From 17c84e9cf3568f952dca802dac8254d51b3f9683 Mon Sep 17 00:00:00 2001 From: Everade Date: Mon, 6 Dec 2021 16:42:01 +0100 Subject: [PATCH] Updated Malangdo Costume enchant services (#6373) Added support for more than 120 missing enchants Textual improvements Fixes #6372 Co-authored-by: Lemongrass3110 --- npc/re/merchants/malangdo_costume.txt | 227 ++++++++++++++++++++------ 1 file changed, 179 insertions(+), 48 deletions(-) diff --git a/npc/re/merchants/malangdo_costume.txt b/npc/re/merchants/malangdo_costume.txt index df8dde7e6c..bdd431e5a5 100644 --- a/npc/re/merchants/malangdo_costume.txt +++ b/npc/re/merchants/malangdo_costume.txt @@ -10,10 +10,27 @@ //===== Changelogs: ========================================== //= 1.0 First version. [Capuche] //= 1.1 Corrected exchange costumes for enchant box 4-21 [Everade] +//= 1.2 Added support for more than 120 missing enchants [Everade] //============================================================ // Missing 4th slot enchanter -//mal_in01,24,121,x script Gregio Grumani#x x,{ +//mal_in01,24,121,x script Gregio Grumani#eventhat x,{ + +// These 4th slot Enchants are included in Enchant Stone Box 4-21 +//ID Loc +//25058, , Upper +//25059, , Middle +//25136, , Middle +//25137, , Lower +//25138, , Middle +//25176, , Middle +//25177, , Middle +//25178, , Middle +//25224, , Middle +//25225, , Middle +//25226, , Lower +//25205, , Lower + // Costume exchange mal_in01,20,124,5 script Designer Heidam#eventhat 4_CAT_SAILOR5,{ @@ -423,7 +440,7 @@ mal_in01,20,124,5 script Designer Heidam#eventhat 4_CAT_SAILOR5,{ if (countitem(.@id) < 1) continue; mes "[Designer Heidam]"; - mes "I see that you have a ^3131FF" + getitemname(.@id) + "^000000. Do you want to exchange this with a costume enchantment box?"; + mes "I see that you have a ^3131FF" + getitemname(.@id) + "^000000. Do you want to exchange this for a costume enchantment box?"; next; switch( select( "Exchange", "Look for something else", "Stop Exchanging" ) ) { case 1: @@ -470,10 +487,10 @@ mal_in01,22,113,3 script Aver De Dosh#cos_ect 4_WHITETIGER,{ mes "We take various costume items."; next; mes "[Aver De Dosh]"; - mes "If you want cool styling for your costume Hat, please come to me 'Aver De Dosh'!"; - mes "Don't forget to bring ^ff0000your own costume Hat and costume stones^000000~"; + mes "If you want cool styling for your costume, please come to me 'Aver De Dosh'!"; + mes "Don't forget to bring ^ff0000your own costume and costume stones^000000~"; next; - if (select( "Apply ability.", "End Conversation." ) == 2) { + if (select( "Apply enchant.", "End Conversation." ) == 2) { mes "[Aver De Dosh]"; mes "Please check our other upgrading services~"; close; @@ -482,11 +499,11 @@ mal_in01,22,113,3 script Aver De Dosh#cos_ect 4_WHITETIGER,{ mes "[Aver De Dosh]"; mes "Kiaaaaach!!!"; mes "I hate bulging bags!"; - mes "No matter how cool your hat looks, that fat bag of yours is a fashion terror you know!"; + mes "No matter how cool your costume looks, that fat bag of yours is a fashion terror you know!"; next; mes "[Aver De Dosh]"; mes "It seems you have too many items on you."; - mes "Come back after clearing some inventory spaces."; + mes "Come back after clearing some inventory space."; close; } .@eq_top = getequipid(EQI_COSTUME_HEAD_TOP); @@ -495,7 +512,7 @@ mal_in01,22,113,3 script Aver De Dosh#cos_ect 4_WHITETIGER,{ if (.@eq_top == -1 && .@eq_mid == -1 && .