- Fixed skill_unitsetting using layout->count for the for instead of group->count
- Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly increase dex/agi by 40% per level. - Fixed char-sql server not deleting character variables git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6984 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/06/05
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* Fixed skill_unitsetting using layout->count for the for instead of
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group->count [Skotlex]
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* Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly
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increase dex/agi by 40% per level. [Skotlex]
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* Fixed char-sql server not deleting character variables when deleting a
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char. [Skotlex]
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* Corrected cloaking not ending on attack if you are near a wall. [Skotlex]
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* Updated pc_bonus to use cap_value on all status_data modifiers to prevent
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overflows/underflows. [Skotlex]
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@ -1585,6 +1585,13 @@ int delete_char_sql(int char_id, int partner_id)
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ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
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}
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/* delete character registry */
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sprintf(tmp_sql,"DELETE FROM `%s` WHERE `type`=3 AND `char_id`='%d'",reg_db, char_id);
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if(mysql_query(&mysql_handle, tmp_sql)) {
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ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
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ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
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}
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/* delete skills */
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sprintf(tmp_sql,"DELETE FROM `%s` WHERE `char_id`='%d'",skill_db, char_id);
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if(mysql_query(&mysql_handle, tmp_sql)) {
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@ -312,7 +312,7 @@ int chrif_removemap(int fd){
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*/
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int chrif_changemapserver(struct map_session_data *sd, short map, int x, int y, int ip, short port)
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{
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int /*i, */s_ip=0;
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int s_ip;
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nullpo_retr(-1, sd);
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@ -323,13 +323,11 @@ int chrif_changemapserver(struct map_session_data *sd, short map, int x, int y,
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pc_authfail(sd);
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return -1;
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}
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s_ip = 0;
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//for(i = 0; i < fd_max; i++)
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// if (session[i] && session[i]->session_data == sd) {
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s_ip = session[sd->fd]->client_addr.sin_addr.s_addr; // For what you're looping it? [Lance]
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// break;
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// }
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if (sd->fd && sd->fd < fd_max && session[sd->fd])
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s_ip = session[sd->fd]->client_addr.sin_addr.s_addr;
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else //Not connected? Can't retrieve IP
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s_ip = 0;
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WFIFOHEAD(char_fd, 35);
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WFIFOW(char_fd, 0) = 0x2b05;
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@ -4906,13 +4906,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case NPC_POWERUP:
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sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv));
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv)));
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sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv)));
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break;
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case NPC_AGIUP:
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sc_start(bl,SC_SPEEDUP1,100,skilllv,skill_get_time(skillid, skilllv));
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clif_skill_nodamage(src,bl,skillid,skilllv,
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sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv)));
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sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv)));
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break;
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case NPC_INVISIBLE:
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@ -6416,7 +6416,8 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
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val1=skilllv;
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val2=0;
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limit=group->limit;
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for(i=0;i<layout->count;i++){
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count=group->unit_count;
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for(i=0;i<count;i++){
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struct skill_unit *unit;
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int ux,uy,alive=1;
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ux = x + layout->dx[i];
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@ -255,8 +255,8 @@ void initChangeTables(void) {
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add_sc(NPC_STOP, SC_STOP);
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set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
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set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
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set_sc(NPC_POWERUP, SC_INCHITRATE, SI_BLANK, SCB_HIT);
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set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK, SCB_FLEE);
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set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX);
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set_sc(NPC_AGIUP, SC_INCAGIRATE, SI_BLANK, SCB_AGI);
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add_sc(NPC_INVISIBLE, SC_CLOAKING);
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set_sc(LK_AURABLADE, SC_AURABLADE, SI_AURABLADE, SCB_NONE);
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set_sc(LK_PARRYING, SC_PARRYING, SI_PARRYING, SCB_NONE);
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@ -2664,6 +2664,8 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang
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if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
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agi += (agi-sc->data[SC_CONCENTRATE].val3)*sc->data[SC_CONCENTRATE].val2/100;
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if(sc->data[SC_INCAGIRATE].timer!=-1)
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agi += agi*sc->data[SC_INCAGIRATE].val1/100;
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if(sc->data[SC_INCALLSTATUS].timer!=-1)
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agi += sc->data[SC_INCALLSTATUS].val1;
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if(sc->data[SC_INCAGI].timer!=-1)
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@ -2765,6 +2767,9 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang
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if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
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dex += (dex-sc->data[SC_CONCENTRATE].val4)*sc->data[SC_CONCENTRATE].val2/100;
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if(sc->data[SC_INCDEXRATE].timer!=-1)
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dex += dex*sc->data[SC_INCDEXRATE].val1/100;
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if(sc->data[SC_INCALLSTATUS].timer!=-1)
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dex += sc->data[SC_INCALLSTATUS].val1;
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if(sc->data[SC_INCDEX].timer!=-1)
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@ -253,6 +253,8 @@ enum {
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SC_CHANGE,
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SC_BLOODLUST,
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SC_FLEET,
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SC_INCAGIRATE,
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SC_INCDEXRATE,
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SC_MAX, //Automatically updated max, used in for's and at startup to check we are within bounds. [Skotlex]
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};
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extern int SkillStatusChangeTable[MAX_SKILL];
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