- HW_GANBANTEIN now also removes traps.
- PF_DOUBLECASTING takes effect amotion time after the initial cast instead of amotion*div - SG_KNOWLEDGE now lasts time1 after you quit a map before it clears out (defaults to 10 mins currently) - Modified Intravision to modify the status-change packet to specify SI_INTRAVISION instead of cloaking/hiding/chasewalk. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5774 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -6,6 +6,14 @@ GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALAR
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2006/03/27
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* HW_GANBANTEIN now also removes traps. [Skotlex]
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* PF_DOUBLECASTING takes effect amotion time after the initial cast instead
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of amotion*div [Skotlex]
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* SG_KNOWLEDGE now lasts time1 after you quit a map before it clears out
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(defaults to 10 mins currently) [Skotlex]
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* Modified Intravision to modify the status-change packet to specify
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SI_INTRAVISION instead of cloaking/hiding/chasewalk. I believe this is how
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intravision actually works. [Skotlex]
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* Pet catching now uses the menuskill variables to prevent item usage from
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disrupting the catch process. [Skotlex]
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* Added Safetywall to the list not blocked by Dispell. [Skotlex]
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@ -752,6 +752,8 @@
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434,1000,0,0,0,0
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//SG_FRIEND
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442,0,0,0,10000,0
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//SG_KNOWLEDGE
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443,0,0,0,600000,0
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//SG_FUSION
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444,1000,1000,0,600000,0
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@ -320,7 +320,20 @@ int clif_send_sub(struct block_list *bl, va_list ap)
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//Check if hidden, better to modify the char's buffer than the
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//given buffer to prevent intravision affecting the packet as
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//it's being received by everyone. [Skotlex]
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if ((sd->special_state.intravision || sd->sc.data[SC_INTRAVISION].timer != -1 )
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&& bl != src_bl && WFIFOW(sd->fd,0) == 0x0196)
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{ //New intravision method, just modify the status change/start packet. [Skotlex]
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switch (WFIFOW(sd->fd,2)) {
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case SI_HIDING:
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case SI_CLOAKING:
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case SI_CHASEWALK:
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WFIFOW(sd->fd,2) = SI_INTRAVISION;
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}
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}
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/* Previous implementation.
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if ((sd->special_state.intravision || sd->sc.data[SC_INTRAVISION].timer != -1 ) && bl != src_bl) {
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struct status_change *sc = status_get_sc(src_bl);
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if(sc && (sc->option&(OPTION_HIDE|OPTION_CLOAK)))
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{ //option‚Ì<E2809A>C<EFBFBD>³
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@ -342,6 +355,7 @@ int clif_send_sub(struct block_list *bl, va_list ap)
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}
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}
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}
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*/
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WFIFOSET(sd->fd,len);
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}
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}
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@ -8763,6 +8777,8 @@ void clif_parse_WantToConnection(int fd, struct map_session_data *sd)
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*/
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void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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{
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int i;
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if(sd->bl.prev != NULL)
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return;
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@ -8889,7 +8905,14 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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ShowStatus("%d '"CL_WHITE"%s"CL_RESET"' events executed.\n",
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npc_event_doall_id(script_config.loadmap_event_name, sd->bl.id), script_config.loadmap_event_name);
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}
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if (pc_checkskill(sd,SG_KNOWLEDGE) ||
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if ((i = pc_checkskill(sd,SG_KNOWLEDGE)) > 0) {
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if(sd->bl.m == sd->feel_map[0].m
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|| sd->bl.m == sd->feel_map[1].m
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|| sd->bl.m == sd->feel_map[2].m)
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sc_start(&sd->bl, SC_KNOWLEDGE, 100, i, skill_get_time(SG_KNOWLEDGE, i));
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}
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if (
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pc_checkskill(sd,SG_SUN_COMFORT) ||
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pc_checkskill(sd,SG_MOON_COMFORT) ||
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pc_checkskill(sd,SG_STAR_COMFORT))
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@ -11758,7 +11781,11 @@ void clif_parse_FeelSaveOk(int fd,struct map_session_data *sd)
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WFIFOL(fd,26)=sd->bl.id;
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WFIFOW(fd,30)=i;
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WFIFOSET(fd, packet_len_table[0x20e]);
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if (pc_checkskill(sd,SG_KNOWLEDGE)) status_calc_pc(sd,0);
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if (sd->bl.m == sd->feel_map[i].m &&
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(i = pc_checkskill(sd,SG_KNOWLEDGE)) > 0)
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sc_start(&sd->bl, SC_KNOWLEDGE, 100, i, skill_get_time(SG_KNOWLEDGE, i));
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sd->menuskill_lv = sd->menuskill_id = 0;
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}
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@ -3020,6 +3020,10 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in
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status_change_end(&sd->bl,SC_MOON_COMFORT,-1);
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if (sd->sc.data[SC_STAR_COMFORT].timer != -1)
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status_change_end(&sd->bl,SC_STAR_COMFORT,-1);
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if (sd->sc.data[SC_KNOWLEDGE].timer != -1) {
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delete_timer(sd->sc.data[SC_KNOWLEDGE].timer, status_change_timer);
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sd->sc.data[SC_KNOWLEDGE].timer = add_timer(gettick() + skill_get_time(SG_KNOWLEDGE, sd->sc.data[SC_KNOWLEDGE].val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE);
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}
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}
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}
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@ -2024,7 +2024,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
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sc->count && sc->data[SC_DOUBLECAST].timer != -1 &&
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rand() % 100 < 40+10*sc->data[SC_DOUBLECAST].val1)
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{
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skill_addtimerskill(src, tick + dmg.div_*dmg.amotion, bl->id, 0, 0, skillid, skilllv, BF_MAGIC, flag|1);
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// skill_addtimerskill(src, tick + dmg.div_*dmg.amotion, bl->id, 0, 0, skillid, skilllv, BF_MAGIC, flag|1);
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skill_addtimerskill(src, tick + dmg.amotion, bl->id, 0, 0, skillid, skilllv, BF_MAGIC, flag|1);
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}
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map_freeblock_unlock();
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@ -9005,8 +9006,9 @@ int skill_ganbatein(struct block_list *bl, va_list ap )
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if ((unit = (struct skill_unit *)bl) == NULL || unit->group == NULL)
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return 0;
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if (skill_get_inf2(unit->group->skill_id)&INF2_TRAP)
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return 0; //Do not remove traps.