@eq_low == -1) { mes "[Aver De Dosh]"; - mes "You must wear item you want to add ability."; + mes "You must wear the costume you want to enchant."; mes "Then, I will be able to help you out."; close; } @@ -794,7 +811,7 @@ mal_in01,22,113,3 script Aver De Dosh#cos_ect 4_WHITETIGER,{ default: mes "[Aver De Dosh]"; mes "Well..."; - mes "This hat is currently not available for upgrade."; + mes "This costume is currently not available for an upgrade."; close; } break; @@ -888,7 +905,7 @@ mal_in01,22,113,3 script Aver De Dosh#cos_ect 4_WHITETIGER,{ default: mes "[Aver De Dosh]"; mes "Well..."; - mes "This hat is currently not available for upgrade."; + mes "This costume is currently not available for an upgrade."; close; } break; @@ -1012,7 +1029,7 @@ mal_in01,22,113,3 script Aver De Dosh#cos_ect 4_WHITETIGER,{ default: mes "[Aver De Dosh]"; mes "Well..."; - mes "This hat is currently not available for upgrade."; + mes "This costume is currently not available for an upgrade."; close; } break; @@ -1039,7 +1056,7 @@ mal_in01,22,113,3 script Aver De Dosh#cos_ect 4_WHITETIGER,{ switch(.@slot) { case 0: - if (!(.@location & 1024)) { + if (!(.@location & EQP_COSTUME_HEAD_TOP)) { mes "[Aver De Dosh]"; mes "The costume can't be enhanced at this location."; // custom close; @@ -1065,10 +1082,39 @@ mal_in01,22,113,3 script Aver De Dosh#cos_ect 4_WHITETIGER,{ 25069, 29053, // ReloadStone_Top Skill_Delay1_Top 25171, 29159, // EXPStone_Top EXP2TOP 25172, 29156, // CastingStone_Top Casting_Top - 25304, 29359; // Critical_Stone_Top Fatal_Top + 25304, 29359, // Critical_Stone_Top Fatal_Top + 25409, 29423, // SuraStone_Top SuraStone_Top_ + 25413, 29428, // RangerStone_Top RangerStone_Top_ + 25417, 29432, // SorcererStone_Top SorcererStone_Top_ + 25445, 29460, // RuneknightStone_Top RuneknightStone_Top_ + 25450, 29464, // GeneticStone_Top GeneticStone_Top_ + 25453, 29468, // WarlockStone_Top WarlockStone_Top_ + 25490, 29477, // ShadowchaserStone_Top ShadowchaserStone_Top_ + 25494, 29481, // MechanicStone_Top MechanicStone_Top_ + 25498, 29485, // WanderMinstrelStone_Top WanderMinstrelStone_Top_ + 25706, 29513, // HighpriestStone_Top HighpriestStone_Top_ + 25710, 29517, // PaladinStone_Top PaladinStone_Top_ + 25714, 29521, // AssacrossStone_Top AssacrossStone_Top_ + 25800, 29613, // SuraStone_Top2 SuraStone_Top2_ + 25804, 29617, // SorcererStone_Top2 SorcererStone_Top2_ + 25808, 29621, // ShadowchaserStone_Top2 ShadowchaserStone_Top2_ + 25843, 29651, // SoulLinkerStone_Top SoulLinkerStone_Top_ + 25846, 29655, // StarGladiatorStone_Top StarGladiatorStone_Top_ + 25850, 29659, // NinjaStone_Top NinjaStone_Top_ + 25855, 29664, // GunslingerStone_Top GunslingerStone_Top_ + 25859, 29668, // DoramStone_Top DoramStone_Top_ + 1000008, 310000, // RangerStone_II_Top Ranger_Top2 + 1000012, 310004, // MechanicStone_II_Top Mechanic_Top2 + 1000016, 310008, // HighpriestStone_II_Top Highpriest_Top2 + 1000214, 310181, // WarlockStone_Top2 Warlock_Top2 + 1000218, 310187, // RoyalGuardStone_Top2 RoyalGuard_Top2 + 1000222, 310191, // GuillotineCrossStone_Top2 GuillotineCross_Top2 + 1000297, 310258, // RuneknightStone_Top2 Runeknight_Top2 + 1000301, 310262, // GeneticStone_Top2 Genetic_Top2 + 1000305, 310266; // WanderMinsStone_Top2 WandMinst_Top2 break; case 1: - if (!(.@location & 2048)) { + if (!(.