- Cleaned up some the pet armor display code.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11034 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1098,7 +1098,7 @@ static int clif_set007b(struct block_list *bl, struct view_data *vd, struct unit
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WBUFW(buf,46)=sc->opt3;
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}
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WBUFW(buf,14)=vd->class_;
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WBUFW(buf,16)=vd->hair_style; //For pets
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WBUFW(buf,16)=vd->hair_style; //For pets (disables mob attack cursor)
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//18W: Weapon
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WBUFW(buf,20)=vd->head_bottom; //Pet armor
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WBUFL(buf,22)=gettick();
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@ -1315,13 +1315,12 @@ int clif_spawn(struct block_list *bl)
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WBUFW(buf,10)=sc->opt2;
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WBUFW(buf,12)=sc->option;
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}
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WBUFW(buf,14)=vd->hair_style;
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WBUFW(buf,14)=vd->hair_style; //For pets (disables mob attack cursor)
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//14W: Hair Style
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//16W: Weapon
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//18W: Head bottom
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WBUFW(buf,18)=vd->head_bottom; //Pet armor (ignored by client)
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WBUFW(buf,20)=vd->class_;
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//22W: Shield
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WBUFW(buf,24)=vd->head_bottom; //Pet armor
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//24W: Head top
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//26W: Head mid
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//28W: Hair color
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@ -1366,11 +1365,7 @@ int clif_spawn(struct block_list *bl)
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break;
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case BL_PET:
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if (vd->head_bottom) //Pet armor display fix.
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{
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TBL_PET* pd = (TBL_PET*)bl;
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if (pd->vd.head_bottom) clif_pet_equip(pd); // needed to display pet equip properly
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clif_send_petdata_area(pd, 5, battle_config.pet_hair_style); // removes the attack cursor
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}
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clif_pet_equip_area((TBL_PET*)bl); // needed to display pet equip properly
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break;
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}
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return 0;
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@ -3746,21 +3741,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl)
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break;
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case BL_PET:
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if (vd->head_bottom) //Pet armor display fix.
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{
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// needed to display pet equip properly
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TBL_PET* pd = (TBL_PET*)bl;
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if (pd->vd.head_bottom)
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{
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//TODO: adjust clif_pet_equip() to support a 'target', then rewrite this mess into a function call
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int fd = sd->fd;
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WFIFOHEAD(fd,packet_len(0x1a4));
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WFIFOW(fd,0) = 0x1a4;
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WFIFOB(fd,2) = 3;
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WFIFOL(fd,3) = pd->bl.id;
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WFIFOL(fd,7) = pd->vd.head_bottom;
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WFIFOSET(fd,packet_len(0x1a4));
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}
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}
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clif_pet_equip(sd, (TBL_PET*)bl);
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break;
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}
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}
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@ -6132,37 +6113,21 @@ int clif_sendegg(struct map_session_data *sd)
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* type = 3 -> param = accessory id
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* type = 4 -> param = performance number (1-3:normal, 4:special)
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* type = 5 -> param = hairstyle number
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* If sd is null, the update is sent to nearby objects, otherwise it is sent only to that player.
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*------------------------------------------*/
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int clif_send_petdata(struct map_session_data* sd, int type, int param)
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{
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int fd;
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nullpo_retr(0, sd);
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nullpo_retr(0, sd->pd);
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fd = sd->fd;
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WFIFOHEAD(fd,packet_len(0x1a4));
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WFIFOW(fd,0) = 0x1a4;
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WFIFOB(fd,2) = type;
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WFIFOL(fd,3) = sd->pd->bl.id;
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WFIFOL(fd,7) = param;
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WFIFOSET(fd,packet_len(0x1a4));
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return 0;
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}
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int clif_send_petdata_area(struct pet_data* pd, int type, int param)
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int clif_send_petdata(struct map_session_data *sd, struct pet_data* pd, int type, int param)
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{
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uint8 buf[16];
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nullpo_retr(0, pd);
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WBUFW(buf,0) = 0x1a4;
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WBUFB(buf,2) = type;
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WBUFL(buf,3) = pd->bl.id;
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WBUFL(buf,7) = param;
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if (sd)
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clif_send(buf, packet_len(0x1a4), &sd->bl, SELF);
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else
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clif_send(buf, packet_len(0x1a4), &pd->bl, AREA);
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return 0;
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}
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@ -8061,7 +8026,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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if(sd->pd) {
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map_addblock(&sd->pd->bl);
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clif_spawn(&sd->pd->bl);
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clif_send_petdata(sd,0,0);
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clif_send_petdata(sd,sd->pd,0,0);
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clif_send_petstatus(sd);
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// skill_unit_move(&sd->pd->bl,gettick(),1);
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}
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@ -321,10 +321,10 @@ int clif_catch_process(struct map_session_data *sd);
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int clif_pet_roulette(struct map_session_data *sd,int data);
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int clif_sendegg(struct map_session_data *sd);
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int clif_send_petstatus(struct map_session_data *sd);
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int clif_send_petdata(struct map_session_data* sd, int type, int param);
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int clif_send_petdata_area(struct pet_data* pd, int type, int param);
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#define clif_pet_equip(pd) clif_send_petdata_area(pd, 3, (pd)->vd.head_bottom)
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#define clif_pet_performance(pd, param) clif_send_petdata_area(pd, 4, param)
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int clif_send_petdata(struct map_session_data *sd, struct pet_data* pd, int type, int param);
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#define clif_pet_equip(sd, pd) clif_send_petdata(sd, pd, 3, (pd)->vd.head_bottom)
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#define clif_pet_equip_area(pd) clif_send_petdata(NULL, pd, 3, (pd)->vd.head_bottom)
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#define clif_pet_performance(pd, param) clif_send_petdata(NULL, pd, 4, param)
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int clif_pet_emotion(struct pet_data *pd,int param);
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int clif_pet_food(struct map_session_data *sd,int foodid,int fail);
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@ -4859,7 +4859,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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pet->intimate -= sd->pd->petDB->die;
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if(pet->intimate < 0)
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pet->intimate = 0;
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clif_send_petdata(sd,1,pet->intimate);
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clif_send_petdata(sd,sd->pd,1,pet->intimate);
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}
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if(sd->pd->target_id) // Unlock all targets...
