for your trouble in advance~";
set gef_bard_q,4; set gef_bard_q,4;
} }
goto L_End; close3;
} else if (.@inputstr$ == "Gunther") { } else if (.@inputstr$ == "Gunther") {
mes "[Errende]"; mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
set gef_bard_q,6; set gef_bard_q,6;
goto L_End; close3;
} }
else if (.@inputstr$ == "Gunther Doubleharmony") { else if (.@inputstr$ == "Gunther Doubleharmony") {
mes "[Errende]"; mes "[Errende]";
mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that."; mes "Gunther? I don't think he would do this. He always puts lines in his songs like 'doubleharmony for you.' Plus, he's too silly for that.";
set gef_bard_q,6; set gef_bard_q,6;
goto L_End; close3;
} else if (.@inputstr$ == "Errende") { } else if (.@inputstr$ == "Errende") {
cutin "bard_eland04",2; cutin "bard_eland04",2;
mes "[Errende]"; mes "[Errende]";
mes "Surely you jest! If I did, why would I not know what this song is about?"; mes "Surely you jest! If I did, why would I not know what this song is about?";
set gef_bard_q,6; set gef_bard_q,6;
goto L_End; close3;
} else { } else {
mes "[Errende]"; mes "[Errende]";
@ -930,7 +930,7 @@ geffen,132,38,3 script Bard#2 51,{
mes "How could I forget"; mes "How could I forget";
mes "the 8th love?"; mes "the 8th love?";
set gef_bard_q,6; set gef_bard_q,6;
goto L_End; close3;
} }
} else if (gef_bard_q == 1) { } else if (gef_bard_q == 1) {
@ -993,11 +993,7 @@ geffen,132,38,3 script Bard#2 51,{
} }
} }
close3;
L_End:
close2;
cutin "",255;
end;
// SubRoutine for 5 similiar dialogues of the quest // SubRoutine for 5 similiar dialogues of the quest
@ -1114,7 +1110,7 @@ S_StorySong:
mes "[Errende]"; mes "[Errende]";
mes "Oh, how disappointing. But promise me that you will drop by later, so that we can share stories and merriment."; mes "Oh, how disappointing. But promise me that you will drop by later, so that we can share stories and merriment.";
} }
goto L_End; close3;
case 2: case 2:
.@num = getarg(0); .@num = getarg(0);
@ -1149,7 +1145,7 @@ S_StorySong:
mes "My apologies,"; mes "My apologies,";
mes "But I cannot offer my services for free. Even a Bard needs zeny to live, wouldn't you agree?"; mes "But I cannot offer my services for free. Even a Bard needs zeny to live, wouldn't you agree?";
} }
goto L_End; close3;
case 2: case 2:
cutin "bard_eland03",2; cutin "bard_eland03",2;
@ -1218,7 +1214,7 @@ S_StorySong:
mes "may never know"; mes "may never know";
mes "with certainty."; mes "with certainty.";
} }
goto L_End; close3;
} else if (.@random == 2) { } else if (.@random == 2) {
@ -1321,7 +1317,7 @@ S_StorySong:
if(gef_bard_q==1) set gef_bard_q,7; if(gef_bard_q==1) set gef_bard_q,7;
if(gef_bard_q==21) set gef_bard_q,27; if(gef_bard_q==21) set gef_bard_q,27;
} }
goto L_End; close3;
} }
mes "^483D8BA good Bard sings"; mes "^483D8BA good Bard sings";
@ -1345,7 +1341,7 @@ S_StorySong:
mes "[Errende]"; mes "[Errende]";
mes "H-how can you say such a thing, "+ @name$ +"? Have you ever been a Bard before? It's difficult to come up with fresh, original melodies!"; mes "H-how can you say such a thing, "+ @name$ +"? Have you ever been a Bard before? It's difficult to come up with fresh, original melodies!";
} }
goto L_End; close3;
case 3: case 3:
cutin "bard_eland01",2; cutin "bard_eland01",2;
@ -1355,7 +1351,7 @@ S_StorySong:
mes "enjoyed when you"; mes "enjoyed when you";
mes "are in the mood for it."; mes "are in the mood for it.";
mes "Please come again."; mes "Please come again.";
goto L_End; close3;
} }
@ -1364,7 +1360,7 @@ S_StorySong:
mes "[Errende]"; mes "[Errende]";
mes "Hmm~?"; mes "Hmm~?";
mes "Well, alright. Though, listening to a good story or cheerful song can really do you some good. Alright then, see you later."; mes "Well, alright. Though, listening to a good story or cheerful song can really do you some good. Alright then, see you later.";
goto L_End; close3;
} }
} }

