* Script engine:
- calling functions without using the return value doesn't generate warnings - more work on Ticket #41 * Took care of two warnings and a minor change to the makefile. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10025 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
66c7c0d040
commit
14e2d760f9
@ -3,6 +3,11 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/03/19
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* Script engine:
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- calling functions without using the return value doesn't generate warnings
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- more work on Ticket #41
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* Took care of two warnings and a minor change to the makefile. [FlavioJS]
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2007/03/18
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* Added missing VC++ 7.1 project files for mapcache. [Lance]
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* A followup to the login_sql server changes:
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3
Makefile
3
Makefile
@ -133,9 +133,8 @@ endif
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conf:
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cp -r conf-tmpl conf
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rm -rf conf/.svn conf/*/.svn
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cp -r save-tmpl save
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rm -rf save/.svn
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rm -rf conf/.svn conf/*/.svn save/.svn
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common: src/common/GNUmakefile
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$(MAKE) -C src/$@ $(MKDEF)
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@ -1515,7 +1515,7 @@ int parse_login(int fd)
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}
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}
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} else {
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char* error;
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const char* error = "";
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WFIFOHEAD(fd,23);
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if (login_config.log_login)
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{
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@ -1547,7 +1547,7 @@ int parse_login(int fd)
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default : error = "Unknown Error."; break;
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}
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sprintf(tmpsql, "INSERT DELAYED INTO `%s`(`time`,`ip`,`user`,`rcode`,`log`) VALUES (NOW(), '%u', '%s', '%d','login failed : %s')", loginlog_db, ntohl(ipl), t_uid, result, error);
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sprintf(tmpsql, "INSERT DELAYED INTO `%s`(`time`,`ip`,`user`,`rcode`,`log`) VALUES (NOW(), '%lu', '%s', '%d','login failed : %s')", loginlog_db, ntohl(ipl), t_uid, result, error);
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//query
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if(mysql_query(&mysql_handle, tmpsql)) {
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296
src/map/script.c
296
src/map/script.c
@ -2850,19 +2850,15 @@ void run_script_main(struct script_state *st)
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c= get_com(st->script->script_buf,&st->pos);
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switch(c){
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case C_EOL:
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if(stack->sp!=stack->defsp){
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if(stack->sp > stack->defsp)
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if( stack->sp != stack->defsp )
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{
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if( stack->sp > stack->defsp )
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{ //sp > defsp is valid in cases when you invoke functions and don't use the returned value. [Skotlex]
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//Since sp is supposed to be defsp in these cases, we could assume the extra stack elements are unneeded.
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if (battle_config.etc_log)
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{
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ShowWarning("Clearing unused stack stack.sp(%d) -> default(%d)\n",stack->sp,stack->defsp);
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report_src(st);
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}
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pop_stack(stack, stack->defsp, stack->sp); //Clear out the unused stack-section.
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} else if(battle_config.error_log)
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ShowError("stack.sp(%d) != default(%d)\n",stack->sp,stack->defsp);
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stack->sp=stack->defsp;
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} else if( battle_config.error_log )
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ShowError("script:run_script_main: unexpected stack position stack.sp(%d) != default(%d)\n", stack->sp, stack->defsp);
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stack->sp = stack->defsp;
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}
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break;
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case C_INT:
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@ -4175,8 +4171,8 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(mobremove,"i"),
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BUILDIN_DEF(getmobdata,"i*"),
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BUILDIN_DEF(setmobdata,"iii"),
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BUILDIN_DEF(mobassist,"i*"),
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BUILDIN_DEF(mobattach,"i*"),
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BUILDIN_DEF(mobassist,"i?"),
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BUILDIN_DEF(mobattach,"i?"),
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BUILDIN_DEF(unitwalk,"ii?"),
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BUILDIN_DEF(unitkill,"i"),
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BUILDIN_DEF(unitwarp,"isii"),
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@ -12511,6 +12507,8 @@ BUILDIN_FUNC(pcstopfollow)
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}
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// <--- [zBuffer] List of player cont commands
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// [zBuffer] List of mob control commands --->
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//## TODO always return if the request/whatever was successfull [FlavioJS]
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BUILDIN_FUNC(mobspawn)
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{
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int class_,x,y,id;
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@ -12589,156 +12587,193 @@ BUILDIN_FUNC(getmobdata)
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return 0;
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}
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/// Changes the data of a mob
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///
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/// setmobdata <mob unit id>,<type>,<value>;
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BUILDIN_FUNC(setmobdata)
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{
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int id, value, value2;
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struct mob_data *md = NULL;
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id = conv_num(st, & (st->stack->stack_data[st->start+2]));
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value = conv_num(st, & (st->stack->stack_data[st->start+3]));
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value2 = conv_num(st, & (st->stack->stack_data[st->start+4]));
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if(!(md = (struct mob_data *)map_id2bl(id)) || md->bl.type != BL_MOB){
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ShowWarning("buildin_setmobdata: Error in argument!\n");
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return -1;
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}
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switch(value){
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struct block_list* mob_bl;
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mob_bl = map_id2bl(conv_num(st, script_getdata(st, 2)));
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if( mob_bl != NULL && mob_bl->type == BL_MOB )
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{
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TBL_MOB* md = (TBL_MOB*)mob_bl;
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int type;
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int value;
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type = conv_num(st, script_getdata(st, 3));
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value = conv_num(st, script_getdata(st, 4));
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switch( type )
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{
