- Fixed skill_unitsetting using layout->count for the for instead of group->count

- Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly increase dex/agi by 40% per level.
- Fixed char-sql server not deleting character variables


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6984 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-06-05 17:59:28 +00:00
parent 87f9a3668b
commit 166265be07
6 changed files with 32 additions and 13 deletions

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@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/05 2006/06/05
* Fixed skill_unitsetting using layout->count for the for instead of
group->count [Skotlex]
* Added SC_INCDEXRATE/SC_INCAGIRATE. NPC_POWERUP/NPC_AGIUP now correctly
increase dex/agi by 40% per level. [Skotlex]
* Fixed char-sql server not deleting character variables when deleting a
char. [Skotlex]
* Corrected cloaking not ending on attack if you are near a wall. [Skotlex] * Corrected cloaking not ending on attack if you are near a wall. [Skotlex]
* Updated pc_bonus to use cap_value on all status_data modifiers to prevent * Updated pc_bonus to use cap_value on all status_data modifiers to prevent
overflows/underflows. [Skotlex] overflows/underflows. [Skotlex]

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@ -1585,6 +1585,13 @@ int delete_char_sql(int char_id, int partner_id)
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
} }
/* delete character registry */
sprintf(tmp_sql,"DELETE FROM `%s` WHERE `type`=3 AND `char_id`='%d'",reg_db, char_id);
if(mysql_query(&mysql_handle, tmp_sql)) {
ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
}
/* delete skills */ /* delete skills */
sprintf(tmp_sql,"DELETE FROM `%s` WHERE `char_id`='%d'",skill_db, char_id); sprintf(tmp_sql,"DELETE FROM `%s` WHERE `char_id`='%d'",skill_db, char_id);
if(mysql_query(&mysql_handle, tmp_sql)) { if(mysql_query(&mysql_handle, tmp_sql)) {

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@ -312,7 +312,7 @@ int chrif_removemap(int fd){
*/ */
int chrif_changemapserver(struct map_session_data *sd, short map, int x, int y, int ip, short port) int chrif_changemapserver(struct map_session_data *sd, short map, int x, int y, int ip, short port)
{ {
int /*i, */s_ip=0; int s_ip;
nullpo_retr(-1, sd); nullpo_retr(-1, sd);
@ -323,13 +323,11 @@ int chrif_changemapserver(struct map_session_data *sd, short map, int x, int y,
pc_authfail(sd); pc_authfail(sd);
return -1; return -1;
} }
s_ip = 0; if (sd->fd && sd->fd < fd_max && session[sd->fd])
//for(i = 0; i < fd_max; i++) s_ip = session[sd->fd]->client_addr.sin_addr.s_addr;
// if (session[i] && session[i]->session_data == sd) { else //Not connected? Can't retrieve IP
s_ip = session[sd->fd]->client_addr.sin_addr.s_addr; // For what you're looping it? [Lance] s_ip = 0;
// break;
// }
WFIFOHEAD(char_fd, 35); WFIFOHEAD(char_fd, 35);
WFIFOW(char_fd, 0) = 0x2b05; WFIFOW(char_fd, 0) = 0x2b05;

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@ -4906,13 +4906,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case NPC_POWERUP: case NPC_POWERUP:
sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv)); sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv));
clif_skill_nodamage(src,bl,skillid,skilllv, clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv))); sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv)));
break; break;
case NPC_AGIUP: case NPC_AGIUP:
sc_start(bl,SC_SPEEDUP1,100,skilllv,skill_get_time(skillid, skilllv)); sc_start(bl,SC_SPEEDUP1,100,skilllv,skill_get_time(skillid, skilllv));
clif_skill_nodamage(src,bl,skillid,skilllv, clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv))); sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv)));
break; break;
case NPC_INVISIBLE: case NPC_INVISIBLE:
@ -6416,7 +6416,8 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
val1=skilllv; val1=skilllv;
val2=0; val2=0;
limit=group->limit; limit=group->limit;
for(i=0;i<layout->count;i++){ count=group->unit_count;
for(i=0;i<count;i++){
struct skill_unit *unit; struct skill_unit *unit;
int ux,uy,alive=1; int ux,uy,alive=1;
ux = x + layout->dx[i]; ux = x + layout->dx[i];

