*Created quests_airship.txt for all Airship-Related Quests.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10423 54d463be-8e91-2dee-dedb-b68131a5f0ec
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//===== eAthena Script =======================================
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//= "How Does the Airship Work" Quest
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//===== By: ==================================================
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//= Samuray22
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= Quest about how work the airship
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//= Reward: -Base Experience 200.000
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//= -Job Experience 10.000
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//===== Additional Comments: =================================
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//= 1.0 First Beta [Samuray22]
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//============================================================
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airplane_01,1,1,0 script Quest_Izl -1,{
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OnInit:
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disablenpc "Airship Captain#02";
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OnInvasion:
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while($@mobinv == 9 && $@mobrand == 3)
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{
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Initnpctimer;
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end;
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OnTimer1764000:
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mapannounce "airplane_01","Captain: Attention, all passengers.",1,0x00FF00;
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end;
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OnTimer10000:
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mapannounce "airplane_01","Captain: We are being approached by a group of unidentified creatures.",1,0x00ff00;
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end;
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OnTimer12000:
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mapannounce "airplane_01", "Captain: All passengers on deck, please find shelter inside the ship!",1,0x00ff00;
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disablenpc "Airship Staff#info";
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end;
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OnTimer16000:
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monster "airplane_01",245,57,"Gremlin",1632,1;
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monster "airplane_01",247,59,"Gremlin",1632,1;
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monster "airplane_01",249,52,"Gremlin",1632,1;
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monster "airplane_01",243,62,"Gremlin",1632,1;
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monster "airplane_01",239,52,"Beholder",1633,1;
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monster "airplane_01",234,56,"Beholder",1633,1;
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monster "airplane_01",227,49,"Beholder",1633,1;
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monster "airplane_01",233,41,"Beholder",1633,1;
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set $@monster, rand(1,5);
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if($@monster == 1) {
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monster "airplane_01",251,47,"Drainliar",1434,1;
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monster "airplane_01",245,53,"Drainliar",1434,1;
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monster "airplane_01",234,46,"Drainliar",1434,1;
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monster "airplane_01",233,58,"Drainliar",1434,1;
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monster "airplane_01",243,60,"Drainliar",1434,1;
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monster "airplane_01",228,54,"Drainliar",1434,1;
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monster "airplane_01",232,41,"Drainliar",1434,1;
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} else if($@monster == 2) {
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monster "airplane_01",251,47,"Rotar Zairo",1557,1;
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monster "airplane_01",245,53,"Rotar Zairo",1557,1;
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monster "airplane_01",234,46,"Rotar Zairo",1557,1;
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monster "airplane_01",233,58,"Rotar Zairo",1557,1;
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monster "airplane_01",243,60,"Rotar Zairo",1557,1;