View File

@ -61,7 +61,7 @@
mes "cooking when Novices"; mes "cooking when Novices";
mes "like yourself are running"; mes "like yourself are running";
mes "around here like children."; mes "around here like children.";
close; close3;
} }
cutin "orleans_1",0; cutin "orleans_1",0;
mes "[Charles Orleans]"; mes "[Charles Orleans]";

View File

@ -3816,7 +3816,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "wouldn't come here to pray..."; mes "wouldn't come here to pray...";
mes "Well, I hope you enjoy your"; mes "Well, I hope you enjoy your";
mes "time here, adventurer."; mes "time here, adventurer.";
goto L_End; close3;
} }
mes "[Priestess Nemma]"; mes "[Priestess Nemma]";
mes "Oh! I'm glad to see that"; mes "Oh! I'm glad to see that";
@ -3869,7 +3869,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "all your journeys. May the"; mes "all your journeys. May the";
mes "grace of the goddess always"; mes "grace of the goddess always";
mes "support us in all that we do~"; mes "support us in all that we do~";
goto L_End; close3;
} }
mes "[Priestess Nemma]"; mes "[Priestess Nemma]";
mes "Great! How much would you"; mes "Great! How much would you";
@ -3898,7 +3898,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "protecting you, wherever you go~"; mes "protecting you, wherever you go~";
break; break;
} }
goto L_End; close3;
} }
else { else {
cutin "ra_nemma03",2; cutin "ra_nemma03",2;
@ -3939,7 +3939,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "protecting you, wherever you go~"; mes "protecting you, wherever you go~";
break; break;
} }
goto L_End; close3;
case 2: case 2:
mes "[Priestess Nemma]"; mes "[Priestess Nemma]";
mes "Oh! If you'd like some"; mes "Oh! If you'd like some";
@ -3968,7 +3968,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "Oh, how sweet of you~"; mes "Oh, how sweet of you~";
break; break;
} }
goto L_End; close3;
} }
} }
else { else {
@ -3976,7 +3976,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
cutin "ra_nemma01",2; cutin "ra_nemma01",2;
mes "[Priestess Nemma]"; mes "[Priestess Nemma]";
mes "Welcome to our temple!"; mes "Welcome to our temple!";
goto L_End; close3;
} }
if (ra_tem_q < 1) { if (ra_tem_q < 1) {
mes "[Priestess Nemma]"; mes "[Priestess Nemma]";
@ -4009,7 +4009,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "to go inside. ^333333*Sob*^000000 P-Panno!"; mes "to go inside. ^333333*Sob*^000000 P-Panno!";
mes "Panno, I neeeed heeeeelp~!"; mes "Panno, I neeeed heeeeelp~!";
set ra_tem_q,1; set ra_tem_q,1;
goto L_End; close3;
} }
else if ((ra_tem_q >= 1) && (ra_tem_q < 10)) { else if ((ra_tem_q >= 1) && (ra_tem_q < 10)) {
mes "[Priestess Nemma]"; mes "[Priestess Nemma]";
@ -4024,7 +4024,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "Panno would know"; mes "Panno would know";
mes "what to do... I think."; mes "what to do... I think.";
mes "Ooh, Panno, help me!"; mes "Ooh, Panno, help me!";
goto L_End; close3;
} }
else if (ra_tem_q == 10) { else if (ra_tem_q == 10) {
cutin "ra_nemma04",2; cutin "ra_nemma04",2;
@ -4050,7 +4050,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "I'm outside. What if"; mes "I'm outside. What if";
mes "the gate locks up again?"; mes "the gate locks up again?";
mes "Oooh, what should I do?!"; mes "Oooh, what should I do?!";
goto L_End; close3;
} }
else if (ra_tem_q == 11) { else if (ra_tem_q == 11) {
emotion ET_DELIGHT; emotion ET_DELIGHT;
@ -4062,7 +4062,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "longer asking for donations,"; mes "longer asking for donations,";
mes "but you can still redeem your"; mes "but you can still redeem your";
mes "Lottery Tickets inside, okay?"; mes "Lottery Tickets inside, okay?";
goto L_End; close3;
} }
else if (ra_tem_q == 12) { else if (ra_tem_q == 12) {
mes "[Priestess Nemma]"; mes "[Priestess Nemma]";
@ -4089,7 +4089,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "like, ^FF000020 of them^000000! Thank"; mes "like, ^FF000020 of them^000000! Thank";
mes "you thank you thank you!"; mes "you thank you thank you!";
set ra_tem_q,13; set ra_tem_q,13;
goto L_End; close3;
} }
else if (ra_tem_q == 13) { else if (ra_tem_q == 13) {
mes "[Priestess Nemma]"; mes "[Priestess Nemma]";
@ -4124,7 +4124,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "to play! Hm, maybe"; mes "to play! Hm, maybe";
mes "our pope would like"; mes "our pope would like";
mes "to see these too?"; mes "to see these too?";
goto L_End; close3;
} }