@location & EQP_COSTUME_HEAD_MID)) { mes "[Aver De Dosh]"; mes "The costume can't be enhanced at this location."; // custom close; @@ -1098,10 +1144,39 @@ mal_in01,22,113,3 script Aver De Dosh#cos_ect 4_WHITETIGER,{ 25070, 29054, // ReloadStone_Middle Skill_Delay1_Middle 25141, 29145, // EXPStone_Middle EXP2MIDDLE 25173, 29157, // CastingStone_Middle Casting_Middle - 25175, 29155; // LexAeternaStone_Middle LexAeterna + 25175, 29155, // LexAeternaStone_Middle LexAeterna + 25410, 29424, // SuraStone_Middle SuraStone_Middle_ + 25414, 29429, // RangerStone_Middle RangerStone_Middle_ + 25418, 29433, // SorcererStone_Middle SorcererStone_Middle_ + 25446, 29461, // RuneknightStone_Middle RuneknightStone_Middle_ + 25451, 29465, // GeneticStone_Middle GeneticStone_Middle_ + 25454, 29469, // WarlockStone_Middle WarlockStone_Middle_ + 25491, 29478, // ShadowchaseStone_Middle ShadowchaseStone_Middle_ + 25495, 29482, // MechanicStone_Middle MechanicStone_Middle_ + 25499, 29486, // WanderMinstrelStone_Middle WanderMinstrelStone_Middle_ + 25707, 29514, // HighpriestStone_Middle HighpriestStone_Middle_ + 25711, 29518, // PaladinStone_Middle PaladinStone_Middle_ + 25715, 29522, // AssacrossStone_Middle AssacrossStone_Middle_ + 25799, 29612, // SuraStone_Middle2 SuraStone_Middle2_ + 25803, 29616, // SorcererStone_Middle2 SorcererStone_Middle2_ + 25807, 29620, // ShadowchasStone_Middle2 ShadowchasStone_Middle2_ + 25844, 29652, // SoulLinkerStone_Middle SoulLinkerStone_Middle_ + 25847, 29656, // StarGladiatorStone_Middle StarGladiatorStone_Middle_ + 25851, 29660, // NinjaStone_Middle NinjaStone_Middle_ + 25856, 29665, // GunslingerStone_Middle GunslingerStone_Middle_ + 25860, 29669, // DoramStone_Middle DoramStone_Middle_ + 1000009, 310001, // RangerStone_II_Middle Ranger_Middle2 + 1000013, 310005, // MechanicStone_II_Middle Mechanic_Middle2 + 1000017, 310009, // HighpriestStone_II_Middle Highpriest_Middle2 + 1000215, 310182, // WarlockStone_Middle2 Warlock_Middle2 + 1000219, 310186, // RoyalGuardStone_Middle2 RoyalGuard_Middle2 + 1000223, 310190, // GuillotineCrossStone_Middle2 GuillotineCross_Middle2 + 1000298, 310259, // RuneknightStone_Middle2 Runeknight_Middle2 + 1000302, 310263, // GeneticStone_Middle2 Genetic_Middle2 + 1000306, 310267; // WanderMinsStone_Middle2 WandMinst_Mid2 break; case 2: - if (!(.@location & 4096)) { + if (!(.@location & EQP_COSTUME_HEAD_LOW)) { mes "[Aver De Dosh]"; mes "The costume can't be enhanced at this location."; // custom close; @@ -1134,7 +1209,36 @@ mal_in01,22,113,3 script Aver De Dosh#cos_ect 4_WHITETIGER,{ 25227, 29227, // Heal_Stone Heal 25228, 29229, // Teleport_Stone Teleport 25229, 29228, // Steal_Stone Steal - 25305, 29360; // Critical_Stone_Bottom Fatal_Bottom + 25305, 29360, // Critical_Stone_Bottom Fatal_Bottom + 25411, 29425, // SuraStone_Bottom SuraStone_Bottom_ + 25415, 29430, // RangerStone_Bottom RangerStone_Bottom_ + 25419, 29434, // SorcererStone_Bottom SorcererStone_Bottom_ + 25447, 29462, // RuneknightStone_Bottom RuneknightStone_Bottom_ + 25452, 29466, // GeneticStone_Bottom GeneticStone_Bottom_ + 25455, 29470, // WarlockStone_Bottom WarlockStone_Bottom_ + 25492, 29479, // ShadowchaseStone_Bottom ShadowchaseStone_Bottom_ + 25496, 29483, // MechanicStone_Bottom MechanicStone_Bottom_ + 25500, 29487, // WanderMinstrelStone_Bottom WanderMinstrelStone_Bottom_ + 25708, 29515, // HighpriestStone_Bottom HighpriestStone_Bottom_ + 25712, 29519, // PaladinStone_Bottom PaladinStone_Bottom_ + 25716, 29523, // AssacrossStone_Bottom AssacrossStone_Bottom_ + 25798, 29611, // SuraStone_Bottom2 SuraStone_Bottom2_ + 25802, 29615, // SorcererStone_Bottom2 SorcererStone_Bottom2_ + 25806, 29619, // ShadowchasStone_Bottom2 