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monster "airplane_01",228,54,"Rotar Zairo",1557,1;
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monster "airplane_01",232,41,"Rotar Zairo",1557,1;
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} else if($@monster == 3) {
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monster "airplane_01",251,47,"Farmiliar",1419,1;
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monster "airplane_01",245,53,"Farmiliar",1419,1;
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monster "airplane_01",234,46,"Farmiliar",1419,1;
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monster "airplane_01",233,58,"Farmiliar",1419,1;
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monster "airplane_01",243,60,"Farmiliar",1419,1;
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monster "airplane_01",228,54,"Farmiliar",1419,1;
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monster "airplane_01",232,41,"Farmiliar",1419,1;
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} else if($@monster == 4) {
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monster "airplane_01",251,47,"Picky",1050,1;
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monster "airplane_01",245,53,"Picky",1050,1;
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monster "airplane_01",234,46,"Picky",1050,1;
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monster "airplane_01",233,58,"Picky",1050,1;
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monster "airplane_01",243,60,"Picky",1050,1;
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monster "airplane_01",228,54,"Picky",1050,1;
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monster "airplane_01",232,41,"Picky",1050,1;
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} else if($@monster == 5) {
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monster "airplane_01",251,47,"Steel Chonchon",1042,1;
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monster "airplane_01",245,53,"Steel Chonchon",1042,1;
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monster "airplane_01",234,46,"Steel Chonchon",1042,1;
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monster "airplane_01",233,58,"Steel Chonchon",1042,1;
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monster "airplane_01",243,60,"Steel Chonchon",1042,1;
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monster "airplane_01",228,54,"Steel Chonchon",1042,1;
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monster "airplane_01",232,41,"Steel Chonchon",1042,1;
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}
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end;
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OnTimer16010:
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monster "airplane_01",238,56,"Gremlin",1632,1;
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monster "airplane_01",239,56,"Gremlin",1632,1;
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monster "airplane_01",240,50,"Gremlin",1632,1;
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monster "airplane_01",241,56,"Gremlin",1632,1;
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monster "airplane_01",247,51,"Gremlin",1632,1;
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monster "airplane_01",237,44,"Beholder",1633,1;
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monster "airplane_01",233,54,"Beholder",1633,1;
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monster "airplane_01",237,62,"Beholder",1633,1;
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end;
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OnTimer21000:
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mapannounce "airplane_01", "Attendant: Captain Tarlock, we're in trouble! The monsters are heading to the propellers!",1,0x00FF00;
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end;
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OnTimer26000:
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mapannounce "airplane_01", "Captain Tarlock: What?! I've got to stop them!",1,0x70DBDB;
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end;
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OnTimer31000:
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disablenpc "Airship Captain#01";
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enablenpc "Airship Captain#02";
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end;
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OnTimer36000:
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emotion 6, "Airship Captain#02";
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mapannounce "airplane_01", "Captain Tarlock: You ugly, godforsaken creatures... Get off my ship!",1,0x70DBDB;
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end;
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OnTimer36500:
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mapannounce "airplane_01", "*Kzzz...Drrrr...Boom! CRASH!*",1,0x00FF00;
