- The NK value of the skill_db has been made a hexadecimal value, and expanded to include more information about a skill's damage properties: 0x8 - ignore caster's cards, 0x10 ignore element adjustments, 0x20 ignore target's defense, 0x40 ignore target's flee.
- Magic attacks always ignore flee, and misc attacks always ignore defense. - Autoguard will no longer work on skills that don't take in card adjustments - utsusemi & bunsinjyutsu no longer work on skills that don't take in card adjustments. - Corrected damage of the NPC elemental attack skills, Blood Drain and Energy Drain git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9906 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,17 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/02/24
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2007/02/24
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* The NK value of the skill_db has been made a hexadecimal value, and
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expanded to include more information about a skill's damage properties: 0x8
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ignore caster's cards, 0x10 ignore element adjustments, 0x20 ignore
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target's defense, 0x40 ignore target's flee. Note that magic attacks
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always ignore flee, and misc attacks always ignore defense.
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* Autoguard will no longer work on skills that don't take in card
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adjustments
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* utsusemi & bunsinjyutsu no longer work on skills that don't take in card
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adjustments.
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* Corrected damage of the NPC elemental attack skills, Blood Drain and
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Energy Drain
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* Adjusted menu-based skills so you can't reuse the same skill until you've
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* Adjusted menu-based skills so you can't reuse the same skill until you've
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dealt with the menu.
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dealt with the menu.
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* Adjust autospells so that removing an autospell works when the script of
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* Adjust autospells so that removing an autospell works when the script of
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@ -19,6 +19,8 @@
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-----
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-----
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========================
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========================
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02/24
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* Updated skill_db.txt using the new nk values in hexadecimal. [Skotlex]
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02/23
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02/23
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* Official Aegis names for cards [Playtester]
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* Official Aegis names for cards [Playtester]
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* Updated Box of thunder to use "agi up" effect for 30 secs instead of NPC
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* Updated Box of thunder to use "agi up" effect for 30 secs instead of NPC
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768
db/skill_db.txt
768
db/skill_db.txt
@ -6,8 +6,14 @@
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// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
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// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
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// 05 pl attributes (0- neutral, 1- water, 2- earth, 3- fire, 4- wind,
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// 05 pl attributes (0- neutral, 1- water, 2- earth, 3- fire, 4- wind,
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// 5- poison, 6- saint, 7- darkness, 8- sense, 9- immortality)
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// 5- poison, 6- saint, 7- darkness, 8- sense, 9- immortality)
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// 06 nk (0- normal skill, 1-no damage skill, 2-splash damage skill,
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// 06 nk (
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// 3-no damage area skill, 4-splash and split damage skill)
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// 0x01 - No damage skill
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// 0x02 - Has splash area
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// 0x04 - Damage should be split among targets
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// 0x08 - Skill ignores caster's % damage cards
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// 0x10 - Skill ignores elemental adjustments
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// 0x20 - Skill ignores target's defense (misc type always ignores)
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// 0x40 - Skill ignores target's flee (magic type always ignores)
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// 07 splash/effect range (-1 for screen-wide)
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// 07 splash/effect range (-1 for screen-wide)
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// 08 MaxLv
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// 08 MaxLv
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// 09 Number of hits (when positive, damage is increased by hits,
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// 09 Number of hits (when positive, damage is increased by hits,
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@ -38,80 +44,80 @@
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4,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //SM_RECOVERY#Increase HP Recovery#
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4,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //SM_RECOVERY#Increase HP Recovery#
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5,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //SM_BASH#Bash#
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5,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //SM_BASH#Bash#
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6,9,6,1,0,1,0,10,1,no,0,0,0,none,0 //SM_PROVOKE#Provoke#
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6,9,6,1,0,1,0,10,1,no,0,0,0,none,0 //SM_PROVOKE#Provoke#
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7,0,6,4,3,2,2,10,1,no,0,0,0,weapon,2 //SM_MAGNUM#Magnum Break#
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7,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2 //SM_MAGNUM#Magnum Break#
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8,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //SM_ENDURE#Endure#
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8,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //SM_ENDURE#Endure#
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9,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //MG_SRECOVERY#Increase SP Recovery#
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9,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //MG_SRECOVERY#Increase SP Recovery#
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10,0,6,4,3,3,3,1,1,yes,0,0,0,magic,0 //MG_SIGHT#Sight#
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10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0 //MG_SIGHT#Sight#
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11,9,6,1,8,4,1,10,1,yes,0,0,0,magic,0 //MG_NAPALMBEAT#Napalm Beat#
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11,9,6,1,8,0x6,1,10,1,yes,0,0,0,magic,0 //MG_NAPALMBEAT#Napalm Beat#
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12,9,8,2,8,1,0,10,1,yes,0,0,0,magic,0 //MG_SAFETYWALL#Safety Wall#
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12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0 //MG_SAFETYWALL#Safety Wall#
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13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0,0,magic,0 //MG_SOULSTRIKE#Soul Strike#
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13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0,0,magic,0 //MG_SOULSTRIKE#Soul Strike#
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14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_COLDBOLT#Cold Bolt#
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14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_COLDBOLT#Cold Bolt#
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15,9,6,1,1,0,0,10,1,yes,0,0,0,magic,0 //MG_FROSTDIVER#Frost Diver#
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15,9,6,1,1,0,0,10,1,yes,0,0,0,magic,0 //MG_FROSTDIVER#Frost Diver#
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16,2,6,1,2,1,0,10,1,yes,0,0,0,magic,0 //MG_STONECURSE#Stone Curse#
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16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0 //MG_STONECURSE#Stone Curse#
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17,9,6,1,3,2,2,10,1,yes,0,0,0,magic,0 //MG_FIREBALL#Fire Ball#
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17,9,6,1,3,0x2,2,10,1,yes,0,0,0,magic,0 //MG_FIREBALL#Fire Ball#
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18,9,6,2,3,0,0,10,1,yes,0,0,3,magic,1 //MG_FIREWALL#Fire Wall#
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18,9,6,2,3,0,0,10,1,yes,0,0,3,magic,1 //MG_FIREWALL#Fire Wall#
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19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_FIREBOLT#Fire Bolt#
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19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_FIREBOLT#Fire Bolt#
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20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_LIGHTNINGBOLT#Lightning Bolt#
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20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_LIGHTNINGBOLT#Lightning Bolt#
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21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_THUNDERSTORM#Thunderstorm#
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21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_THUNDERSTORM#Thunderstorm#
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22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AL_DP#Divine protection#
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22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AL_DP#Divine protection#
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23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AL_DEMONBANE#Demon Bane#
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23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AL_DEMONBANE#Demon Bane#
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24,0,6,4,6,3,2,1,1,yes,0,0,0,magic,0 //AL_RUWACH#Ruwach#
