diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2199543d70..3f862a8770 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/07/13 + * Tuned up some more NJ_KAENSIN based on Tharis's information. [Skotlex] * Corrected NJ_KAENSIN as per description. [Skotlex] * Fixed a leaking map_freeblocklock on skill_del_unitgroup. [Skotlex] * Changed the default save interval to 5 minutes. Added support for diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 8994d42d61..3a401581cb 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -88,7 +88,7 @@ 484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE 527,0xba, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI -535,0xbd, , 2, 0,2000,enemy, 0x008 //NJ_KAENSIN +535,0xbd, , 2, 0, 100,enemy, 0x008 //NJ_KAENSIN 541,0x86,,0,2:2:3:3:4,1000,enemy,0x000 //NJ_RAIGEKISAI 538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON 516,0xbc, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO diff --git a/src/map/skill.c b/src/map/skill.c index b55c6bea89..be9343d7a9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6408,7 +6408,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, if (sd) val1 = sd->status.child; break; case NJ_KAENSIN: - val1 = (skilllv+1)/2 + 4; + val2 = (skilllv+1)/2 + 4; skill_clear_group(src,1); break; @@ -6461,6 +6461,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, uy = y + layout->dy[i]; switch (skillid) { case MG_FIREWALL: /* ファイヤーウォール */ + case NJ_KAENSIN: val2=group->val2; break; case WZ_ICEWALL: /* アイスウォール */ @@ -7031,8 +7032,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_KAENSIN: skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); - if (--sg->val1 <= 0) - skill_delunitgroup(NULL,sg); + if (--src->val2 <= 0) + skill_delunit(src); break; }