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donpcevent "boom#air-6::OnAttack"; //6
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end;
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OnTimer37000:
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donpcevent "boom#air-7::OnAttack"; //7
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end;
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OnTimer37500:
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donpcevent "boom#air-8::OnAttack"; //8
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end;
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OnTimer38000:
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donpcevent "boom#air-9::OnAttack"; //9
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end;
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OnTimer38500:
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donpcevent "boom#air-10::OnAttack"; //10
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end;
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OnTimer39000:
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donpcevent "boom#air-6::OnAttack"; //6
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end;
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OnTimer39500:
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donpcevent "boom#air-7::OnAttack"; //7
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end;
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OnTimer40000:
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donpcevent "boom#air-8::OnAttack"; //8
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end;
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OnTimer40500:
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donpcevent "boom#air-9::OnAttack"; //9
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end;
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OnTimer41000:
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donpcevent "boom#air-10::OnAttack"; //10
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end;
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OnTimer41500:
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donpcevent "boom#air-6::OnAttack"; //6
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mapannounce "airplane_01", "Engineer: Oh no! We've got a problem with the Number One Rear Engine!",1,0x00FF00;
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end;
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OnTimer42500:
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donpcevent "boom#air-7::OnAttack"; //7
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end;
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OnTimer43500:
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donpcevent "boom#air-8::OnAttack"; //8
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end;
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OnTimer44500:
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donpcevent "boom#air-9::OnAttack"; //9
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end;
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OnTimer45500:
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donpcevent "boom#air-10::OnAttack"; //10
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end;
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OnTimer46500:
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mapannounce "airplane_01", "Pilot: Hurry! Get the women, old people and children somewhere safe first! Hurry!",1,0x00FF00;
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end;
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OnTimer47500:
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donpcevent "boom#air-6::OnAttack"; //6
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end;
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OnTimer48500:
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donpcevent "boom#air-7::OnAttack"; //7
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end;
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OnTimer49500:
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donpcevent "boom#air-8::OnAttack"; //8
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end;
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OnTimer50500:
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donpcevent "boom#air-7::OnAttack"; //7
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end;
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OnTimer51500:
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Emotion 6, "Airship Captain#02";
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mapannounce "airplane_01", "Captain Tarlock: You dirty monsters are dealing with this ship's captain...",1,0x70DBDB;
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end;
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OnTimer56500:
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Emotion 6, "Airship Captain#02";
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mapannounce "airplane_01", "Captain Tarlock: I'll protect this ship and my crew with my life!",1,0x70DBDB;
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end;
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OnTimer61500:
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Emotion 29, "Airship Captain#02";
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mapannounce "airplane_01", "Captain Tarlock: Here goes! Special Exodus Joker XIII Doom Rifle!",1,0x70DBDB;
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end;
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OnTimer66500:
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mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",1,0x00FF00;
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer67000:
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donpcevent "boom#air-1::OnAttack"; //1
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer67500:
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donpcevent "boom#air-2::OnAttack"; //2
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//ShowEffect "Airship Captain#02" EF_HIT5
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end;
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OnTimer68000:
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donpcevent "boom#air-3::OnAttack"; //3
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer68500:
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donpcevent "boom#air-4::OnAttack"; //4
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer69000:
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donpcevent "boom#air-5::OnAttack"; //5
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer69500:
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donpcevent "boom#air-0::OnAttack"; //0
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer70000:
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donpcevent "boom#air-1::OnAttack"; //1
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer70500:
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donpcevent "boom#air-2::OnAttack"; //2
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer71000:
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donpcevent "boom#air-4::OnAttack"; //4
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer71500:
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donpcevent "boom#air-5::OnAttack"; //5
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end;
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OnTimer72000:
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Emotion 6, "Airship Captain#02";
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mapannounce "airplane_01","Captain Tarlock: Filthy animals! Stop ruining my ship!",1,0x70DBDB;
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end;
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OnTimer72500:
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mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",1,0x00FF00;
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer73000:
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donpcevent "boom#air-6::OnAttack"; //6
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer73500:
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donpcevent "boom#air-7::OnAttack"; //7
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer74000:
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donpcevent "boom#air-8::OnAttack"; //8
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer74500:
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donpcevent "boom#air-9::OnAttack"; //9
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer75000:
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donpcevent "boom#air-10::OnAttack"; //10
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer75500:
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donpcevent "boom#air-6::OnAttack"; //6
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer76000:
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donpcevent "boom#air-7::OnAttack"; //7
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer76500:
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donpcevent "boom#air-8::OnAttack"; //8
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer77000:
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donpcevent "boom#air-9::OnAttack"; //9
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donpcevent "Airship Captain#02::OnStart:";
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end;
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OnTimer77500:
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donpcevent "boom#air-8::OnAttack"; //8
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mapannounce "airplane_01", "*Boom! Boom Boom! Boom Boom! Boom!*",1,0x00FF00;
