diff --git a/db/pre-re/skill_db.yml b/db/pre-re/skill_db.yml index 109138c741..5a9d8b6412 100644 --- a/db/pre-re/skill_db.yml +++ b/db/pre-re/skill_db.yml @@ -18098,7 +18098,6 @@ Body: Interval: 1000 Target: Enemy Flag: - NoOverlap: true PathCheck: true - Id: 2214 Name: WL_CHAINLIGHTNING @@ -25867,7 +25866,6 @@ Body: Interval: 1000 Target: Enemy Flag: - NoOverlap: true PathCheck: true - Id: 2448 Name: SO_POISON_BUSTER diff --git a/db/re/skill_db.yml b/db/re/skill_db.yml index 62585ee382..735a39b70b 100644 --- a/db/re/skill_db.yml +++ b/db/re/skill_db.yml @@ -16747,7 +16747,6 @@ Body: Interval: 1000 Target: Enemy Flag: - NoOverlap: true PathCheck: true - Id: 709 Name: NPC_ICEMINE @@ -19145,7 +19144,6 @@ Body: Interval: 1000 Target: Enemy Flag: - NoOverlap: true PathCheck: true - Id: 2214 Name: WL_CHAINLIGHTNING @@ -26792,7 +26790,6 @@ Body: Interval: 1000 Target: Enemy Flag: - NoOverlap: true PathCheck: true - Id: 2448 Name: SO_POISON_BUSTER diff --git a/src/map/battle.cpp b/src/map/battle.cpp index b628750d12..337c2b6428 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -7177,14 +7177,14 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list case NPC_ELECTRICWALK: skillratio += -100 + 100 * skill_lv; break; - case SO_EARTHGRAVE: // !TODO: Confirm formula - skillratio += -100 + sstatus->int_ / 6 * skill_lv + ((sd) ? pc_checkskill(sd, SA_SEISMICWEAPON) * 200 : 0); + case SO_EARTHGRAVE: + skillratio += -100 + 2 * sstatus->int_ + 300 * pc_checkskill(sd, SA_SEISMICWEAPON) + sstatus->int_ * skill_lv; RE_LVL_DMOD(100); if( sc && sc->data[SC_CURSED_SOIL_OPTION] ) skillratio += (sd ? sd->status.job_level * 5 : 0); break; - case SO_DIAMONDDUST: // !TODO: Confirm formula - skillratio += -100 + 200 * ((sd) ? pc_checkskill(sd, SA_FROSTWEAPON) : 0) + sstatus->int_ / 6 * skill_lv; + case SO_DIAMONDDUST: + skillratio += -100 + 2 * sstatus->int_ + 300 * pc_checkskill(sd, SA_FROSTWEAPON) + sstatus->int_ * skill_lv; RE_LVL_DMOD(100); if( sc && sc->data[SC_COOLER_OPTION] ) skillratio += (sd ? sd->status.job_level * 5 : 0); @@ -7224,8 +7224,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list case NPC_CLOUD_KILL: skillratio += -100 + 50 * skill_lv; break; - case SO_VARETYR_SPEAR: //MATK [{( Endow Tornado skill level x 50 ) + ( Caster INT x Varetyr Spear Skill level )} x Caster Base Level / 100 ] % - skillratio += -100 + sstatus->int_ / 6 * skill_lv + ((sd) ? pc_checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0); // !TODO: Confirm new formula + case SO_VARETYR_SPEAR: + skillratio += -100 + (2 * sstatus->int_ + 150 * (pc_checkskill(sd, SO_STRIKING) + pc_checkskill(sd, SA_LIGHTNINGLOADER)) + sstatus->int_ * skill_lv / 2) / 3; RE_LVL_DMOD(100); if (sc && sc->data[SC_BLAST_OPTION]) skillratio += (sd ? sd->status.job_level * 5 : 0);