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24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0 //AL_RUWACH#Ruwach#
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25,9,6,2,0,1,0,1,1,yes,0,0,0,magic,0 //AL_PNEUMA#Pneuma#
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25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0 //AL_PNEUMA#Pneuma#
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26,0,6,4,0,1,0,2,1,yes,0,0,0,magic,0 //AL_TELEPORT#Teleport#
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26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0 //AL_TELEPORT#Teleport#
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27,9,6,2,0,1,0,4,1,yes,0,0,3,magic,0 //AL_WARP#Warp Portal#
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27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0 //AL_WARP#Warp Portal#
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28,9,6,16,6,1,0,10,1,yes,0,0,0,magic,0 //AL_HEAL#Heal#
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28,9,6,16,6,0x21,0,10,1,yes,0,0,0,magic,0 //AL_HEAL#Heal#
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29,9,6,16,0,1,0,10,1,yes,0,0,0,magic,0 //AL_INCAGI#Increase AGI#
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29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0 //AL_INCAGI#Increase AGI#
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30,9,6,1,0,1,0,10,1,yes,0,0,0,magic,0 //AL_DECAGI#Decrease AGI#
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30,9,6,1,0,0x1,0,10,1,yes,0,0,0,magic,0 //AL_DECAGI#Decrease AGI#
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31,0,6,4,0,1,0,1,1,yes,0,0,0,magic,0 //AL_HOLYWATER#Aqua Benedicta#
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31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0 //AL_HOLYWATER#Aqua Benedicta#
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32,0,6,4,0,3,15,10,1,yes,0,0,0,magic,0 //AL_CRUCIS#Signum Crusis#
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32,0,6,4,0,0x3,15,10,1,yes,0,0,0,magic,0 //AL_CRUCIS#Signum Crusis#
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33,0,6,4,0,3,-1,10,1,yes,0,0,0,magic,0 //AL_ANGELUS#Angelus#
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33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0 //AL_ANGELUS#Angelus#
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34,9,6,16,0,1,0,10,1,yes,0,0,0,magic,0 //AL_BLESSING#Blessing#
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34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0 //AL_BLESSING#Blessing#
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35,9,6,16,0,1,0,1,1,yes,0,0,0,magic,0 //AL_CURE#Cure#
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35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0 //AL_CURE#Cure#
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36,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_INCCARRY#Enlarge Weight Limit#
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36,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_INCCARRY#Enlarge Weight Limit#
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37,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_DISCOUNT#Discount#
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37,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_DISCOUNT#Discount#
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38,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_OVERCHARGE#Overcharge#
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38,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_OVERCHARGE#Overcharge#
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39,1,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_PUSHCART#Pushcart#
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39,1,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_PUSHCART#Pushcart#
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40,1,6,4,0,1,0,1,1,no,0,0,0,none,0 //MC_IDENTIFY#Item Appraisal#
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40,1,6,4,0,0x1,0,1,1,no,0,0,0,none,0 //MC_IDENTIFY#Item Appraisal#
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41,1,6,4,0,1,0,10,1,no,0,0,0,none,0 //MC_VENDING#Vending#
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41,1,6,4,0,0x1,0,10,1,no,0,0,0,none,0 //MC_VENDING#Vending#
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42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //MC_MAMMONITE#Mammonite#
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42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //MC_MAMMONITE#Mammonite#
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43,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_OWL#Owl's Eye#
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43,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_OWL#Owl's Eye#
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44,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_VULTURE#Vulture's Eye#
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44,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_VULTURE#Vulture's Eye#
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45,0,6,4,0,3,1,10,1,no,0,0,0,weapon,0 //AC_CONCENTRATION#Improve Concentration#
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45,0,6,4,0,0x3,1,10,1,no,0,0,0,weapon,0 //AC_CONCENTRATION#Improve Concentration#
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46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0 //AC_DOUBLE#Double Strafe#
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46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0 //AC_DOUBLE#Double Strafe#
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47,-9,6,2,-1,2,2,10,1,no,0,0,0,weapon,2 //AC_SHOWER#Arrow Shower#
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47,-9,6,2,-1,0x2,2,10,1,no,0,0,0,weapon,2 //AC_SHOWER#Arrow Shower#
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48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //TF_DOUBLE#Double Attack#
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48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //TF_DOUBLE#Double Attack#
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49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //TF_MISS#Improve Dodge#
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49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //TF_MISS#Improve Dodge#
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50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0 //TF_STEAL#Steal#
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50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0 //TF_STEAL#Steal#
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51,1,6,4,0,1,0,10,1,no,0,0,0,none,0 //TF_HIDING#Hiding#
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51,1,6,4,0,1,0,10,1,no,0,0,0,none,0 //TF_HIDING#Hiding#
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52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0 //TF_POISON#Envenom#
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52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0 //TF_POISON#Envenom#
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53,9,6,16,5,1,0,1,1,no,0,0,0,weapon,0 //TF_DETOXIFY#Detoxify#
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53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0 //TF_DETOXIFY#Detoxify#
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54,9,6,16,6,1,0,4,1,yes,0,0,0,magic,0 //ALL_RESURRECTION#Resurrection#
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54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0 //ALL_RESURRECTION#Resurrection#
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55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //KN_SPEARMASTERY#Spear Mastery#
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55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //KN_SPEARMASTERY#Spear Mastery#
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56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0 //KN_PIERCE#Pierce#
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56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0 //KN_PIERCE#Pierce#
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57,-2,6,1,-1,1,0,10,1,no,33,0,0,weapon,3 //KN_BRANDISHSPEAR#Brandish Spear#
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57,-2,6,1,-1,0x1,0,10,1,no,33,0,0,weapon,3 //KN_BRANDISHSPEAR#Brandish Spear#
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58,-4,6,1,-1,2,0,10,1,no,0,0,0,weapon,6 //KN_SPEARSTAB#Spear Stab#
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58,-4,6,1,-1,0x2,0,10,1,no,0,0,0,weapon,6 //KN_SPEARSTAB#Spear Stab#
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59,3:5:7:9:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //KN_SPEARBOOMERANG#Spear Boomerang#
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59,3:5:7:9:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //KN_SPEARBOOMERANG#Spear Boomerang#
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60,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //KN_TWOHANDQUICKEN#Twohand Quicken#
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60,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //KN_TWOHANDQUICKEN#Twohand Quicken#
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61,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,0 //KN_AUTOCOUNTER#Counter Attack#
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61,0,6,4,-1,0x20,0,5,1,no,0,0,0,weapon,0 //KN_AUTOCOUNTER#Counter Attack#
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62,-2,6,1,-1,2,1,10,1,no,33,0,0,weapon,1:1:2:2:3:3:4:4:5:5 //KN_BOWLINGBASH#Bowling Bash#
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62,-2,6,1,-1,0x2,1,10,1,no,33,0,0,weapon,1:1:2:2:3:3:4:4:5:5 //KN_BOWLINGBASH#Bowling Bash#
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63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0 //KN_RIDING#Peco Peco Riding#
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63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0 //KN_RIDING#Peco Peco Riding#
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64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
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64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
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65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //PR_MACEMASTERY#Mace Mastery#
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65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //PR_MACEMASTERY#Mace Mastery#
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66,9,6,16,0,1,0,5,1,yes,0,0,0,magic,0 //PR_IMPOSITIO#Impositio Manus#
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66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0 //PR_IMPOSITIO#Impositio Manus#
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67,9,6,16,0,1,0,3,1,yes,0,0x200,0,magic,0 //PR_SUFFRAGIUM#Suffragium#
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67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0 //PR_SUFFRAGIUM#Suffragium#
|
||||||
68,9,6,16,6,1,0,5,1,yes,0,0,0,magic,0 //PR_ASPERSIO#Aspersio#
|
68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0 //PR_ASPERSIO#Aspersio#
|
||||||
69,9,6,2,0,3,1,5,1,yes,0,0x40,0,magic,0 //PR_BENEDICTIO#B.S Sacramenti#
|
69,9,6,2,0,0x23,1,5,1,yes,0,0x40,0,magic,0 //PR_BENEDICTIO#B.S Sacramenti#
|
||||||