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end;
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OnTimer78000:
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donpcevent "boom#air-9::OnAttack"; //9
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end;
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OnTimer78500:
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donpcevent "boom#air-10::OnAttack"; //10
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end;
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OnTimer79000:
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donpcevent "boom#air-6::OnAttack"; //6
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end;
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OnTimer79500:
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donpcevent "boom#air-7::OnAttack"; //7
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end;
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OnTimer80000:
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Emotion 26,"Airship Captain#02";
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mapannounce "airplane_01", "Captain Tarlock: There's... To many to handle!",1,0x70DBDB;
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end;
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OnTimer85000:
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mapannounce "airplane_01", "Pilot: Captain, sir, the situation is getting critical!",1,0x00FF00;
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end;
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OnTimer100000:
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Emotion 4,"Airship Captain#02";
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mapannounce "airplane_01", "Captain Tarlock: We'll need all the help we can get!",1,0x70DBDB;
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end;
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OnTimer125000:
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Emotion 26,"Airship Captain#02";
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mapannounce "airplane_01", "Captain Tarlock: All hands and any passenger who can fight! We've got to drive away these monsters!",1,0x70DBDB;
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end;
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OnTimer130000:
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disablenpc "Airship Captain#02";
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enablenpc "Airship Captain#01";
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enablenpc "Airship Staff#info";
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donpcevent "YunoIzl_Airship::OnReturn";
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end;
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}
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}
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airplane_01,246,54,5 script Airship Captain#02 873,{
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mes "[Tarlock]";
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mes "I am Tarlock,";
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mes "captain of this";
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mes "Airship. Go and";
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mes "fight with the";
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mes "Gremlins!";
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close;
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OnAttack:
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misceffect 4;
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end;
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}
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airplane_01,238,154,5 script Airship Captain#01 873,{
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mes "[Tarlock]";
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mes "I am Tarlock,";
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mes "captain of this";
|
|
||||||
mes "Airship. Did you";
|
|
||||||
mes "have a question?";
|
|
||||||
next;
|
|
||||||
if (lght_air >= 0 && lght_air <= 2 || lght_air == 7) {
|
|
||||||
set question$, "How does this Airship fly?";
|
|
||||||
} else if(lght_air == 4) {
|
|
||||||
set question$, "I handed the letter to Captain Ferlock.";
|
|
||||||
} else if(lght_air == 5) {
|
|
||||||
set question$, "You finished reading the letter?";
|
|
||||||
} else if(lght_air == 6) {
|
|
||||||
set question$, "Already finished reading?";
|
|
||||||
}
|
|
||||||
switch( select( "Y-you're a reindeer?!", ""+question$+"", "No, not really." )){
|
|
||||||
case 1:
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Hm? Oh, that";
|
|
||||||
mes "We reindeer are a proud";
|
|
||||||
mes "race who like to travel the";
|
|
||||||
mes "world. But that should be";
|
|
||||||
mes "obvious if you think of the";
|
|
||||||
mes "reindeer working for Claus.";
|
|
||||||
next;
