Added checks for when a homunculus class is invalid when passing through the hom_class2mapid function. Special thanks to Variant.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16546 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -242,10 +242,13 @@ int merc_hom_levelup(struct homun_data *hd)
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char output[256] ;
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int m_class;
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m_class = hom_class2mapid(hd->homunculus.class_);
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if((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) {
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ShowError("merc_hom_levelup: Invalid class %d. \n", hd->homunculus.class_);
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return 0;
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}
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if((m_class&HOM_REG) && (hd->homunculus.level >= battle_config.hom_max_level || ((m_class&HOM_S) && hd->homunculus.level >= battle_config.hom_S_max_level) || !hd->exp_next || hd->homunculus.exp < hd->exp_next))
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return 0 ;
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return 0;
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hom = &hd->homunculus;
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hom->level++ ;
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@ -371,7 +374,7 @@ int hom_mutate(struct homun_data *hd, int homun_id)
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m_class = hom_class2mapid(hd->homunculus.class_);
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m_id = hom_class2mapid(homun_id);
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if( !(m_class&HOM_EVO) || !(m_id&HOM_S) ) {
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if( m_class == -1 || m_id == -1 || !(m_class&HOM_EVO) || !(m_id&HOM_S) ) {
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clif_emotion(&hd->bl, E_SWT);
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return 0;
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}
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@ -411,7 +414,10 @@ int merc_hom_gainexp(struct homun_data *hd,int exp)
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if(hd->homunculus.vaporize)
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return 1;
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m_class = hom_class2mapid(hd->homunculus.class_);
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if((m_class = hom_class2mapid(hd->homunculus.class_)) == -1) {
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ShowError("merc_hom_gainexp: Invalid class %d. \n", hd->homunculus.class_);
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return 0;
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}
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if( hd->exp_next == 0 ||
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((m_class&HOM_REG) && hd->homunculus.level >= battle_config.hom_max_level) ||
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@ -9593,7 +9593,7 @@ BUILDIN_FUNC(homunculus_mutate)
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m_class = hom_class2mapid(sd->hd->homunculus.class_);
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m_id = hom_class2mapid(homun_id);
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if ( m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 )
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if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 )
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hom_mutate(sd->hd, homun_id);
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else
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clif_emotion(&sd->hd->bl, E_SWT);
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