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pet_unlocktarget(sd->pd);
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@ -258,9 +258,9 @@ static int pet_hungry(int tid,unsigned int tick,int id,int data)
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pd->status.speed = pd->db->status.speed;
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}
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status_calc_pet(pd, 0);
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clif_send_petdata(sd,1,pd->pet.intimate);
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clif_send_petdata(sd,pd,1,pd->pet.intimate);
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}
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clif_send_petdata(sd,2,pd->pet.hungry);
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clif_send_petdata(sd,pd,2,pd->pet.hungry);
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if(battle_config.pet_hungry_delay_rate != 100)
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interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100;
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@ -461,9 +461,9 @@ int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
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if(sd->bl.prev != NULL) {
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map_addblock(&sd->pd->bl);
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clif_spawn(&sd->pd->bl);
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clif_send_petdata(sd,0,0);
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clif_send_petdata(sd,5,battle_config.pet_hair_style);
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clif_pet_equip(sd->pd);
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clif_send_petdata(sd,sd->pd, 0,0);
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clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style);
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clif_pet_equip_area(sd->pd);
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clif_send_petstatus(sd);
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}
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Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->msd == sd);
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@ -503,9 +503,9 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
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if(sd->pd && sd->bl.prev != NULL) {
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map_addblock(&sd->pd->bl);
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clif_spawn(&sd->pd->bl);
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clif_send_petdata(sd,0,0);
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clif_send_petdata(sd,5,battle_config.pet_hair_style);
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clif_pet_equip(sd->pd);
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clif_send_petdata(sd,sd->pd,0,0);
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clif_send_petdata(sd,sd->pd,5,battle_config.pet_hair_style);
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clif_pet_equip_area(sd->pd);
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clif_send_petstatus(sd);
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}
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}
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@ -690,7 +690,7 @@ int pet_change_name_ack(struct map_session_data *sd, char* name, int flag)
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memcpy(pd->pet.name, name, NAME_LENGTH);
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clif_charnameack (0,&pd->bl);
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pd->pet.rename_flag = 1;
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clif_pet_equip(pd);
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clif_pet_equip_area(pd);
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clif_send_petstatus(sd);
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return 1;
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}
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@ -714,7 +714,7 @@ int pet_equipitem(struct map_session_data *sd,int index)
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pc_delitem(sd,index,1,0);
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pd->pet.equip = nameid;
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status_set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data.
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clif_pet_equip(pd);
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clif_pet_equip_area(pd);
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if (battle_config.pet_equip_required)
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{ //Skotlex: start support timers if need
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unsigned int tick = gettick();
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@ -743,7 +743,7 @@ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
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nameid = pd->pet.equip;
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pd->pet.equip = 0;
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status_set_viewdata(&pd->bl, pd->pet.class_);
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clif_pet_equip(pd);
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clif_pet_equip_area(pd);
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memset(&tmp_item,0,sizeof(tmp_item));
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tmp_item.nameid = nameid;
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tmp_item.identify = 1;
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@ -813,8 +813,8 @@ static int pet_food(struct map_session_data *sd, struct pet_data *pd)
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if(pd->pet.hungry > 100)
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pd->pet.hungry = 100;
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clif_send_petdata(sd,2,pd->pet.hungry);
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clif_send_petdata(sd,1,pd->pet.intimate);
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clif_send_petdata(sd,pd,2,pd->pet.hungry);
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clif_send_petdata(sd,pd,1,pd->pet.intimate);
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clif_pet_food(sd,pd->petDB->FoodID,1);
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return 0;
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@ -476,7 +476,7 @@ enum {
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OPT1_FREEZE,
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OPT1_STUN,
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OPT1_SLEEP,
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//What is 5?
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//Aegis uses OPT1 = 5 to identify undead enemies (which also grants them immunity to the other opt1 changes)
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OPT1_STONEWAIT=6 //Petrifying
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};
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