70,9,6,2,6,1,0,10,1,yes,0,0,0,magic,1 //PR_SANCTUARY#Sanctuary#
|
70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1 //PR_SANCTUARY#Sanctuary#
|
||||||
71,9,6,16,0,1,0,4,1,yes,0,0,0,magic,0 //PR_SLOWPOISON#Slow Poison#
|
71,9,6,16,0,0x1,0,4,1,yes,0,0,0,magic,0 //PR_SLOWPOISON#Slow Poison#
|
||||||
72,9,6,16,0,1,0,1,1,yes,0,0,0,magic,0 //PR_STRECOVERY#Status Recovery#
|
72,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0 //PR_STRECOVERY#Status Recovery#
|
||||||
73,9,6,16,0,1,0,10,1,yes,0,0,0,magic,0 //PR_KYRIE#Kyrie Eleison#
|
73,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0 //PR_KYRIE#Kyrie Eleison#
|
||||||
74,0,6,4,0,3,-1,5,1,yes,0,0,0,magic,0 //PR_MAGNIFICAT#Magnificat#
|
74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0 //PR_MAGNIFICAT#Magnificat#
|
||||||
75,0,6,4,0,3,-1,5,1,yes,0,0,0,magic,0 //PR_GLORIA#Gloria#
|
75,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0 //PR_GLORIA#Gloria#
|
||||||
76,5,6,1,0,1,0,10,0,yes,0,0,0,magic,0 //PR_LEXDIVINA#Lex Divina#
|
76,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0 //PR_LEXDIVINA#Lex Divina#
|
||||||
77,5,6,1,6,0,0,10,1,yes,0,0,0,magic,0 //PR_TURNUNDEAD#Turn Undead#
|
77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0 //PR_TURNUNDEAD#Turn Undead#
|
||||||
78,9,6,1,0,1,0,1,0,yes,0,0,0,magic,0 //PR_LEXAETERNA#Lex Aeterna#
|
78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0 //PR_LEXAETERNA#Lex Aeterna#
|
||||||
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //PR_MAGNUS#Magnus Exorcismus#
|
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //PR_MAGNUS#Magnus Exorcismus#
|
||||||
80,9,8,2,3,0,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0,5,magic,0 //WZ_FIREPILLAR#Fire Pillar#
|
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0,5,magic,0 //WZ_FIREPILLAR#Fire Pillar#
|
||||||
81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5 //WZ_SIGHTRASHER#Sightrasher#
|
81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5 //WZ_SIGHTRASHER#Sightrasher#
|
||||||
//82,9,6,2,3,0,0,10,1,yes,0,0,0,magic,0 //WZ_FIREIVY#Fire Ivy#
|
//82,9,6,2,3,0,0,10,1,yes,0,0,0,magic,0 //WZ_FIREIVY#Fire Ivy#
|
||||||
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0 //WZ_METEOR#Meteor Storm#
|
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0 //WZ_METEOR#Meteor Storm#
|
||||||
@ -119,12 +125,12 @@
|
|||||||
85,9,8,2,4,0,0,10,-10,yes,0,0,0,magic,0 //WZ_VERMILION#Lord of Vermilion#
|
85,9,8,2,4,0,0,10,-10,yes,0,0,0,magic,0 //WZ_VERMILION#Lord of Vermilion#
|
||||||
86,9,8,1,1,0,0,5,1,yes,0,0,0,magic,0 //WZ_WATERBALL#Water Ball#
|
86,9,8,1,1,0,0,5,1,yes,0,0,0,magic,0 //WZ_WATERBALL#Water Ball#
|
||||||
87,9,6,2,1,0,0,10,1,yes,0,0,0,magic,0 //WZ_ICEWALL#Ice Wall#
|
87,9,6,2,1,0,0,10,1,yes,0,0,0,magic,0 //WZ_ICEWALL#Ice Wall#
|
||||||
88,0,6,4,1,2,2,10,1,yes,0,0,0,magic,0 //WZ_FROSTNOVA#Frost Nova#
|
88,0,6,4,1,0x2,2,10,1,yes,0,0,0,magic,0 //WZ_FROSTNOVA#Frost Nova#
|
||||||
89,9,6,2,1,0,0,10,1,yes,0,0,0,magic,2 //WZ_STORMGUST#Storm Gust#
|
89,9,6,2,1,0,0,10,1,yes,0,0,0,magic,2 //WZ_STORMGUST#Storm Gust#
|
||||||
90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0 //WZ_EARTHSPIKE#Earth Spike#
|
90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0 //WZ_EARTHSPIKE#Earth Spike#
|
||||||
91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0 //WZ_HEAVENDRIVE#Heaven's Drive#
|
91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0 //WZ_HEAVENDRIVE#Heaven's Drive#
|
||||||
92,9,6,2,2,1,0,5,1,yes,0,0,3,magic,0 //WZ_QUAGMIRE#Quagmire#
|
92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0 //WZ_QUAGMIRE#Quagmire#
|
||||||
93,9,6,1,0,1,0,1,1,yes,0,0,0,magic,0 //WZ_ESTIMATION#Sense#
|
93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0 //WZ_ESTIMATION#Sense#
|
||||||
94,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_IRON#Iron Tempering#
|
94,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_IRON#Iron Tempering#
|
||||||
95,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_STEEL#Steel Tempering#
|
95,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_STEEL#Steel Tempering#
|
||||||
96,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_ENCHANTEDSTONE#Enchanted Stone Craft#
|
96,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_ENCHANTEDSTONE#Enchanted Stone Craft#
|
||||||
@ -139,74 +145,74 @@
|
|||||||
105,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0 //BS_HILTBINDING#Hilt Binding#
|
105,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0 //BS_HILTBINDING#Hilt Binding#
|
||||||
106,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0 //BS_FINDINGORE#Ore Discovery#
|
106,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0 //BS_FINDINGORE#Ore Discovery#
|
||||||
107,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //BS_WEAPONRESEARCH#Weaponry Research#
|
107,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //BS_WEAPONRESEARCH#Weaponry Research#
|
||||||
108,2,6,16,0,1,0,1,1,yes,0,0,0,weapon,0 //BS_REPAIRWEAPON#Weapon Repair#
|
108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0 //BS_REPAIRWEAPON#Weapon Repair#
|
||||||
109,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_SKINTEMPER#Skin Tempering#
|
109,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_SKINTEMPER#Skin Tempering#
|
||||||
110,1,6,2,0,3,2:2:2:2:2:14,5,1,no,0,0,0,weapon,0 //BS_HAMMERFALL#Hammer Fall#
|
110,1,6,2,0,0x3,2:2:2:2:2:14,5,1,no,0,0,0,weapon,0 //BS_HAMMERFALL#Hammer Fall#
|
||||||
111,0,6,4,0,3,-1,5,1,no,0,0,0,weapon,0 //BS_ADRENALINE#Adrenaline Rush#
|
111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0 //BS_ADRENALINE#Adrenaline Rush#
|
||||||
112,0,6,4,0,3,-1,5,1,no,0,0,0,weapon,0 //BS_WEAPONPERFECT#Weapon Perfection#
|
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0 //BS_WEAPONPERFECT#Weapon Perfection#
|
||||||
113,0,6,4,0,3,-1,5,1,no,0,0,0,weapon,0 //BS_OVERTHRUST#Power-Thrust#
|
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0 //BS_OVERTHRUST#Power-Thrust#
|
||||||
114,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //BS_MAXIMIZE#Maximize Power#
|
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //BS_MAXIMIZE#Maximize Power#
|
||||||
115,3,6,2,0,1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10 //HT_SKIDTRAP#Skid Trap#
|
115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10 //HT_SKIDTRAP#Skid Trap#
|
||||||
116,3,6,2,2,0,0,5,1,no,0,0x80,0,misc,0 //HT_LANDMINE#Land Mine#
|
116,3,6,2,2,0x40,0,5,1,no,0,0x80,0,misc,0 //HT_LANDMINE#Land Mine#
|
||||||
117,3,6,2,0,1,0,5,1,no,0,0x80,0,misc,0 //HT_ANKLESNARE#Ankle Snare#
|
117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0 //HT_ANKLESNARE#Ankle Snare#
|
||||||
118,3,6,2,0,2,1,5,1,no,0,0x80,0,misc,0 //HT_SHOCKWAVE#Shockwave Trap#
|
118,3,6,2,0,0x2,1,5,1,no,0,0x80,0,misc,0 //HT_SHOCKWAVE#Shockwave Trap#
|
||||||
119,3,6,2,0,3,2,5,1,no,0,0x80,0,misc,0 //HT_SANDMAN#Sandman#
|
119,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0 //HT_SANDMAN#Sandman#
|
||||||
120,3,6,2,0,3,1,5,1,no,0,0x80,0,misc,0 //HT_FLASHER#Flasher#
|
120,3,6,2,0,0x3,1,5,1,no,0,0x80,0,misc,0 //HT_FLASHER#Flasher#
|
||||||
121,3,6,2,1,2,1,5,1,no,0,0x80,0,misc,0 //HT_FREEZINGTRAP#Freezing Trap#
|
121,3,6,2,1,0x42,1,5,1,no,0,0x80,0,misc,0 //HT_FREEZINGTRAP#Freezing Trap#
|
||||||
122,3,6,2,4,2,1,5,1,no,0,0x80,0,misc,0 //HT_BLASTMINE#Blast Mine#
|
122,3,6,2,4,0x42,1,5,1,no,0,0x80,0,misc,0 //HT_BLASTMINE#Blast Mine#
|
||||||
123,3,6,2,3,2,2,5,1,no,0,0x80,0,misc,0 //HT_CLAYMORETRAP#Claymore Trap#
|
123,3,6,2,3,0x42,2,5,1,no,0,0x80,0,misc,0 //HT_CLAYMORETRAP#Claymore Trap#
|
||||||
124,2,6,32,0,1,0,1,1,no,0,0,0,misc,0 //HT_REMOVETRAP#Remove Trap#
|
124,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0 //HT_REMOVETRAP#Remove Trap#
|
||||||
125,3,6,2,0,1,0,1,1,no,0,0,0,misc,0 //HT_TALKIEBOX#Talkie Box#
|
125,3,6,2,0,0x1,0,1,1,no,0,0,0,misc,0 //HT_TALKIEBOX#Talkie Box#
|
||||||
126,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //HT_BEASTBANE#Beast Bane#
|
126,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //HT_BEASTBANE#Beast Bane#
|
||||||
127,0,0,0,0,0,0,1,0,no,0,0,0,misc,0 //HT_FALCON#Falconry Mastery#
|
127,0,0,0,0,0,0,1,0,no,0,0,0,misc,0 //HT_FALCON#Falconry Mastery#
|
||||||
128,0,0,0,0,0,0,10,0,no,0,0,0,misc,0 //HT_STEELCROW#Steel Crow#
|
128,0,0,0,0,0,0,10,0,no,0,0,0,misc,0 //HT_STEELCROW#Steel Crow#
|
||||||
129,5,8,1,0,2,1,5,1:2:3:4:5,yes,0,0,0,misc,0 //HT_BLITZBEAT#Blitz Beat#
|
129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0 //HT_BLITZBEAT#Blitz Beat#
|
||||||
130,3:5:7:9,6,2,0,3,3,4,1,no,0,0,0,misc,0 //HT_DETECTING#Detect#
|
130,3:5:7:9,6,2,0,0x3,3,4,1,no,0,0,0,misc,0 //HT_DETECTING#Detect#
|
||||||
131,4:5:6:7:8,6,32,0,1,0,5,1,no,0,0,0,misc,0 //HT_SPRINGTRAP#Spring Trap#
|
131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0 //HT_SPRINGTRAP#Spring Trap#
|
||||||
132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //AS_RIGHT#Righthand Mastery#
|
132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //AS_RIGHT#Righthand Mastery#
|
||||||
133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //AS_LEFT#Lefthand Mastery#
|
133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //AS_LEFT#Lefthand Mastery#
|
||||||
134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AS_KATAR#Katar Mastery#
|
134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AS_KATAR#Katar Mastery#
|
||||||
135,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //AS_CLOAKING#Cloaking#
|
135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //AS_CLOAKING#Cloaking#
|
||||||
136,-1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0 //AS_SONICBLOW#Sonic Blow#
|
136,-1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0 //AS_SONICBLOW#Sonic Blow#
|
||||||
137,3:4:5:6:7,6,1,-1,2,1,5,1,no,0,0,0,weapon,0 //AS_GRIMTOOTH#Grimtooth#
|
137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0 //AS_GRIMTOOTH#Grimtooth#
|
||||||
138,1,6,16,5,1,0,10,1,no,0,0x400,0,weapon,0 //AS_ENCHANTPOISON#Enchant Poison#
|
138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0 //AS_ENCHANTPOISON#Enchant Poison#
|
||||||
139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0 //AS_POISONREACT#Poison React#
|
139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0 //AS_POISONREACT#Poison React#
|
||||||
140,2,6,2,5,1,0,10,1,no,0,0,0,weapon,0 //AS_VENOMDUST#Venom Dust#
|
140,2,6,2,5,0x1,0,10,1,no,0,0,0,weapon,0 //AS_VENOMDUST#Venom Dust#
|
||||||
141,1,6,1,-1,1,2,10,1,yes,0,0,0,weapon,0 //AS_SPLASHER#Venom Splasher#
|
141,1,6,1,-1,0x9,2,10,1,yes,0,0,0,weapon,0 //AS_SPLASHER#Venom Splasher#
|
||||||
142,0,6,4,0,1,0,1,1,no,0,0x1,0,none,0 //NV_FIRSTAID#First Aid#
|
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0 //NV_FIRSTAID#First Aid#
|
||||||
143,0,6,4,0,1,0,1,1,no,0,0x1,0,none,0 //NV_TRICKDEAD#Act Dead#
|
143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0 //NV_TRICKDEAD#Act Dead#
|
||||||
144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0 //SM_MOVINGRECOVERY#Moving HP-Recovery#
|
144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0 //SM_MOVINGRECOVERY#Moving HP-Recovery#
|
||||||
145,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //SM_FATALBLOW#Attack Weak Point#
|
145,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //SM_FATALBLOW#Attack Weak Point#
|
||||||
146,0,6,4,0,1,0,1,1,no,0,0x1,0,weapon,0 //SM_AUTOBERSERK#Auto Berserk#
|
146,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0 //SM_AUTOBERSERK#Auto Berserk#
|
||||||
147,0,0,4,0,1,0,1,0,no,0,0x1,0,weapon,0 //AC_MAKINGARROW#Arrow Crafting#
|
147,0,0,4,0,0x1,0,1,0,no,0,0x1,0,weapon,0 //AC_MAKINGARROW#Arrow Crafting#
