Fixed elemental reductions stacking to eventually cause 100% immunity. Thanks to Jey. (bugreport:8695)
This commit is contained in:
parent
e0324852d7
commit
165609d487
181
src/map/battle.c
181
src/map/battle.c
@ -422,12 +422,31 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
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return (int64)damage*ratio/100;
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}
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/*==========================================
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* Calculates damage for a specific rate (cardfix) with 100% (precision).
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*------------------------------------------*/
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inline int64 bcc_damage_rate(int64 damage, short rate, short precision) {
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if (rate == precision)
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return damage;
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return ((int64)(damage * rate) / precision);
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}
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/*==========================================
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* Calculates cardfix (damage percentage) after adding a different effect with 100% (effect_precision) by multiplying damage rate.
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* Note: Can be negative for damage reduction.
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*------------------------------------------*/
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inline short bcc_multi_damage_rate(short cardfix, short effect_rate, short effect_precision) {
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if (effect_rate == effect_precision)
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return cardfix;
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return ((cardfix * (effect_rate + effect_precision)) / effect_precision);
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}
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/*==========================================
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* Calculates card bonuses damage adjustments.
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*------------------------------------------*/
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int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int64 damage, int left, int flag){
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struct map_session_data *sd, *tsd;
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short cardfix = 1000, t_cf = 0, t_class, s_class, s_race2, t_race2;
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short cardfix = 100, t_class, s_class, s_race2, t_race2;
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struct status_data *sstatus, *tstatus;
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int64 original_damage;
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int i;
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@ -445,31 +464,27 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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tstatus = status_get_status_data(target);
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s_race2 = status_get_race2(src);
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#define bccDAMAGE_RATE(a){ damage = (int64)damage * (a)/1000;}
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switch(attack_type){
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case BF_MAGIC:
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if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) {
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t_cf += sd->magic_addrace[tstatus->race] + sd->magic_addrace[RC_ALL];
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addrace[tstatus->race] + sd->magic_addrace[RC_ALL], 100);
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if (!(nk&NK_NO_ELEFIX))
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t_cf += sd->magic_addele[tstatus->def_ele] + sd->magic_addele[ELE_ALL];
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t_cf += sd->magic_addsize[tstatus->size] + sd->magic_addsize[SZ_ALL];
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t_cf += sd->magic_addclass[tstatus->class_] + sd->magic_addclass[CLASS_ALL];
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t_cf += sd->magic_atk_ele[s_ele] + sd->magic_atk_ele[ELE_ALL];
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addele[tstatus->def_ele] + sd->magic_addele[ELE_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addsize[tstatus->size] + sd->magic_addsize[SZ_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addclass[tstatus->class_] + sd->magic_addclass[CLASS_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_atk_ele[s_ele] + sd->magic_atk_ele[ELE_ALL], 100);
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for(i=0; i< ARRAYLENGTH(sd->add_mdmg) && sd->add_mdmg[i].rate;i++) {
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if(sd->add_mdmg[i].class_ == t_class) {
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t_cf += sd->add_mdmg[i].rate;
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cardfix = bcc_multi_damage_rate(cardfix, sd->add_mdmg[i].rate, 100);
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break;
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}
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}
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cardfix = cardfix * ( 100 + t_cf ) / 100;
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if (cardfix != 1000)
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bccDAMAGE_RATE(cardfix)
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damage = bcc_damage_rate(damage, cardfix, 1000);
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}
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if( tsd && !(nk&NK_NO_CARDFIX_DEF) )
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{ // Target cards.