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Well, reindeer or";
|
|
||||||
mes "not, I've earned the";
|
|
||||||
mes "captaincy of this ship";
|
|
||||||
mes "and the loyalty of my crew.";
|
|
||||||
mes "We'll do everything we can to";
|
|
||||||
mes "make sure your flight is safe.";
|
|
||||||
close;
|
|
||||||
case 2:
|
|
||||||
if(lght_air == 1) {
|
|
||||||
if (BaseLevel <= 59) {
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Mm...?";
|
|
||||||
mes "Didn't you ask me that";
|
|
||||||
mes "before? Well, in any case";
|
|
||||||
mes "I apologize, but I'm still not";
|
|
||||||
mes "allowed to tell you that secret.";
|
|
||||||
close;
|
|
||||||
} else {
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Mm...?";
|
|
||||||
mes "Didn't you ask me that";
|
|
||||||
mes "before? Are you just curious";
|
|
||||||
mes "or did you really want to know?";
|
|
||||||
next;
|
|
||||||
switch( select( "No, not really...", "Yes, I really want to know!")) {
|
|
||||||
case 1:
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Hahahaha~";
|
|
||||||
mes "Maybe someday you'll";
|
|
||||||
mes "figure out how this Airship";
|
|
||||||
mes "is able to stay aloft and";
|
|
||||||
mes "fly through the skies.";
|
|
||||||
close;
|
|
||||||
case 2:
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "In all honestly, the";
|
|
||||||
mes "secret to this Airship's";
|
|
||||||
mes "flight is something that";
|
|
||||||
mes "only captains are authorized";
|
|
||||||
mes "to know. So I shouldn't really";
|
|
||||||
mes "tell you anything about it.";
|
|
||||||
next;
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "But I've never been able";
|
|
||||||
mes "to trust upper management";
|
|
||||||
mes "so I don't have any loyalty to";
|
|
||||||
mes "them. I wouldn't mind telling";
|
|
||||||
mes "you that classified info if you";
|
|
||||||
mes "do a little favor for me first.";
|
|
||||||
next;
|
|
||||||
switch( select( "Let me think about it.", "Sure.")) {
|
|
||||||
case 1:
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Alright. But don't";
|
|
||||||
mes "worry, I'm not going";
|
|
||||||
mes "to ask you to do anything";
|
|
||||||
mes "that you can't handle. Come";
|
|
||||||
mes "back after you decide, alright?";
|
|
||||||
close;
|
|
||||||
case 2:
|
|
||||||
set lght_air, 2;
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Ha-hah! I like you";
|
|
||||||
mes "already! Alright, here's";
|
|
||||||
mes "the deal. I have a younger";
|
|
||||||
mes "brother who I rarely see since";
|
|
||||||
mes "he's also an Airship Captain";
|
|
||||||
mes "that's always traveling.";
|
|
||||||
next;
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Would you bring this";
|
|
||||||
mes "letter to my brother,";
|
|
||||||
mes "Ferlock? Also, please";
|
|
||||||
mes "make sure that you come";
|
|
||||||
mes "back with his reply, alright?";
|
|
||||||
mes "Thank you, adventurer.";
|
|
||||||
next;
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Oh, and once you meet";
|
|
||||||
mes "my brother, please help";
|
|
||||||
mes "him out. He'll explain it";
|
|
||||||
mes "once you see him.";
|
|
||||||
next;
|
|
||||||
mes "^3131FFYou have received";
|
|
||||||
mes "Captain Tarlock's letter";
|
|
||||||
mes "to deliver to his younger";
|
|
||||||
mes "brother, Captain Ferlock.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if(lght_air == 4) {
|
|
||||||
set lght_air, 5;
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Oh!";
|
|
||||||
mes "And he answer you? Really?!";
|
|
||||||
mes "In fact, I wasn't";
|
|
||||||
mes "expecting that too much...";
|
|
||||||
mes "Please wait a little,";
|
|
||||||
mes "I'll read his letter.";
|
|
||||||
close;
|
|
||||||
} else if(lght_air == 5) {
|
|
||||||
set lght_air, 6;
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Um... Ha ha ha~!";
|
|
||||||
mes "This guy, he is a real lover!";
|
|
||||||
mes "But his true inner man";
|
|
||||||
mes "is limited by his duty.";
|
|
||||||
mes "What do you think?";
|
|
||||||
mes "Hoh hoh hoh.";
|
|
||||||
next;
|
|
||||||
mes "^3131ffHe continue reading";
|
|
||||||
mes "the letter.^000000";
|
|
||||||
close;
|
|
||||||
} else if(lght_air== 6) {
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Yes, I finished.";
|
|
||||||
mes "Even if I understand him";
|
|
||||||
mes "I've a totally different";
|
|
||||||
mes "point of view. But both";
|
|
||||||
mes "of us are fearless.";
|
|
||||||
next;
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Oh, I almost forgot,";
|
|
||||||
mes "I'll teach you what you";
|
|
||||||
mes "wanted to know.";
|
|
||||||
next;
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "The Airship's secret to float is...";
|
|
||||||
mes "The large boiler is setted on fire,";
|
|
||||||
mes "That moves the pistons, gears";
|
|
||||||
mes "and turbines with the steam";
|
|
||||||
mes "that is generated when the water";
|
|
||||||
mes "passes within the boiler.";
|
|
||||||
next;
