more ninja/gs work

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5572 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Vicious 2006-03-11 16:12:04 +00:00
parent 2933d1638b
commit 173221b52e
4 changed files with 18 additions and 10 deletions

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@ -861,7 +861,7 @@
//-- NJ_TATAMIGAESHI
527,0,0,0,0,0
//-- NJ_KASUMIKIRI
528,0,0,0,0,0
528,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
//-- NJ_SHADOWJUMP
529,0,0,0,0,0
//-- NJ_KIRIKAGE

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@ -2280,9 +2280,7 @@ static struct Damage battle_calc_weapon_attack(
damage_div_fix(wd.damage, wd.div_);
wd.type = 0x08;
}
} else if (( (skill_lv = 5*pc_checkskill(sd,GS_CHAINACTION)) > 0 &&
(sd->weapontype1 == 0x11 || sd->weapontype1 == 0x12 || sd->weapontype1 == 0x13
|| sd->weapontype1 == 0x14 || sd->weapontype1 == 0x15)) || sd->double_rate > 0) // Copied double attack
} else if (( (skill_lv = 5*pc_checkskill(sd,GS_CHAINACTION)) > 0 && sd->weapontype1 == 0x11) || sd->double_rate > 0)
if (rand()%100 < (skill_lv>sd->double_rate?skill_lv:sd->double_rate))
{
wd.div_=skill_get_num(GS_CHAINACTION,skill_lv?skill_lv:1);

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@ -3133,7 +3133,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
break;
case NJ_KASUMIKIRI:
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
sc_start(bl,SC_HIDING,100,skilllv,skill_get_time(skillid,skilllv));
sc_start(src,SC_HIDING,100,skilllv,skill_get_time(skillid,skilllv));
break;
case NJ_KIRIKAGE:
status_change_end(src, SC_HIDING, -1); // ƒnƒCƒfƒBƒ“ƒO‰ð?œ
@ -8191,7 +8191,7 @@ int skill_check_condition(struct map_session_data *sd,int type)
}
break;
case GS_ADJUSTMENT:
if(sd->spiritball < 2 || sd->sc.data[SC_MADNESSCANCEL].timer == -1) {
if(sd->spiritball < 2 || sd->sc.data[SC_MADNESSCANCEL].timer != -1) {
clif_skill_fail(sd,skill,0,0);
return 0;
}
@ -8216,7 +8216,7 @@ int skill_check_condition(struct map_session_data *sd,int type)
case GS_GROUNDDRIFT:
case NJ_SYURIKEN:
case NJ_KUNAI:
case NJ_HUUMA:
//case NJ_HUUMA:
arrow_flag = 1;
if(sd->equip_index[10] < 0) {
clif_arrow_fail(sd,0);

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@ -1713,7 +1713,7 @@ int status_calc_agi(struct block_list *bl, int agi)
agi += sc->data[SC_INCAGI].val1;
if(sc->data[SC_AGIFOOD].timer!=-1)
agi += sc->data[SC_AGIFOOD].val1;
if(sc->data[SC_TRUESIGHT].timer!=-1)
if(sc->data[SC_TRUESIGHT].timer!=-1)
agi += 5;
if(sc->data[SC_INCREASEAGI].timer!=-1)
agi += 2 + sc->data[SC_INCREASEAGI].val1;
@ -1721,8 +1721,14 @@ int status_calc_agi(struct block_list *bl, int agi)
agi -= 2 + sc->data[SC_DECREASEAGI].val1;
if(sc->data[SC_QUAGMIRE].timer!=-1)
agi -= sc->data[SC_QUAGMIRE].val1*(bl->type==BL_PC?5:10);
if(sc->data[SC_SUITON].timer!=-1 || status_get_class(bl) != JOB_NINJA)
agi -= (((sc->data[SC_SUITON].val1 - 1) / 3) + 1) * 3;
if(sc->data[SC_SUITON].timer!=-1 && status_get_class(bl) != JOB_NINJA)
if (sc->data[SC_SUITON].val1 > 7)
agi -= 8;
else if (sc->data[SC_SUITON].val1 > 4)
agi -= 5;
else if (sc->data[SC_SUITON].val1 > 1)
agi -= 3;
}
return agi;
@ -1957,6 +1963,10 @@ int status_calc_hit(struct block_list *bl, int hit)
hit += hit * sc->data[SC_INCHITRATE].val1/100;
if(sc->data[SC_BLIND].timer != -1)
hit -= hit * 25 / 100;
if(sc->data[SC_ADJUSTMENT].timer!=-1)
hit += 30;
if(sc->data[SC_INCREASING].timer!=-1)
hit += 50; // RockmanEXE
}
return hit;