cutin "ra_nemma02",2; cutin "ra_nemma02",2;
mes "[Priestess Nemma]"; mes "[Priestess Nemma]";
@ -4143,20 +4143,16 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "have much to pay you"; mes "have much to pay you";
mes "back with, anyway~"; mes "back with, anyway~";
} }
goto L_End; close3;
} }
else { else {
cutin "ra_nemma01",2; cutin "ra_nemma01",2;
mes "[Priestess Nemma]"; mes "[Priestess Nemma]";
mes "Welcome to our temple!"; mes "Welcome to our temple!";
} }
goto L_End; close3;
} }
close3;
L_End:
close2;
cutin "",255;
end;
S_Donate: S_Donate:
.@num = getarg(0); .@num = getarg(0);
@ -6329,7 +6325,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "everything I know."; mes "everything I know.";
mes "Remember to keep"; mes "Remember to keep";
mes "quiet about what I said."; mes "quiet about what I said.";
goto L_End; close3;
} }
} }
else if (ra_tem_q < 2) { else if (ra_tem_q < 2) {
@ -6358,7 +6354,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "time, so please visit"; mes "time, so please visit";
mes "me at your leisure."; mes "me at your leisure.";
mes "Go with Freya."; mes "Go with Freya.";
goto L_End; close3;
case 2: case 2:
cutin "ra_fano01",2; cutin "ra_fano01",2;
@ -6397,14 +6393,14 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "side of the hallway. However,"; mes "side of the hallway. However,";
mes "you can only enter if you've"; mes "you can only enter if you've";
mes "been permitted beforehand."; mes "been permitted beforehand.";
goto L_End; close3;
case 3: case 3:
mes "[Priestess Panno]"; mes "[Priestess Panno]";
mes "......................"; mes "......................";
mes "No chit-chat"; mes "No chit-chat";
mes "inside the temple."; mes "inside the temple.";
goto L_End; close3;
} }
} }
else if (ra_tem_q == 10) { else if (ra_tem_q == 10) {
@ -6439,7 +6435,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "time, so please visit"; mes "time, so please visit";
mes "me at your leisure."; mes "me at your leisure.";
mes "Go with Freya."; mes "Go with Freya.";
goto L_End; close3;
case 2: case 2:
cutin "ra_fano01",2; cutin "ra_fano01",2;
@ -6478,7 +6474,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "side of the hallway. However,"; mes "side of the hallway. However,";
mes "you can only enter if you've"; mes "you can only enter if you've";
mes "been permitted beforehand."; mes "been permitted beforehand.";
goto L_End; close3;
case 3: case 3:
cutin "ra_fano02",2; cutin "ra_fano02",2;
@ -6525,7 +6521,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "[Priestess Panno]"; mes "[Priestess Panno]";
mes "........."; mes ".........";
set ra_tem_q,11; set ra_tem_q,11;
goto L_End; close3;
} }
} }
else if (ra_tem_q == 11) { else if (ra_tem_q == 11) {
@ -6660,7 +6656,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "Excuse me now, I need"; mes "Excuse me now, I need";
mes "to get back to work."; mes "to get back to work.";
set ra_tem_q,12; set ra_tem_q,12;
goto L_End; close3;
} }
cutin "ra_fano02",2; cutin "ra_fano02",2;
mes "[Priestess Panno]"; mes "[Priestess Panno]";
@ -6668,7 +6664,7 @@ ra_temin,170,46,3 script Panno#rachel 920,{
mes "Behave yourself, and"; mes "Behave yourself, and";
mes "respect those who have"; mes "respect those who have";
mes "come here just to worship."; mes "come here just to worship.";
goto L_End; close3;
L_Lottery: L_Lottery:
if(checkweight(607,1) == 0){ if(checkweight(607,1) == 0){
@ -6680,7 +6676,7 @@ L_Lottery:
mes "something large, unwieldy"; mes "something large, unwieldy";
mes "and heavy? Put your junk"; mes "and heavy? Put your junk";
mes "away in Storage first."; mes "away in Storage first.";
goto L_End; close3;
} }
mes "[Priestess Panno]"; mes "[Priestess Panno]";
mes "Here we go"; mes "Here we go";
@ -6716,7 +6712,7 @@ L_Lottery:
else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5% else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5%
else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5% else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5%
else getitem 547,1; //Condensed White Potion 39% else getitem 547,1; //Condensed White Potion 39%
goto L_End; close3;
} }
mes "[Priestess Panno]"; mes "[Priestess Panno]";
mes "You..."; mes "You...";
@ -6736,7 +6732,7 @@ L_Lottery:
cutin "ra_fano03",2; cutin "ra_fano03",2;
mes "[Priestess Panno]"; mes "[Priestess Panno]";
mes "May Freya be with you."; mes "May Freya be with you.";
goto L_End; close3;
L_End: L_End:
close2; close2;

