oops... that was an old copy of the quests. Fixed. [Reddozen]

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7991 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
reddozen 2006-07-31 04:57:46 +00:00
parent 3dfc49b8f9
commit 16eba7128a

View File

@ -1,7 +1,7 @@
//===== eAthena Script ======================================= //===== eAthena Script =======================================
//= 2006 Headgear //= 2006 Headgear
//===== By: ================================================== //===== By: ==================================================
//= DiviniaRO //= DiviniaRO members, cleaned by reddozen
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.0 //= 1.0
//===== Compatible With: ===================================== //===== Compatible With: =====================================
@ -10,28 +10,38 @@
//= Anonymous Mask, Feather Beret, Valk. Helm, Smiling Mask, //= Anonymous Mask, Feather Beret, Valk. Helm, Smiling Mask,
//= Lion Mask, Bride Mask, Judge Hat and A-yam Hat //= Lion Mask, Bride Mask, Judge Hat and A-yam Hat
//===== Additional Comments: ================================= //===== Additional Comments: =================================
// //= NPC id's and dialog are custom, please replace
//============================================================ //============================================================
//===================== Anonymous Mask ===================================================== //===================== Anonymous Mask =====================================================
hugel.gat,91,273,4 script Masked man 880,{ rachel.gat,91,273,4 script Masked Man 880,{
mes "What do you want from me..?"; mes "Psssst....";
menu "I think you know what i want...",-,"Huh? Sorry, I'm Just looking around.",deny; next;
mes "Like i said, Its easy. all i need is"; mes "Shhhh...";
mes "Ok then... heres the deal.. bring me 100 Slick paper, 99 Sticky Mucus, 1 Black Dysetuff, and 100,000,zeny"; mes "Come here, but keep quiet";
next;
mes "I have something that might intrest you";
switch(select("I think you know what i want...","Huh? Sorry, I'm Just looking around."))
{
case 1:
mes "I only need a few things in return";
mes "100 Slick paper";
mes "99 Sticky Mucus";
mes "1 Black Dysetuff";
mes "100,000 zeny";
next; next;
mes "Do you have what i asked for?"; if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) {
menu "Yeah yeah.. take it..",makeitem,"Nope, not yet. Just checking what i need",-; mes "Come back when you have what I need...";
close; close;
}
makeitem: mes "I see you came prepared.";
mes "Alright lets see if youve got everything right..";
if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) goto notenough;
delitem 7111,100; delitem 7111,100;
delitem 938,99; delitem 938,99;
delitem 983,1; delitem 983,1;
@ -39,16 +49,15 @@ hugel.gat,91,273,4 script Masked man 880,{
getitem 5175,1; getitem 5175,1;
mes "You didnt get this from me..."; mes "You didnt get this from me by the way...";
close; close;
notenough:
mes "What is this? Some kind of joke? Get out of my face...";
close;
deny: case 2:
mes "Yeah... I knew that."; mes "Yeah... I knew that.";
close; close;
}
} }
@ -60,68 +69,93 @@ rachel.gat,135,121,4 script Sakyul 933,{
mes "Mumble mumble.."; mes "Mumble mumble..";
mes "Stupid Arunafelz Military!"; mes "Stupid Arunafelz Military!";
mes "I lost the use of my legs during the Rune-Midgard!"; mes "I lost the use of my legs during the Rune-Midgard!";
mes "I was in a special unit.. we evenn had our own beret!"; mes "I was in a special unit.. we even had our own beret!";
mes "Wingmen, they called us.. wanna know how to make it?"; mes "Wingmen, they called us..";
menu "Of course i do!",-,"No way man, you creep me out!",deny; next;
mes "Alright then, bring me 1 Beret, 100 Soft Feathers and a White Dyestuff"; mes "If you really want one, I can make a replica for you.";
switch(select("Of course i do!","No way man, you creep me out!"))
