Added script checks against swapping items using third-party hacks.

- Follow-up to 416f6d7, as further protection against item exploits.

Contains a few other fixes.

Signed-off-by: Euphy <euphy.raliel@rathena.org>
This commit is contained in:
Euphy 2014-08-22 15:36:23 -04:00
parent 4fd7e46345
commit 14fddd3790
15 changed files with 135 additions and 49 deletions

View File

@ -125,7 +125,7 @@ geffen,147,26,0 script Ralphie 97,{
}
geffen,111,48,0 script Stacey 101,{
if (getequipid(1) == 2299) {
if (getequipid(EQI_HEAD_TOP) == 2299) {
mes "[Stacey]";
mes "Oh...!";
mes "Is that an Orc Helm you're wearing?! That's so cool! Wow...";
@ -141,7 +141,7 @@ geffen,111,48,0 script Stacey 101,{
}
close;
}
else if (getequipid(1) == 5094) {
else if (getequipid(EQI_HEAD_TOP) == 5094) {
mes "[Stacey]";
mes "Oh...";
mes "Wow...";

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@ -394,19 +394,19 @@ OnTimer55000:
//Subfunction: Checks that the groom/bride is still wearing their stuff.
function SF_equip_check {
if (Sex && getequipid(2) != 7170) {
if (Sex && getequipid(EQI_ARMOR) != 7170) {
mes "["+@name$+"]";
mes "Child, what did you do with your "+getitemname(7170)+"?";
emotion e_dots;
return 0;
}
if (Sex == 0 && getequipid(2) != 2338) {
if (Sex == 0 && getequipid(EQI_ARMOR) != 2338) {
mes "["+@name$+"]";
mes "Child, you are supposed to wear a "+getitemname(2338)+" at all times during the ceremony...";
emotion e_dots;
return 0;
}
if (Sex == 0 && $@wed_veil && getequipid(1) != 2206) {
if (Sex == 0 && $@wed_veil && getequipid(EQI_HEAD_TOP) != 2206) {
mes "["+@name$+"]";
mes "Child, you can't take off your "+getitemname(2206)+" yet....";
emotion e_dots;
@ -692,12 +692,12 @@ function SF_TryRegister {
else
set @item, 2338;
if (getequipid(2) != @item) {
if (getequipid(EQI_ARMOR) != @item) {
mes "["+@name$+"]";
mes "You should be wearing a "+getitemname(@item)+" if you want to get married.";
close;
}
if (Sex == 0 && $@wed_veil && getequipid(1) != 2206) {
if (Sex == 0 && $@wed_veil && getequipid(EQI_HEAD_TOP) != 2206) {
mes "["+@name$+"]";
mes "Where is your "+getitemname(2206)+"? It's a necessary complement to your dress.";
close;

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@ -67,6 +67,11 @@ prontera,147,61,3 script Driller#pron 87,{
mes "This item has already been enchanted. I can't work on this as it is against the rules.";
close;
}
// anti-hack
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id))
close;
delequip .@part;
if (rand(1,10) > 5) {
getitem .@slotted,1;
@ -113,7 +118,6 @@ prontera,147,59,3 script Goldberg#pron 878,{
mes "Alright, then, see you next time...";
close;
}
set .@equip_refine, getequiprefinerycnt(.@part);
setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3);
if (.@select == 1) {
switch(getequipid(.@part)) {
@ -257,6 +261,11 @@ prontera,147,59,3 script Goldberg#pron 878,{
else if (.@i < 301) set .@enchant, .@enc[2];
else set .@enchant,9;
// anti-hack
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) ||
callfunc("F_IsEquipCardHack", .@part, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]))
close;
set .@equip_card[.@slot], .@enchant;
if (.@slot == 2 && .@enchant == 0) {
set .@equip_card[3],0;
@ -269,6 +278,7 @@ prontera,147,59,3 script Goldberg#pron 878,{
set .@equip_card[3],0;
}
set .@equip_refine, getequiprefinerycnt(.@part);
delequip .@part;
if (.@enchant == 9) {
mes "[Goldberg]";

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@ -118,7 +118,7 @@ mosk_in,21,244,3 script Baker Extraordinaire 410,{
close;
} else if(#V_QUE12==1) {
mes .@n$;
if (getequipid(1) == 5024 && getequiprefinerycnt(1) >= 8) {
if (getequipid(EQI_HEAD_TOP) == 5024 && getequiprefinerycnt(EQI_HEAD_TOP) >= 8) {
mes "Ah, so Pinkamenia told you";
mes "to bring me the +8 Cake";
mes "Hat. Now I'm going";