View File

@ -284,7 +284,7 @@ prontera,124,297,3 script Tialfi 706,{
next; next;
mes "[Tialfi]"; mes "[Tialfi]";
mes "I think we'd better wait and see what's happening. Someone will deliver the news to us. Though, I am unsure of whether or not it will be good news or bad..."; mes "I think we'd better wait and see what's happening. Someone will deliver the news to us. Though, I am unsure of whether or not it will be good news or bad...";
close; close3;
} }
else if (BaseLevel < 70) { else if (BaseLevel < 70) {
cutin "god_tialpi02",2; cutin "god_tialpi02",2;

View File

@ -3093,13 +3093,11 @@ OnTouch_:
end; end;
} }
/* Currently broken.
prt_maze02,25,161,0 script #music -1,7,7,{ prt_maze02,25,161,0 script #music -1,7,7,{
OnTouch_: OnTouch_:
soundeffect "effect\\¼®¾çÀÇ ¾î½Ø½Å.wav",1; soundeffect "effect\\석양의 어쌔신.wav",1;
end; end;
} }
*/
prt_maze02,132,132,0 script #skill -1,{ prt_maze02,132,132,0 script #skill -1,{
OnEnable: OnEnable:

View File

@ -84,8 +84,8 @@ dicastes01,234,158,0 script Training Galten#a 450,{
mes "if I keep up with my training every day."; mes "if I keep up with my training every day.";
close; close;
} }
mes "ø¡ô¡ü ¡¡ø¡ô¡ü ¡ø"; mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø";
mes "ô ¡ø"; mes "¡ô ¡ø";
next; next;
mes "Don't know what it means."; mes "Don't know what it means.";
close; close;
@ -130,7 +130,7 @@ dicastes01,248,129,0 script Training Galten#d 450,{
close; close;
} }
mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü"; mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü";
mes "¡ø¡ô¡ü ¡ø¡ ø¡ô¡ü ¡ø"; mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø";
next; next;
mes "Don't know what it means."; mes "Don't know what it means.";
close; close;

View File

@ -323,7 +323,7 @@ lasa_fild01,60,322,3 script Vigilante Aglio#doram02 4_DR_AGLIO,{
cutin "tutorial02.BMP",4; cutin "tutorial02.BMP",4;
mes "^4d4dff!- Notice -!^000000"; mes "^4d4dff!- Notice -!^000000";
mes "^4d4dffCheck out the quest details by pressing the shortcut key [Alt+U],^000000 or through the Quest icon found in the menu tray.^000000"; mes "^4d4dffCheck out the quest details by pressing the shortcut key [Alt+U],^000000 or through the Quest icon found in the menu tray.^000000";
close; close3;
} }
mes "[Vigilante Aglio]"; mes "[Vigilante Aglio]";
mes "Whoa, you're good!"; mes "Whoa, you're good!";

