Updated Cloaking, Endure, fixed bug with monster npc's
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@244 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,4 +1,10 @@
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Date Added
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11/18 * Added flag to pc_unequipitem (thanks to DracoRPG for suggestion) [celest]
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* Skill updates [celest]
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- Updated Cloaking (thanks to orn), Endure
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* Modified pc_attack to fix monster npc's not working in certain exes, thanks
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to leinsirk10 [celest]
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11/17
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* Added stub-handler for packet 0x3090 into char_sql [MouseJstr]
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* Fixed a crash in the afm reading/closing code [MouseJstr]
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@ -5,6 +5,8 @@
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Ayathoya items == Added but no effect ( all are "ect" itens)
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Skill databases == celest working on them i believe.
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11/17 - Corrected max level for cloaking in skill_tree.txt [celest]
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11/16
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item 7110 fixed name -> Broken Sword (part of Bongun quest) [Lupus]
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@ -94,7 +94,7 @@
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129,1000,1000,0,0 //HT_BLITZBEAT#ブリッツビート#
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135,0,0,4000:5000:6000:7000:8000:9000:10000:11000:12000:13000,0 //AS_CLOAKING#クローキング#
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135,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0 //AS_CLOAKING#クローキング#
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136,0,0,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000 //AS_SONICBLOW#ソニックブロー#
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138,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0 //AS_ENCHANTPOISON#エンチャントポイズン#
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@ -254,7 +254,7 @@
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12,132,5,0,0,0,0,0,0,0,0,0,0//AS_RIGHT #右手修練#
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12,133,5,132,2,0,0,0,0,0,0,0,0//AS_LEFT #左手修練#
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12,134,10,0,0,0,0,0,0,0,0,0,0//AS_KATAR #カタール修練#
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12,135,5,51,2,0,0,0,0,0,0,0,0//AS_CLOAKING #クローキング#
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12,135,10,51,2,0,0,0,0,0,0,0,0//AS_CLOAKING #クローキング#
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12,136,10,134,4,0,0,0,0,0,0,0,0//AS_SONICBLOW #ソニックブロー#
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12,137,5,135,2,136,5,0,0,0,0,0,0//AS_GRIMTOOTH #グリムトゥース#
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12,138,10,52,1,0,0,0,0,0,0,0,0//AS_ENCHANTPOISON#エンチャントポイズン#
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@ -884,7 +884,7 @@
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4013,132,5,0,0,0,0,0,0,0,0,0,0//AS_RIGHT #右手修練#
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4013,133,5,132,2,0,0,0,0,0,0,0,0//AS_LEFT #左手修練#
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4013,134,10,0,0,0,0,0,0,0,0,0,0//AS_KATAR #カタール修練#
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4013,135,5,51,2,0,0,0,0,0,0,0,0//AS_CLOAKING #クローキング#
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4013,135,10,51,2,0,0,0,0,0,0,0,0//AS_CLOAKING #クローキング#
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4013,136,10,134,4,0,0,0,0,0,0,0,0//AS_SONICBLOW #ソニックブロー#
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4013,137,5,135,2,136,5,0,0,0,0,0,0//AS_GRIMTOOTH #グリムトゥース#
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4013,138,10,52,1,0,0,0,0,0,0,0,0//AS_ENCHANTPOISON#エンチャントポイズン#
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@ -1472,7 +1472,7 @@
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4035,132,5,0,0,0,0,0,0,0,0,0,0//AS_RIGHT #右手修練#
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4035,133,5,132,2,0,0,0,0,0,0,0,0//AS_LEFT #左手修練#
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4035,134,10,0,0,0,0,0,0,0,0,0,0//AS_KATAR #カタール修練#
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4035,135,5,51,2,0,0,0,0,0,0,0,0//AS_CLOAKING #クローキング#
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4035,135,10,51,2,0,0,0,0,0,0,0,0//AS_CLOAKING #クローキング#
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4035,136,10,134,4,0,0,0,0,0,0,0,0//AS_SONICBLOW #ソニックブロー#
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4035,137,5,135,2,136,5,0,0,0,0,0,0//AS_GRIMTOOTH #グリムトゥース#
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4035,138,10,52,1,0,0,0,0,0,0,0,0//AS_ENCHANTPOISON#エンチャントポイズン#
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@ -35,6 +35,7 @@ Other Ppl
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Date Added
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======
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11/18
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* Fixed typo in payon.txt [celest]
