- Cleaned up some the code of pc_equipitem and clif_parse_EquipItem

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10045 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-03-21 16:03:12 +00:00
parent cc6a222a11
commit 161ee3ac50
2 changed files with 31 additions and 36 deletions

View File

@ -9237,20 +9237,24 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd)
if(sd->sc.data[SC_BLADESTOP].timer!=-1 || sd->sc.data[SC_BERSERK].timer!=-1 )
return;
if(!sd->status.inventory[index].identify) { // 未鑑定
if(!sd->status.inventory[index].identify) {
clif_equipitemack(sd,index,0,0); // fail
return;
}
//ペット用装備であるかないか
if(sd->inventory_data[index]) {
if(sd->inventory_data[index]->type != IT_PETARMOR){
if(!sd->inventory_data[index])
return;
if(sd->inventory_data[index]->type == IT_PETARMOR){
pet_equipitem(sd,index);
return;
}
//Client doesn't sends the position for ammo.
if(sd->inventory_data[index]->type == IT_AMMO)
pc_equipitem(sd,index,EQP_AMMO); //Client doesn't sends the position.
pc_equipitem(sd,index,EQP_AMMO);
else
pc_equipitem(sd,index,RFIFOW(fd,4));
} else
pet_equipitem(sd,index);
}
}
/*==========================================

View File

@ -6419,25 +6419,25 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
sd->status.inventory[n].equip=pos;
if(pos & EQP_HAND_R) {
if(sd->inventory_data[n])
sd->weapontype1 = sd->inventory_data[n]->look;
if(id)
sd->weapontype1 = id->look;
else
sd->weapontype1 = 0;
pc_calcweapontype(sd);
clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
}
if(pos & EQP_HAND_L) {
if(sd->inventory_data[n]) {
if(sd->inventory_data[n]->type == IT_WEAPON) {
if(id) {
if(id->type == IT_WEAPON) {
sd->status.shield = 0;
if(sd->status.inventory[n].equip == EQP_HAND_L)
sd->weapontype2 = sd->inventory_data[n]->look;
sd->weapontype2 = id->look;
else
sd->weapontype2 = 0;
}
else
if(sd->inventory_data[n]->type == IT_ARMOR) {
sd->status.shield = sd->inventory_data[n]->look;
if(id->type == IT_ARMOR) {
sd->status.shield = id->look;
sd->weapontype2 = 0;
}
}
@ -6449,22 +6449,22 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
//Added check to prevent sending the same look on multiple slots ->
//causes client to redraw item on top of itself. (suggested by Lupus)
if(pos & EQP_HEAD_LOW) {
if(sd->inventory_data[n] && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID)))
sd->status.head_bottom = sd->inventory_data[n]->look;
if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID)))
sd->status.head_bottom = id->look;
else
sd->status.head_bottom = 0;
clif_changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
if(pos & EQP_HEAD_TOP) {
if(sd->inventory_data[n])
sd->status.head_top = sd->inventory_data[n]->look;
if(id)
sd->status.head_top = id->look;
else
sd->status.head_top = 0;
clif_changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
if(pos & EQP_HEAD_MID) {
if(sd->inventory_data[n] && !(pos&EQP_HEAD_TOP))
sd->status.head_mid = sd->inventory_data[n]->look;
if(id && !(pos&EQP_HEAD_TOP))
sd->status.head_mid = id->look;
else
sd->status.head_mid = 0;
clif_changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
@ -6475,29 +6475,20 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
pc_checkallowskill(sd); //Check if status changes should be halted.
/* WTF? pc_checkequip returns an item index, pc_search_inventory expects a
* nameid as argument. This function is totally broken, so most (all?) of the
* time it would return arrow == -1 anyway...?? [Skotlex]
arrow=pc_search_inventory(sd,pc_checkequip(sd,EQI_AMMO)); // Added by RoVeRT
if (itemdb_look(sd->status.inventory[n].nameid) == W_BOW && (arrow >= 0)){ // Added by RoVeRT
clif_arrowequip(sd,arrow);
sd->status.inventory[arrow].equip=EQP_AMMO;
}
*/
status_calc_pc(sd,0);
if (flag) //Update skill data
clif_skillinfoblock(sd);
//OnEquip script [Skotlex]
if (sd->inventory_data[n]) {
if (id) {
int i;
struct item_data *data;
if (sd->inventory_data[n]->equip_script)
run_script(sd->inventory_data[n]->equip_script,0,sd->bl.id,fake_nd->bl.id);
if (id->equip_script)
run_script(id->equip_script,0,sd->bl.id,fake_nd->bl.id);
if(itemdb_isspecial(sd->status.inventory[n].card[0]))
; //No cards
else
for(i=0;i<sd->inventory_data[n]->slot; i++)
for(i=0;i<id->slot; i++)
{
if (!sd->status.inventory[n].card[i])
continue;