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@ -360,7 +360,7 @@ prt_castle,164,32,1 script Man in Anguish 733,{
mes "Let me take";
mes "a look at your face.";
next;
if(getequipid(7) != 2608 && getequipid(8) != 2608) {
if(getequipid(EQI_ACC_L) != 2608 && getequipid(EQI_ACC_R) != 2608) {
mes "[Murnak Mijoul]";
mes "Hmm. You wish to become a Crusader, but do not wear a Rosary? I have no business with you if you cannot uphold our customs.";
close;
@ -401,7 +401,7 @@ prt_castle,164,32,1 script Man in Anguish 733,{
mes "I'll let you retake the test as much as you like. But if you continuously fail, there's an inherent problem with your";
mes "state of mind.";
next;
if(getequipid(7) != 2608 && getequipid(8) != 2608) {
if(getequipid(EQI_ACC_L) != 2608 && getequipid(EQI_ACC_R) != 2608) {
mes "[Murnak Mijoul]";
mes "Wait...";
mes "Where have you left your Rosary? You can't let that lie around just anywhere. We are supposed to be warriors of holiness.";
@ -888,7 +888,7 @@ prt_castle,35,151,5 script Patron Knight 751,{
}
next;
if (select("I would like to begin.:Give me some time to prepare.") == 1) {
if(getequipid(7) != 2608 && getequipid(8) != 2608) {
if(getequipid(EQI_ACC_L) != 2608 && getequipid(EQI_ACC_R) != 2608) {
mes "[Bliant Piyord]";
mes "Just a second, you do not have a Rosary equipped. As a Crusader, you must always have a Rosary on your person.";
next;

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@ -708,13 +708,9 @@ function script refinemain {
set Zeny, Zeny-.@price;
delitem .@material,1;
//custom checks
if(getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?)
mes "[" + getarg(0) + "]";
mes "Look here... you don't have any Items on...";
close;
}
if(getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item
// anti-hack
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) ||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
mes "[" + getarg(0) + "]";
emotion e_an;
mes "Wait a second...";

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, kobra_k88
//===== Current Version: =====================================
//= 2.23
//= 2.24
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
@ -46,6 +46,7 @@
//= 2.21 Added format string to "F_InsertPlural" and more checks to "F_GetPlural". [Euphy]
//= 2.22 Further improvements to "F_GetPlural". [Euphy]
//= 2.23 Completed article function and added "F_GetArticle". [Euphy]
//= 2.24 Added functions to check for equipment swap hacks. [Euphy]
//============================================================
//////////////////////////////////////////////////////////////////////////////////
@ -362,6 +363,47 @@ function script Time2Str {
}
//////////////////////////////////////////////////////////////////////////////////
// Checks if equipment has been swapped (i.e. via hacks).
// The function checks the current equipment at a position against the supplied
// values, and logs any mismatches.
// Returns 0 if match, 1 if mismatch.
// -- callfunc "F_IsEquipIDHack",<equip position>,<equip ID>
// -- callfunc "F_IsEquipRefineHack",<equip position>,<refine>
// -- callfunc "F_IsEquipCardHack",<equip position>,<card 0>,<card 1>,<card 2>,<card 3>
//////////////////////////////////////////////////////////////////////////////////
function script F_IsEquipIDHack {
set .@id_chk, getequipid(getarg(0));
set .@id, getarg(1);
if (.@id != .@id_chk) {
logmes "Hack: Tried to swap equip " + getitemname(.@id) + " for " + getitemname(.@id_chk) + ".";
return 1;
}
return 0;
}
function script F_IsEquipRefineHack {
set .@refine_chk, getequiprefinerycnt(getarg(0));
set .@refine, getarg(1);
if (.@refine != .@refine_chk) {
logmes "Hack: Tried to swap equip with refine +" + .@refine + " for +" + .@refine_chk + ".";
return 1;
}
return 0;
}
function script F_IsEquipCardHack {
set .@pos, getarg(0);
for (set .@i,0; .@i < 4; set .@i, .@i+1) {
set .@card, getarg(.@i + 1);
set .@card_chk, getequipcardid(.@pos, .@i);
if (.@card != .@card_chk) {
logmes "Hack: Tried to swap card " + getitemname(.@card) + " for " + getitemname(.@card_chk) + ".";
return 1;
}
}
return 0;
}
//////////////////////////////////////////////////////////////////////////////////
// Functions for text manipulation [Euphy]
//////////////////////////////////////////////////////////////////////////////////

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@ -79,7 +79,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 878,{
mes "the stairs for me, alright?";
goto L_End;
}
else if (getequipid(1) != 5026) {
else if (getequipid(EQI_HEAD_TOP) != 5026) {
if (Sex) {
cutin "orleans_5",0;
emotion e_an;