ShadowchasStone_Bottom2_ + 25845, 29653, // SoulLinkerStone_Bottom SoulLinkerStone_Bottom_ + 25848, 29657, // StarGladiatorStone_Bottom StarGladiatorStone_Bottom_ + 25852, 29661, // NinjaStone_Bottom NinjaStone_Bottom_ + 25857, 29666, // GunslingerStone_Bottom GunslingerStone_Bottom_ + 25861, 29670, // DoramStone_Bottom DoramStone_Bottom_ + 1000010, 310002, // RangerStone_II_Bottom Ranger_Bottom2 + 1000014, 310006, // MechanicStone_II_Bottom Mechanic_Bottom2 + 1000018, 310010, // HighpriestStone_II_Bottom Highpriest_Bottom2 + 1000216, 310183, // WarlockStone_Bottom2 Warlock_Bottom2 + 1000220, 310185, // RoyalGuardStone_Bottom2 RoyalGuard_Bottom2 + 1000224, 310189, // GuillotineCrossStone_Bottom2 GuillotineCross_Bottom2 + 1000299, 310260, // RuneknightStone_Bottom2 Runeknight_Bottom2 + 1000303, 310264, // GeneticStone_Bottom2 Genetic_Bottom2 + 1000307, 310268; // WanderMinsStone_Bottom2 WandMinst_Bot2 break; default: mes "[Aver De Dosh]"; @@ -1150,14 +1254,13 @@ mal_in01,22,113,3 script Aver De Dosh#cos_ect 4_WHITETIGER,{ if (getequipid(.@part) < 0 || countitem(.@stone) < 1) { mes "[Aver De Dosh]"; - mes "Hmm? Think you are lack of ingredients."; - mes "You must have both costume item and ability stone for this upgrading work."; + mes "Hmm? You are lacking components."; + mes "You must have both, the costume and an enchant stone for this upgrade."; close; } mes "^FF0000 !!! Caution !!!^000000"; - mes "^FF0000This upgrade can be failed.^000000"; - mes "^FF0000If the item already has extra ability,^000000"; - mes "^FF0000we will reset item's ability.^000000"; + mes "^ff0000This upgrade can fail.^000000"; + mes "^ff0000If the item already has an enchant, it will be reset and only the costume will be returned.^000000"; mes "^FF0000Are you sure about upgrading this item?^000000"; next; if (select( "Yes.", "No." ) == 2) { @@ -1180,8 +1283,8 @@ mal_in01,22,113,3 script Aver De Dosh#cos_ect 4_WHITETIGER,{ } else { mes "[Aver De Dosh]"; - mes "History is known for its failure..."; - mes "History of Fashion also is..."; + mes "History is known for failure..."; + mes "Just like the history of fashion..."; mes "Sorry...to disappoint you..~ LoL."; .@card[.@slot] = 0; } @@ -1200,18 +1303,18 @@ mal_in01,20,107,3 script Lace La Zard#cos_ect 4_FROG,{ mes "Bring your ^ff0000Costume Garment^000000 and ^ff0000Garment Stone^000000, I will complete the perfect upgrade for you.!"; mes "I found this formula while working on my own humble body upgrading!"; next; - if (select( "Apply ability.", "End Conversation." ) == 2) { + if (select( "Apply enchant.", "End Conversation." ) == 2) { mes "[Lace La Zard]"; - mes "Yes? Your want to look more?"; + mes "Yes? Do you want to keep looking?"; close; } if (checkweight(1119,3) == 0) { mes "[Lace La Zard]"; - mes "Well... Your shoulder doesn't look possilbe for any more upgrade...!"; - mes "Don't be cruel to your shoulder!"; + mes "Well... Your heavy shoulder doesn't seem capable for an upgrade...!"; + mes "Don't be so cruel to your shoulder!"; next; mes "It seems you have too many items on you."; - mes "Come back after clearing some inventory spaces."; + mes "Come back after clearing some inventory space."; close; } .@part = EQI_COSTUME_GARMENT; @@ -1219,7 +1322,7 @@ mal_in01,20,107,3 script Lace La Zard#cos_ect 4_FROG,{ if (.@equip_id == -1) { mes "[Lace La Zard]"; mes "Put the garment on your shoulder."; - mes "I need to have a look at it to check for upgrading posibility.."; + mes "I need to have a look at it before I can tell if it's worth to be upgraded.."; close; } @@ -1252,20 +1355,48 @@ mal_in01,20,107,3 script Lace La Zard#cos_ect 4_FROG,{ setarray .