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cardfix = 1000; //reset var for target
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t_cf = 0;
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if (!(nk&NK_NO_ELEFIX))
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{
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@ -483,45 +498,42 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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continue;
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ele_fix += tsd->subele2[i].rate;
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}
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t_cf += ele_fix;
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cardfix = bcc_multi_damage_rate(cardfix, -ele_fix, 1000);
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}
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t_cf += tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL];
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t_cf += tsd->subrace2[s_race2];
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t_cf += tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL];
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t_cf += tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL];
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cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]), 100);
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->subrace2[s_race2], 100);
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cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]), 100);
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cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]), 100);
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for(i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate;i++) {
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if(tsd->add_mdef[i].class_ == s_class) {
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t_cf += tsd->add_mdef[i].rate;
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->add_mdef[i].rate, 100);
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break;
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}
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}
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//It was discovered that ranged defense also counts vs magic! [Skotlex]
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if ( flag&BF_SHORT )
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t_cf += tsd->bonus.near_attack_def_rate;
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.near_attack_def_rate, 100);
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else
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t_cf += tsd->bonus.long_attack_def_rate;
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.long_attack_def_rate, 100);
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t_cf += tsd->bonus.magic_def_rate;
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.magic_def_rate, 100);
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if( tsd->sc.data[SC_MDEF_RATE] )
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t_cf += tsd->sc.data[SC_MDEF_RATE]->val1;
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->sc.data[SC_MDEF_RATE]->val1, 100);
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cardfix = cardfix * ( 100 - t_cf ) / 100;
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if (cardfix != 1000)
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bccDAMAGE_RATE(cardfix)
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damage = bcc_damage_rate(damage, cardfix, 1000);
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}
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break;
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case BF_WEAPON:
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t_race2 = status_get_race2(target);
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if( sd && !(nk&NK_NO_CARDFIX_ATK) && (left&2) ) //Attacker cards should be checked
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{
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short cardfix_ = 1000;
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short cardfix_left = 1000;
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if(sd->state.arrow_atk)
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{
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t_cf += sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race]
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+ sd->right_weapon.addrace[RC_ALL] + sd->arrow_addrace[RC_ALL];
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race]
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+ sd->right_weapon.addrace[RC_ALL] + sd->arrow_addrace[RC_ALL], 100);
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if (!(nk&NK_NO_ELEFIX))
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{
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int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele]
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@ -534,20 +546,20 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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continue;
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ele_fix += sd->right_weapon.addele2[i].rate;
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}
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t_cf += ele_fix;
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cardfix = bcc_multi_damage_rate(cardfix, ele_fix, 100);
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}
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t_cf += sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size]
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+ sd->right_weapon.addsize[SZ_ALL]+sd->arrow_addsize[SZ_ALL];
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t_cf += sd->right_weapon.addrace2[t_race2];
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t_cf += sd->right_weapon.addclass[tstatus->class_]+sd->arrow_addclass[tstatus->class_]
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+ sd->right_weapon.addclass[CLASS_ALL]+sd->arrow_addclass[CLASS_ALL];
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size]
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+ sd->right_weapon.addsize[SZ_ALL]+sd->arrow_addsize[SZ_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace2[t_race2], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addclass[tstatus->class_]+sd->arrow_addclass[tstatus->class_]
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+ sd->right_weapon.addclass[CLASS_ALL]+sd->arrow_addclass[CLASS_ALL], 100);
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}
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else
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{ // Melee attack
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int skill_learnlv=0;
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if( !battle_config.left_cardfix_to_right )
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{
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t_cf += sd->right_weapon.addrace[tstatus->race] + sd->right_weapon.addrace[RC_ALL];
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace[tstatus->race] + sd->right_weapon.addrace[RC_ALL], 100);