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@ -924,20 +924,20 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
.@refine_count = getequiprefinerycnt(.@part);
.@equip_item = getequipid(.@part);
.@lhz_max_num = 4000;
if (.@equip_item == Agent_Katar || .@equip_item == Guillotine_Katar || .@equip_item == Ygnus_Stale ||
.@equip_item == End_Sektura || .@equip_item = Cannon_Spear || .@equip_item == Giant_Lance ||
.@equip_item == Aztoe_Nail || .@equip_item == Scarletto_Nail || .@equip_item == Bloody_Cross) {
if (.@equip_item == 13069 || .@equip_item == 1291 || .@equip_item == 1392 ||
.@equip_item == 1393 || .@equip_item = 1435 || .@equip_item == 1490 ||
.@equip_item == 13069 || .@equip_item == 13070 || .@equip_item == 16017) {
.@type = 1;
if (.@equip_item == Giant_Lance)
if (.@equip_item == 1490)
.@lhz_max_num = 4200;
} else if (.@equip_item == Catapult || .@equip_item == Big_CrossBow || .@equip_item == Creeper_Bow) {
} else if (.@equip_item == 18109 || .@equip_item == 18110 || .@equip_item == 18111) {
.@type = 2;
} else if (.@equip_item == Chilly_Spell_Book || .@equip_item == Recovery_Light) {
} else if (.@equip_item == 1584 || .@equip_item == 1659) {
.@type = 3;
} else if (.@equip_item== Giant_Shield || .@equip_item == Geffenia_Book_Water || .@equip_item == Bible_Of_Promise2 ||
.@equip_item == Salvage_Cape || .@equip_item == Assassin_Handcuffs || .@equip_item == Green_Operation_Coat ||
.@equip_item == Ancient_Gold_Deco) {
if (.@equip_item == Salvage_Cape || .@equip_item == Ancient_Gold_Deco)
} else if (.@equip_item == 2160 || .@equip_item == 2161 || .@equip_item == 2162 ||
.@equip_item == 2582 || .@equip_item == 2892 || .@equip_item == 15044 ||
.@equip_item == 18570) {
if (.@equip_item == 2582 || .@equip_item == 18570)
.@lhz_max_num = 4200;
} else {
mes "[Pudding]";
@ -1258,12 +1258,6 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
} else {
specialeffect2 EF_FIREHIT;
getitem2 .@equip_item, 1, 1, .@refine_count, 0, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3];
//dispbottom "1:"+ .@equip_item;
//dispbottom "1:"+ .@refine_count;
//dispbottom "1:"+ .@equip_card[0];
//dispbottom "1:"+ .@equip_card[1];
//dispbottom "1:"+ .@equip_card[2];
//dispbottom "1:"+ .@equip_card[3];
emotion e_ho;
mes "[Pudding]";
mes "Fortunately the power of "+((.@socket_type==3)?"'^952420Thirst for Blood^000000'":"'^F2766EWill of Warrior^000000'")+" has been dwelt well in your equipment...";

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@ -285,6 +285,11 @@
set .@equip_id, getequipid(.@equip_num);
set .@equip_refine, getequiprefinerycnt(.@equip_num);
// anti-hack
if (callfunc("F_IsEquipCardHack", .@equip_num, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]))
close;
delequip .@equip_num;
// Chance of retaining refine level.

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@ -318,7 +318,6 @@ L_Socket:
set .@select, @mal_enchant_select;
set .@equip_id, @mal_equip_id;
set .@equip_name$, getitemname(.@equip_id)+((getitemslots(.@equip_id))?"["+getitemslots(.@equip_id)+"]":"");
set .@equip_refine, getequiprefinerycnt(EQI_HAND_R);
setarray .@equip_card[0], getequipcardid(EQI_HAND_R,0),getequipcardid(EQI_HAND_R,1),getequipcardid(EQI_HAND_R,2),getequipcardid(EQI_HAND_R,3);
set @mal_equip_id,0;
set @mal_enchant_select,0;
@ -570,6 +569,12 @@ L_Socket:
mes "There is something wrong. Please try again.";
close;
}
// anti-hack
if (callfunc("F_IsEquipIDHack", EQI_HAND_R, .@equip_id) ||
callfunc("F_IsEquipCardHack", EQI_HAND_R, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]))
close;
if (.@equip_card[3] == 0 && getarg(1) < 4) set .@equip_card[3],.@enchant;
else if (.@equip_card[2] == 0 && getarg(1) < 3) set .@equip_card[2],.@enchant;
else if (.@equip_card[1] == 0 && getarg(1) < 2) set .@equip_card[1],.@enchant;
@ -595,6 +600,7 @@ L_Socket:
mes "[Mayomayo]";
mes "I have enchanted ^990000slot "+.@socket+"^000000 of this equipment.";
delitem .@coin[.@coin_select],.@total[.@coin_select];
set .@equip_refine, getequiprefinerycnt(EQI_HAND_R);
delequip EQI_HAND_R;
// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
@ -629,6 +635,13 @@ L_Socket:
mes "[Mayomayo]";
mes "Initialize the enchant effect from the equipment.";
delitem 6417,1; //Silvervine
// anti-hack
if (callfunc("F_IsEquipIDHack", EQI_HAND_R, .@equip_id) ||
callfunc("F_IsEquipCardHack", EQI_HAND_R, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]))
close;
set .@equip_refine, getequiprefinerycnt(EQI_HAND_R);
delequip EQI_HAND_R;
// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]

