Removed mapindex from char-server (#7533)
Converted last_point to mapname Converted save_point to mapname Converted memo to mapname Converted start point to mapname Removed default map Converted party member to mapname Converted maplists to mapname Removed mapindex loading Fixed instance loading with multiple map-servers Fixed castle loading with multiple map-servers Fixed battleground loading with multiple map-servers Fixed warping between map-servers Thanks to @aleos89 for his help!
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@@ -167,14 +167,21 @@ uint64 InstanceDatabase::parseBodyNode(const ryml::NodeRef& node) {
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if (!this->asString(enterNode, "Map", map))
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return 0;
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int16 m = map_mapname2mapid(map.c_str());
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uint16 mapindex = mapindex_name2idx( map.c_str(), nullptr );
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if (m == -1) {
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if( mapindex == 0 ){
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this->invalidWarning(enterNode["Map"], "Map %s is not a valid map, skipping.\n", map.c_str());
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return 0;
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}
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instance->enter.map = m;
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int16 mapid = map_mapindex2mapid( mapindex );
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if( mapid < 0 ){
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// Ignore silently, the map is on another mapserver
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return 0;
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}
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instance->enter.map = mapid;
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}
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if (this->nodeExists(enterNode, "X")) {
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