|
||||||
148,-9,6,1,-1,2,0,1,1,no,0,0x1,0,weapon,6 //AC_CHARGEARROW#Arrow Repel#
|
148,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6 //AC_CHARGEARROW#Arrow Repel#
|
||||||
149,1,6,1,2,0,0,1,1,no,0,0x1,0,weapon,0 //TF_SPRINKLESAND#Throw Sand#
|
149,1,6,1,2,0,0,1,1,no,0,0x1,0,weapon,0 //TF_SPRINKLESAND#Throw Sand#
|
||||||
150,0,6,4,0,1,0,1,1,no,0,0x1,0,weapon,5 //TF_BACKSLIDING#Back Sliding#
|
150,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,5 //TF_BACKSLIDING#Back Sliding#
|
||||||
151,0,6,4,0,1,0,1,1,no,0,0x1,0,none,0 //TF_PICKSTONE#Find Stone#
|
151,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0 //TF_PICKSTONE#Find Stone#
|
||||||
152,7,6,1,0,0,0,1,1,no,0,0x1,0,misc,0 //TF_THROWSTONE#Stone Fling#
|
152,7,6,1,0,0x40,0,1,1,no,0,0x1,0,misc,0 //TF_THROWSTONE#Stone Fling#
|
||||||
153,1,6,1,-1,2,1,1,1,no,0,0x1,0,weapon,2 //MC_CARTREVOLUTION#Cart Revolution#
|
153,1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,2 //MC_CARTREVOLUTION#Cart Revolution#
|
||||||
154,0,6,4,0,1,0,1,1,no,0,0x1,0,none,0 //MC_CHANGECART#Change Cart#
|
154,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0 //MC_CHANGECART#Change Cart#
|
||||||
155,0,6,4,0,1,0,1,1,no,0,0x1,0,weapon,0 //MC_LOUD#Crazy Uproar#
|
155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0 //MC_LOUD#Crazy Uproar#
|
||||||
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0 //AL_HOLYLIGHT#Holy Light#
|
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0 //AL_HOLYLIGHT#Holy Light#
|
||||||
157,0,6,4,0,1,0,1,1,yes,0,0x1,0,magic,0 //MG_ENERGYCOAT#Energy Coat#
|
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0 //MG_ENERGYCOAT#Energy Coat#
|
||||||
158,3,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_PIERCINGATT#Thrusting attack#
|
158,3,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_PIERCINGATT#Thrusting attack#
|
||||||
159,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_MENTALBREAKER#Spirit Destruction#
|
159,-1,6,1,-1,0x40,0,5,1,no,0,0x2,0,weapon,0 //NPC_MENTALBREAKER#Spirit Destruction#
|
||||||
160,9,6,1,0,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_RANGEATTACK#Stand off attack#
|
160,9,6,1,0,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_RANGEATTACK#Stand off attack#
|
||||||
161,0,0,4,0,1,0,1,1,no,0,0x2,0,magic,0 //NPC_ATTRICHANGE#Run Attribute Change#
|
161,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_ATTRICHANGE#Run Attribute Change#
|
||||||
162,0,0,4,1,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEWATER#Water Attribute Change#
|
162,0,0,4,1,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEWATER#Water Attribute Change#
|
||||||
163,0,0,4,2,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEGROUND#Earth Attribute Change#
|
163,0,0,4,2,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEGROUND#Earth Attribute Change#
|
||||||
164,0,0,4,3,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEFIRE#Fire Attribute Change#
|
164,0,0,4,3,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEFIRE#Fire Attribute Change#
|
||||||
165,0,0,4,4,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEWIND#Wind Attribute Change#
|
165,0,0,4,4,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEWIND#Wind Attribute Change#
|
||||||
166,0,0,4,5,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEPOISON#Poison Attribute Change#
|
166,0,0,4,5,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEPOISON#Poison Attribute Change#
|
||||||
167,0,0,4,6,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEHOLY#Holy Attribute Change#
|
167,0,0,4,6,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEHOLY#Holy Attribute Change#
|
||||||
168,0,0,4,7,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEDARKNESS#Shadow Attribute Change#
|
168,0,0,4,7,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEDARKNESS#Shadow Attribute Change#
|
||||||
169,0,0,4,8,1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGETELEKINESIS#Sense Attribute Change#
|
169,0,0,4,8,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGETELEKINESIS#Sense Attribute Change#
|
||||||
170,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_CRITICALSLASH#Defense disregard attack#
|
170,-1,6,1,-1,0x20,0,10,1,no,0,0x2,0,weapon,0 //NPC_CRITICALSLASH#Defense disregard attack#
|
||||||
171,-1,8,1,-1,0,0,10,2:3:4:5:6:7:8:9:10:11,no,0,0x2,0,weapon,0 //NPC_COMBOATTACK#Multi-stage Attack#
|
171,-1,8,1,-1,0,0,10,2:3:4:5:6:7:8:9:10:11,no,0,0x2,0,weapon,0 //NPC_COMBOATTACK#Multi-stage Attack#
|
||||||
172,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_GUIDEATTACK#On-target Impact Attack#
|
172,-1,6,1,-1,0x40,0,10,1,no,0,0x2,0,weapon,0 //NPC_GUIDEATTACK#On-target Impact Attack#
|
||||||
173,5,6,4,3,2,5,10,1,no,0,0x2,0,misc,3 //NPC_SELFDESTRUCTION#Suicide bombing#
|
173,5,6,4,3,0x5A,5,10,1,no,0,0x2,0,misc,3 //NPC_SELFDESTRUCTION#Suicide bombing#
|
||||||
174,-1,6,1,-1,2,3,1,1,no,0,0x2,0,weapon,0 //NPC_SPLASHATTACK#Splash attack#
|
174,-1,6,1,-1,0x2,3,1,1,no,0,0x2,0,weapon,0 //NPC_SPLASHATTACK#Splash attack#
|
||||||
175,0,0,4,0,1,0,10,1,no,0,0x2,0,misc,0 //NPC_SUICIDE#Suicide#
|
175,0,0,4,0,0x41,0,10,1,no,0,0x2,0,misc,0 //NPC_SUICIDE#Suicide#
|
||||||
176,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_POISON#Poison Attack#
|
176,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_POISON#Poison Attack#
|
||||||
177,7,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_BLINDATTACK#Darkness Attack#
|
177,7,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_BLINDATTACK#Darkness Attack#
|
||||||
178,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_SILENCEATTACK#Silence Attack#
|
178,-1,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_SILENCEATTACK#Silence Attack#
|
||||||
@ -224,248 +230,248 @@
|
|||||||
190,-1,6,1,7,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_DARKNESSATTACK#Shadow Attribute Attack#
|
190,-1,6,1,7,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_DARKNESSATTACK#Shadow Attribute Attack#
|
||||||
191,-1,6,1,8,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_TELEKINESISATTACK#Sense Attribute Attack#
|
191,-1,6,1,8,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_TELEKINESISATTACK#Sense Attribute Attack#
|
||||||
192,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_MAGICALATTACK#Demon Shock Attack#
|
192,-1,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_MAGICALATTACK#Demon Shock Attack#
|
||||||
193,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_METAMORPHOSIS#Metamorphosis#
|
193,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_METAMORPHOSIS#Metamorphosis#
|
||||||
194,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_PROVOCATION#Provocation#
|
194,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_PROVOCATION#Provocation#
|
||||||
195,0,6,4,0,0,0,10,1,no,0,0x2,0,misc,0 //NPC_SMOKING#Smoking#
|
195,0,6,4,0,0x58,0,10,1,no,0,0x2,0,misc,0 //NPC_SMOKING#Smoking#
|
||||||
196,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONSLAVE#Follower Summons#
|
196,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONSLAVE#Follower Summons#
|
||||||
197,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION#Emotion#
|
197,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION#Emotion#
|
||||||
198,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_TRANSFORMATION#Transformation#
|
198,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0 //NPC_TRANSFORMATION#Transformation#
|
||||||
199,9,6,1,7,0,0,1,1,no,0,0x2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood#
|
199,9,6,1,7,0x40,0,1,1,no,0,0x2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood#
|
||||||
200,9,6,1,7,0,0,1,1,no,0,0x2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain#
|
200,9,6,1,7,0,0,1,1,no,0,0x2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain#
|
||||||
201,0,0,4,0,1,0,1,1,no,0,0x2,0,weapon,0 //NPC_KEEPING#Keeping#
|
201,0,0,4,0,0x1,0,1,1,no,0,0x2,0,weapon,0 //NPC_KEEPING#Keeping#
|
||||||
202,2,6,1,7,0,0,5,1,no,0,0x2,0,misc,0 //NPC_DARKBREATH#Dark Breath#
|
202,2,6,1,7,0,0,5,1,no,0,0x2,0,misc,0 //NPC_DARKBREATH#Dark Breath#
|
||||||
203,9,6,1,7,1,0,10,1,no,0,0x2,0,magic,0 //NPC_DARKBLESSING#Dark Blessing#
|
203,9,6,1,7,0x1,0,10,1,no,0,0x2,0,magic,0 //NPC_DARKBLESSING#Dark Blessing#
|
||||||
204,0,0,4,0,1,0,1,1,no,0,0x2,0,magic,0 //NPC_BARRIER#Barrier#
|
204,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_BARRIER#Barrier#
|
||||||
205,0,0,4,0,1,0,1,1,no,0,0x2,0,weapon,0 //NPC_DEFENDER#Defender#
|
205,0,0,4,0,0x1,0,1,1,no,0,0x2,0,weapon,0 //NPC_DEFENDER#Defender#
|
||||||
206,1,6,1,-1,1,0,5,1,no,0,0x2,0,weapon,0 //NPC_LICK#Lick#
|
206,1,6,1,-1,0x1,0,5,1,no,0,0x2,0,weapon,0 //NPC_LICK#Lick#
|
||||||
207,9,0,1,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_HALLUCINATION#Hallucination#
|
207,9,0,1,0,0x1,0,10,1,no,0,0x2,0,magic,0 //NPC_HALLUCINATION#Hallucination#
|
||||||
208,0,0,4,0,1,0,1,1,no,0,0x2,0,magic,0 //NPC_REBIRTH#Rebirth#
|
208,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_REBIRTH#Rebirth#
|
||||||
209,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONMONSTER#Monster Summons#
|
209,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONMONSTER#Monster Summons#
|
||||||
210,0,0,0,-1,0,0,10,0,no,0,0,0,weapon,0 //RG_SNATCHER#Gank#
|
210,0,0,0,-1,0,0,10,0,no,0,0,0,weapon,0 //RG_SNATCHER#Gank#
|
||||||
211,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0 //RG_STEALCOIN#Mug#
|
211,1,6,1,0,0x1,0,10,1,no,0,0,0,weapon,0 //RG_STEALCOIN#Mug#
|
||||||
212,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //RG_BACKSTAP#Back Stab#
|
212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0 //RG_BACKSTAP#Back Stab#
|
||||||
213,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //RG_TUNNELDRIVE#Stalk#
|
213,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //RG_TUNNELDRIVE#Stalk#
|
||||||
214,0,6,4,-1,2,1,5,1,no,0,0,0,weapon,0 //RG_RAID#Sightless Raid#
|
214,0,6,4,-1,0x2,1,5,1,no,0,0,0,weapon,0 //RG_RAID#Sightless Raid#
|
||||||
215,1,6,1,0,1,0,5,1,no,0,0,0,weapon,0 //RG_STRIPWEAPON#Divest Weapon#
|
215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0 //RG_STRIPWEAPON#Divest Weapon#
|
||||||
216,1,6,1,0,1,0,5,1,no,0,0,0,weapon,0 //RG_STRIPSHIELD#Divest Shield#
|
216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0 //RG_STRIPSHIELD#Divest Shield#
|
||||||
217,1,6,1,0,1,0,5,1,no,0,0,0,weapon,0 //RG_STRIPARMOR#Divest Armor#
|
217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0 //RG_STRIPARMOR#Divest Armor#
|
||||||
218,1,6,1,0,1,0,5,1,no,0,0,0,weapon,0 //RG_STRIPHELM#Divest Helm#
|
218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0 //RG_STRIPHELM#Divest Helm#
|
||||||
219,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //RG_INTIMIDATE#Snatch#
|
219,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //RG_INTIMIDATE#Snatch#
|
||||||
220,1,6,2,0,1,0,1,1,no,0,0,0,none,0 //RG_GRAFFITI#Scribble#
|
220,1,6,2,0,0x1,0,1,1,no,0,0,0,none,0 //RG_GRAFFITI#Scribble#
|
||||||
221,0,6,2,0,1,0,5,1,no,0,0,0,none,0 //RG_FLAGGRAFFITI#Piece#
|
221,0,6,2,0,0x1,0,5,1,no,0,0,0,none,0 //RG_FLAGGRAFFITI#Piece#
|
||||||
222,1,6,2,0,3,5,1,1,no,0,0,0,none,0 //RG_CLEANER#Remover#
|
222,1,6,2,0,0x3,5,1,1,no,0,0,0,none,0 //RG_CLEANER#Remover#
|
||||||
223,0,0,0,0,0,1,1,0,no,0,0,0,none,0 //RG_GANGSTER#Slyness#
|
223,0,0,0,0,0,1,1,0,no,0,0,0,none,0 //RG_GANGSTER#Slyness#
|
||||||
224,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //RG_COMPULSION#Haggle#
|
224,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //RG_COMPULSION#Haggle#
|
||||||