{
case 1:
mes "Alright then, I just need a few things:";
mes "1 Beret";
mes "100 Soft Feathers";
mes "1 White Dyestuff";
next; next;
mes "Do you have what i asked for?"; if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) {
menu "Of course",makeitem,"Nope, not yet. Just checking what i need",-; mes "Eh.. I'm old, not Senile..Bring me the rest of the stuff I asked for!";
close; close;
}
makeitem: mes "Nice to see a well prepared youngster!";
mes "Alright lets see if youve got everything right.."; next;
if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) goto notenough;
delitem 5172,1; delitem 5172,1;
delitem 7063,100; delitem 7063,100;
delitem 982,1; delitem 982,1;
getitem 5170,1; getitem 5170,1;
mes "Here.. This takes me back.. eh.. oh well. Have fun with it!"; mes "Here.. This takes me back.. Have fun with it!";
close; close;
notenough:
mes "Eh.. im old, not stupid..Bring me the rest of the stuff i asked for!";
close;
deny: case 2:
mes "Fine then! Leave an old man at peace! Git! Go!"; mes "Fine then! Leave an old man at peace! Git! Go!";
close; close;
}
} }
//============================ Valkurie Helm ===================================================== //============================ Valkyrie Helm =====================================================
hugel.gat,146,105,4 script Genirhimin 897,{ hugel.gat,146,105,4 script Genirhimin 897,{
mes "Eh?"; mes "Eh?";
if (Zeny < 10000000) goto poor; if (Zeny < 10000000) goto poor;
next; next;
mes "Back in my day, They let us mortals Serve Odin and the Valkyries in battle.."; mes "In days long past us mortals were permitted";
mes "So that maybe we would die honorably in battle and return to Val Halla"; mes "to serve Odin and the Valkyries in battle..";
mes "The bravest of Warriors were rewarded with the Heml of the Valkyries"; mes "So that maybe we would have the cahnce to die";
mes "honorably in battle and return to Val Halla";
next;
mes "The bravest of Warriors were rewarded with";
mes "the Heml of the Valkyries";
mes "But.. those days are long since passed.."; mes "But.. those days are long since passed..";
mes "I suppose i could make you one, if you really wanted. It's easy."; mes "I suppose i could make you one, if you can";
menu "Really? I'd love one.",-,"I'm not one for fairy tales old man.",deny; mes "gather what i need.";
mes "Like i said, Its easy. all i need is";
mes "sageworm card, argiope card, dryad card, wooden golem card, bongun card, pirate skel card, marduk card, hode card, elder card, nightmare terror card, rune of darkness 1000, and rune of bloody color 1000";
next; next;
mes "Do you have what i asked for?"; switch(select("Really? I'd love one.","I'm not one for fairy tales old man."))
menu "Of course",makeitem,"Nope, not yet. Just checking what i need",-; {
mes "Like i said, Its easy. all i need is";
mes "sageworm card, argiope card, dryad card, wooden golem card, bongun card, pirate skel card, marduk card, hode card, elder card, nightmare terror card, rune of darkness 1000, and rune of bloody color 1000"; case 1:
mes "Here is what i need:";
mes "1 sageworm card";
mes "1 argiope card";
mes "1 dryad card";
mes "1 wooden golem card";
mes "1 bongun card";
mes "1 pirate skel card";
mes "1 marduk card";
next;
mes "1 hode card";
mes "1 elder card";
mes "1 nightmare terror card";
mes "1000 rune of darkness";
mes "1000 rune of bloody color";
next;
if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4711)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) {
mes "I'm sorry, but I need more to make the helm.";
close; close;
}
makeitem: mes "Give me a minute and i'll work my magic..."
mes "Alright lets see if youve got everything right.."; next;
if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4711)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) goto notenough;
delitem 4219,1; delitem 4219,1;
delitem 4114,1; delitem 4114,1;
delitem 4711,1; delitem 4711,1;
@ -137,20 +171,18 @@ hugel.gat,146,105,4 script Genirhimin 897,{
getitem 5171,1; getitem 5171,1;
mes "This is a serious honor.. You have proved yourself a brave and honorable Warrior, Wear this with Pride"; mes "This is a serious honor.. You have proven yourself a brave and honorable Warrior, Wear this with Pride";
close; close;
notenough: case 2:
mes "I'm sorry, but i need more to make the helm."; mes "So be it, suit yourself..";
close; close;
}
poor: poor:
mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined.."; mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined..";
close; close;
deny:
mes "So be it, suit yourself..";
close;
} }
@ -167,12 +199,11 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
next; next;
mes @npcname$; mes @npcname$;
mes "So, which one will it be?"; mes "So, which one will it be?";
set @choice, select("Smiling Mask","Lion Mask","Bride Mask","I changed my mind."); next;
switch(select("Smiling Mask","Lion Mask","Bride Mask","I changed my mind."))
