Corrected the announce of the party name when entering MalangdoCulvert instance

Updated dialog to offical for Eden 140
This commit is contained in:
Atemo 2016-03-17 03:38:14 +01:00
parent aea025eca2
commit 15d27a4ad9
2 changed files with 18 additions and 18 deletions

View File

@ -444,7 +444,7 @@ L_Enter:
mes "Only party members can participate.";
close;
case 0:
mapannounce "mal_in01", strcharinfo(0)+" of the party "+getpartyname(.@party_id)+" is entering the Culvert.",bc_map,"0x00ff99";
mapannounce "mal_in01", strcharinfo(0)+" of the party "+getpartyname(getcharid(1))+" is entering the Culvert.",bc_map,"0x00ff99";
if (checkquest(12254) == -1) setquest 12254;
//warp "1@pump",63,98;
if (getarg(0) == 0) close;

View File

@ -204,7 +204,7 @@ moc_para01,41,76,3 script Ragi#1 4_M_RAGI,{
}
else {
cutin "ÀÌ·»µå¿¡º£½ÃÄ«µå",3; //erend_card
mes "Errende Ebecee is the one who started a journey to look for someone.";
mes "Errende Ebecee is the one who started a journey to look for someone.";
next;
mes "[Ragi]";
mes "But I guess... His journey also might have stopped somewhere in Lighthalzen. Please listen to his story.";
@ -472,7 +472,7 @@ moc_para01,41,76,3 script Ragi#1 4_M_RAGI,{
}
}
else {
mes "Music continues to be composed, and stories collected. Yet being an adventurer, and finding new adventures, is not bad either."; //custom translation
mes "I will continue to make a story or songs. But adventurers should step into a new adventure.";
next;
callsub S_Erasequest,
13143,1,"Egnigem Cenia",
@ -481,15 +481,15 @@ moc_para01,41,76,3 script Ragi#1 4_M_RAGI,{
13149,1,"Kavach Icarus",
13151,1,"Errende Ebecee",
13153,1,"Laurell Weinder",
13155,2,"",
13157,2,"",
13159,2,"",
13161,3,"",
13163,3,"",
13165,3,"",
13167,3,"";
13155,2,"the Angel-looking Incarnation of Morocc",
13157,2,"Dark Incarnation of Morocc",
13159,2,"Ghost Incarnation of Morocc",
13161,3,"Uni-Horn Scaraba",
13163,3,"Horn Scaraba",
13165,3,"Antler Scaraba",
13167,3,"Rake Horn Scaraba";
mes "[Ragi]";
mes "Say your goodbyes with a smile... I hope we can meet again someday in another place."; //custom translation
mes "I hope to see you again as we farewell with smile.";
}
}
else {
@ -553,29 +553,29 @@ S_Erasequest:
mes "[Ragi]";
switch( getarg(.@i+1) ) {
case 1:
mes "Okay, I'll ask another person to help me finish the portion with "+ getarg(.@i+2) +"."; //custom translation
mes "The rest of the story of "+ getarg(.@i+2) +" is Okay, I will ask to someone else.";
break;
case 2:
mes "I'll ask someone else to take care of the rest of the Satan Morroc Incarnations, then!"; //custom translation
break;
case 3:
mes "I'll need to ask another adventurer to help with the Scaraba!"; //custom translation
mes "I will ask to other adventurers about the story of "+ getarg(.@i+2) +".";
break;
}
break;
case 2:
mes "[Ragi]";
switch( getarg(.@i+1) ) {
case 1:
mes "So you've heard the story of "+ getarg(.@i+2) +", then? Thanks so much. I'll write a good song for sure."; //custom translation
mes "Did you hear the story of "+ getarg(.@i+2) +"? Thanks you. I promise to make a good song.";
getexp 1100000,300000;
break;
case 2:
mes "Was the story of Satan Morroc worth putting to song? Great work!"; //custom translation
mes "Is Morocc's story good enough for songs? You did a good job.";
getexp 1100000,200000;
break;
case 3:
mes "Did you enjoy your long adventure? Tell me about it someday."; //custom translation
mes "How was your adventure? Was it fun? Please let me hear your adventure story someday.";
getexp 1100000,200000;
break;
}
}
erasequest .@quest_id;