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* Fixed typos on izlude.txt [shadow]
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* Added custom WOE warper (now you can get to Novice Castles from Prontera) [Lupus]
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* Prontera.txt (Sewers) anti-novice exploit fix. should be added to any quests/banks where u once get free items/zeny [Lupus]
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@ -773,7 +773,7 @@ payon.gat,173,238,4 script Unknown 740,{
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mes "[Unknown]";
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mes "This is an new kRO Npc";
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mes "This Npc hasn't been translated yet";
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mes "I by excident you know what this npc is and could translate it";
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mes "If by accident you know what this npc is and could translate it";
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mes "Please contact Darkchild (eAthena Dev)";
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close;
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}
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@ -3207,7 +3207,7 @@ int atcommand_refine(
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if (sd->status.inventory[i].refine != final_refine) {
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sd->status.inventory[i].refine = final_refine;
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current_position = sd->status.inventory[i].equip;
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pc_unequipitem(sd, i, 0);
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pc_unequipitem(sd, i, 0, BF_NORMAL);
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clif_refine(fd, sd, 0, i, sd->status.inventory[i].refine);
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clif_delitem(sd, i, 1);
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clif_additem(sd, i, 1, 0);
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@ -7255,7 +7255,7 @@ atcommand_dropall(const int fd, struct map_session_data* sd,
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for (i = 0; i < MAX_INVENTORY; i++) {
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if (sd->status.inventory[i].amount) {
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if(sd->status.inventory[i].equip != 0)
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pc_unequipitem(sd, i, 0);
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pc_unequipitem(sd, i, 0, BF_NORMAL);
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pc_dropitem(sd, i, sd->status.inventory[i].amount);
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}
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}
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@ -7282,7 +7282,7 @@ atcommand_chardropall(const int fd, struct map_session_data* sd,
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for (i = 0; i < MAX_INVENTORY; i++) {
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if (pl_sd->status.inventory[i].amount) {
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if(pl_sd->status.inventory[i].equip != 0)
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pc_unequipitem(pl_sd, i, 0);
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pc_unequipitem(pl_sd, i, 0, BF_NORMAL);
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pc_dropitem(pl_sd, i, pl_sd->status.inventory[i].amount);
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}
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}
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@ -7312,7 +7312,7 @@ atcommand_storeall(const int fd, struct map_session_data* sd,
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for (i = 0; i < MAX_INVENTORY; i++) {
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if (sd->status.inventory[i].amount) {
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if(sd->status.inventory[i].equip != 0)
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pc_unequipitem(sd, i, 0);
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pc_unequipitem(sd, i, 0, BF_NORMAL);
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storage_storageadd(sd, i, sd->status.inventory[i].amount);
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}
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}
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@ -7347,7 +7347,7 @@ atcommand_charstoreall(const int fd, struct map_session_data* sd,
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for (i = 0; i < MAX_INVENTORY; i++) {
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if (pl_sd->status.inventory[i].amount) {
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if(pl_sd->status.inventory[i].equip != 0)
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pc_unequipitem(pl_sd, i, 0);
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pc_unequipitem(pl_sd, i, 0, BF_NORMAL);
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storage_storageadd(pl_sd, i, sd->status.inventory[i].amount);
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}
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}
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@ -597,7 +597,7 @@ int chrif_changedsex(int fd)
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// to avoid any problem with equipment and invalid sex, equipment is unequiped.