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "That turns the propeller.";
|
|
||||||
mes "That's all. Did you understand?";
|
|
||||||
next;
|
|
||||||
switch( select( "Um? Only that? There's no more?")) {
|
|
||||||
case 1:
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Ha ha ha!";
|
|
||||||
mes "I explained it roughtly to";
|
|
||||||
mes "make it easier to understand";
|
|
||||||
mes "by you. Still, you aren't";
|
|
||||||
mes "pleased? I said it in plain";
|
|
||||||
mes "english that everyone could";
|
|
||||||
mes "understand.";
|
|
||||||
next;
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Obviously, only with a steam";
|
|
||||||
mes "is impossible to make this fly.";
|
|
||||||
mes "Therefore, it uses an amplifier";
|
|
||||||
mes "called ^ff0000Rune Mechanism^000000.";
|
|
||||||
next;
|
|
||||||
switch( select( "Uh? What's a Rune Mechanism?")) {
|
|
||||||
case 1:
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "It's a device that uses a";
|
|
||||||
mes "magic stone as power source.";
|
|
||||||
mes "However, I don't know how";
|
|
||||||
mes "this work...";
|
|
||||||
mes "I forgot the details probably";
|
|
||||||
mes "because I didn't paid much attention.";
|
|
||||||
next;
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "The only I remember is";
|
|
||||||
mes "that the energy is amplified";
|
|
||||||
mes "while it passes through the";
|
|
||||||
mes "Rune that is attached to a";
|
|
||||||
mes "steam engine.";
|
|
||||||
next;
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "In fact, all this airship";
|
|
||||||
mes "floats thanks to the power";
|
|
||||||
mes "given by the stone, no";
|
|
||||||
mes "exaggeration.";
|
|
||||||
mes "It has really a strong power.";
|
|
||||||
next;
|
|
||||||
specialeffect2 231;
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Did you understand?";
|
|
||||||
mes "I'll rest a little.";
|
|
||||||
mes "I'm tired for reading";
|
|
||||||
mes "and writing those long";
|
|
||||||
mes "letters.";
|
|
||||||
set lght_air, 7;
|
|
||||||
getexp 200000, 10000;
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if(lght_air == 7) {
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Didn't I teach you before?";
|
|
||||||
mes "I won't explain such a long";
|
|
||||||
mes "tale again!";
|
|
||||||
close;
|
|
||||||
} else if(lght_air == 2) {
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Hahahah! Don't worry, I'll";
|
|
||||||
mes "tell you know this Airship";
|
|
||||||
mes "flies once you deliver that";
|
|
||||||
mes "letter to my brother, Ferlock,";
|
|
||||||
mes "and bring back his reply.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Hahaha! How this";
|
|
||||||
mes "Airship flies? Yes, it's";
|
|
||||||
mes "quite wonderful, isn't it?";
|
|
||||||
mes "Although that's a secret,";
|
|
||||||
mes "let me assure you that it's";
|
|
||||||
mes "nothing weird or dangerous.";
|
|
||||||
set lght_air, 1;
|
|
||||||
close;
|
|
||||||
case 3:
|
|
||||||
mes "[Tarlock]";
|
|
||||||
mes "Alright, then.";
|
|
||||||
mes "Thanks for flying";
|
|
||||||
mes "with us, and I hope";
|
|
||||||
mes "you enjoy your travels.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
airplane,236,163,5 script Airship Captain#03 873,{
|
|
||||||
mes "[Ferlock]";
|
|
||||||
mes "Hey there, welcome";
|
|
||||||
mes "aboard the Airship. I'm";
|
|
||||||
mes "Ferlock, your captain";
|
|
||||||
mes "on this flight. How can";
|
|
||||||
mes "I be of service to you?";
|
|
||||||
next;
|
|
||||||
if(lght_air == 2) {
|
|
||||||
set question2$, "Give him Tarlock's Letter.";
|
|
||||||
set question3$, "Cancel.";
|
|
||||||
} else if(lght_air == 3) {
|
|
||||||
set question2$, "Here are the items I've found.";
|
|
||||||
set question3$, "Cancel.";
|
|
||||||
} else {
|
|
||||||
set question2$, "Cancel.";
|
|
||||||
set question3$, "";
|
|
||||||
}
|
|
||||||
switch( select( "How does this Airship fly?", ""+question2$+"", ""+question3$+"")) {
|
|
||||||
case 1:
|
|
||||||
mes "[Ferlock]";
|
|
||||||
mes "I'm sorry, but I can't";
|
|
||||||
mes "give you that kind of";
|
|
||||||
mes "classified information.";
|
|
||||||
mes "It's too important to the";
|
|
||||||
mes "security and safety of";
|
|
||||||
mes "this Airship, you see.";
|
|
||||||
close;
|
|
||||||
case 2:
|
|
||||||
if (lght_air == 2) {
|
|
||||||
set lght_air, 3;
|
|
||||||
mes "^3131FFYou give Captain Ferlock";
|
|
||||||
mes "the letter that his brother";
|
|
||||||
mes "Tarlock has written for him.^000000";
|
|
||||||
next;
|
|
||||||
mes "[Ferlock]";
|
|
||||||
mes "Oh, this is from my";
|
|
||||||
mes "brother? Hey, thanks so";
|
|
||||||
mes "much for bringing this to";
|
|
||||||
mes "me for him. Ah, give me";
|
|
||||||
mes "a minute to read all of";
|
|
||||||
mes "this, would you now?";
|
|
||||||
next;
|
|
||||||
mes "[Ferlock]";
|
|
||||||
mes "...";
|
|
||||||
mes "So that's what he's been";
|
|
||||||
mes "up to. Huh. Hahaha! Oh, that's";
|
|
||||||
mes "funny. Ah, it's always good to";
