Fixed Slow Grace decreasing aspd 10x less than it should (bugreport:2480).
It was a mistake in r12923 where I didn't realize aspd_rate uses a scale of 1000, not 100. This also fixes Slow Grace not factoring in the Dance Lessons bonus (also 10x less than it should be). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13755 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3941,6 +3941,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
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return (short)cap_value(speed,10,USHRT_MAX);
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}
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/// Calculates an object's ASPD modifier (alters the base amotion value).
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/// Note that the scale of aspd_rate is 1000 = 100%.
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static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate)
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{
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int i;
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@ -4021,7 +4023,7 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
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sc->data[i=SC_ASPDPOTION0])
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aspd_rate -= sc->data[i]->val2;
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if(sc->data[SC_DONTFORGETME])
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aspd_rate += sc->data[SC_DONTFORGETME]->val2;
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aspd_rate += 10 * sc->data[SC_DONTFORGETME]->val2;
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if(sc->data[SC_LONGING])
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aspd_rate += sc->data[SC_LONGING]->val2;
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if(sc->data[SC_STEELBODY])
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