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case 0:
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md->class_ = (short)value2;
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md->class_ = (short)value;
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break;
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case 1:
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md->level = (unsigned short)value2;
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md->level = (unsigned short)value;
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break;
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case 2:
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md->status.hp = (unsigned int)value2;
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md->status.hp = (unsigned int)value;
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break;
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case 3:
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md->status.max_hp = (unsigned int)value2;
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md->status.max_hp = (unsigned int)value;
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break;
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case 4:
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md->master_id = value2;
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md->master_id = value;
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break;
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case 5:
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md->bl.m = (short)value2;
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md->bl.m = (short)value;
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break;
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case 6:
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md->bl.x = (short)value2;
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md->bl.x = (short)value;
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break;
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case 7:
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md->bl.y = (short)value2;
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md->bl.y = (short)value;
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break;
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case 8:
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md->status.speed = (unsigned short)value2;
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md->status.speed = (unsigned short)value;
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break;
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case 9:
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md->status.mode = (unsigned short)value2;
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md->status.mode = (unsigned short)value;
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break;
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case 10:
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md->special_state.ai = (unsigned int)value2;
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md->special_state.ai = (unsigned int)value;
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break;
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case 11:
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md->sc.option = (unsigned short)value2;
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md->sc.option = (unsigned short)value;
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break;
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case 12:
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md->vd->sex = (char)value2;
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md->vd->sex = (char)value;
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break;
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case 13:
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md->vd->class_ = (unsigned short)value2;
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md->vd->class_ = (unsigned short)value;
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break;
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case 14:
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md->vd->hair_style = (unsigned short)value2;
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md->vd->hair_style = (unsigned short)value;
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break;
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case 15:
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md->vd->hair_color = (unsigned short)value2;
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md->vd->hair_color = (unsigned short)value;
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break;
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case 16:
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md->vd->head_bottom = (unsigned short)value2;
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md->vd->head_bottom = (unsigned short)value;
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break;
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case 17:
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md->vd->head_mid = (unsigned short)value2;
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md->vd->head_mid = (unsigned short)value;
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break;
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case 18:
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md->vd->head_top = (unsigned short)value2;
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md->vd->head_top = (unsigned short)value;
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break;
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case 19:
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md->vd->cloth_color = (unsigned short)value2;
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md->vd->cloth_color = (unsigned short)value;
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break;
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case 20:
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md->vd->shield = (unsigned short)value2;
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md->vd->shield = (unsigned short)value;
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break;
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case 21:
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md->vd->weapon = (unsigned short)value2;
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md->vd->weapon = (unsigned short)value;
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break;
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case 22:
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md->vd->shield = (unsigned short)value2;
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md->vd->shield = (unsigned short)value;
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break;
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case 23:
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md->ud.dir = (unsigned char)value2;
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md->ud.dir = (unsigned char)value;
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break;
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case 24:
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md->state.killer = value2>0?1:0;
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md->state.killer = value > 0 ? 1 : 0;
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break;
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case 25:
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md->callback_flag = (short)value2;
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md->callback_flag = (short)value;
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break;
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case 26:
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md->state.no_random_walk = value2>0?1:0;
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md->state.no_random_walk = value > 0 ? 1 : 0;
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break;
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default:
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ShowError("buildin_setmobdata: argument id is not identified.");
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return -1;
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ShowError("script:setmobdata: unknown data identifier %d\n", type);
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return 1;
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}
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}
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return 0;
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}
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/// Makes the mob assist the target unit as a slave
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///
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/// mobassist <mob unit id>,"<player name>";
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/// mobassist <mob unit id>,<target id>;
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BUILDIN_FUNC(mobassist)
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{
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int id;
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const char *target;
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struct mob_data *md = NULL;
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struct block_list *bl = NULL;
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struct unit_data *ud;