225,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //RG_PLAGIARISM#Intimidate#
|
225,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //RG_PLAGIARISM#Intimidate#
|
||||||
226,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AM_AXEMASTERY#Axe Mastery#
|
226,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AM_AXEMASTERY#Axe Mastery#
|
||||||
227,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_LEARNINGPOTION#Potion Research#
|
227,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_LEARNINGPOTION#Potion Research#
|
||||||
228,0,6,4,0,1,0,10,0,no,0,0,0,none,0 //AM_PHARMACY#Prepare Potion#
|
228,0,6,4,0,0x1,0,10,0,no,0,0,0,none,0 //AM_PHARMACY#Prepare Potion#
|
||||||
229,9,6,2,3,1,0,5,1,yes,0,0,0,weapon,0 //AM_DEMONSTRATION#Bomb#
|
229,9,6,2,3,0x9,0,5,1,yes,0,0,0,weapon,0 //AM_DEMONSTRATION#Bomb#
|
||||||
230,9,6,1,0,0,0,5,1,yes,0,0,0,weapon,0 //AM_ACIDTERROR#Acid Terror#
|
230,9,6,1,0,0x48,0,5,1,yes,0,0,0,weapon,0 //AM_ACIDTERROR#Acid Terror#
|
||||||
231,9,6,16,0,1,0,5,1,yes,0,0xC00,0,none,0 //AM_POTIONPITCHER#Aid Potion#
|
231,9,6,16,0,0x1,0,5,1,yes,0,0xC00,0,none,0 //AM_POTIONPITCHER#Aid Potion#
|
||||||
232,4,6,2,0,1,0,5,1,no,0,0,5,none,0 //AM_CANNIBALIZE#Summon Flora#
|
232,4,6,2,0,0x1,0,5,1,no,0,0,5,none,0 //AM_CANNIBALIZE#Summon Flora#
|
||||||
233,1,6,2,0,1,0,5,1,no,0,0,3,none,0 //AM_SPHEREMINE#Summon Marine Sphere#
|
233,1,6,2,0,0x1,0,5,1,no,0,0,3,none,0 //AM_SPHEREMINE#Summon Marine Sphere#
|
||||||
234,1,6,16,0,1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_WEAPON#Alchemical Weapon#
|
234,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_WEAPON#Alchemical Weapon#
|
||||||
235,1,6,16,0,1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_SHIELD#Synthesized Shield#
|
235,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_SHIELD#Synthesized Shield#
|
||||||
236,1,6,16,0,1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_ARMOR#Synthetic Armor#
|
236,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_ARMOR#Synthetic Armor#
|
||||||
237,1,6,16,0,1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_HELM#Biochemical Helm#
|
237,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_HELM#Biochemical Helm#
|
||||||
238,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0 //AM_BIOETHICS#Basis of Life#
|
238,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0 //AM_BIOETHICS#Basis of Life#
|
||||||
//239,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_BIOTECHNOLOGY#Biotechnology#
|
//239,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_BIOTECHNOLOGY#Biotechnology#
|
||||||
//240,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_CREATECREATURE#Life Creation#
|
//240,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_CREATECREATURE#Life Creation#
|
||||||
//241,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_CULTIVATION#Cultivation#
|
//241,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_CULTIVATION#Cultivation#
|
||||||
//242,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_FLAMECONTROL#Flame Control#
|
//242,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_FLAMECONTROL#Flame Control#
|
||||||
243,0,0,4,0,1,1,1,0,no,0,0,0,none,0 //AM_CALLHOMUN#Call Homunculus#
|
243,0,0,4,0,0x1,1,1,0,no,0,0,0,none,0 //AM_CALLHOMUN#Call Homunculus#
|
||||||
244,0,0,4,0,1,0,1,0,no,0,0,0,none,0 //AM_REST#Peaceful Rest#
|
244,0,0,4,0,0x1,0,1,0,no,0,0,0,none,0 //AM_REST#Peaceful Rest#
|
||||||
//245,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_DRILLMASTER#Drillmaster#
|
//245,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_DRILLMASTER#Drillmaster#
|
||||||
//246,9,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_HEALHOMUN#Heal Homunculus#
|
//246,9,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_HEALHOMUN#Heal Homunculus#
|
||||||
247,9,6,4,0,1,1,5,0,no,0,0,0,none,0 //AM_RESURRECTHOMUN#Ressurect Homunculus#
|
247,9,6,4,0,0x1,1,5,0,no,0,0,0,none,0 //AM_RESURRECTHOMUN#Ressurect Homunculus#
|
||||||
248,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //CR_TRUST#Faith#
|
248,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //CR_TRUST#Faith#
|
||||||
249,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //CR_AUTOGUARD#Guard#
|
249,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //CR_AUTOGUARD#Guard#
|
||||||
250,3,6,1,0,0,0,5,1,no,0,0,0,weapon,5:6:7:8:9 //CR_SHIELDCHARGE#Smite#
|
250,3,6,1,0,0,0,5,1,no,0,0,0,weapon,5:6:7:8:9 //CR_SHIELDCHARGE#Smite#
|
||||||
251,3:5:7:9:11,6,1,0,0,0,5,1,no,0,0,0,weapon,0 //CR_SHIELDBOOMERANG#Shield Boomerang#
|
251,3:5:7:9:11,6,1,0,0,0,5,1,no,0,0,0,weapon,0 //CR_SHIELDBOOMERANG#Shield Boomerang#
|
||||||
252,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0 //CR_REFLECTSHIELD#Shield Reflect#
|
252,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0 //CR_REFLECTSHIELD#Shield Reflect#
|
||||||
253,-2,8,1,6,0,0,10,-2,no,0,0,0,weapon,0 //CR_HOLYCROSS#Holy Cross#
|
253,-2,8,1,6,0,0,10,-2,no,0,0,0,weapon,0 //CR_HOLYCROSS#Holy Cross#
|
||||||
254,5,6,4,6,0,0,10,1,no,33,0x100,0,magic,0 //CR_GRANDCROSS#Grand Cross#
|
254,5,6,4,6,0x48,0,10,1,no,33,0x100,0,magic,0 //CR_GRANDCROSS#Grand Cross#
|
||||||
255,7:8:9:10:11,6,16,0,1,0,5,1,yes,0,0x600,0,none,0 //CR_DEVOTION#Sacrifice#
|
255,7:8:9:10:11,6,16,0,0x1,0,5,1,yes,0,0x600,0,none,0 //CR_DEVOTION#Sacrifice#
|
||||||
256,9,6,16,0,1,0,5,1,yes,0,0x200,0,none,0 //CR_PROVIDENCE#Resistant Souls#
|
256,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,none,0 //CR_PROVIDENCE#Resistant Souls#
|
||||||
257,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //CR_DEFENDER#Defending Aura#
|
257,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //CR_DEFENDER#Defending Aura#
|
||||||
258,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //CR_SPEARQUICKEN#Spear Quicken#
|
258,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //CR_SPEARQUICKEN#Spear Quicken#
|
||||||
259,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //MO_IRONHAND#Iron Fists#
|
259,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //MO_IRONHAND#Iron Fists#
|
||||||
260,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //MO_SPIRITSRECOVERY#Spiritual Cadence#
|
260,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //MO_SPIRITSRECOVERY#Spiritual Cadence#
|
||||||
261,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
|
261,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
|
||||||
262,9,6,16,0,1,0,1,1,yes,0,0,0,weapon,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
|
262,9,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
|
||||||
263,-1,8,0,-1,0,0,10,-3,no,0,0,0,weapon,0 //MO_TRIPLEATTACK#Raging Triple Blow#
|
263,-1,8,0,-1,0,0,10,-3,no,0,0,0,weapon,0 //MO_TRIPLEATTACK#Raging Triple Blow#
|
||||||
264,18,6,2,0,1,0,1,1,no,0,0,0,none,0 //MO_BODYRELOCATION#Snap#
|
264,18,6,2,0,0x1,0,1,1,no,0,0,0,none,0 //MO_BODYRELOCATION#Snap#
|
||||||
265,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //MO_DODGE#Dodge#
|
265,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //MO_DODGE#Dodge#
|
||||||
266,2,6,1,0,0,0,5,1,no,0,0,0,weapon,0 //MO_INVESTIGATE#Occult Impact#
|
266,2,6,1,0,0x40,0,5,1,no,0,0,0,weapon,0 //MO_INVESTIGATE#Occult Impact#
|
||||||
267,9,8,1,-1,0,0,5,1:2:3:4:5,no,0,0,0,weapon,0 //MO_FINGEROFFENSIVE#Throw Spirit Sphere#
|
267,9,8,1,-1,0,0,5,1:2:3:4:5,no,0,0,0,weapon,0 //MO_FINGEROFFENSIVE#Throw Spirit Sphere#
|
||||||
268,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //MO_STEELBODY#Mental Strength#
|
268,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //MO_STEELBODY#Mental Strength#
|
||||||
269,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //MO_BLADESTOP#Root#
|
269,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //MO_BLADESTOP#Root#
|
||||||
270,0,6,4,0,1,0,5,0,no,0,0,0,weapon,0 //MO_EXPLOSIONSPIRITS#Fury#
|
270,0,6,4,0,0x1,0,5,0,no,0,0,0,weapon,0 //MO_EXPLOSIONSPIRITS#Fury#
|
||||||
271,-2,6,4,0,0,0,5,1,yes,0,0x200,0,weapon,0 //MO_EXTREMITYFIST#Asura Strike#
|
271,-2,6,4,0,0x60,0,5,1,yes,0,0x200,0,weapon,0 //MO_EXTREMITYFIST#Asura Strike#
|
||||||
272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0 //MO_CHAINCOMBO#Raging Quadruple Blow#
|
272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0 //MO_CHAINCOMBO#Raging Quadruple Blow#
|
||||||
273,-2,6,4,-1,2,2,5,1,no,0,0x200,0,weapon,0 //MO_COMBOFINISH#Raging Thrust#
|
273,-2,6,4,-1,0x2,2,5,1,no,0,0x200,0,weapon,0 //MO_COMBOFINISH#Raging Thrust#
|
||||||
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SA_ADVANCEDBOOK#Study#
|
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SA_ADVANCEDBOOK#Study#
|
||||||
275,0,6,4,0,1,0,5,1,no,0,0,0,magic,0 //SA_CASTCANCEL#Cast Cancel#
|
275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 //SA_CASTCANCEL#Cast Cancel#
|
||||||
276,0,6,4,0,1,0,5,1,yes,0,0,0,magic,0 //SA_MAGICROD#Magic Rod#
|
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0 //SA_MAGICROD#Magic Rod#
|
||||||
277,9,6,1,0,1,0,5,1,yes,0,0,0,magic,0 //SA_SPELLBREAKER#Spell Break#
|
277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0 //SA_SPELLBREAKER#Spell Break#
|
||||||
278,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 //SA_FREECAST#Free Cast#
|
278,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 //SA_FREECAST#Free Cast#
|
||||||
279,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //SA_AUTOSPELL#Hindsight#
|
279,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0 //SA_AUTOSPELL#Hindsight#
|
||||||
280,9,6,16,3,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FLAMELAUNCHER#Endow Blaze#
|
280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FLAMELAUNCHER#Endow Blaze#
|
||||||
281,9,6,16,1,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FROSTWEAPON#Endow Tsunami#
|
281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FROSTWEAPON#Endow Tsunami#
|
||||||
282,9,6,16,4,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_LIGHTNINGLOADER#Endow Tornado#
|
282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0 //SA_LIGHTNINGLOADER#Endow Tornado#
|
||||||
283,9,6,16,2,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_SEISMICWEAPON#Endow Quake#
|
283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0 //SA_SEISMICWEAPON#Endow Quake#
|
||||||
284,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //SA_DRAGONOLOGY#Dragonology#
|
284,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //SA_DRAGONOLOGY#Dragonology#
|
||||||
285,2,6,2,3,1,0,5,1,yes,0,0,0,magic,0 //SA_VOLCANO#Volcano#
|
285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0 //SA_VOLCANO#Volcano#
|
||||||
286,2,6,2,1,1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge#
|
286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge#
|
||||||
287,2,6,2,4,1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind#
|
287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind#
|
||||||
288,3,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth#
|
288,3,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth#
|
||||||
289,9,6,1,0,1,0,5,1,yes,0,0x1E00,0,magic,0 //SA_DISPELL#Dispel#
|
289,9,6,1,0,0x1,0,5,1,yes,0,0x1E00,0,magic,0 //SA_DISPELL#Dispel#
|
||||||
290,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //SA_ABRACADABRA#Hocus-pocus#
|
290,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0 //SA_ABRACADABRA#Hocus-pocus#
|
||||||
291,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_MONOCELL#Monocell#
|
291,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_MONOCELL#Monocell#
|
||||||
292,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_CLASSCHANGE#Class Change#
|
292,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_CLASSCHANGE#Class Change#