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for (i = 0; i < MAX_INVENTORY; i++) {
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if (sd->status.inventory[i].nameid && sd->status.inventory[i].equip)
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pc_unequipitem((struct map_session_data*)sd, i, 0);
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pc_unequipitem((struct map_session_data*)sd, i, 0, BF_NORMAL);
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}
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// reset skill of some job
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if (s_class.job == 19 || s_class.job == 4020 || s_class.job == 4042 ||
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@ -8209,7 +8209,7 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd)
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if(sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0)
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return;
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pc_unequipitem(sd,index,0);
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pc_unequipitem(sd,index,0,BF_NORMAL);
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}
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/*==========================================
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39
src/map/pc.c
39
src/map/pc.c
@ -603,7 +603,7 @@ int pc_breakweapon(struct map_session_data *sd)
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if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && !sd->status.inventory[i].attribute==1){
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item=sd->inventory_data[i];
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sd->status.inventory[i].attribute=1;
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pc_unequipitem(sd,i,0);
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pc_unequipitem(sd,i,0,BF_NORMAL);
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sprintf(output, "%s has broken.",item->jname);
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clif_emotion(&sd->bl,23);
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clif_displaymessage(sd->fd, output);
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@ -635,7 +635,7 @@ int pc_breakarmor(struct map_session_data *sd)
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if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && !sd->status.inventory[i].attribute==1){
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item=sd->inventory_data[i];
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sd->status.inventory[i].attribute=1;
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pc_unequipitem(sd,i,0);
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pc_unequipitem(sd,i,0,BF_NORMAL);
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sprintf(output, "%s has broken.",item->jname);
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clif_emotion(&sd->bl,23);
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clif_displaymessage(sd->fd, output);
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@ -1443,10 +1443,13 @@ int pc_calcstatus(struct map_session_data* sd,int first)
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}
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if(sd->sc_data[SC_DECREASEAGI].timer!=-1) // 速度減少(agiはbattle.cで)
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sd->speed = sd->speed *125/100;
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if(sd->sc_data[SC_CLOAKING].timer!=-1)
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sd->speed = (sd->speed*(76+(sd->sc_data[SC_INCREASEAGI].val1*3)))/100;
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if(sd->sc_data[SC_CLOAKING].timer!=-1) {
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sd->critical_rate += 100; // critical increases
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sd->speed = sd->speed * (sd->sc_data[SC_CLOAKING].val3-sd->sc_data[SC_CLOAKING].val1*3) /100;
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}
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//sd->speed = (sd->speed*(76+(sd->sc_data[SC_INCREASEAGI].val1*3)))/100;
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if(sd->sc_data[SC_CHASEWALK].timer!=-1)
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sd->speed = sd->speed*(135-sd->sc_data[SC_CHASEWALK].val1*5)/100; // slow down by chasewalk
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sd->speed = sd->speed * sd->sc_data[SC_CHASEWALK].val3 /100; // slow down by chasewalk
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if(sd->sc_data[SC_BLESSING].timer!=-1){ // ブレッシング
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sd->paramb[0]+= sd->sc_data[SC_BLESSING].val1;
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sd->paramb[3]+= sd->sc_data[SC_BLESSING].val1;
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@ -2946,7 +2949,7 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type)
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sd->weight -= sd->inventory_data[n]->weight*amount ;
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if(sd->status.inventory[n].amount<=0){
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if(sd->status.inventory[n].equip)
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pc_unequipitem(sd,n,0);