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id = conv_num(st, & (st->stack->stack_data[st->start+2]));
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target = conv_str(st, & (st->stack->stack_data[st->start+3]));
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struct block_list* mob_bl;
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if((bl =&(map_nick2sd(target)->bl)) || (bl = map_id2bl(atoi(target)))) {
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md = (struct mob_data *)map_id2bl(id);
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if(md && md->bl.type == BL_MOB) {
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ud = unit_bl2ud(bl);
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md->master_id = bl->id;
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// get mob
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mob_bl = map_id2bl(conv_num(st, script_getdata(st,2)));
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if( mob_bl != NULL && mob_bl->type == BL_MOB )
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{
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TBL_MOB* md = (TBL_MOB*)mob_bl;
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struct block_list* target_bl = NULL;
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struct script_data* data;
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// get target
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data = script_getdata(st, 3);
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get_val(st, data);
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if( data_isstring(data) )
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{
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struct map_session_data* sd = map_nick2sd(conv_str(st, data));
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if( sd != NULL )
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target_bl = &sd->bl;
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}
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if( target_bl == NULL )
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target_bl = map_id2bl(conv_num(st, data));
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// set mob as slave
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if( target_bl != NULL )
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{
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struct unit_data* ud;
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md->master_id = target_bl->id;
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md->state.killer = 1;
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mob_convertslave(md);
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if (ud) {
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if (ud->target)
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ud = unit_bl2ud(mob_bl);
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if( ud != NULL )
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{
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if( ud->target != 0 )
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md->target_id = ud->target;
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else if (ud->skilltarget)
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else if( ud->skilltarget != 0 )
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md->target_id = ud->skilltarget;
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if(md->target_id)
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if( md->target_id != 0 )
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unit_walktobl(&md->bl, map_id2bl(md->target_id), 65025, 2);
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}
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}
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}
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return 0;
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}
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/// Attaches the current npc or the target npc to the mob unit
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///
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/// mobattach <mob unit id>{,"<npc name>"};
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BUILDIN_FUNC(mobattach)
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{
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int id;
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struct mob_data *md = NULL;
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struct npc_data *nd = NULL;
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const char *npcname = NULL;
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id = conv_num(st, & (st->stack->stack_data[st->start+2]));
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if(st->end > st->start + 3){
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npcname = conv_str(st, & (st->stack->stack_data[st->start+3]));
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}
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struct block_list* mob_bl;
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if(npcname)
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nd = npc_name2id(npcname);
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else
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nd = (struct npc_data *)map_id2bl(st->oid);
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mob_bl = map_id2bl(conv_num(st, script_getdata(st,2)));
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if( mob_bl != NULL && mob_bl->type == BL_MOB )
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{
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TBL_MOB* md = (TBL_MOB*)mob_bl;
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TBL_NPC* nd = NULL;
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if(nd)
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if((md = (struct mob_data *)map_id2bl(id)) && md->bl.type == BL_MOB)
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if( script_hasdata(st,3) )
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nd = npc_name2id(conv_str(st, script_getdata(st,3)));
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else
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{
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struct block_list* npc_bl = map_id2bl(st->oid);
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if( npc_bl != NULL && npc_bl->type == BL_NPC )
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nd = (TBL_NPC*)npc_bl;
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}
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if( nd != NULL )
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md->nd = nd;
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}
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return 0;
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}
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@ -12746,8 +12781,8 @@ BUILDIN_FUNC(mobattach)
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/// Makes the unit walk to target position or map
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/// Returns if it was successfull
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///
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/// unitwalk(<unit_id>,<x>,<y>) -> <bool>;
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/// unitwalk(<unit_id>,<map_id>) -> <bool>;
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/// unitwalk(<unit_id>,<x>,<y>) -> <bool>
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/// unitwalk(<unit_id>,<map_id>) -> <bool>
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BUILDIN_FUNC(unitwalk)
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{
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struct block_list* bl;
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@ -12787,7 +12822,7 @@ BUILDIN_FUNC(unitkill)
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/// Warps the unit to the target position in the target map
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/// Returns if it was successfull
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///
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/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool>;
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/// unitwarp(<unit_id>,"<map name>",<x>,<y>) -> <bool>
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BUILDIN_FUNC(unitwarp)
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{
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int unit_id;
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@ -12802,7 +12837,7 @@ BUILDIN_FUNC(unitwarp)
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y = (short)conv_num(st, script_getdata(st,5));
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bl = map_id2bl(unit_id);
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if( map != 0 && bl != NULL )
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if( map > 0 && bl != NULL )
|
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{
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script_pushint(st, unit_warp(bl,map,x,y,0));
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}
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||||
@ -12814,48 +12849,71 @@ BUILDIN_FUNC(unitwarp)
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return 0;
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}
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||||
|
||||
/// TODO clean up
|
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/// Makes the unit attack the target.