switch(@choice)
{ {
case1: case 1:
mes @npcname$; mes @npcname$;
mes "Okay, for the Smiling Mask I need:"; mes "Okay, for the Smiling Mask I need:";
mes "1 Four-Leaf Clover"; mes "1 Four-Leaf Clover";
@ -205,7 +236,7 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
mes "Thanks, you can have your mask now."; mes "Thanks, you can have your mask now.";
close; close;
case2: case 2:
mes @npcname$; mes @npcname$;
mes "Okay, for the Lion Mask I need:"; mes "Okay, for the Lion Mask I need:";
mes "1 Four-Leaf Clover"; mes "1 Four-Leaf Clover";
@ -237,7 +268,7 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
close; close;
case3: case 3:
mes @npcname$; mes @npcname$;
mes "Okay, for the Bride Mask I need:"; mes "Okay, for the Bride Mask I need:";
mes "1 Four-Leaf Clover"; mes "1 Four-Leaf Clover";
@ -271,7 +302,7 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
close; close;
case4: case 4:
mes @npcname$; mes @npcname$;
mes "Okay, come back if you feel up to it later."; mes "Okay, come back if you feel up to it later.";
close; close;
@ -285,8 +316,9 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
//====================== Judge Hat / A-yam Hat ============================================= //====================== Judge Hat / A-yam Hat =============================================
payon.gat,137,123,5 script Hangaram 740,{ payon.gat,137,123,5 script Hangaram 740,{
mes "[Hangaram Quest]";
mes "Hello dear adventurer"; mes "[Hangaram]";
mes "Hello adventurer!";
mes "Our life is complicated"; mes "Our life is complicated";
next; next;
@ -294,71 +326,67 @@ payon.gat,137,123,5 script Hangaram 740,{
mes "But if you want I can help you by making 2 Hats."; mes "But if you want I can help you by making 2 Hats.";
next; next;
mes "[Hangaram Quest]"; mes "[Hangaram]";
mes "My creations are 2, the Judge Hat and the A-Yam Hat"; mes "My creations are the Judge Hat and the A-Yam Hat";
next;
mes "[Hangaram Quest]";
mes "But it's a difficult task to make this items";
mes "I need the following items to make the hats.";
next;
mes "[Hangaram Quest]";
mes "^3355FF[Judge Hat]^000000 : 7 Red,Blue,Yellow and Green Orbs - 300 Shining Scale - 1 Black Dyestuff - 5 Cracked Diamond - 1 Slotted Hat";
mes "^3355FF[A-Yam Hat]^000000 : 7 Red,Blue,Yellow and Green Orbs - 300 Shining Scale - 1 Scarlet Dyestuff - 5 Cracked Diamond - 50 Soft Silk";
next;
mes "[Hangaram Quest]";
mes "Which Hat do you want?"; mes "Which Hat do you want?";
menu "Judge Hat",L_judge,"A-yam Hat",L_ayam,"Good Bye",ExEnd;
L_judge:
mes "[Hangaram Quest]";
mes "Let's see if you have all the items";
next; next;
if(countitem(7445)<7) goto no_orb; switch(select("Judge Hat","A-yam Hat","No thanks"))
if(countitem(954)<300) goto no_scale; {
if(countitem(983)<1) goto no_dye;
if(countitem(733)<5) goto no_diamond;
if(countitem(2221)<1) goto no_hat;
if(countitem(7446)<7) goto no_orb;
if(countitem(7447)<7) goto no_orb;
if(countitem(7448)<7) goto no_orb;
mes "[Hangaram Quest]"; case 1:
mes "[Hangaram]";
mes "^3355FFJudge Hat^000000";
mes "7 Red Orb"
mes "7 Blue Orb";
mes "7 Yellow Orb"
mes "7 Green Orb"
mes "300 Shining Scale";
next;
mes "1 Black Dyestuff";
mes "5 Cracked Diamond";
mes "1 Slotted Hat";
next;
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){
mes "please return when you have everythin I need";
close;
}
mes "[Hangaram]";
mes "Ok you seem to have all the items"; mes "Ok you seem to have all the items";
next; next;
mes "[Hangaram Quest]"; mes "[Hangaram]";