|
||||||
293,0,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_SUMMONMONSTER#Summon Monster#
|
293,0,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_SUMMONMONSTER#Summon Monster#
|
||||||
294,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_REVERSEORCISH#Orcish Face#
|
294,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_REVERSEORCISH#Orcish Face#
|
||||||
295,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_DEATH#Death#
|
295,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_DEATH#Death#
|
||||||
296,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_FORTUNE#Fortune#
|
296,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_FORTUNE#Fortune#
|
||||||
297,9,6,1,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_TAMINGMONSTER#Tame Monster#
|
297,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_TAMINGMONSTER#Tame Monster#
|
||||||
298,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_QUESTION#Question#
|
298,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_QUESTION#Question#
|
||||||
299,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_GRAVITY#Gravity#
|
299,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_GRAVITY#Gravity#
|
||||||
300,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_LEVELUP#Level Up#
|
300,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_LEVELUP#Level Up#
|
||||||
301,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0 //SA_INSTANTDEATH#Instant Death#
|
301,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0 //SA_INSTANTDEATH#Instant Death#
|
||||||
302,9,6,4,0,1,0,1,1,yes,0,0x2,0,magic,0 //SA_FULLRECOVERY#Full Recovery#
|
302,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_FULLRECOVERY#Full Recovery#
|
||||||
303,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0 //SA_COMA#Coma#
|
303,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0 //SA_COMA#Coma#
|
||||||
304,0,6,4,0,1,0,1,1,no,0,0,0,none,0 //BD_ADAPTATION#Amp#
|
304,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0 //BD_ADAPTATION#Amp#
|
||||||
305,0,6,4,0,1,0,1,1,no,0,0,0,none,0 //BD_ENCORE#Encore#
|
305,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0 //BD_ENCORE#Encore#
|
||||||
306,0,6,4,0,1,0,1,1,no,0,0x40,0,misc,0 //BD_LULLABY#Lullaby#
|
306,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0 //BD_LULLABY#Lullaby#
|
||||||
307,0,6,4,0,1,0,5,1,no,0,0x40,0,misc,0 //BD_RICHMANKIM#Mental Sensing#
|
307,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0 //BD_RICHMANKIM#Mental Sensing#
|
||||||
308,0,6,4,0,1,0,1,1,no,0,0x40,0,misc,0 //BD_ETERNALCHAOS#Down Tempo#
|
308,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0 //BD_ETERNALCHAOS#Down Tempo#
|
||||||
309,0,6,4,0,1,0,5,1,no,0,0x40,0,misc,0 //BD_DRUMBATTLEFIELD#Battle Theme#
|
309,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0 //BD_DRUMBATTLEFIELD#Battle Theme#
|
||||||
310,0,6,4,0,1,0,5,1,no,0,0x40,0,misc,0 //BD_RINGNIBELUNGEN#Harmonic Lick#
|
310,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0 //BD_RINGNIBELUNGEN#Harmonic Lick#
|
||||||
311,0,6,4,0,1,0,1,1,no,0,0x40,0,misc,0 //BD_ROKISWEIL#Classical Pluck#
|
311,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0 //BD_ROKISWEIL#Classical Pluck#
|
||||||
312,0,6,4,0,1,0,1,1,no,0,0x40,0,misc,0 //BD_INTOABYSS#Power Chord#
|
312,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0 //BD_INTOABYSS#Power Chord#
|
||||||
313,0,6,4,0,1,0,5,1,no,0,0x40,0,misc,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
313,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0 //BD_SIEGFRIED#Acoustic Rhythm#
|
||||||
//314,0,0,0,0,0,0,1,1,no,0,0x40,0,misc,0 //BD_RAGNAROK#Ragnarok#
|
//314,0,0,0,0,0,0,1,1,no,0,0x40,0,misc,0 //BD_RAGNAROK#Ragnarok#
|
||||||
315,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //BA_MUSICALLESSON#Music Lesson#
|
315,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //BA_MUSICALLESSON#Music Lesson#
|
||||||
316,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //BA_MUSICALSTRIKE#Melody Strike#
|
316,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //BA_MUSICALSTRIKE#Melody Strike#
|
||||||
317,0,8,4,0,1,0,5,1,no,0,0x20,0,misc,0 //BA_DISSONANCE#Unchained Serenade#
|
317,0,8,4,0,0x41,0,5,1,no,0,0x20,0,misc,0 //BA_DISSONANCE#Unchained Serenade#
|
||||||
318,0,6,4,0,3,-1,5,1,no,0,0,0,misc,0 //BA_FROSTJOKE#Unbarring Octave#
|
318,0,6,4,0,0x3,-1,5,1,no,0,0,0,misc,0 //BA_FROSTJOKE#Unbarring Octave#
|
||||||
319,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //BA_WHISTLE#Perfect Tablature#
|
319,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //BA_WHISTLE#Perfect Tablature#
|
||||||
320,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //BA_ASSASSINCROSS#Impressive Riff#
|
320,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //BA_ASSASSINCROSS#Impressive Riff#
|
||||||
321,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //BA_POEMBRAGI#Magic Strings#
|
321,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //BA_POEMBRAGI#Magic Strings#
|
||||||
322,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //BA_APPLEIDUN#Song of Lutie#
|
322,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //BA_APPLEIDUN#Song of Lutie#
|
||||||
323,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //DC_DANCINGLESSON#Dance Lessons#
|
323,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //DC_DANCINGLESSON#Dance Lessons#
|
||||||
324,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //DC_THROWARROW#Slinging Arrow#
|
324,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //DC_THROWARROW#Slinging Arrow#
|
||||||
325,0,8,4,0,1,0,5,1,no,0,0x20,0,misc,0 //DC_UGLYDANCE#Hip Shaker#
|
325,0,8,4,0,0x1,0,5,1,no,0,0x20,0,misc,0 //DC_UGLYDANCE#Hip Shaker#
|
||||||
326,0,6,4,0,3,-1,5,1,no,0,0,0,misc,0 //DC_SCREAM#Dazzler#
|
326,0,6,4,0,0x3,-1,5,1,no,0,0,0,misc,0 //DC_SCREAM#Dazzler#
|
||||||
327,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_HUMMING#Focus Ballet#
|
327,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //DC_HUMMING#Focus Ballet#
|
||||||
328,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_DONTFORGETME#Slow Grace#
|
328,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //DC_DONTFORGETME#Slow Grace#
|
||||||
329,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_FORTUNEKISS#Lady Luck#
|
329,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //DC_FORTUNEKISS#Lady Luck#
|
||||||
330,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_SERVICEFORYOU#Gypsy's Kiss#
|
330,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //DC_SERVICEFORYOU#Gypsy's Kiss#
|
||||||
331,0,6,4,0,1,0,10,0,no,0,0x2,0,none,0 //NPC_RANDOMMOVE
|
331,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0 //NPC_RANDOMMOVE
|
||||||
332,0,6,4,0,1,0,10,0,no,0,0x2,0,none,0 //NPC_SPEEDUP
|
332,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0 //NPC_SPEEDUP
|
||||||
333,0,6,4,0,1,0,1,0,no,0,0x2,0,none,0 //NPC_REVENGE
|
333,0,6,4,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_REVENGE
|
||||||
334,9,6,4,0,1,0,1,1,yes,0,0x4,0,none,0 //WE_MALE#I Will Protect You#
|
334,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0 //WE_MALE#I Will Protect You#
|
||||||
335,9,6,4,0,1,0,1,1,yes,0,0x4,0,none,0 //WE_FEMALE#I Look up to You#
|
335,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0 //WE_FEMALE#I Look up to You#
|
||||||
336,9,6,4,0,1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLPARTNER#I miss You#
|
336,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLPARTNER#I miss You#
|
||||||
337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0 //ITM_TOMAHAWK#Throw Tomahawk#
|
337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0 //ITM_TOMAHAWK#Throw Tomahawk#
|
||||||
338,-1,8,1,7,0,0,0,-2,no,0,0x2,0,weapon,0 //NPC_DARKCROSS#Cross of Darkness#
|
338,-1,8,1,7,0,0,0,-2,no,0,0x2,0,weapon,0 //NPC_DARKCROSS#Cross of Darkness#
|
||||||
339,5,6,4,7,0,0,10,1,no,33,0x102,0,magic,0 //NPC_GRANDDARKNESS#Grand cross of Darkness#
|
339,5,6,4,7,0x48,0,10,1,no,33,0x102,0,magic,0 //NPC_GRANDDARKNESS#Grand cross of Darkness#
|
||||||
340,9,8,1,7,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2,0,magic,0 //NPC_DARKSTRIKE#Soul Strike of Darkness#
|
340,9,8,1,7,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2,0,magic,0 //NPC_DARKSTRIKE#Soul Strike of Darkness#
|
||||||
341,9,8,1,7,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2,0,magic,2:3:3:4:4:5:5:6:6:7 //NPC_DARKTHUNDER#Darkness Jupiter#
|
341,9,8,1,7,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2,0,magic,2:3:3:4:4:5:5:6:6:7 //NPC_DARKTHUNDER#Darkness Jupiter#
|
||||||
342,9,6,1,0,1,0,1,0,no,0,0x2,0,none,0 //NPC_STOP
|
342,9,6,1,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_STOP
|
||||||
343,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKWEAPON#Break weapon#
|
343,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKWEAPON#Break weapon#
|
||||||
344,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKARMOR#Break armor#
|
344,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKARMOR#Break armor#
|
||||||
345,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKHELM#Break helm#
|
345,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKHELM#Break helm#
|
||||||
346,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKSHIELD#Break shield#
|
346,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BREAKSHIELD#Break shield#
|
||||||
347,-1,6,1,9,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_UNDEADATTACK
|
347,-1,6,1,9,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_UNDEADATTACK
|
||||||
348,9,0,1,9,1,0,10,1,no,0,0x2,0,magic,0 //NPC_CHANGEUNDEAD
|
348,9,0,1,9,0x1,0,10,1,no,0,0x2,0,magic,0 //NPC_CHANGEUNDEAD
|
||||||
349,0,6,4,0,1,0,10,0,no,0,0x2,0,weapon,0 //NPC_POWERUP
|
349,0,6,4,0,0x1,0,10,0,no,0,0x2,0,weapon,0 //NPC_POWERUP
|
||||||
350,0,6,4,0,1,0,10,0,no,0,0x2,0,none,0 //NPC_AGIUP
|
350,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0 //NPC_AGIUP
|
||||||
351,0,0,0,0,1,0,0,0,no,0,0x2,0,none,0 //NPC_SIEGEMODE
|
351,0,0,0,0,0x1,0,0,0,no,0,0x2,0,none,0 //NPC_SIEGEMODE
|
||||||
352,2,0,4,0,1,0,1,0,no,0,0x2,0,none,0 //NPC_CALLSLAVE
|
352,2,0,4,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_CALLSLAVE
|
||||||
353,0,0,0,0,1,0,0,0,no,0,0x2,0,none,0 //NPC_INVISIBLE
|
353,0,0,0,0,0x1,0,0,0,no,0,0x2,0,none,0 //NPC_INVISIBLE
|
||||||
354,2,6,4,0,1,0,20,0,no,0,0x2,0,misc,0 //NPC_RUN
|
354,2,6,4,0,0x1,0,20,0,no,0,0x2,0,misc,0 //NPC_RUN
|
||||||
355,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //LK_AURABLADE#Aura Blade#
|
355,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //LK_AURABLADE#Aura Blade#
|
||||||
356,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //LK_PARRYING#Parrying#
|
356,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //LK_PARRYING#Parrying#
|
||||||
357,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //LK_CONCENTRATION#Concentration#
|
357,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //LK_CONCENTRATION#Concentration#
|
||||||
358,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //LK_TENSIONRELAX#Relax#
|
358,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //LK_TENSIONRELAX#Relax#
|
||||||
359,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //LK_BERSERK#Frenzy#
|
359,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //LK_BERSERK#Frenzy#
|
||||||
//360,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //LK_FURY#Fury#
|
//360,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //LK_FURY#Fury#
|
||||||
361,9,6,16,0,3,1,5,1,yes,0,0,0,magic,0 //HP_ASSUMPTIO#Assumptio#
