Implemented bonus2 bSPVanishRate for Dark Priest Card - it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' ~.~
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5109 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/01/30
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* Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka]
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- it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' ><
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* Applied lordalfa patch - you can now forbid usage of certain cards on PVP/GVG/WoE
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defined in item_noequip.txt [Komurka]
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@ -1307,7 +1307,7 @@
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4168,Dark_Lord_Card,Dark Lord Card,6,,10,10,,,,,,,,64,,,,,{ bonus4 bAutoSpellWhenHit,83,5,10,0; if(isequipped(4169)==0) end; bonus bMaxHPrate,20; bonus bMaxSPrate,20; }
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4169,Dark_Illusion_Card,Dark Illusion Card,6,,10,10,,,,,,,,769,,,,,{ bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus bCastrate,-10-10*isequipped(4168); }
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4170,Dark_Frame_Card,Dark Frame Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Stone,2000; }
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4171,Dark_Priest_Card,Dark Priest Card,6,,10,10,,,,,,,,2,,,,,{ bonus3 bSPDrainRate,30,10,1; if(BaseJob==Job_Sage) bonus bSPGainValue,1; }
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4171,Dark_Priest_Card,Dark Priest Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bSPVanishRate,50,10; if(BaseJob==Job_Sage) bonus bSPGainValue,1; }
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4172,The_Paper_Card,The Paper Card,6,,10,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,20; bonus2 bSPDrainValue,-1,0; }
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4173,Demon_Pungus_Card,Demon Pungus Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Sleep,2000; }
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4174,Deviling_Card,Deviling Card,6,,10,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,50; bonus2 bSubEle,Ele_Water,-50; bonus2 bSubEle,Ele_Earth,-50; bonus2 bSubEle,Ele_Fire,-50; bonus2 bSubEle,Ele_Wind,-50; bonus2 bSubEle,Ele_Poison,-50; bonus2 bSubEle,Ele_Holy,-50; bonus2 bSubEle,Ele_Dark,-50; bonus2 bSubEle,Ele_Ghost,-50; bonus2 bSubEle,Ele_Undead,-50; }
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@ -3133,6 +3133,14 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
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if (tsd && sd->sp_drain_type)
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pc_heal(tsd, 0, -sp);
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if (target && target->type == BL_PC && rand()%1000 < sd->sp_vanish_rate)
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{
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sp = tsd->status.hp * sd->sp_vanish_per/100;
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if (sp > 0)
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pc_heal(tsd, 0, -sp);
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}
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}
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}
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if (rdamage > 0) //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]
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@ -341,6 +341,7 @@ struct weapon_data {
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short sp_drain_rate;
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short sp_drain_per;
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short sp_drain_value;
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short add_damage_classid[MAX_PC_BONUS];
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int add_damage_classrate[MAX_PC_BONUS];
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int add_damage_class_count;
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@ -623,6 +624,8 @@ struct map_session_data {
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short hp_loss_type;
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short sp_drain_type;
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short sp_gain_value, hp_gain_value;
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short sp_vanish_rate;
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short sp_vanish_per;
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short add_drop_count;
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unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
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unsigned short unbreakable_equip; //100% break resistance on certain equipment
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@ -1100,7 +1103,7 @@ enum {
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SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT, // 2031-2033
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SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
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SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
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SP_ADD_SKILL_BLOW //2041
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SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
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};
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enum {
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@ -1843,6 +1843,12 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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}
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sd->sp_drain_type = val;
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break;
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case SP_SP_VANISH_RATE:
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if(sd->state.lr_flag != 2) {
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sd->sp_vanish_rate += type2;
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sd->sp_vanish_per += val;
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}
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break;
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case SP_GET_ZENY_NUM:
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if(sd->state.lr_flag != 2 && sd->get_zeny_rate < val)
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{
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