View File

@ -438,7 +438,7 @@ function GuardianData;
if (select( "Fire","Cancel" ) == 2) { if (select( "Fire","Cancel" ) == 2) {
mes "[ Hired Kafra Employee ]"; mes "[ Hired Kafra Employee ]";
mes "I'll work hard for you... Thank you!"; mes "I'll work hard for you... Thank you!";
close; close3;
} }
mes "[ Hired Kafra Employee ]"; mes "[ Hired Kafra Employee ]";
mes "Oh, my goodness! This is nonsense!"; mes "Oh, my goodness! This is nonsense!";

View File

@ -727,11 +727,11 @@ OnTimer300:
} }
1@mcd,141,214,5 script Charleston 2#1 4_F_CHARLESTON02,{ 1@mcd,141,214,5 script Charleston 2#1 4_F_CHARLESTON02,{
cutin "dalle01.bmp",2;
if (is_party_leader() == false) { if (is_party_leader() == false) {
cutin "dalle01.bmp",2;
mes "[Charleston 1]"; mes "[Charleston 1]";
mes "Please let me talk to your leader about the supplementation of the factory."; mes "Please let me talk to your leader about the supplementation of the factory.";
close; close3;
} }
if ('ep15_1_mcd01 > 11) if ('ep15_1_mcd01 > 11)
end; end;

View File

@ -263,7 +263,6 @@ OnTouch:
1@os_b,137,139,0 duplicate(Thick Wire#171_os_0) Thick Wire#171_os_2 4_ENERGY_BLUE 1@os_b,137,139,0 duplicate(Thick Wire#171_os_0) Thick Wire#171_os_2 4_ENERGY_BLUE
1@os_b,122,212,5 script Dien#171_os_3 4_F_DIENE,{ 1@os_b,122,212,5 script Dien#171_os_3 4_F_DIENE,{
OnTalk:
cutin "ep162_dn01",2; cutin "ep162_dn01",2;
mes "[Dien]"; mes "[Dien]";
mes "Oh!"; mes "Oh!";
@ -281,8 +280,14 @@ OnTalk:
mes "It will take some time to break it~"; mes "It will take some time to break it~";
npctalk "Cotnes : Oh, is this gate too hard? It will take some time to break it."; npctalk "Cotnes : Oh, is this gate too hard? It will take some time to break it.";
next; next;
doevent instance_npcname("Dien#171_os_3") + "::OnTalk"; cutin "ep162_dn01",2;
close; mes "[Dien]";
mes "Oh!";
mes "If you go to the right, I think you can go back on the railroad without having to break the door.";
npctalk "Dien : Oh! If you go to the right, I think you can go back on the railroad without having to break the door";
if (!'unlocked)
donpcevent instance_npcname("#171_sealedos_control") + "::OnEvent04";
close3;
} }
1@os_b,146,221,7 script Ridsh#171_os_2 4_F_LEEDSH,{ 1@os_b,146,221,7 script Ridsh#171_os_2 4_F_LEEDSH,{

View File

@ -5218,7 +5218,7 @@ new_1-3,99,169,3 script Friendly Poring#ac 4_PORING,{
next; next;
mes "[Poring]"; mes "[Poring]";
mes "It may fail, but keep trying to lure way those Little Porings!"; mes "It may fail, but keep trying to lure way those Little Porings!";
close; close3;
} }
} else if (isbegin_quest(2297) == 1) { } else if (isbegin_quest(2297) == 1) {
mes "[Poring]"; mes "[Poring]";