|
361,9,6,16,0,0x3,1,5,1,yes,0,0,0,magic,0 //HP_ASSUMPTIO#Assumptio#
|
||||||
362,4,6,4,0,1,0,5,1,yes,0,0,0,magic,2 //HP_BASILICA#Basilica#
|
362,4,6,4,0,0x1,0,5,1,yes,0,0,0,magic,2 //HP_BASILICA#Basilica#
|
||||||
363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 //HP_MEDITATIO#Meditatio#
|
363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 //HP_MEDITATIO#Meditatio#
|
||||||
364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0 //HW_SOULDRAIN#Soul Drain#
|
364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0 //HW_SOULDRAIN#Soul Drain#
|
||||||
365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0 //HW_MAGICCRASHER#Stave Crasher#
|
365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0 //HW_MAGICCRASHER#Stave Crasher#
|
||||||
366,0,6,4,0,1,0,10,1,no,0,0,0,magic,0 //HW_MAGICPOWER#Mystical Amplification#
|
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0 //HW_MAGICPOWER#Mystical Amplification#
|
||||||
367,9,8,1,0,0,0,5,1,no,0,0,0,misc,0 //PA_PRESSURE#Gloria Domini#
|
367,9,8,1,0,0x58,0,5,1,no,0,0,0,misc,0 //PA_PRESSURE#Gloria Domini#
|
||||||
368,0,6,4,0,1,0,5,1,yes,0,0,0,weapon,0 //PA_SACRIFICE# Martyr's Reckoning#
|
368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0 //PA_SACRIFICE# Martyr's Reckoning#
|
||||||
369,0,6,4,0,1,0,10,1,yes,0,0,0,misc,0 //PA_GOSPEL#Battle Chant#
|
369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0 //PA_GOSPEL#Battle Chant#
|
||||||
370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3 //CH_PALMSTRIKE#Raging Palm Strike#
|
370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3 //CH_PALMSTRIKE#Raging Palm Strike#
|
||||||
371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0 //CH_TIGERFIST#Glacier Fist#
|
371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0 //CH_TIGERFIST#Glacier Fist#
|
||||||
372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0 //CH_CHAINCRUSH#Chain Crush Combo#
|
372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0 //CH_CHAINCRUSH#Chain Crush Combo#
|
||||||
373,0,6,4,0,1,0,5,1,no,0,0,0,magic,0 //PF_HPCONVERSION#Health Conversion#
|
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 //PF_HPCONVERSION#Health Conversion#
|
||||||
374,9,6,16,0,1,0,1,1,yes,0,0x1E00,0,none,0 //PF_SOULCHANGE#Soul Exhale#
|
374,9,6,16,0,0x1,0,1,1,yes,0,0x1E00,0,none,0 //PF_SOULCHANGE#Soul Exhale#
|
||||||
375,9,6,1,0,0,0,5,1,yes,0,0,0,magic,0 //PF_SOULBURN#Soul Siphon#
|
375,9,6,1,0,0x18,0,5,1,yes,0,0,0,magic,0 //PF_SOULBURN#Soul Siphon#
|
||||||
376,0,0,0,0,1,0,5,1,no,0,0,0,weapon,0 //ASC_KATAR#Advanced Katar Mastery#
|
376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0 //ASC_KATAR#Advanced Katar Mastery#
|
||||||
//377,0,0,4,0,1,0,10,1,no,0,0,0,misc,0 //ASC_HALLUCINATION#Hallucination Walk#
|
//377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0 //ASC_HALLUCINATION#Hallucination Walk#
|
||||||
378,0,6,4,5,1,0,5,1,no,0,0,0,weapon,0 //ASC_EDP#Deadly Poison Enchantment#
|
378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0 //ASC_EDP#Deadly Poison Enchantment#
|
||||||
379,9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0 //ASC_BREAKER#Soul Destroyer#
|
379,9,6,1,-1,0x18,0,10,1,yes,0,0,0,weapon,0 //ASC_BREAKER#Soul Destroyer#
|
||||||
380,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //SN_SIGHT#Falcon Eyes#
|
380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //SN_SIGHT#Falcon Eyes#
|
||||||
381,5,8,1,0,0,0,5,1,yes,0,0,0,misc,0 //SN_FALCONASSAULT#Falcon Assault#
|
381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0 //SN_FALCONASSAULT#Falcon Assault#
|
||||||
382,4,8,1,-1,0,2,5,1,yes,0,0,0,weapon,0 //SN_SHARPSHOOTING#Focused Arrow Strike#
|
382,4,8,1,-1,0,2,5,1,yes,0,0,0,weapon,0 //SN_SHARPSHOOTING#Focused Arrow Strike#
|
||||||
383,0,6,4,0,3,-1,10,1,yes,0,0,0,weapon,0 //SN_WINDWALK#Wind Walker#
|
383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0 //SN_WINDWALK#Wind Walker#
|
||||||
384,0,0,4,0,1,0,10,1,yes,0,0,0,weapon,0 //WS_MELTDOWN#Shattering Strike#
|
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0 //WS_MELTDOWN#Shattering Strike#
|
||||||
//385,0,0,4,0,1,0,1,1,yes,0,0,0,none,0 //WS_CREATECOIN#Create Coins#
|
//385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 //WS_CREATECOIN#Create Coins#
|
||||||
//386,0,0,4,0,1,0,1,1,yes,0,0,0,none,0 //WS_CREATENUGGET#Create Nuggets#
|
//386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 //WS_CREATENUGGET#Create Nuggets#
|
||||||
387,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //WS_CARTBOOST#Cart Boost#
|
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //WS_CARTBOOST#Cart Boost#
|
||||||
//388,9,6,2,0,1,0,5,1,no,0,0,0,none,0 //WS_SYSTEMCREATE#Auto Attack System#
|
//388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0 //WS_SYSTEMCREATE#Auto Attack System#
|
||||||
389,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //ST_CHASEWALK#Stealth#
|
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0 //ST_CHASEWALK#Stealth#
|
||||||
390,0,0,4,0,0,0,5,1,yes,0,0,0,weapon,0 //ST_REJECTSWORD#Counter Instinct#
|
390,0,0,4,0,0,0,5,1,yes,0,0,0,weapon,0 //ST_REJECTSWORD#Counter Instinct#
|
||||||
//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0 //ST_STEALBACKPACK#Steal Backpack#
|
//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0 //ST_STEALBACKPACK#Steal Backpack#
|
||||||
392,0,0,4,0,1,0,1,1,yes,0,0,0,none,0 //CR_ALCHEMY#Alchemy#
|
392,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 //CR_ALCHEMY#Alchemy#
|
||||||
393,0,0,4,0,1,0,1,1,yes,0,0,0,none,0 //CR_SYNTHESISPOTION#Potion Synthesis#
|
393,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 //CR_SYNTHESISPOTION#Potion Synthesis#
|
||||||
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0 //CG_ARROWVULCAN#Vulcan Arrow#
|
||||||
395,0,0,4,0,1,3,1,1,yes,0,0x40,0,misc,2 //CG_MOONLIT#Sheltering Bliss#
|
395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2 //CG_MOONLIT#Sheltering Bliss#
|
||||||
396,-1,6,16,0,1,0,1,1,yes,0,0x600,0,none,0 //CG_MARIONETTE#Marionette Control#
|
396,-1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0 //CG_MARIONETTE#Marionette Control#
|
||||||
397,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
397,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||||
398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //LK_HEADCRUSH#Traumatic Blow#
|
398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||||
399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //LK_JOINTBEAT#Vital Strike#
|
399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //LK_JOINTBEAT#Vital Strike#
|
||||||
400,9,8,1,8,4,1,5,1:2:3:4:5,yes,0,0,0,magic,0 //HW_NAPALMVULCAN#Napalm Vulcan#
|
400,9,8,1,8,0x6,1,5,1:2:3:4:5,yes,0,0,0,magic,0 //HW_NAPALMVULCAN#Napalm Vulcan#
|
||||||
401,0,6,4,0,1,0,1,1,yes,0,0,0,none,0 //CH_SOULCOLLECT#Zen#
|
401,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0 //CH_SOULCOLLECT#Zen#
|
||||||
402,9,6,1,0,1,0,5,1,no,0,0,0,none,0 //PF_MINDBREAKER#Mind Breaker#
|
402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0 //PF_MINDBREAKER#Mind Breaker#
|
||||||
403,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0 //PF_MEMORIZE#Foresight#
|
403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0 //PF_MEMORIZE#Foresight#
|
||||||
404,9,6,2,2,1,0,5,1,yes,0,0x100,2,magic,0 //PF_FOGWALL#Blinding Mist#
|
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0 //PF_FOGWALL#Blinding Mist#
|
||||||
405,7,6,1,0,1,0,1,1,no,0,0,3,magic,0 //PF_SPIDERWEB#Fiber Lock#
|
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0 //PF_SPIDERWEB#Fiber Lock#
|
||||||
406,0,6,4,-1,2,2,10,1,no,33,0,0,weapon,0 //ASC_METEORASSAULT#Meteor Assault#
|
406,0,6,4,-1,0xA,2,10,1,no,33,0,0,weapon,0 //ASC_METEORASSAULT#Meteor Assault#
|
||||||
407,0,6,4,0,1,0,1,0,no,0,0,0,none,0 //ASC_CDP#Create Deadly Poison#
|
407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0 //ASC_CDP#Create Deadly Poison#
|
||||||
408,9,6,4,0,1,0,1,1,yes,0,0x4,0,none,0 //WE_BABY#Baby#
|
408,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0 //WE_BABY#Baby#
|
||||||
409,9,6,4,0,1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLPARENT#Call Parent#
|
409,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLPARENT#Call Parent#
|
||||||
410,9,6,4,0,1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLBABY#Call Baby#
|
410,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLBABY#Call Baby#
|
||||||
411,0,6,4,0,1,0,10,1,yes,0,0,0,misc,4 //TK_RUN#Running#
|
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4 //TK_RUN#Running#
|
||||||
412,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYSTORM#Prepare Whirlwind#
|
412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //TK_READYSTORM#Prepare Whirlwind#
|
||||||
413,-2,8,4,-1,2,2,7,-3,no,0,0x200,0,weapon,0 //TK_STORMKICK#Whirlwind Kick#
|
413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0 //TK_STORMKICK#Whirlwind Kick#
|
||||||
414,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYDOWN#Prepare Axe Kick#
|
414,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //TK_READYDOWN#Prepare Axe Kick#
|
||||||
415,-2,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 //TK_DOWNKICK#Axe Kick#
|
415,-2,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 //TK_DOWNKICK#Axe Kick#
|
||||||
416,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYTURN#Prepare Round Kick#
|
416,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //TK_READYTURN#Prepare Round Kick#
|
||||||
417,-2,8,4,-1,2,1,7,-3,no,0,0x200,0,weapon,2 //TK_TURNKICK#Round Kick#
|
417,-2,8,4,-1,0x2,1,7,-3,no,0,0x200,0,weapon,2 //TK_TURNKICK#Round Kick#
|
||||||
418,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYCOUNTER#Prepare Counter Kick#
|
418,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //TK_READYCOUNTER#Prepare Counter Kick#
|
||||||
419,-2,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 //TK_COUNTER#Counter Kick#
|
419,-2,8,4,-1,0x40,0,7,-3,no,0,0x200,0,weapon,0 //TK_COUNTER#Counter Kick#
|
||||||
420,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_DODGE#Break Fall#
|
420,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //TK_DODGE#Break Fall#
|
||||||
421,9,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 //TK_JUMPKICK#Flying Side Kick#
|
421,9,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 //TK_JUMPKICK#Flying Side Kick#
|
||||||
422,0,0,0,0,0,1,10,0,no,0,0,0,none,0 //TK_HPTIME#Peaceful Rest#
|
422,0,0,0,0,0,1,10,0,no,0,0,0,none,0 //TK_HPTIME#Peaceful Rest#
|
||||||
423,0,0,0,0,0,1,10,0,no,0,0,0,none,0 //TK_SPTIME#Enjoyable Rest#
|
423,0,0,0,0,0,1,10,0,no,0,0,0,none,0 //TK_SPTIME#Enjoyable Rest#
|
||||||
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //TK_POWER#Fighting Chant#
|
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //TK_POWER#Fighting Chant#
|
||||||
425,0,6,4,2:4:1:3:8:7:6,1,0,7,1,no,0,0,0,weapon,0 //TK_SEVENWIND#Mild Wind#
|
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0 //TK_SEVENWIND#Mild Wind#
|
||||||
426,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //TK_HIGHJUMP#Taekwon Jump#
|
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //TK_HIGHJUMP#Taekwon Jump#
|
||||||
427,0,6,4,0,1,0,3,1,yes,0,0,0,magic,0 //SG_FEEL#Feeling the Sun, Moon and Stars#
|
427,0,6,4,0,0x1,0,3,1,yes,0,0,0,magic,0 //SG_FEEL#Feeling the Sun, Moon and Stars#
|
||||||
428,1,6,4,-1,2,1,3,1,yes,0,0,0,weapon,2 //SG_SUN_WARM#Warmth of the Sun#
|
428,1,6,4,-1,0x42,1,3,1,yes,0,0,0,weapon,2 //SG_SUN_WARM#Warmth of the Sun#
|
||||||
429,1,6,4,-1,2,1,3,1,yes,0,0,0,weapon,2 //SG_MOON_WARM#Warmth of the Moon#