|
|
||||||
mes "hear from Tarlock. Anyway,";
|
|
||||||
mes "I'm sorry to make you next;.";
|
|
||||||
next;
|
|
||||||
mes "[Ferlock]";
|
|
||||||
mes "Anyway, my brother wrote";
|
|
||||||
mes "about the usual stuff, but";
|
|
||||||
mes "he mentioned that he was";
|
|
||||||
mes "hoping to finally return a few";
|
|
||||||
mes "things he borrowed from me.";
|
|
||||||
mes "However, he lost them...";
|
|
||||||
next;
|
|
||||||
mes "[Ferlock]";
|
|
||||||
mes "It turns that those nasty";
|
|
||||||
mes "gremlins that sometimes";
|
|
||||||
mes "attack his ship stole my";
|
|
||||||
mes "things, so was he actually";
|
|
||||||
mes "hoping that you would";
|
|
||||||
mes "help me get them back.";
|
|
||||||
next;
|
|
||||||
mes "[Ferlock]";
|
|
||||||
mes "Yeah, yeah. He specifically";
|
|
||||||
mes "mentioned that I shouldn't";
|
|
||||||
mes "give you my reply until you";
|
|
||||||
mes "hunt those monsters and get";
|
|
||||||
mes "my stuff back. I'm sorry, but";
|
|
||||||
mes "I guess you owe big bro, huh?";
|
|
||||||
next;
|
|
||||||
mes "[Ferlock]";
|
|
||||||
mes "Well, if you're willing to";
|
|
||||||
mes "help me, would you get my";
|
|
||||||
mes "^ff00002 Will of the Darkness^000000 and";
|
|
||||||
mes "^ff00002 Prickly Fruit^000000 back for me?";
|
|
||||||
next;
|
|
||||||
mes "[Ferlock]";
|
|
||||||
mes "The monsters that attack";
|
|
||||||
mes "Tarlock's Airship should";
|
|
||||||
mes "have them. I'd appreciate";
|
|
||||||
mes "it if you'd help me out on";
|
|
||||||
mes "this, adventurer. Thanks";
|
|
||||||
mes "in advance and good luck~";
|
|
||||||
close;
|
|
||||||
} else if(lght_air == 3) {
|
|
||||||
if (countitem(7340) >= 2 && countitem(576) >= 2) {
|
|
||||||
delitem 7340, 2;
|
|
||||||
delitem 576, 2;
|
|
||||||
set lght_air, 4;
|
|
||||||
mes "[Ferlock]";
|
|
||||||
mes "You brought the items!";
|
|
||||||
mes "Thank you very much.";
|
|
||||||
mes "Here, take this letter";
|
|
||||||
mes "to my brother and give it";
|
|
||||||
mes "to him.";
|
|
||||||
next;
|
|
||||||
mes "^3131ffYou received a letter from the Captain.^000000";
|
|
||||||
next;
|
|
||||||
mes "[Ferlock]";
|
|
||||||
mes "Please give the best regards";
|
|
||||||
mes "to my big brother.";
|
|
||||||
mes "Well then, good bye.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
mes "[Ferlock]";
|
|
||||||
mes "Oh, I'm sorry, but it looks";
|
|
||||||
mes "like you're missing something.";
|
|
||||||
mes "Would you please go and find";
|
|
||||||
mes "^ff00002 Will of the Darkness^000000 and";
|
|
||||||
mes "^ff00002 Prickly Fruit^000000? Thanks,";
|
|
||||||
mes "brave adventurer~";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
mes "[Ferlock]";
|
|
||||||
mes "Well, I hope that";
|
|
||||||
mes "you enjoy your time";
|
|
||||||
mes "here on the Airship";
|
|
||||||
mes "and that you have a";
|
|
||||||
mes "very pleasant journey.";
|
|
||||||
close;
|
|
||||||
case 3:
|
|
||||||
mes "[Ferlock]";
|
|
||||||
mes "Well, I hope that";
|
|
||||||
mes "you enjoy your time";
|
|
||||||
mes "here on the Airship";
|
|
||||||
mes "and that you have a";
|
|
||||||
mes "very pleasant journey.";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
airplane_01,239,62,0 script boom#air-1::boom 139,{
|
|
||||||
OnAttack:
|
|
||||||
misceffect 183;
|
|
||||||
end;
|
|
||||||
}
|
|
||||||
//==========Duplicates=============
|
|
||||||
airplane_01,244,55,0 duplicate(boom) boom#air-2 139
|
|
||||||
airplane_01,239,50,0 duplicate(boom) boom#air-3 139
|
|
||||||
airplane_01,245,59,0 duplicate(boom) boom#air-4 139
|
|
||||||
airplane_01,245,48,0 duplicate(boom) boom#air-5 139
|
|
||||||
airplane_01,235,39,0 duplicate(boom) boom#air-6 139
|
|
||||||
airplane_01,252,41,0 duplicate(boom) boom#air-7 139
|
|
||||||
airplane_01,252,63,0 duplicate(boom) boom#air-8 139
|
|
||||||
airplane_01,234,65,0 duplicate(boom) boom#air-9::boom 139
|
|
||||||
airplane_01,227,67,0 duplicate(boom) boom#air-10::boom 139
|
|
||||||
airplane_01,249,50,0 duplicate(boom) boom#air-0::boom 139
|
|
File diff suppressed because it is too large
Load Diff
@ -95,8 +95,7 @@ npc: npc/quests/Lvl4_weapon_quest.txt
|
|||||||
npc: npc/quests/juperos.txt
|
npc: npc/quests/juperos.txt
|
||||||
npc: npc/quests/thana_quest.txt
|
npc: npc/quests/thana_quest.txt
|
||||||
npc: npc/quests/eye_of_hellion.txt
|
npc: npc/quests/eye_of_hellion.txt
|
||||||
npc: npc/quests/airship_ticket_quest.txt
|
npc: npc/quests/quests_airship.txt
|
||||||
npc: npc/quests/how_airship_work_quest.txt
|
|
||||||
//The Sign Quest will be "enable only".
|
//The Sign Quest will be "enable only".
|
||||||
//There are some things you might consider doing before implementing it,
|
//There are some things you might consider doing before implementing it,
|
||||||
//For more info, read the comments in npc/quests/The_Sign_Quest.txt
|
//For more info, read the comments in npc/quests/The_Sign_Quest.txt
|
||||||
|
Loading…
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Reference in New Issue
Block a user