View File

@ -103,7 +103,7 @@ prt_in,33,114,5 script Raffam Oranpere 10058,{
if( getcharid( 2 ) ){ if( getcharid( 2 ) ){
mes "[Raffam Oranpere]"; mes "[Raffam Oranpere]";
mes "Come back to join after you leave your current guild."; mes "Come back to join after you leave your current guild.";
close; close3;
}else if( getcharid( 5 ) != 0 ){ }else if( getcharid( 5 ) != 0 ){
cutin "laperm04.bmp", 2; cutin "laperm04.bmp", 2;
mes "[Raffam Oranpere]"; mes "[Raffam Oranpere]";
@ -268,7 +268,7 @@ prt_in,35,114,5 script Devon Aire 10059,{
if( getcharid( 2 ) ){ if( getcharid( 2 ) ){
mes "[Devon Aire]"; mes "[Devon Aire]";
mes "Leave your guild first to join my Clan, duh."; mes "Leave your guild first to join my Clan, duh.";
close; close3;
}else if( getcharid( 5 ) != 0 ){ }else if( getcharid( 5 ) != 0 ){
cutin "debon03.bmp", 2; cutin "debon03.bmp", 2;
mes "[Devon Aire]"; mes "[Devon Aire]";
@ -421,7 +421,7 @@ prt_in,37,114,5 script Berman Aire 10060,{
mes "[Berman Aire]"; mes "[Berman Aire]";
mes "Oh, no."; mes "Oh, no.";
mes "In order to join, you first have to leave your current guild."; mes "In order to join, you first have to leave your current guild.";
close; close3;
}else if( getcharid( 5 ) != 0 ){ }else if( getcharid( 5 ) != 0 ){
mes "[Berman Aire]"; mes "[Berman Aire]";
mes "You're already in a Clan."; mes "You're already in a Clan.";
@ -567,7 +567,7 @@ prt_in,39,114,5 script Shaam Rumi 10027,{
if( getcharid( 2 ) ){ if( getcharid( 2 ) ){
mes "[Shaam Rumi]"; mes "[Shaam Rumi]";
mes "Did you finish things up with your guild?"; mes "Did you finish things up with your guild?";
close; close3;
}else if( getcharid( 5 ) != 0 ){ }else if( getcharid( 5 ) != 0 ){
mes "[Shaam Rumi]"; mes "[Shaam Rumi]";
mes "Eh, you're already in a Clan. Hey, this isn't funny."; mes "Eh, you're already in a Clan. Hey, this isn't funny.";

View File

@ -4057,7 +4057,7 @@ prt_cas_q,20,139,3 script Spica Nerius#ep16_room01 4_EP16_SPICA,{
next; next;
mes "[Spica]"; mes "[Spica]";
mes "" + strcharinfo(0) + ", why don't you go back to your room and wait for the message?"; mes "" + strcharinfo(0) + ", why don't you go back to your room and wait for the message?";
close; close3;
} }
mes "[Spica]"; mes "[Spica]";
mes "Why don't you go visit other families if you have not visited them all?"; mes "Why don't you go visit other families if you have not visited them all?";
@ -4105,7 +4105,7 @@ prt_cas_q,20,139,3 script Spica Nerius#ep16_room01 4_EP16_SPICA,{
next; next;
mes "[Spica]"; mes "[Spica]";
mes "I wonder if the old folks would hear me out though."; mes "I wonder if the old folks would hear me out though.";
close; close3;
} }
mes "[Spica]"; mes "[Spica]";
mes "Skia told me something similar to that."; mes "Skia told me something similar to that.";
@ -8968,7 +8968,7 @@ prt_cas_q,93,74,4 script Po Richard#EP161GAM 4_M_6THPRIN1,{
emotion ET_OTL; emotion ET_OTL;
mes "[Po Richard]"; mes "[Po Richard]";
mes "I guess the offer hasn't been attractive to you. I am sorry, but come back later when you change your mind."; mes "I guess the offer hasn't been attractive to you. I am sorry, but come back later when you change your mind.";
close; close3;
} }
emotion ET_OK; emotion ET_OK;
mes "[Po Richard]"; mes "[Po Richard]";