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pc_unequipitem(sd,n,0,BF_NORMAL);
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memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0]));
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sd->inventory_data[n] = NULL;
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}
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@ -4129,7 +4132,8 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data)
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if(sd->bl.m != bl->m || pc_isdead(sd))
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return 0;
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if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16388) // 異常などで攻撃できない
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//if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16388) // 異常などで攻撃できない
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if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16384) // 異常などで攻撃できない
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return 0;
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if(sd->sc_data[SC_AUTOCOUNTER].timer != -1)
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@ -4137,7 +4141,8 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data)
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if(sd->sc_data[SC_BLADESTOP].timer != -1)
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return 0;
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if((opt = battle_get_option(bl)) != NULL && *opt&0x46)
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//if((opt = battle_get_option(bl)) != NULL && *opt&0x46)
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if((opt = battle_get_option(bl)) != NULL && *opt&0x42)
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return 0;
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if(((sc_data = battle_get_sc_data(bl)) != NULL && sc_data[SC_TRICKDEAD].timer != -1) ||
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((sc_data = battle_get_sc_data(bl)) != NULL && sc_data[SC_BASILICA].timer != -1 ))
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@ -4178,6 +4183,7 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data)
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map_freeblock_lock();
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pc_stop_walking(sd,0);
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sd->attacktarget_lv = battle_weapon_attack(&sd->bl,bl,tick,0);
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// &2 = ? - Celest
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if(!(battle_config.pc_cloak_check_type&2) && sd->sc_data[SC_CLOAKING].timer != -1)
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skill_status_change_end(&sd->bl,SC_CLOAKING,-1);
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if(sd->status.pet_id > 0 && sd->pd && sd->petDB && battle_config.pet_attack_support)
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@ -4221,7 +4227,8 @@ int pc_attack(struct map_session_data *sd,int target_id,int type)
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return 1;
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if(bl->type==BL_NPC) { // monster npcs [Valaris]
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npc_click(sd,RFIFOL(sd->fd,2));
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//npc_click(sd,RFIFOL(sd->fd,2));
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npc_click(sd,target_id); // submitted by leinsirk10 [Celest]
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return 0;
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}
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@ -4859,7 +4866,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
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for(i=0;i<11;i++) { // unequip items that can't be equipped by base 1 [Valaris]
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if(sd->equip_index[i] >= 0)
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if(!pc_isequip(sd,sd->equip_index[i]))
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pc_unequipitem(sd,sd->equip_index[i],1);
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pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL);
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}
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clif_skillinfoblock(sd);
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@ -5125,7 +5132,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
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int n = eq_n[rand()%eq_num];//該当アイテムの中からランダム
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if(rand()%10000 < per){
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if(sd->status.inventory[n].equip)
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pc_unequipitem(sd,n,0);
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pc_unequipitem(sd,n,0,BF_NORMAL);
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pc_dropitem(sd,n,1);
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}
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}
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@ -5138,7 +5145,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
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|| (type == 2 && sd->status.inventory[i].equip)
