- Overlapping song/dances will now cause dissonance/ugly-dance level 1 instead of retaining the level of their song/dance.

- Fixed the misleading description of what item_avail does.
- Fixed wrong check in @petrename, thanks to The Ultra Mage.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9228 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-11-16 13:45:02 +00:00
parent c80dc62e6a
commit 17f4afab04
6 changed files with 14 additions and 5 deletions

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@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/11/16
* Overlapping song/dances will now cause dissonance/ugly-dance level 1
instead of retaining the level of their song/dance. [Skotlex]
* Fixed wrong check in @petrename, thanks to The Ultra Mage.[Skotlex]
2006/11/14
* Early Christmas present. 3 new "features" which were very easy to code,
and should help scripters tremendously. Eapp is quite a way from being

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@ -20,6 +20,7 @@
========================
11/16
* Fixed the misleading description of what item_avail does. [Skotlex]
* Updated X.3 mob stats [Playtester]
* Updated Kiel dungeon mob stats [Playtester]
* Changed type of unimplemented cards to "Card" [Playtester]

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@ -1,5 +1,6 @@
// item id,sprite id
// Client will use sprite ID to display particular item.
// Replaces an item client-side while keeping them separate server-side.
// Think of it as a way to disguise items.
// If 0 is used then item will be disabled.
2240,2241 //Beard - Grampa Beard

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@ -4337,7 +4337,7 @@ int atcommand_petrename(
return -1;
}
pd = sd->pd;
if (pd->pet.rename_flag) {
if (!pd->pet.rename_flag) {
clif_displaymessage(fd, msg_txt(188)); // You can already rename your pet.
return -1;
}

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@ -8356,7 +8356,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if(sd->state.connect_new) {
int lv;
sd->state.connect_new = 0;
clif_skillinfoblock(sd);
clif_updatestatus(sd,SP_NEXTBASEEXP);
@ -9124,7 +9123,7 @@ void clif_parse_Wis(int fd, struct map_session_data *sd) { // S 0096 <len>.w <ni
{
sprintf(whisper_tmp, "@whispervar%d$", i);
set_var(sd,whisper_tmp,(char *) split_data[i]);
}//You don't need to zero them, iust reset them [Kevin]
}//You don't need to zero them, just reset them [Kevin]
aFree(whisper_tmp);
whisper_tmp=(char *)aMallocA((strlen(npc->name)+18)*sizeof(char));

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@ -6435,6 +6435,7 @@ static int skill_dance_switch_sub(struct skill_unit *unit, struct skill_unit_gro
memset(&uglydance, 0, sizeof(uglydance));
group2 = &dissonance;
group2->skill_id = BA_DISSONANCE;
group2->skill_lv = 1;
group2->unit_id = skill_get_unit_id(group2->skill_id,0);
group2->target_flag = skill_get_unit_target(group2->skill_id);
group2->bl_flag= skill_get_unit_bl_target(group2->skill_id);
@ -6442,6 +6443,7 @@ static int skill_dance_switch_sub(struct skill_unit *unit, struct skill_unit_gro
group2 = &uglydance;
group2->skill_id = DC_UGLYDANCE;
group2->skill_lv = 1;
group2->unit_id = skill_get_unit_id(group2->skill_id,0);
group2->target_flag = skill_get_unit_target(group2->skill_id);
group2->bl_flag= skill_get_unit_bl_target(group2->skill_id);
@ -6454,12 +6456,14 @@ static int skill_dance_switch_sub(struct skill_unit *unit, struct skill_unit_gro
memcpy(&original, group, sizeof(struct skill_unit_group)); //Backup
group2 = unit->val2&UF_SONG?&dissonance:&uglydance;
group->skill_id = group2->skill_id;
group->skill_lv = group2->skill_lv;
group->unit_id = group2->unit_id;
group->target_flag = group2->target_flag;
group->bl_flag= group2->bl_flag;
group->interval = group2->interval;
} else { //Restore only relevant values (should the backup be 5 ints rather than the whole structure?)
group->skill_id = original.skill_id;
group->skill_lv = original.skill_lv;
group->unit_id = original.unit_id;
group->target_flag = original.target_flag;
group->bl_flag = original.bl_flag;
@ -9325,7 +9329,7 @@ int skill_cell_overlap(struct block_list *bl, va_list ap)
}
//Delete the rest of types.
case HW_GANBANTEIN:
if(!skill_get_inf2(unit->group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP))
if(!(skill_get_inf2(unit->group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP)))
{ //It deletes everything except songs/dances
skill_delunit(unit, 1);
return 1;