View File

@ -3650,6 +3650,7 @@ que_swat,145,57,3 script Philopontess#ep162_04 4_M_PHILOFONTES,{
terra_gloria_main = 25; terra_gloria_main = 25;
questinfo_refresh(); questinfo_refresh();
close2; close2;
cutin "",255;
npctalk "Oh, please come here for a moment.", "Rookie#ep162_03", bc_self; npctalk "Oh, please come here for a moment.", "Rookie#ep162_03", bc_self;
end; end;
} }
@ -3669,7 +3670,7 @@ que_swat,145,57,3 script Philopontess#ep162_04 4_M_PHILOFONTES,{
mes "[Tess]"; mes "[Tess]";
mes "Not now?"; mes "Not now?";
mes "Then get some rest and come back please."; mes "Then get some rest and come back please.";
close; close3;
} }
mes "[Tess]"; mes "[Tess]";
mes "Since we don't know where they are hiding, start looking in corners such as cabinets and boxes."; mes "Since we don't know where they are hiding, start looking in corners such as cabinets and boxes.";
@ -3876,7 +3877,7 @@ rebel_in,70,78,3 script Elena Volkova#16.2rm 4_F_ELENA,{
if (countitem(25161) < 1) { if (countitem(25161) < 1) {
mes "[USU commander Elena]"; mes "[USU commander Elena]";
mes "...Why are you empty-handed? Where is the cookie?"; mes "...Why are you empty-handed? Where is the cookie?";
close; close3;
} }
emotion ET_DELIGHT; emotion ET_DELIGHT;
mes "[USU commander Elena]"; mes "[USU commander Elena]";

View File

@ -3955,7 +3955,7 @@ sp_rudus,184,360,5 script Elena Volkova#171_rudus 4_F_ELENA,{
setquest 7859; setquest 7859;
getitem 25723,15; getitem 25723,15;
getexp 800000,800000; getexp 800000,800000;
close; close3;
} }
if (isbegin_quest(7859) == 1) { if (isbegin_quest(7859) == 1) {
cutin "162elena_01",2; cutin "162elena_01",2;
@ -4359,6 +4359,7 @@ sp_rudus,130,200,4 script Morning#171_rudus 4_EP17_MORNING,{
unittalk getcharid(3),strcharinfo(0) + " : This kid seems to be Morning.",bc_self; unittalk getcharid(3),strcharinfo(0) + " : This kid seems to be Morning.",bc_self;
switch (prompt("Find a meal for Morning.:Chat with Morning.")) { switch (prompt("Find a meal for Morning.:Chat with Morning.")) {
case 255: case 255:
cutin "",255;
setpcblock PCBLOCK_ALL,false; setpcblock PCBLOCK_ALL,false;
end; end;
case 1: case 1:
@ -4382,6 +4383,7 @@ sp_rudus,130,200,4 script Morning#171_rudus 4_EP17_MORNING,{
sleep2 2000; sleep2 2000;
switch (prompt("I'll bring it.:Something urgent happened.")) { switch (prompt("I'll bring it.:Something urgent happened.")) {
case 255: case 255:
cutin "",255;
setpcblock PCBLOCK_ALL,false; setpcblock PCBLOCK_ALL,false;
end; end;
case 1: case 1:

View File

@ -3944,7 +3944,7 @@ ba_in01,51,157,3 script Est#ep172_est01 4_F_ESTLOVELOY,{
if (!is_party_leader()) { if (!is_party_leader()) {
mes "^4D4DFFThis place is a memorial dungeon."; mes "^4D4DFFThis place is a memorial dungeon.";
mes "You have to be a party leader to create a memorial dungeon.^000000"; mes "You have to be a party leader to create a memorial dungeon.^000000";
close; close3;
} }
if (instance_create(.@md_name$) == -3) if (instance_create(.@md_name$) == -3)
dispbottom "The reservation of the instance '" + .@md_name$ + "' has failed due to an active instance."; dispbottom "The reservation of the instance '" + .@md_name$ + "' has failed due to an active instance.";