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/// If the unit is a player and <action type> is not 0, it does a continuous
|
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/// attack instead of a single attack.
|
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/// Returns if the request was successfull.
|
||||
///
|
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/// unitattack(<unit_id>,"<target name>",<action type>) -> <bool>;
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/// unitattack(<unit_id>,<target_id>,<action type>) -> <bool>;
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/// unitattack(<unit_id>,"<target name>") -> <bool>;
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||||
/// unitattack(<unit_id>,<target_id>) -> <bool>;
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/// unitattack(<unit_id>,"<target name>"{,<action type>}) -> <bool>
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/// unitattack(<unit_id>,<target_id>{,<action type>}) -> <bool>
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BUILDIN_FUNC(unitattack)
|
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{
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struct block_list* unit_bl;
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|
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int id = 0, actiontype = 0;
|
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const char *target = NULL;
|
||||
struct map_session_data *sd = NULL;
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||||
struct block_list *bl = NULL, *tbl = NULL;
|
||||
|
||||
id = conv_num(st, & (st->stack->stack_data[st->start+2]));
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target = conv_str(st, & (st->stack->stack_data[st->start+3]));
|
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if(st->end > st->start + 4)
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actiontype = conv_num(st, & (st->stack->stack_data[st->start+4]));
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sd = map_nick2sd(target);
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if(!sd)
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tbl = map_id2bl(atoi(target));
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else
|
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tbl = &sd->bl;
|
||||
// get unit
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||||
unit_bl = map_id2bl(conv_num(st, script_getdata(st, 2)));
|
||||
if( unit_bl != NULL )
|
||||
{
|
||||
struct block_list* target_bl = NULL;
|
||||
struct script_data* data;
|
||||
int actiontype = 0;
|
||||
|
||||
if((bl = map_id2bl(id))){
|
||||
switch (bl->type) {
|
||||
case BL_PC:
|
||||
clif_parse_ActionRequest_sub(((TBL_PC *)bl), actiontype > 0?0x07:0x00, tbl->id, gettick());
|
||||
push_val(st->stack,C_INT,1);
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||||
return 0;
|
||||
case BL_MOB:
|
||||
((TBL_MOB *)bl)->state.killer = 1;
|
||||
((TBL_MOB *)bl)->target_id = tbl->id;
|
||||
break;
|
||||
case BL_PET:
|
||||
((TBL_PET *)bl)->target_id = tbl->id;
|
||||
break;
|
||||
// get target
|
||||
data = script_getdata(st, 3);
|
||||
get_val(st, data);
|
||||
if( data_isstring(data) )
|
||||
{
|
||||
struct map_session_data* sd = map_nick2sd(conv_str(st, data));
|
||||
if( sd != NULL )
|
||||
target_bl = &sd->bl;
|
||||
}
|
||||
if( target_bl == NULL )
|
||||
target_bl = map_id2bl(conv_num(st, data));
|
||||
|
||||
// get actiontype
|
||||
if( script_hasdata(st,4) )
|
||||
actiontype = conv_num(st, script_getdata(st, 4));
|
||||
|
||||
// request the attack
|
||||
if( target_bl != NULL )
|
||||
{
|
||||
switch( unit_bl->type )
|
||||
{
|
||||
case BL_PC:
|
||||
clif_parse_ActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick());
|
||||
script_pushint(st, 1);
|
||||
return 0;
|
||||
case BL_MOB:
|
||||
((TBL_MOB *)unit_bl)->state.killer = 1;
|
||||
((TBL_MOB *)unit_bl)->target_id = target_bl->id;
|
||||
break;
|
||||
case BL_PET:
|
||||
((TBL_PET *)unit_bl)->target_id = target_bl->id;
|
||||
break;
|
||||
default:
|
||||
ShowError("script:unitattack: unsupported source unit type %d\n", unit_bl->type);
|
||||
script_pushint(st, 0);
|
||||
return 0;
|
||||
}
|
||||
script_pushint(st, unit_walktobl(unit_bl, target_bl, 65025, 2));
|
||||
}
|
||||
push_val(st->stack,C_INT,unit_walktobl(bl, tbl, 65025, 2));
|
||||
} else {
|
||||
push_val(st->stack,C_INT,0);
|
||||
}
|
||||
script_pushint(st, 0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -12953,6 +13011,10 @@ BUILDIN_FUNC(unitdeadsit)
|
||||
WBUFL(buf, 2) = bl->id;
|
||||
WBUFB(buf,26) = (unsigned char)action;
|
||||
clif_send(buf, 61, bl, AREA);
|
||||
} else
|
||||
{
|
||||
ShowWarning("script:unitdeadsit: %d is not a valid action\n", action);
|
||||
report_src(st);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user