@card[0], getequipcardid(.@part, 0), getequipcardid(.@part, 1), getequipcardid(.@part, 2), getequipcardid(.@part, 3); mes "[Lace La Zard]"; - mes "Wow ^0000FF" + getitemname(.@equip_id) + "^000000!!! You got some sense there, aren't you?"; + mes "Wow a ^0000FF" + getitemname(.@equip_id) + "^000000!!! You got some taste right there, don't you?"; mes "Great!! I'm fully ready for this upgrade!!"; next; setarray .@data$[0], - 6908, 4807, "ASPD+1 only", // ASPDStone_Robe Atk_Speed1 - 6963, 4992, "Absorption 1% of damage dealt to enemy into HP with 1% chance", // HPdrainStone_Robe HPdrain1 - 6964, 4993, "Absorption 1% of damage dealt to enemy into SP with 1% chance"; // SPdrainStone_Robe SPdrain1 - // unknown text - // 25067, 29056, "", // CastingStone_Robe FixedCasting05 - // 25170, 29154, "", // MinorCastingStone_Robe FixedCasting03 - // 25302, 29362, "", // DoubleAttack_Stone DoubleAttack - // 25303, 29361, "", // Critical_Stone_Robe Fatal_Robe - // 25306, 29358, ""; // CastStone_Robe Casting_Robe - + 6908, 4807, "ASPD +1", // ASPDStone_Robe Atk_Speed1 + 6963, 4992, "1% chance to absorb 1% physical damage into HP.", // HPdrainStone_Robe HPdrain1 + 6964, 4993, "1% chance to absorb 1% physical damage into SP.", // SPdrainStone_Robe SPdrain1 + 25067, 29056, "Decreases Fixed Casting Time of all skills by 0.5 seconds.", // CastingStone_Robe FixedCasting05 + 25170, 29154, "Decreases Fixed Casting Time of all skills by 0.3 seconds.", // MinorCastingStone_Robe FixedCasting03 + 25302, 29362, "Enables the use of Level 3 Double Attack.", // DoubleAttack_Stone DoubleAttack + 25303, 29361, "Increases Critical Damage by 20%.", // Critical_Stone_Robe Fatal_Robe + 25306, 29358, "Decreases Variable Casting Time by 10%.", // CastStone_Robe Casting_Robe + 25412, 29426, "Increases damage of Rampage Blaster by 15%.", // SuraStone_Robe SuraStone_Robe_ + 25416, 29431, "Increases damage of Arrow Storm by 10%.", // RangerStone_Robe RangerStone_Robe_ + 25420, 29435, "Increases damage of Psychic Wave by 10%.", // SorcererStone_Robe SorcererStone_Robe_ + 25448, 29463, "Increases damage of Dragon Breath - Water by 10%.", // RuneknightStone_Robe RuneknightStone_Robe_ + 25449, 29467, "Increases damage of Cart Cannon by 10%.", // GeneticStone_Robe GeneticStone_Robe_ + 25456, 29471, "Increases damage of Crimson Rock by 10%.", // WarlockStone_Robe WarlockStone_Robe_ + 25493, 29480, "Increases damage of Triangle Shot by 15%.", // ShadowchaserStone_Robe ShadowchaserStone_Robe_ + 25497, 29484, "Increases damage of Axe Tornado by 15%.", // MechanicStone_Robe MechanicStone_Robe_ + 25501, 29488, "Increases damage of Severe Rainstorm by 15%.", // WanderMinstrelStone_Robe WanderMinstrelStone_Robe_ + 25709, 29516, "Increases damage of Adoramus by 15%.", // ArchbishopStone_Robe ArchbishopStone_Robe_ + 25713, 29520, "Increases damage of Banishing Point by 15%.", // RoyalguardStone_Robe RoyalguardStone_Robe_ + 25717, 29524, "Increases damage of Rolling Cutter by 15%.", // GuillcrossStone_Robe GuillcrossStone_Robe_ + 25797, 29427, "Increases damage of Knuckle Arrow by 15%.", // SuraStone_Robe2 SuraStone_Robe2_ + 25801, 29614, "Increases damage of Diamond Dust by 15%.", // SorcererStone_Robe2 SorcererStone_Robe2_ + 25805, 29618, "Increases damage of Fatal Menace by 15%.", // ShadowchaserStone_Robe2 