View File

@ -2625,13 +2625,13 @@ OnTouch:
delitem 6506, 1; // Memorial_Boquet delitem 6506, 1; // Memorial_Boquet
erasequest 7398; erasequest 7398;
setquest 7399; setquest 7399;
close; close3;
} else if (malaya_diwata == 5) { } else if (malaya_diwata == 5) {
cutin "malaya_diwata02", 2; cutin "malaya_diwata02", 2;
mes "[Diwata]"; mes "[Diwata]";
mes "I promise I'll be a good little girl if those hillbillies leave me alone."; mes "I promise I'll be a good little girl if those hillbillies leave me alone.";
mes "If they bother me again, however, I won't be."; mes "If they bother me again, however, I won't be.";
close; close3;
} else { } else {
if (checkquest(7402) == -1) { if (checkquest(7402) == -1) {
if (checkquest(7403) == -1) { if (checkquest(7403) == -1) {
@ -2650,7 +2650,7 @@ OnTouch:
mes "The flowers you bring makes me calm down."; mes "The flowers you bring makes me calm down.";
mes "...."; mes "....";
mes ".. It's not because I miss people or I like the flowers. Don't take it the wrong way."; mes ".. It's not because I miss people or I like the flowers. Don't take it the wrong way.";
close; close3;
} }
cutin "malaya_diwata01", 2; cutin "malaya_diwata01", 2;
mes "[Diwata]"; mes "[Diwata]";
@ -2658,7 +2658,7 @@ OnTouch:
mes "What? Oh, it's you."; mes "What? Oh, it's you.";
mes "Those hillbillies came back again!"; mes "Those hillbillies came back again!";
mes "I'm going to kill them!"; mes "I'm going to kill them!";
close; close3;
} }
cutin "malaya_diwata02", 2; cutin "malaya_diwata02", 2;
mes "[Diwata]"; mes "[Diwata]";
@ -2669,7 +2669,7 @@ OnTouch:
mes "The flowers you bring makes me calm down."; mes "The flowers you bring makes me calm down.";
mes "...."; mes "....";
mes ".. It's not because I miss people or I like the flowers. Don't take it the wrong way."; mes ".. It's not because I miss people or I like the flowers. Don't take it the wrong way.";
close; close3;
} }
cutin "malaya_diwata01", 2; cutin "malaya_diwata01", 2;
mes "[Diwata]"; mes "[Diwata]";
@ -2718,7 +2718,7 @@ OnTouch:
delitem 6506, 1; // Memorial_Boquet delitem 6506, 1; // Memorial_Boquet
setquest 7403; setquest 7403;
erasequest 7402; erasequest 7402;
close; close3;
} }
cutin "", 255; cutin "", 255;
end; end;

View File

@ -3389,26 +3389,26 @@ L_ShowReport:
mes "[Experimental Results]"; mes "[Experimental Results]";
mes "*** Researcher - Inffle"; mes "*** Researcher - Inffle";
mes "*** Research Assistant - "+strcharinfo(0); mes "*** Research Assistant - "+strcharinfo(0);
mes "¡¡"; mes " ";
mes "<Research topic>"; mes "<Research topic>";
mes "*** Bath of Mora Village"; mes "*** Bath of Mora Village";
mes "¡¡"; mes " ";
mes "<Aim>"; mes "<Aim>";
mes "To investigate the mysterious power of the bath water"; mes "To investigate the mysterious power of the bath water";
mes "and to find out ways to better utilize"; mes "and to find out ways to better utilize";
mes "the water."; mes "the water.";
mes "¡¡"; mes " ";
mes "<Methods>"; mes "<Methods>";
mes "1. Obtained an unidentified DNA sample."; mes "1. Obtained an unidentified DNA sample.";
mes "Obtained a sample of an unidentified DNA,"; mes "Obtained a sample of an unidentified DNA,";
mes "and collected more samples to look further into it."; mes "and collected more samples to look further into it.";
mes "¡¡"; mes " ";
mes "2. A comparison analysis on the unidentified DNA"; mes "2. A comparison analysis on the unidentified DNA";
mes "Concluded that the DNA belongs to"; mes "Concluded that the DNA belongs to";
mes "an unidentified creature living in the bath water."; mes "an unidentified creature living in the bath water.";
mes "combine and result in"; mes "combine and result in";
mes "from the swordfish DNA."; mes "from the swordfish DNA.";
mes "¡¡"; mes " ";
mes "3. Research on the puddles around the village"; mes "3. Research on the puddles around the village";
mes "From the four puddles around the village,"; mes "From the four puddles around the village,";
mes "confirmed that the testing substances were"; mes "confirmed that the testing substances were";
@ -3416,9 +3416,9 @@ L_ShowReport:
mes "It is thought that the four puddles"; mes "It is thought that the four puddles";
mes "combine and result in"; mes "combine and result in";
mes "the mysterious power."; mes "the mysterious power.";
mes "¡¡"; mes " ";
mes "<Material analysis>"; mes "<Material analysis>";
mes "*** Temperature ***** 33.5° "; mes "*** Temperature ***** 33.5¡Æ";
mes "*** PH ************ 9.8"; mes "*** PH ************ 9.8";
mes "*** Solid residues *** 176"; mes "*** Solid residues *** 176";
mes "*** K+ ************ 0,23"; mes "*** K+ ************ 0,23";