Moved the Nameless Island warp npc to warps/cities/nameless.txt

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11183 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2007-09-12 09:47:18 +00:00
parent 2efb153b64
commit 15dfbb1484
4 changed files with 97 additions and 109 deletions

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@ -1,6 +1,7 @@
Date Added
======
2007/09/12
* Moved the Nameless Island warp npc to warps/cities/nameless.txt [Playtester]
* Added first version of Nameless Islet sailor.
- Players can now access Cursed Abbey for further testings.
2007/09/10

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@ -86,7 +86,6 @@ npc: npc/warps/fields/lhalzen_fild.txt
npc: npc/warps/fields/lutie_fild.txt
npc: npc/warps/fields/morroc_fild.txt
npc: npc/warps/fields/mtmjolnir.txt
npc: npc/warps/fields/nameless_islet.txt
npc: npc/warps/fields/payon_fild.txt
npc: npc/warps/fields/prontera_fild.txt
npc: npc/warps/fields/rachel_fild.txt

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@ -3,13 +3,14 @@
//===== By: ==================================================
//= $ephiroth
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Warp Points for Nameless Island
//===== Additional Comments: =================================
//= 1.0 Initial version [$ephiroth]
//= 1.1 Added SinSloth's warper to this file [Playtester]
//============================================================
nameless_n,157,184,0 warp namelesswarp0401 1,1,abbey01,51,12
@ -21,3 +22,97 @@ nameless_i,79,256,0 warp namelesswarp1005 1,1,nameless_in,12,172
nameless_in,12,169,0 warp namelesswarp1006 1,1,nameless_i,82,256
nameless_i,78,94,0 warp namelesswarp1007 1,1,nameless_in,96,180
nameless_in,96,177,0 warp namelesswarp1008 1,1,nameless_i,81,96
ve_fild07,128,131,3 script Desert Coast Man 943,{
mes "[Desert Coast Sailor]";
mes "Hey you! Yes, you!";
mes "Have you ever heard";
mes "about Nameless Island?...";
next;
mes "[Desert Coast Sailor]";
mes "Shh! Not that loudly!";
mes "Rumors say there is an";
mes "old monastery... you might";
mes "want to take a look at it...";
next;
mes "[Desert Coast Sailor]";
mes "But you know... It is kind";
mes "of forbidden to talk about";
mes "this place... Sure, going";
mes "there is somewhat impossible.";
mes "I can lead you there.";
next;
mes "[Desert Coast Sailor]";
mes "10.000 zenys.";
mes "And I'll make sure nobody";
mes "knows you went there. It looks";
mes "like a fair trade, doesn't it?";
next;
switch( select( "Sure.","Forget it." ) )
{
case 1:
if(Zeny < 10000)
{
mes "[Desert Coast Sailor]";
mes "Did you really think I would";
mes "take that much risk for free?";
mes "No money, no travel, understood?";
close;
}
mes "[Desert Coast Sailor]";
mes "Haha! I knew you truly were";
mes "an adventurer! Let's go!";
mes "I hope you didn't forget";
mes "anything...";
set Zeny,Zeny-10000;
close2;
warp "nameless_n",254,231;
end;
case 2:
mes "[Desert Coast Sailor]";
mes "Fine, as you wish.";
mes "Remember, don't talk to";
mes "anyone about that place,";
mes "or you might have problems...";
close;
}
}
nameless_n,251,236,3 script Desert Coast Man 943,{
mes "[Desert Coast Sailor]";
mes "It's not like I care";
mes "about you... But please,";
mes "be careful, I heard some";
mes "screams from the center of";
mes "the island...";
next;
mes "[Desert Coast Sailor]";
mes "I'm going back to Veins,";
mes "I don't like that place";
mes "at all. Do you want to return";
mes "with me?";
next;
switch( select( "Take me far away.","I'll be fine by myself." ) )
{
case 1:
mes "[Desert Coast Sailor]";
mes "Okay. I see you are an";
mes "adventurer, but at least";
mes "you're a wise one.";
mes "I don't want to stay here.";
close2;
warp "ve_fild07",127,135;
end;
case 2:
mes "[Desert Coast Sailor]";
mes "That's your problem now.";
mes "I don't want to be part";
mes "of this expedition.";
mes "Take care.";
close;
}
}

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@ -1,107 +0,0 @@
//===== eAthena Script =======================================
//= Nameless Islet Sailor
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 0.1
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Nameless Islet / Cursed Abbey NPC
//===== Additional Comments: =================================
//= 0.1 First custom version. [SinSloth]
//============================================================
ve_fild07,128,131,3 script Desert Coast Man 943,{
mes "[Desert Coast Sailor]";
mes "Hey you! Yes, you!";
mes "Have you ever heard";
mes "about Nameless Islet?...";
next;
mes "[Desert Coast Sailor]";
mes "Shh! Not that loudly!";
mes "Rumors say there is an";
mes "old monastery... you might";
mes "want to take a look at it...";
next;
mes "[Desert Coast Sailor]";
mes "But you know... It is kind";
mes "of forbidden to talk about";
mes "this place... Sure, going";
mes "there is somewhat impossible.";
mes "I can lead you there.";
next;
mes "[Desert Coast Sailor]";
mes "10.000 zenys.";
mes "And I'll make sure nobody";
mes "knows you went there. It looks";
mes "like a fair trade, doesn't it?";
next;
switch( select( "Sure.","Forget it." ) )
{
case 1:
if(Zeny < 10000)
{
mes "[Desert Coast Sailor]";
mes "Did you really think I would";
mes "take that much risk for free?";
mes "No money, no travel, understood?";
close;
}
mes "[Desert Coast Sailor]";
mes "Haha! I knew you truly were";
mes "an adventurer! Let's go!";
mes "I hope you didn't forget";
mes "anything...";
set Zeny,Zeny-10000;
close2;
warp "nameless_n",254,231;
end;
case 2:
mes "[Desert Coast Sailor]";
mes "Fine, as you wish.";
mes "Remember, don't talk to";
mes "anyone about that place,";
mes "or you might have problems...";
close;
}
}
nameless_n,251,236,3 script Desert Coast Man 943,{
mes "[Desert Coast Sailor]";
mes "It's not like I care";
mes "about you... But please,";
mes "be careful, I heard some";
mes "screams from the center of";
mes "the island...";
next;
mes "[Desert Coast Sailor]";
mes "I'm going back to Veins,";
mes "I don't like that place";
mes "at all. Do you want to return";
mes "with me?";
next;
switch( select( "Take me far away.","I'll be fine by myself." ) )
{
case 1:
mes "[Desert Coast Sailor]";
mes "Okay. I see you are an";
mes "adventurer, but at least";
mes "you're a wise one.";
mes "I don't want to stay here.";
close2;
warp "ve_fild07",127,135;
end;
case 2:
mes "[Desert Coast Sailor]";
mes "That's your problem now.";
mes "I don't want to be part";
mes "of this expedition.";
mes "Take care.";
close;
}
}