Added script function 'strnpcinfo', for increased npc awareness (originally from jAthena).

Updated script reference doc.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11650 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-11-03 22:07:47 +00:00
parent e63e86fb83
commit 17eb2f7764
5 changed files with 70 additions and 1 deletions

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@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/11/03
* Added jA script function 'strnpcinfo', for increased npc awareness
2007/11/02
* Fixed one wrong return value in buildin_getcharid (bugreport:33)
* Removed the big list of BUILDIN_FUNC() declarations in script.c,

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@ -9,7 +9,7 @@
//= Maeki Rika - A section on general concepts and lots of
//= other updates and additions.
//===== Version ===========================================
//= 3.08.20071018
//= 3.09.20071103
//=========================================================
//= 1.0 - First release, filled will as much info as I could
//= remember or figure out, most likely there are errors,
@ -88,6 +88,8 @@
//= Fixed 'duplicate' missing the target 'name' parameter! [ultramage]
//= 3.08.20071018
//= Clarified how npc names work. [FlavioJS]
//= 3.09.20071103
//= Added script function 'strnpcinfo' [ultramage]
//===== Description =======================================
//= A reference manual for the eAthena scripting language,
//= sorted out depending on their functionality.
@ -1822,6 +1824,18 @@ returned when requesting that information.
---------------------------------------
*strnpcinfo(<type>)
This function will return the various parts of the name of the calling npc.
Whatever it returns is determined by type.
0 - The NPC's display name (visible#hidden)
1 - The visible part of the NPC's display name
2 - The hidden part of the NPC's display name
3 - The NPC's unique name (::name)
---------------------------------------
*getarraysize(<array name>)
This function returns the number of values that are contained inside the

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@ -1781,6 +1781,12 @@ struct map_session_data * map_id2sd(int id)
return (struct map_session_data*)idb_get(pc_db,id);
}
struct npc_data * map_id2nd(int id)
{// just a id2bl lookup because there's no npc_db
if (id <= 0) return NULL;
return (struct npc_data*)map_id2bl(id);
}
/// Returns the nick of the target charid or NULL if unknown (requests the nick to the char server).
const char* map_charid2nick(int charid)
{

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@ -1324,6 +1324,7 @@ const char* map_charid2nick(int charid);
struct map_session_data* map_charid2sd(int charid);
struct map_session_data * map_id2sd(int);
struct npc_data * map_id2nd(int);
struct block_list * map_id2bl(int);
#define map_id2index(id) map[(id)].index

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@ -6127,6 +6127,51 @@ BUILDIN_FUNC(strcharinfo)
return 0;
}
/*==========================================
* NPC情報を取得する
*------------------------------------------*/
BUILDIN_FUNC(strnpcinfo)
{
TBL_NPC* nd;
int num;
char *buf,*name=NULL;
nd = map_id2nd(st->oid);
if (!nd) {
script_pushconststr(st, "");
return 0;
}
num = script_getnum(st,2);
switch(num){
case 0: // display name
name = aStrdup(nd->name);
break;
case 1: // visible part of display name name
if((buf = strchr(nd->name,'#')) != NULL)
{
name = aStrdup(nd->name);
name[buf - nd->name] = 0;
}
break;
case 2: // # fragment
if((buf = strchr(nd->name,'#')) != NULL)
name = aStrdup(buf+1);
break;
case 3: // unique name
name = aStrdup(nd->exname);
break;
}
if(name)
script_pushstr(st, name);
else
script_pushconststr(st, "");
return 0;
}
unsigned int equip[10]={EQP_HEAD_TOP,EQP_ARMOR,EQP_HAND_L,EQP_HAND_R,EQP_GARMENT,EQP_SHOES,EQP_ACC_L,EQP_ACC_R,EQP_HEAD_MID,EQP_HEAD_LOW};
/*==========================================
@ -12870,6 +12915,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(getguildmaster,"i"),
BUILDIN_DEF(getguildmasterid,"i"),
BUILDIN_DEF(strcharinfo,"i"),
BUILDIN_DEF(strnpcinfo,"i"),
BUILDIN_DEF(getequipid,"i"),
BUILDIN_DEF(getequipname,"i"),
BUILDIN_DEF(getbrokenid,"i"), // [Valaris]