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if (!(nk&NK_NO_ELEFIX)) {
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int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->right_weapon.addele[ELE_ALL];
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for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
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@ -558,15 +570,15 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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continue;
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ele_fix += sd->right_weapon.addele2[i].rate;
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}
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t_cf += ele_fix;
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cardfix = bcc_multi_damage_rate(cardfix, ele_fix, 100);
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}
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t_cf += sd->right_weapon.addsize[tstatus->size] + sd->right_weapon.addsize[SZ_ALL];
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t_cf += sd->right_weapon.addrace2[t_race2];
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t_cf += sd->right_weapon.addclass[tstatus->class_] + sd->right_weapon.addclass[CLASS_ALL];
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addsize[tstatus->size] + sd->right_weapon.addsize[SZ_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace2[t_race2], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addclass[tstatus->class_] + sd->right_weapon.addclass[CLASS_ALL], 100);
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if( left&1 )
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{
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t_cf += sd->left_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[RC_ALL];
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cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[RC_ALL], 100);
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if (!(nk&NK_NO_ELEFIX)) {
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int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[ELE_ALL];
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for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
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@ -577,11 +589,11 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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continue;
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ele_fix_lh += sd->left_weapon.addele2[i].rate;
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}
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t_cf += ele_fix_lh;
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cardfix_left = bcc_multi_damage_rate(cardfix_left, ele_fix_lh, 100);
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}
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t_cf += sd->left_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[SZ_ALL];
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t_cf += sd->left_weapon.addrace2[t_race2];
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t_cf += sd->left_weapon.addclass[tstatus->class_] + sd->left_weapon.addclass[CLASS_ALL];
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cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[SZ_ALL], 100);
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cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addrace2[t_race2], 100);
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cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addclass[tstatus->class_] + sd->left_weapon.addclass[CLASS_ALL], 100);
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}
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}
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else
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@ -605,24 +617,24 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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ele_fix += sd->left_weapon.addele2[i].rate;
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}
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t_cf += sd->right_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[tstatus->race]
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+ sd->right_weapon.addrace[RC_ALL] + sd->left_weapon.addrace[RC_ALL];
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t_cf += ele_fix;
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t_cf += sd->right_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[tstatus->size]
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+ sd->right_weapon.addsize[SZ_ALL] + sd->left_weapon.addsize[SZ_ALL];
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t_cf += sd->right_weapon.addrace2[t_race2] + sd->left_weapon.addrace2[t_race2];
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t_cf += sd->right_weapon.addclass[tstatus->class_] + sd->left_weapon.addclass[tstatus->class_]
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+ sd->right_weapon.addclass[CLASS_ALL] + sd->left_weapon.addclass[CLASS_ALL];
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[tstatus->race]
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+ sd->right_weapon.addrace[RC_ALL] + sd->left_weapon.addrace[RC_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, ele_fix, 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[tstatus->size]
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+ sd->right_weapon.addsize[SZ_ALL] + sd->left_weapon.addsize[SZ_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace2[t_race2] + sd->left_weapon.addrace2[t_race2], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addclass[tstatus->class_] + sd->left_weapon.addclass[tstatus->class_]
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+ sd->right_weapon.addclass[CLASS_ALL] + sd->left_weapon.addclass[CLASS_ALL], 100);
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}
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if (sd->status.weapon == W_KATAR && (skill_learnlv=pc_checkskill(sd,ASC_KATAR)) > 0) { // Adv. Katar Mastery functions similar to a +%ATK card on official [helvetica]
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t_cf += (10 + 2 * skill_learnlv);
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cardfix = bcc_multi_damage_rate(cardfix, (10 + 2 * skill_learnlv), 100);
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}
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}
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for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ )
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{
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if( sd->right_weapon.add_dmg[i].class_ == t_class )
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{
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t_cf += sd->right_weapon.add_dmg[i].rate;
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.add_dmg[i].rate, 100);
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break;
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}
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}
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@ -633,7 +645,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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{