ShadowchaserStone_Robe2_ + 25842, 29654, "Increases damage of Eswhoo by 20%.", // SoulReaperStone_Robe SoulReaperStone_Robe_ + 25849, 29658, "Increases damage of Falling Star, Solar Burst and Full Moon Kick by 20%.", // StarEmperorStone_Garment StarEmperorStone_Garment_ + 25853, 29662, "Increases damage of Swirling Petal by 25%.", // KagerouStone_Robe KagerouStone_Robe_ + 25854, 29663, "Increases damage of Flaming Petals by 20%.", // OboroStone_Robe OboroStone_Robe_ + 25858, 29667, "Increases damage of Hammer of God and Round Trip by 20%.", // GunslingerStone_Robe GunslingerStone_Robe_ + 25862, 29671, "Increases damage of Picky Peck and Catnip Meteor by 20%.", // DoramStone_Robe DoramStone_Robe_ + 1000011, 310003, "Increases damage of Aimed Bolt by 15%.", // RangerStone_II_Garment Ranger_Robe2 + 1000015, 310007, "Increases damage of Arms Cannon by 15%.", // MechanicStone_II_Garment Mechanic_Robe2 + 1000019, 310011, "Increases damage of Judex by 15%.", // ArchbishopStone_II_Garment Archbishop_Robe2 + 1000213, 310180, "Increases damage of Comet by 15%.", // WarlockStone_Robe2 Warlock_Robe2 + 1000217, 310184, "Increases damage of Ray of Genesis by 15%.", // RoyalGuardStone_Robe2 RoyalGuard_Robe2 + 1000221, 310188, "Increases Critical Damage by 15%. Enables Double Attack Level 3 if you have learned Katar Mastery Level 10", // GuillotineCrossStone_Robe2 GuillotineCross_Robe2 + 1000296, 310257, "Increases damage of Ignition Break by 15%.", // RuneknightStone_Robe2 Runeknight_Robe2 + 1000300, 310261, "Increases damage of Crazy Weed by 20%.", // GeneticStone_Robe2 Genetic_Robe2 + 1000304, 310265, "Increases damage of Reverberation by 15%."; // WanderMinsStone_Robe2 WandMinst_Robe2 .@size = getarraysize(.@data$); for ( .@i = 0; .@i < .@size; .@i += 3 ) { .@id = atoi(.@data$[.@i]); @@ -1276,24 +1407,24 @@ mal_in01,20,107,3 script Lace La Zard#cos_ect 4_FROG,{ .@s = (select(.@menu$) - 1) * 3; if (.@s == .@size) { mes "[Lace La Zard]"; - mes "Yes? Your want to look more?"; + mes "Yes? Do you want to keep looking?"; close; } .@id = atoi(.@data$[.@s]); .@enchant = atoi(.@data$[.@s+1]); if (getequipid(.@part) < 0 || countitem(.@id) < 1) { mes "[Lace La Zard]"; - mes "You must have both costume item and ability stone for this upgrading work."; + mes "You must have both, the costume and an enchant stone for this upgrade."; close; } mes "^FF0000 !!! Caution !!!^000000"; - mes "^ff0000This upgrade can be failed.^000000"; - mes "^ff0000If the item already has extra ability, we will reset item's ability and give " + .@data$[.@s+2] + ".^000000"; + mes "^ff0000This upgrade can fail.^000000"; + mes "^ff0000If the item already has an enchant, it will be reset and only the " + .@data$[.@s+2] + " will be returned.^000000"; mes "^ff0000Are you sure about upgrading this item?^000000"; next; if (select( "Yes.", "No." ) == 2) { mes "[Lace La Zard]"; - mes "Yes? Your want to look more?"; + mes "Yes? Do you want to keep looking?"; close; } @@ -1306,13 +1437,13 @@ mal_in01,20,107,3 script Lace La Zard#cos_ect 4_FROG,{ if (rand(100) < 50) { mes "[Lace La Zard]"; mes "Beautiful!!"; - mes "Did I really made this myself!!!!"; + mes "Did I really made this myself?!!!"; .@card[0] = .@enchant; } else { mes "[Lace La Zard]"; mes "Oh no!"; - mes "Crash!!!!! I cannot show this failure to the World!!!"; + mes "Crash!!!!! I cannot show this failure to the world!!!"; .@card[0] = 0; } getitem2 .@equip_id,1,1,.@equip_refine,0,.@card[0],.@card[1],.@card[2],.@card[3];