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@ -255,8 +255,8 @@ void initChangeTables(void) {
add_sc(NPC_STOP, SC_STOP); add_sc(NPC_STOP, SC_STOP);
set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE); set_sc(NPC_BREAKWEAPON, SC_BROKENWEAPON, SI_BROKENWEAPON, SCB_NONE);
set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE); set_sc(NPC_BREAKARMOR, SC_BROKENARMOR, SI_BROKENARMOR, SCB_NONE);
set_sc(NPC_POWERUP, SC_INCHITRATE, SI_BLANK, SCB_HIT); set_sc(NPC_POWERUP, SC_INCDEXRATE, SI_BLANK, SCB_DEX);
set_sc(NPC_AGIUP, SC_INCFLEERATE, SI_BLANK, SCB_FLEE); set_sc(NPC_AGIUP, SC_INCAGIRATE, SI_BLANK, SCB_AGI);
add_sc(NPC_INVISIBLE, SC_CLOAKING); add_sc(NPC_INVISIBLE, SC_CLOAKING);
set_sc(LK_AURABLADE, SC_AURABLADE, SI_AURABLADE, SCB_NONE); set_sc(LK_AURABLADE, SC_AURABLADE, SI_AURABLADE, SCB_NONE);
set_sc(LK_PARRYING, SC_PARRYING, SI_PARRYING, SCB_NONE); set_sc(LK_PARRYING, SC_PARRYING, SI_PARRYING, SCB_NONE);
@ -2664,6 +2664,8 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang
if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1) if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
agi += (agi-sc->data[SC_CONCENTRATE].val3)*sc->data[SC_CONCENTRATE].val2/100; agi += (agi-sc->data[SC_CONCENTRATE].val3)*sc->data[SC_CONCENTRATE].val2/100;
if(sc->data[SC_INCAGIRATE].timer!=-1)
agi += agi*sc->data[SC_INCAGIRATE].val1/100;
if(sc->data[SC_INCALLSTATUS].timer!=-1) if(sc->data[SC_INCALLSTATUS].timer!=-1)
agi += sc->data[SC_INCALLSTATUS].val1; agi += sc->data[SC_INCALLSTATUS].val1;
if(sc->data[SC_INCAGI].timer!=-1) if(sc->data[SC_INCAGI].timer!=-1)
@ -2765,6 +2767,9 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang
if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1) if(sc->data[SC_CONCENTRATE].timer!=-1 && sc->data[SC_QUAGMIRE].timer == -1)
dex += (dex-sc->data[SC_CONCENTRATE].val4)*sc->data[SC_CONCENTRATE].val2/100; dex += (dex-sc->data[SC_CONCENTRATE].val4)*sc->data[SC_CONCENTRATE].val2/100;
if(sc->data[SC_INCDEXRATE].timer!=-1)
dex += dex*sc->data[SC_INCDEXRATE].val1/100;
if(sc->data[SC_INCALLSTATUS].timer!=-1) if(sc->data[SC_INCALLSTATUS].timer!=-1)
dex += sc->data[SC_INCALLSTATUS].val1; dex += sc->data[SC_INCALLSTATUS].val1;
if(sc->data[SC_INCDEX].timer!=-1) if(sc->data[SC_INCDEX].timer!=-1)

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@ -253,6 +253,8 @@ enum {
SC_CHANGE, SC_CHANGE,
SC_BLOODLUST, SC_BLOODLUST,
SC_FLEET, SC_FLEET,
SC_INCAGIRATE,
SC_INCDEXRATE,
SC_MAX, //Automatically updated max, used in for's and at startup to check we are within bounds. [Skotlex] SC_MAX, //Automatically updated max, used in for's and at startup to check we are within bounds. [Skotlex]
}; };
extern int SkillStatusChangeTable[MAX_SKILL]; extern int SkillStatusChangeTable[MAX_SKILL];