mes "Hmmm.. We now make this... mm "; mes "Hmmm.. We now make this... mm ";
emotion 9; emotion 9;
next; next;
mes "[Hangaram Quest]"; mes "[Hangaram]";
mes "Now we use the Dyestuff like this"; mes "Now we use the Dyestuff like this";
emotion 23; emotion 23;
next; next;
mes "[Hangaram Quest]"; mes "[Hangaram]";
mes "OMG!!! this is'nt meant to be like this"; mes "OMG!!! this is'nt meant to be like this";
emotion 28; emotion 28;
next; next;
mes "[Hangaram Quest]"; mes "[Hangaram]";
mes "...."; mes "....";
next; next;
mes "[Hangaram Quest]"; mes "[Hangaram]";
mes "Sorry, it did'nt work."; mes "Sorry, it did'nt work.";
next; next;
mes "[Hangaram Quest]"; mes "[Hangaram]";
mes "Well that's the way life is"; mes "Well that's the way life is";
next; next;
mes "[Hangaram Quest]"; mes "[Hangaram]";
mes "JAJAJAJA... I was just kidding here is your item !!"; mes "JAJAJAJA... I was just kidding here is your item !!";
emotion 29; emotion 29;
next; next;
@ -378,47 +406,54 @@ payon.gat,137,123,5 script Hangaram 740,{
mes "Good Work"; mes "Good Work";
close; close;
L_ayam:
mes "[Hangaram Quest]"; mes "^3355FF[A-Yam Hat]^000000 : 7 Red,Blue,Yellow and Green Orbs - 300 Shining Scale - 1 Scarlet Dyestuff - 5 Cracked Diamond - 50 Soft Silk";
mes "Now lets see if you have all the items";
mes "Mmmm Lets see";
next; next;
if(countitem(7445)<7) goto no_orb; case 2:
if(countitem(954)<300) goto no_scale; mes "[Hangaram]";
if(countitem(975)<1) goto no_dye; mes "^3355FFA-Yam Hat^000000";
if(countitem(733)<5) goto no_diamond; mes "7 Red Orb"
if(countitem(7166)<50) goto no_silk; mes "7 Blue Orb";
if(countitem(7446)<7) goto no_orb; mes "7 Yellow Orb"
if(countitem(7447)<7) goto no_orb; mes "7 Green Orb"
if(countitem(7448)<7) goto no_orb; mes "300 Shining Scale";
next;
mes "1 Scarlet Dyestuff";
mes "5 Cracked Diamond";
mes "50 Soft Silk";
next;
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){
mes "please return when you have everythin I need";
close;
}
mes "[Hangaram Quest]"; mes "[Hangaram]";
mes "Well, you have everything"; mes "Well, you have everything";
next; next;
mes "[Hangaram Quest]"; mes "[Hangaram]";
mes "Mmm now we just split this part..."; mes "Mmm now we just split this part...";
emotion 9; emotion 9;
next; next;
mes "[Hangaram Quest]"; mes "[Hangaram]";
mes "We throw this ... mmm"; mes "We throw this ... mmm";
emotion 23; emotion 23;
next; next;
mes "[Hangaram Quest]"; mes "[Hangaram]";
mes "this is'nt meant to be like this"; mes "this is'nt meant to be like this";
emotion 28; emotion 28;
next; next;
mes "[Hangaram Quest]"; mes "[Hangaram]";
mes "... ready!!!"; mes "... ready!!!";
emotion 21; emotion 21;
next; next;
delitem 7445,7; delitem 7445,7;
delitem 954,300; delitem 954,300;
delitem 975,1; delitem 975,1;
@ -430,49 +465,15 @@ payon.gat,137,123,5 script Hangaram 740,{
getitem 5174,1; getitem 5174,1;
mes "[Monk Quan]"; mes "[Hangaram]";
mes "Here you have my young fella !"; mes "Here you have my young fella !";
close; close;
case 3:
no_orb:
mes "[Hangaram Quest]";
mes "You still need more orbs";
close;
no_scale:
mes "[Hangaram Quest]";
mes "You need more scales";
close;
no_dye:
mes "[Hangaram Quest]";
mes "You need the Dyestuff";
close;
no_diamond:
mes "[Hangaram Quest]";
mes "You still need more diamonds";
close;
no_hat:
mes "[Hangaram Quest]";
mes "You need the hat";
close;
no_silk:
mes "[Hangaram Quest]";
mes "You still need more silk";
close;
ExEnd:
mes "[Hangaram Quest]"; mes "[Hangaram Quest]";
mes "Good bye then."; mes "Good bye then.";
close; close;
close; } }
} }