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if( sd->left_weapon.add_dmg[i].class_ == t_class )
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{
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cardfix_=cardfix_*(100+sd->left_weapon.add_dmg[i].rate)/100;
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cardfix_left = bcc_multi_damage_rate(cardfix, sd->left_weapon.add_dmg[i].rate, 100);
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break;
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}
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}
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@ -641,14 +653,13 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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#ifndef RENEWAL
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if( flag&BF_LONG )
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t_cf += sd->bonus.long_attack_atk_rate;
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cardfix = bcc_multi_damage_rate(cardfix, sd->bonus.long_attack_atk_rate, 100);
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#endif
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cardfix = cardfix * ( 100 + t_cf ) / 100;
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if( (left&1) && cardfix_ != 1000 )
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bccDAMAGE_RATE(cardfix_)
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else if( cardfix != 1000 )
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bccDAMAGE_RATE(cardfix)
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if( (left&1) )
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damage = bcc_damage_rate(damage, cardfix_left, 1000);
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else
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damage = bcc_damage_rate(damage, cardfix, 1000);
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} else if( tsd && !(nk&NK_NO_CARDFIX_DEF) && !(left&2) ){ //Target cards should be checked
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if( !(nk&NK_NO_ELEFIX) )
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@ -663,7 +674,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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continue;
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ele_fix += tsd->subele2[i].rate;
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}
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t_cf += ele_fix;
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cardfix = bcc_multi_damage_rate(cardfix, -ele_fix, 100);
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if( left&1 && s_ele_ != s_ele )
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{
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int ele_fix_lh = tsd->subele[s_ele_] + tsd->subele[ELE_ALL];
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@ -676,33 +687,30 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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continue;
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ele_fix_lh += tsd->subele2[i].rate;
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}
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t_cf += ele_fix_lh;
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cardfix = bcc_multi_damage_rate(cardfix, -ele_fix_lh, 100);
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}
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}
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t_cf += tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL];
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t_cf += tsd->subrace2[s_race2];
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t_cf += tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL];
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t_cf += tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL];
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cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]), 100);
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->subrace2[s_race2], 100);
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cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]), 100);
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cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]), 100);
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for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ) {
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if( tsd->add_def[i].class_ == s_class ) {
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t_cf += tsd->add_def[i].rate;
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cardfix = bcc_multi_damage_rate(cardfix, tsd->add_def[i].rate, 100);
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break;
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}
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}
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if( flag&BF_SHORT )
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t_cf += tsd->bonus.near_attack_def_rate;
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.near_attack_def_rate, 100);
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else // BF_LONG (there's no other choice)
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t_cf += tsd->bonus.long_attack_def_rate;
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||||
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.long_attack_def_rate, 100);
|
||||
|
||||
if( tsd->sc.data[SC_DEF_RATE] )
|
||||
t_cf += tsd->sc.data[SC_DEF_RATE]->val1;
|
||||
cardfix = bcc_multi_damage_rate(cardfix, -tsd->sc.data[SC_DEF_RATE]->val1, 100);
|
||||
|
||||
cardfix = cardfix * ( 100 - t_cf ) / 100;
|
||||
|
||||
if( cardfix != 1000 )
|
||||
bccDAMAGE_RATE(cardfix)
|
||||
damage = bcc_damage_rate(damage, cardfix, 1000);
|
||||
}
|
||||
break;
|
||||
case BF_MISC:
|
||||
@ -720,23 +728,20 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
||||
continue;
|
||||
ele_fix += tsd->subele2[i].rate;
|
||||
}
|
||||
t_cf += ele_fix;
|
||||
cardfix = bcc_multi_damage_rate(cardfix, -ele_fix, 100);
|
||||
}
|
||||
t_cf += tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL];
|
||||
t_cf += tsd->subrace2[s_race2];
|
||||
t_cf += tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL];
|
||||
t_cf += tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL];
|
||||
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]), 100);
|
||||
cardfix = bcc_multi_damage_rate(cardfix, -tsd->subrace2[s_race2], 100);
|
||||
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]), 100);
|
||||
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]), 100);
|
||||
|
||||
t_cf += tsd->bonus.misc_def_rate;
|
||||
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.misc_def_rate, 100);
|
||||
if( flag&BF_SHORT )
|
||||
t_cf += tsd->bonus.near_attack_def_rate;
|
||||
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.near_attack_def_rate, 100);
|
||||
else // BF_LONG (there's no other choice)
|
||||
t_cf += tsd->bonus.long_attack_def_rate;
|
||||
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.long_attack_def_rate, 100);
|
||||
|
||||
cardfix = cardfix * ( 100 - t_cf ) / 100;
|
||||
|
||||
if (cardfix != 10000)
|
||||
bccDAMAGE_RATE(cardfix)
|
||||
damage = bcc_damage_rate(damage, cardfix, 1000);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user