* Updated Ninja quest variable usage
- now MISC_QUEST variable is used when completed git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10144 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,8 @@
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Date Added
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======
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2007/04/04
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* Updated Ninja quest variable usage [Playtester]
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- now MISC_QUEST variable is used when completed
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2007/04/03
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* Removed the never-updated "who does what" header in this very file [DracoRPG]
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* Got screenie of wedding NPC, made ours stick to it as much as possible [DracoRPG]
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@ -79,6 +79,16 @@ Info: Yuno, Hypnotist Teacher
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How to set: set MISC_QUEST,MISC_QUEST | 1024;
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How to check: if(MISC_QUEST & 1024){}
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Quest: Slotted Arm Guard Quest
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Info: Ninja Job Room, Boshuu
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How to set: set MISC_QUEST,MISC_QUEST | 2048;
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How to check: if(MISC_QUEST & 2048){}
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Quest: Improved Arm Guard Quest
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Info: Ninja Job Room, Basshu
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How to set: set MISC_QUEST,MISC_QUEST | 4096;
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How to check: if(MISC_QUEST & 4096){}
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--------------------------------------------------------------
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Variable: MISC_QUEST2
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@ -39,7 +39,7 @@ que_ng,28,50,3 script Boshuu 709,{
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mes "Come back after you've grown a bit more.";
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close;
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}
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if (countitem(2102) < 1){
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if (countitem(2102) < 1 && !(MISC_QUEST & 2048)){
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mes "[Boshuu]";
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mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
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mes "They call me Murata Boshuu.";
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@ -182,12 +182,14 @@ que_ng,28,50,3 script Boshuu 709,{
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delitem 2102,1;
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delitem 2117,1;
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set Zeny,Zeny-10000;
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set ninbo,3;
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set ninbo,0;
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set MISC_QUEST,MISC_QUEST | 2048;
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getitem 2118,1;
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close;
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}
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}
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else if (ninbo == 3){
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else if (MISC_QUEST & 2048){
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set ninbo,0;
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mes "[Boshuu]";
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mes "Oh~ I see you've come back.";
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mes "Is it because you need another slotted Arm Guard?";
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@ -248,13 +250,13 @@ que_ng,28,50,3 script Boshuu 709,{
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delitem 2102,1;
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delitem 2117,1;
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set Zeny,Zeny-10000;
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set ninbo,3;
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getitem 2118,1;
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close;
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}
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}
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}
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else{
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set ninbo,0;
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mes "[Boshuu]";
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mes "Oh~ You~!";
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mes "Is what you have there the shield from overseas called a Guard? Let me take a look.";
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@ -295,7 +297,6 @@ que_ng,28,50,3 script Boshuu 709,{
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mes "Hmm, is that so?";
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mes "What a shame...";
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mes "Well, if you change your mind later, come back and see me.";
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set ninbo,3;
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close;
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}else{
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if (countitem(2102) < 1 || countitem(2117) < 1){
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@ -351,7 +352,7 @@ que_ng,28,50,3 script Boshuu 709,{
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delitem 2102,1;
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delitem 2117,1;
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set Zeny,Zeny-10000;
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set ninbo,3;
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set MISC_QUEST,MISC_QUEST | 2048;
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getitem 2118,1;
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close;
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}
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@ -384,7 +385,7 @@ que_ng,28,45,3 script Basshu 86,{
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mes "Come back when you're stronger.";
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close;
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}
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if (countitem(2107) < 1){
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if (countitem(2107) < 1 && !(MISC_QUEST & 4096)){
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mes "[Basshu]";
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mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu";
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next;
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@ -521,12 +522,14 @@ que_ng,28,45,3 script Basshu 86,{
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delitem 2107,1;
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delitem 2117,1;
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set Zeny,Zeny-20000;
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set ninbot,3;
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set ninbot,0;
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set MISC_QUEST,MISC_QUEST | 4096;
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getitem 2119,1;
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close;
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}
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}
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else if (ninbot == 3){
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else if (MISC_QUEST & 4096){
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set ninbot,0;
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mes "[Basshu]";
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mes "Oh~ I see you've come back.";
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mes "Are you here because you need an Improved Arm Guard?";
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@ -592,13 +595,13 @@ que_ng,28,45,3 script Basshu 86,{
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delitem 2107,1;
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delitem 2117,1;
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set Zeny,Zeny-20000;
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set ninbot,3;
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getitem 2119,1;
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close;
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}
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}
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}
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else{
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set ninbot,0;
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mes "[Basshu]";
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mes "Why~ That's~!";
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mes "Is what you have there that shield which is called a 'Mirror Shield' overseas?";
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@ -643,7 +646,6 @@ que_ng,28,45,3 script Basshu 86,{
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mes "Hmm, is that so.";
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mes "What a shame.";
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mes "Come and find me if you change your mind.";
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set ninbot,3;
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close;
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}else{
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if(countitem(2107) < 1 || countitem(2117) < 1){
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@ -701,7 +703,7 @@ que_ng,28,45,3 script Basshu 86,{
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delitem 2107,1;
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delitem 2117,1;
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set Zeny,Zeny-20000;
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set ninbot,3;
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set MISC_QUEST,MISC_QUEST | 4096;
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getitem 2119,1;
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close;
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}
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