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|| type == 3) ){
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if(sd->status.inventory[i].equip)
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pc_unequipitem(sd,i,0);
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pc_unequipitem(sd,i,0,BF_NORMAL);
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pc_dropitem(sd,i,1);
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break;
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}
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@ -5634,7 +5641,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
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for(i=0;i<11;i++) {
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if(sd->equip_index[i] >= 0)
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if(!pc_isequip(sd,sd->equip_index[i]))
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pc_unequipitem(sd,sd->equip_index[i],1); // 装備外し
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pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL); // 装備外し
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}
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clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
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@ -6271,7 +6278,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
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arrow=pc_search_inventory(sd,pc_checkequip(sd,9)); // Added by RoVeRT
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for(i=0;i<11;i++) {
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if(sd->equip_index[i] >= 0 && sd->status.inventory[sd->equip_index[i]].equip&pos) {
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pc_unequipitem(sd,sd->equip_index[i],1);
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pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL);
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}
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}
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// 弓矢装備
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@ -6367,13 +6374,13 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
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* 装 備した物を外す
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*------------------------------------------
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*/
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int pc_unequipitem(struct map_session_data *sd,int n,int type)
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int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
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{
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nullpo_retr(0, sd);
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// -- moonsoul (if player is berserk then cannot unequip)
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//
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if(sd->sc_data[SC_BERSERK].timer!=-1){
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if(!flag && sd->sc_data[SC_BERSERK].timer!=-1){
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clif_unequipitemack(sd,n,0,0);
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return 0;
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}
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@ -112,7 +112,7 @@ int pc_resetlvl(struct map_session_data*,int type);
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int pc_resetstate(struct map_session_data*);
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int pc_resetskill(struct map_session_data*);
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int pc_equipitem(struct map_session_data*,int,int);
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int pc_unequipitem(struct map_session_data*,int,int);
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int pc_unequipitem(struct map_session_data*,int,int,int);
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int pc_checkitem(struct map_session_data*);
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int pc_useitem(struct map_session_data*,int);
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@ -3029,7 +3029,7 @@ int buildin_successrefitem(struct script_state *st)
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#endif //USE_SQL
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sd->status.inventory[i].refine++;
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pc_unequipitem(sd,i,0);
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pc_unequipitem(sd,i,0, BF_NORMAL);
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clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine);
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clif_delitem(sd,i,1);
|
||||
clif_additem(sd,i,1,0);
|
||||
@ -3059,7 +3059,7 @@ int buildin_failedrefitem(struct script_state *st)
|
||||
#endif //USE_SQL
|
||||
|
||||
sd->status.inventory[i].refine = 0;
|
||||
pc_unequipitem(sd,i,0);
|
||||
pc_unequipitem(sd,i,0, BF_NORMAL);
|
||||
// 精錬失敗エフェクトのパケット
|
||||
clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine);
|
||||
pc_delitem(sd,i,1,0);
|
||||
@ -5801,7 +5801,7 @@ int buildin_nude(struct script_state *st)
|
||||
|
||||
for(i=0;i<11;i++)
|
||||
if(sd->equip_index[i] >= 0)
|
||||
pc_unequipitem(sd,sd->equip_index[i],1);
|
||||
