Implemented bonus2 bSPVanishRate for Dark Priest Card - it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' ~.~

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5109 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Komurka 2006-01-30 08:16:31 +00:00
parent 0a4cbc8607
commit 152091d470
5 changed files with 21 additions and 2 deletions

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@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/01/30
* Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka]
- it isn't finished - I get '[Warning]: pc_bonus2: unknown type 0 50 10!' ><
* Applied lordalfa patch - you can now forbid usage of certain cards on PVP/GVG/WoE
defined in item_noequip.txt [Komurka]

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@ -1307,7 +1307,7 @@
4168,Dark_Lord_Card,Dark Lord Card,6,,10,10,,,,,,,,64,,,,,{ bonus4 bAutoSpellWhenHit,83,5,10,0; if(isequipped(4169)==0) end; bonus bMaxHPrate,20; bonus bMaxSPrate,20; }
4169,Dark_Illusion_Card,Dark Illusion Card,6,,10,10,,,,,,,,769,,,,,{ bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus bCastrate,-10-10*isequipped(4168); }
4170,Dark_Frame_Card,Dark Frame Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Stone,2000; }
4171,Dark_Priest_Card,Dark Priest Card,6,,10,10,,,,,,,,2,,,,,{ bonus3 bSPDrainRate,30,10,1; if(BaseJob==Job_Sage) bonus bSPGainValue,1; }
4171,Dark_Priest_Card,Dark Priest Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bSPVanishRate,50,10; if(BaseJob==Job_Sage) bonus bSPGainValue,1; }
4172,The_Paper_Card,The Paper Card,6,,10,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,20; bonus2 bSPDrainValue,-1,0; }
4173,Demon_Pungus_Card,Demon Pungus Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Sleep,2000; }
4174,Deviling_Card,Deviling Card,6,,10,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,50; bonus2 bSubEle,Ele_Water,-50; bonus2 bSubEle,Ele_Earth,-50; bonus2 bSubEle,Ele_Fire,-50; bonus2 bSubEle,Ele_Wind,-50; bonus2 bSubEle,Ele_Poison,-50; bonus2 bSubEle,Ele_Holy,-50; bonus2 bSubEle,Ele_Dark,-50; bonus2 bSubEle,Ele_Ghost,-50; bonus2 bSubEle,Ele_Undead,-50; }

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@ -3133,6 +3133,14 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
if (tsd && sd->sp_drain_type)
pc_heal(tsd, 0, -sp);
if (target && target->type == BL_PC && rand()%1000 < sd->sp_vanish_rate)
{
sp = tsd->status.hp * sd->sp_vanish_per/100;
if (sp > 0)
pc_heal(tsd, 0, -sp);
}
}
}
if (rdamage > 0) //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]

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@ -341,6 +341,7 @@ struct weapon_data {
short sp_drain_rate;
short sp_drain_per;
short sp_drain_value;
short add_damage_classid[MAX_PC_BONUS];
int add_damage_classrate[MAX_PC_BONUS];
int add_damage_class_count;
@ -623,6 +624,8 @@ struct map_session_data {
short hp_loss_type;
short sp_drain_type;
short sp_gain_value, hp_gain_value;
short sp_vanish_rate;
short sp_vanish_per;
short add_drop_count;
unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]
unsigned short unbreakable_equip; //100% break resistance on certain equipment
@ -1100,7 +1103,7 @@ enum {
SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT, // 2031-2033
SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
SP_ADD_SKILL_BLOW //2041
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
};
enum {

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@ -1843,6 +1843,12 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
}
sd->sp_drain_type = val;
break;
case SP_SP_VANISH_RATE:
if(sd->state.lr_flag != 2) {
sd->sp_vanish_rate += type2;
sd->sp_vanish_per += val;
}
break;
case SP_GET_ZENY_NUM:
if(sd->state.lr_flag != 2 && sd->get_zeny_rate < val)
{