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// Apparently, it REMOVES traps.
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// if (skill_get_inf2(unit->group->skill_id)&INF2_TRAP)
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// return 0; //Do not remove traps.
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if (unit->group->skill_id == SA_LANDPROTECTOR)
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skill_delunit(unit);
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@ -254,6 +254,7 @@ void initChangeTables(void) {
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set_sc(SG_SUN_COMFORT, SC_SUN_COMFORT, SI_SUN_COMFORT);
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set_sc(SG_MOON_COMFORT, SC_MOON_COMFORT, SI_MOON_COMFORT);
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set_sc(SG_STAR_COMFORT, SC_STAR_COMFORT, SI_STAR_COMFORT);
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set_sc(SG_KNOWLEDGE, SC_KNOWLEDGE, SI_BLANK);
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set_sc(SG_FUSION, SC_FUSION, SI_BLANK);
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set_sc(BS_ADRENALINE2, SC_ADRENALINE2, SI_ADRENALINE2);
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set_sc(SL_KAIZEL, SC_KAIZEL, SI_KAIZEL);
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@ -1531,10 +1532,9 @@ int status_calc_pc(struct map_session_data* sd,int first)
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sd->max_weight += 2000*skill;
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if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0)
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sd->max_weight += 10000;
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if( (skill=pc_checkskill(sd,SG_KNOWLEDGE))>0) //SG skill [Komurka]
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if(sd->bl.m == sd->feel_map[0].m || sd->bl.m == sd->feel_map[1].m || sd->bl.m == sd->feel_map[2].m)
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sd->max_weight += sd->max_weight*skill/10;
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if(sd->sc.data[SC_KNOWLEDGE].timer != -1)
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sd->max_weight += sd->max_weight*sd->sc.data[SC_KNOWLEDGE].val1/10;
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// Skill SP cost
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if((skill=pc_checkskill(sd,HP_MANARECHARGE))>0 )
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sd->dsprate -= 4*skill;
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@ -4297,6 +4297,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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break;
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}
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break;
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case SC_COMBO:
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{
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struct unit_data *ud = unit_bl2ud(bl);
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@ -4404,6 +4405,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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case SC_DELUGE:
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case SC_CARTBOOST: /* カ?トブ?スト */
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case SC_QUAGMIRE: /* クァグマイア */
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case SC_KNOWLEDGE:
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calc_flag = 1;
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break;
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@ -4829,6 +4831,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
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case SC_SKE:
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case SC_SWOO: // [marquis007]
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case SC_SKA: // [marquis007]
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case SC_KNOWLEDGE:
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calc_flag = 1;
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break;
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@ -5370,6 +5373,13 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
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}
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break;
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case SC_KNOWLEDGE:
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if (sd) {
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if(bl->m != sd->feel_map[0].m
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&& bl->m != sd->feel_map[1].m
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&& bl->m != sd->feel_map[2].m)
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break; //End it
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} //Otherwise continue.
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// Status changes that don't have a time limit
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case SC_AETERNA:
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case SC_TRICKDEAD:
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@ -5388,6 +5398,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
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case SC_RUN:
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case SC_DODGE:
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case SC_AUTOBERSERK: //continues until triggered off manually. [Skotlex]
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case SC_NEN:
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sc->data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data );
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return 0;
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@ -5548,10 +5559,6 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
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}
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}
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break;
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// gs_status_change_timer [Vicious]
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case SC_NEN:
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sc->data[type].timer=add_timer( 1000*600+tick,status_change_timer, bl->id, data );
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return 0;
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}
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// default for all non-handled control paths
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SC_KAENSIN,
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SC_SUITON,
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SC_NEN,
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SC_KNOWLEDGE,
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SC_MAX, //Automatically updated max, used in for's and at startup to check we are within bounds. [Skotlex]
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};
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@ -362,7 +363,7 @@ enum {
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SI_STAR_COMFORT = 171,
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SI_PRESERVE = 181,
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SI_BATTLEORDERS = 182,
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// 184 = WTF?? creates the black shape of 4_m_02 NPC, with NPC talk cursor
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SI_INTRAVISION = 184, //WTF?? creates the black shape of 4_m_02 NPC, with NPC talk cursor. Supposedly intravision shows this.
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SI_DOUBLECAST = 186,
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SI_MAXOVERTHRUST = 188,
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SI_TAROT = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG]
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