pc_unequipitem(sd,sd->equip_index[i],1, BF_NORMAL);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -3380,8 +3380,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
|
||||
/* 解除する */
|
||||
skill_status_change_end(bl, sc, -1);
|
||||
}
|
||||
|
||||
skill_check_cloaking(bl);
|
||||
//skill_check_cloaking(bl);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -3627,7 +3626,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
|
||||
if(dstsd){
|
||||
for(i=0;i<MAX_INVENTORY;i++){
|
||||
if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0002){
|
||||
pc_unequipitem(dstsd,i,0);
|
||||
pc_unequipitem(dstsd,i,0,BF_SKILL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -3650,7 +3649,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
|
||||
if(dstsd){
|
||||
for(i=0;i<MAX_INVENTORY;i++){
|
||||
if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0020){
|
||||
pc_unequipitem(dstsd,i,0);
|
||||
pc_unequipitem(dstsd,i,0,BF_SKILL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -3673,7 +3672,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
|
||||
if(dstsd){
|
||||
for(i=0;i<MAX_INVENTORY;i++){
|
||||
if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0010){
|
||||
pc_unequipitem(dstsd,i,0);
|
||||
pc_unequipitem(dstsd,i,0,BF_SKILL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -3695,7 +3694,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
|
||||
if(dstsd){
|
||||
for(i=0;i<MAX_INVENTORY;i++){
|
||||
if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0100){
|
||||
pc_unequipitem(dstsd,i,0);
|
||||
pc_unequipitem(dstsd,i,0,BF_SKILL);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -4184,6 +4183,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
|
||||
skill_status_change_start(bl,SkillStatusChangeTable[skillid],skilllv,skillid,src->id,0,skill_get_time(skillid,skilllv),0 );
|
||||
break;
|
||||
case ASC_CDP: // Temporary skill for Create Deadly Poison[Celest]
|
||||
// notes: success rate (from emperium.org) = 20 + [(20*Dex)/50] + [(20*Luk)/100]
|
||||
if(sd) {
|
||||
int eflag;
|
||||
struct item item_tmp;
|
||||
@ -7792,6 +7792,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
|
||||
|
||||
switch(type){ /* 異常の種類ごとの?理 */
|
||||
case SC_PROVOKE: /* プロボック */
|
||||
case SC_ENDURE: // celest
|
||||
case SC_CONCENTRATE: /* 集中力向上 */
|
||||
case SC_BLESSING: /* ブレッシング */
|
||||
case SC_ANGELUS: /* アンゼルス */
|
||||
@ -7959,6 +7960,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
|
||||
case SC_HIDING:
|
||||
case SC_CLOAKING:
|
||||
*option &= ~((type == SC_HIDING) ? 2 : 4);
|
||||
calc_flag = 1; // orn
|
||||
opt_flag = 1 ;
|
||||
break;
|
||||
|
||||
@ -8159,8 +8161,8 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
|
||||
case SC_ENDURE: /* インデュア */
|
||||
if(sd && sd->special_state.infinite_endure) {
|
||||
sc_data[type].timer=add_timer( 1000*600+tick,skill_status_change_timer, bl->id, data );
|
||||
sc_data[type].val2=1;
|
||||
sc_data[type].timer=add_timer( 1000*60+tick,skill_status_change_timer, bl->id, data );
|
||||
//sc_data[type].val2=1;
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
@ -8544,6 +8546,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
|
||||
break;
|
||||
case SC_ENDURE: /* インデュア */
|
||||
if(tick <= 0) tick = 1000 * 60;
|
||||
calc_flag = 1; // for updating mdef
|
||||
val2 = 7; // [Celest]
|
||||
break;
|
||||
case SC_CONCENTRATE: /* 集中力向上 */
|
||||
@ -8961,9 +8964,11 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
|
||||
break;
|
||||
case SC_CHASEWALK:
|
||||
case SC_CLOAKING: /* クロ?キング */
|
||||
calc_flag = 1; // [Celest]
|
||||
if(bl->type == BL_PC)
|
||||
if(bl->type == BL_PC) {
|
||||
calc_flag = 1; // [Celest]
|
||||
val2 = tick;
|
||||
val3 = type==SC_CLOAKING ? 130-val1*3 : 135-val1*5;
|
||||
}
|
||||
else
|
||||
tick = 5000*val1;
|
||||
break;
|
||||
@ -9268,18 +9273,33 @@ int skill_check_cloaking(struct block_list *bl)
|
||||
|
||||
nullpo_retr(0, bl);
|
||||
|
||||
if(bl->type == BL_PC &&
|
||||
(battle_config.pc_cloak_check_type&1 || pc_checkskill(sd,AS_CLOAKING)>2))
|
||||
if(bl->type == BL_PC && !battle_config.pc_cloak_check_type) // If it's No it shouldn't be checked
|
||||
return 0;
|
||||
else if(bl->type == BL_MOB && battle_config.monster_cloak_check_type&1)
|
||||
else if(bl->type == BL_MOB && !battle_config.monster_cloak_check_type)
|
||||
return 0;
|
||||
for(i=0;i<sizeof(dx)/sizeof(dx[0]);i++){
|
||||
int c=map_getcell(bl->m,bl->x+dx[i],bl->y+dy[i]);
|
||||
if(c==1 || c==5) end=0;
|
||||
}
|
||||
if(end){
|
||||
skill_status_change_end(bl, SC_CLOAKING, -1);
|
||||
*battle_get_option(bl)&=~4; /* ”O‚Ì‚½‚ß‚Ì?—<> */
|
||||
if ((bl->type == BL_PC && pc_checkskill(sd,AS_CLOAKING)<3) || bl->type == BL_MOB) {
|
||||
skill_status_change_end(bl, SC_CLOAKING, -1);
|
||||
*battle_get_option(bl)&=~4; /* ”O‚Ì‚½‚ß‚Ì?—<> */
|
||||
}
|
||||
else if (bl->type == BL_PC) {
|
||||
sd->sc_data[SC_CLOAKING].val3 = 130;
|
||||
//sd->speed = sd->speed * sd->sc_data[SC_CLOAKING].val3 /100;
|
||||
//clif_updatestatus(sd,SP_SPEED);
|
||||
pc_calcstatus (sd,0); // better way than calling this everytime?
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (bl->type == BL_PC) {
|
||||
sd->sc_data[SC_CLOAKING].val3 = 103;
|
||||
//sd->speed = sd->speed * sd->sc_data[SC_CLOAKING].val3 /100;
|
||||
//clif_updatestatus(sd,SP_SPEED);
|
||||
pc_calcstatus (sd,0);
|
||||
}
|
||||
}
|
||||
return end;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user