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@ -1078,6 +1078,13 @@ L_Socket:
mes "Well I guess I was wrong...";
close;
}
// anti-hack
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) ||
callfunc("F_IsEquipRefineHack", .@part, .@equip_refine) ||
callfunc("F_IsEquipCardHack", .@part, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]))
close;
if (.@equip_card[3] == 0 && getarg(2) < 4) {
set .@equip_card[3],.@enchant;
} else if (.@equip_card[2] == 0 && getarg(2) < 3) {
@ -1103,6 +1110,13 @@ L_Socket:
}
delitem 6380,1; //Mora_Coin
set Zeny, Zeny-100000;
// anti-hack
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) ||
callfunc("F_IsEquipRefineHack", .@part, .@equip_refine) ||
callfunc("F_IsEquipCardHack", .@part, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]))
close;
delequip .@part;
if (.@enchant == 9) {
specialeffect2 EF_SUI_EXPLOSION;

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@ -89,7 +89,6 @@ prt_in,28,73,3 script Devil Enchant Master#prq 63,{
mes "I don't want to touch your equipment now!";
close;
}
set .@equip_refine, getequiprefinerycnt(.@part);
if (.@select == 1) {
if (!countitem(6484)) {
@ -218,6 +217,7 @@ prt_in,28,73,3 script Devil Enchant Master#prq 63,{
mes "Are you listening to me? I will only do for you if you bring the Enchant Book!";
close;
}
set .@equip_refine, getequiprefinerycnt(.@part);
if (.@enchant == 0) {
specialeffect EF_SHIELDCHARGE;
mes "Oh! Unbelievable!! It failed!! Please come again!";
@ -228,6 +228,12 @@ prt_in,28,73,3 script Devil Enchant Master#prq 63,{
mes "The slot ^9900004^000000 has been enchanted!";
}
delitem 6484,1; //Enchant_Book
// anti-hack
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) ||
callfunc("F_IsEquipCardHack", .@part, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]))
close;
delequip .@part;
// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@enchant
@ -255,6 +261,13 @@ prt_in,28,73,3 script Devil Enchant Master#prq 63,{
specialeffect EF_REPAIRWEAPON;
mes "I initialized the enchant effects.";
set Zeny, Zeny - 100000;
// anti-hack
if (callfunc("F_IsEquipIDHack", .@part, .@equip_id) ||
callfunc("F_IsEquipCardHack", .@part, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]))
close;
set .@equip_refine, getequiprefinerycnt(.@part);
delequip .@part;
// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] 0

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@ -157,13 +157,9 @@ function script refinenew {
set Zeny,Zeny - .@price;
delitem .@material,1;
//custom checks
if (getequipisequiped(.@part) == 0) { // hacker has removed the item (not changed, why?)
mes "[" + getarg(0) + "]";
mes "Look here... you don't have any items on...";
close;
}
if (getequiprefinerycnt(.@part) != .@refinerycnt || getequipid(.@part) != .@refineitemid) { // hacker has changed the item
// anti-hack
if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) ||
callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt)) {
mes "[" + getarg(0) + "]";
emotion e_an;
mes "Wait a second...";

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@ -3773,7 +3773,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 582,{
break;
}
if (!(.@item)) {
if (!getequipisequiped(.@part)) {
mes "[Bayani]";
mes "You should wear the equipment to upgrade and not come without it on you.";
close;
@ -3819,11 +3819,14 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 582,{
mes "[Bayani]";
mes "BAM!!";
next;
delitem 6499,20; //Ancient_Grudge
// anti-hack
if (callfunc("F_IsEquipIDHack", .@part, .@item))
close;
delequip .@part;
getitem .@newItem, 1;
mes "[Bayani]";
mes "Ha ha. Perfect.";
mes "Congratulations. Your armor is better than ever.";