|
429,1,6,4,-1,0x42,1,3,1,yes,0,0,0,weapon,2 //SG_MOON_WARM#Warmth of the Moon#
|
||||||
430,1,6,4,-1,2,1,3,1,yes,0,0,0,weapon,2 //SG_STAR_WARM#Warmth of the Star#
|
430,1,6,4,-1,0x42,1,3,1,yes,0,0,0,weapon,2 //SG_STAR_WARM#Warmth of the Star#
|
||||||
431,0,0,4,0,1,0,4,1,yes,0,0,0,magic,0 //SG_SUN_COMFORT#Comfort of the Sun#
|
431,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0 //SG_SUN_COMFORT#Comfort of the Sun#
|
||||||
432,0,0,4,0,1,0,4,1,yes,0,0,0,magic,0 //SG_MOON_COMFORT#Comfort of the Moon#
|
432,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0 //SG_MOON_COMFORT#Comfort of the Moon#
|
||||||
433,0,0,4,0,1,0,4,1,yes,0,0,0,magic,0 //SG_STAR_COMFORT#Comfort of the Star#
|
433,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0 //SG_STAR_COMFORT#Comfort of the Star#
|
||||||
434,10,6,1,0,1,0,3,1,yes,0,0,0,magic,0 //SG_HATE#Hatred of the Sun, Moon and Stars#
|
434,10,6,1,0,0x1,0,3,1,yes,0,0,0,magic,0 //SG_HATE#Hatred of the Sun, Moon and Stars#
|
||||||
435,0,0,0,0,0,0,3,0,no,0,0,0,none,0 //SG_SUN_ANGER#Sun's Wrath#
|
435,0,0,0,0,0,0,3,0,no,0,0,0,none,0 //SG_SUN_ANGER#Sun's Wrath#
|
||||||
436,0,0,0,0,0,0,3,0,no,0,0,0,none,0 //SG_MOON_ANGER#Moon's Wrath#
|
436,0,0,0,0,0,0,3,0,no,0,0,0,none,0 //SG_MOON_ANGER#Moon's Wrath#
|
||||||
437,0,0,0,0,0,0,3,0,no,0,0,0,none,0 //SG_STAR_ANGER#Stars's Wrath#
|
437,0,0,0,0,0,0,3,0,no,0,0,0,none,0 //SG_STAR_ANGER#Stars's Wrath#
|
||||||
@ -475,144 +481,144 @@
|
|||||||
441,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //SG_DEVIL#Demon of the Sun, Moon and Stars#
|
441,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //SG_DEVIL#Demon of the Sun, Moon and Stars#
|
||||||
442,0,0,0,0,0,0,3,0,no,0,0,0,none,0 //SG_FRIEND#Friend of the Sun, Moon and Stars#
|
442,0,0,0,0,0,0,3,0,no,0,0,0,none,0 //SG_FRIEND#Friend of the Sun, Moon and Stars#
|
||||||
443,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //SG_KNOWLEDGE#Knowledge of the Sun, Moon and Stars#
|
443,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //SG_KNOWLEDGE#Knowledge of the Sun, Moon and Stars#
|
||||||
444,0,6,4,0,1,0,1,1,no,0,0,0,misc,0 //SG_FUSION#Union of the Sun, Moon and Stars#
|
444,0,6,4,0,0x1,0,1,1,no,0,0,0,misc,0 //SG_FUSION#Union of the Sun, Moon and Stars#
|
||||||
445,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_ALCHEMIST#Spirit of the Alchemist#
|
445,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_ALCHEMIST#Spirit of the Alchemist#
|
||||||
446,9,6,16,0,1,0,1,1,yes,0,0xC08,0,none,0 //AM_BERSERKPITCHER#Berserk Pitcher#
|
446,9,6,16,0,0x1,0,1,1,yes,0,0xC08,0,none,0 //AM_BERSERKPITCHER#Berserk Pitcher#
|
||||||
447,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_MONK#Spirit of the Monk#
|
447,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_MONK#Spirit of the Monk#
|
||||||
448,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_STAR#Spirit of the Star Knight#
|
448,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_STAR#Spirit of the Star Knight#
|
||||||
449,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_SAGE#Spirit of the Professor#
|
449,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_SAGE#Spirit of the Professor#
|
||||||
450,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_CRUSADER#Spirit of the Crusader#
|
450,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_CRUSADER#Spirit of the Crusader#
|
||||||
451,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_SUPERNOVICE#Spirit of the Supernovice#
|
451,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_SUPERNOVICE#Spirit of the Supernovice#
|
||||||
452,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_KNIGHT#Spirit of the Knight#
|
452,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_KNIGHT#Spirit of the Knight#
|
||||||
453,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_WIZARD#Spirit of the Wizard#
|
453,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_WIZARD#Spirit of the Wizard#
|
||||||
454,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_PRIEST#Spirit of the Priest#
|
454,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_PRIEST#Spirit of the Priest#
|
||||||
455,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_BARDDANCER#Spirit of the Artist#
|
455,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_BARDDANCER#Spirit of the Artist#
|
||||||
456,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_ROGUE#Spirit of the Rogue#
|
456,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_ROGUE#Spirit of the Rogue#
|
||||||
457,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_ASSASIN#Spirit of the Assasin#
|
457,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_ASSASIN#Spirit of the Assasin#
|
||||||
458,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_BLACKSMITH#Spirit of the Blacksmith#
|
458,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_BLACKSMITH#Spirit of the Blacksmith#
|
||||||
459,0,6,4,0,3,-1,1,1,no,0,0x8,0,weapon,0 //BS_ADRENALINE2#Full Adrenaline Rush#
|
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 //BS_ADRENALINE2#Full Adrenaline Rush#
|
||||||
460,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_HUNTER#Spirit of the Hunter#
|
460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_HUNTER#Spirit of the Hunter#
|
||||||
461,9,6,16,0,1,0,5,1,yes,0,0x200,0,magic,0 //SL_SOULLINKER#Spirit of the Soul Linker#
|
461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_SOULLINKER#Spirit of the Soul Linker#
|
||||||
462,9,6,16,0,1,0,7,1,yes,0,0,0,magic,0 //SL_KAIZEL#Kaizel#
|
462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0 //SL_KAIZEL#Kaizel#
|
||||||
463,9,6,16,0,1,0,7,1,yes,0,0,0,magic,0 //SL_KAAHI#Kahai#
|
463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0 //SL_KAAHI#Kahai#
|
||||||
464,9,6,16,0,1,0,3,1,yes,0,0,0,magic,0 //SL_KAUPE#Kauf#
|
464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0 //SL_KAUPE#Kauf#
|
||||||
465,9,6,16,0,1,0,7,1,yes,0,0,0,magic,0 //SL_KAITE#Kaite#
|
465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0 //SL_KAITE#Kaite#
|
||||||
466,0,0,0,0,0,0,7,0,yes,0,0,0,magic,0 //SL_KAINA#Kaina#
|
466,0,0,0,0,0,0,7,0,yes,0,0,0,magic,0 //SL_KAINA#Kaina#
|
||||||
467,9,6,1,-2,0,0,7,1,no,0,0,0,magic,2 //SL_STIN#Estin#
|
467,9,6,1,-2,0,0,7,1,no,0,0,0,magic,2 //SL_STIN#Estin#
|
||||||
468,9,6,1,-2,0,0,7,1,no,0,0,0,magic,0 //SL_STUN#Estern#
|
468,9,6,1,-2,0,0,7,1,no,0,0,0,magic,0 //SL_STUN#Estern#
|
||||||
469,9,8,1,-2,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //SL_SMA#Esma#
|
469,9,8,1,-2,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //SL_SMA#Esma#
|
||||||
470,9,6,1,0,1,0,7,1,no,0,0,0,magic,0 //SL_SWOO#Esu#
|
470,9,6,1,0,0x1,0,7,1,no,0,0,0,magic,0 //SL_SWOO#Esu#
|
||||||
471,9,6,1,0,1,0,3,1,no,0,0,0,magic,0 //SL_SKE#Esk#
|
471,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0 //SL_SKE#Esk#
|
||||||
472,9,6,1,0,1,0,3,1,no,0,0,0,magic,0 //SL_SKA#Eska#
|
472,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0 //SL_SKA#Eska#
|
||||||
473,0,0,0,0,0,0,0,0,no,0,0,0,none,0 //SM_SELFPROVOKE##
|
473,0,0,0,0,0,0,0,0,no,0,0,0,none,0 //SM_SELFPROVOKE##
|
||||||
474,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION_ON##
|
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION_ON##
|
||||||
475,0,0,4,0,1,0,1,1,yes,0,0,0,none,0 //ST_PRESERVE#Preserve#
|
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 //ST_PRESERVE#Preserve#
|
||||||
476,1,6,1,0,1,0,5,1,yes,0,0,0,weapon,0 //ST_FULLSTRIP#Divest All#
|
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0 //ST_FULLSTRIP#Divest All#
|
||||||
477,0,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //WS_WEAPONREFINE#Upgrade Weapon#
|
477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //WS_WEAPONREFINE#Upgrade Weapon#
|
||||||
478,3,6,2,0,3,3,10,1,no,0,0,0,none,0 //CR_SLIMPITCHER#Aid Condensed Potion#
|
478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0 //CR_SLIMPITCHER#Aid Condensed Potion#
|
||||||
479,1,6,16,0,1,0,5,1,yes,0,0,0,weapon,0 //CR_FULLPROTECTION#Full Protection#
|
479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 //CR_FULLPROTECTION#Full Protection#
|
||||||
480,4,8,1,0,0,0,5,5,no,0,0,0,weapon,0 //PA_SHIELDCHAIN#Shield Chain#
|
480,4,8,1,0,0,0,5,5,no,0,0,0,weapon,0 //PA_SHIELDCHAIN#Shield Chain#
|
||||||
481,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //HP_MANARECHARGE#Mana Recharge#
|
481,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //HP_MANARECHARGE#Mana Recharge#
|
||||||
482,0,6,4,0,1,0,5,1,no,0,0,0,magic,0 //PF_DOUBLECASTING#Double Casting#
|
482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 //PF_DOUBLECASTING#Double Casting#
|
||||||
483,9,6,2,0,1,1,1,1,no,0,0,0,none,0 //HW_GANBANTEIN#Ganbantein#
|
483,9,6,2,0,0x1,1,1,1,no,0,0,0,none,0 //HW_GANBANTEIN#Ganbantein#
|
||||||
484,9,6,2,2,1,0,5,1,yes,0,0,0,magic,0 //HW_GRAVITATION#Gravity Field#
|
484,9,6,2,2,0x31,0,5,1,yes,0,0,0,magic,0 //HW_GRAVITATION#Gravity Field#
|
||||||
485,-2,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //WS_CARTTERMINATION#Cart Termination#
|
485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0 //WS_CARTTERMINATION#Cart Termination#
|
||||||
486,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust#
|
486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust#
|
||||||
487,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0 //CG_LONGINGFREEDOM#Longing for Freedom#
|
||||||
488,0,6,4,0,1,1,5,1,no,0,0x40,0,misc,0 //CG_HERMODE#Wand of Hermod#
|
488,0,6,4,0,0x1,1,5,1,no,0,0x40,0,misc,0 //CG_HERMODE#Wand of Hermod#
|
||||||
489,9,6,1,0,1,0,5,1,no,0,0,0,misc,0 //CG_TAROTCARD#Tarot Card of Fate#
|
489,9,6,1,0,0x41,0,5,1,no,0,0,0,misc,0 //CG_TAROTCARD#Tarot Card of Fate#
|
||||||
490,9,8,1,0,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
|
490,9,8,1,0,0x40,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
|
||||||
491,1,6,2,0,1,0,2,1,no,0,0,0,none,0 //CR_CULTIVATION#Cultivation#
|
491,1,6,2,0,0x1,0,2,1,no,0,0,0,none,0 //CR_CULTIVATION#Cultivation#
|
||||||
|
|
||||||
493,0,6,4,0,1,0,1,1,no,0,0,0,none,0 //TK_MISSION#Taekwon Mission#
|
493,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0 //TK_MISSION#Taekwon Mission#
|
||||||
494,9,6,16,0,1,0,5,1,yes,0,0,0,magic,0 //SL_HIGH#Spirit of Rebirth#
|
494,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0 //SL_HIGH#Spirit of Rebirth#
|
||||||
495,0,6,4,0,1,0,1,1,no,0,0x8,0,weapon,0 //KN_ONEHAND#Onehand Quicken#
|
495,0,6,4,0,0x1,0,1,1,no,0,0x8,0,weapon,0 //KN_ONEHAND#Onehand Quicken#
|
||||||
496,0,6,4,0,1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
496,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
||||||
497,0,6,4,0,1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT2#Twilight Alchemy 2#
|
497,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT2#Twilight Alchemy 2#
|
||||||
498,0,6,4,0,1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
498,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3#
|
||||||
499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0 //HT_POWER#Beast Strafing#
|
499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0 //HT_POWER#Beast Strafing#
|
||||||
500,0,6,4,0,0,0,5,1,no,0,0,0,misc,0 //GS_GLITTERING#Flip the Coin#
|
500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0 //GS_GLITTERING#Flip the Coin#
|
||||||
501,9,6,1,-1,0,0,1,1,no,0,0,0,misc,0 //GS_FLING#Fling#
|
501,9,6,1,-1,0x58,0,1,1,no,0,0,0,misc,0 //GS_FLING#Fling#
|
||||||
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Triple Action#
|
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Triple Action#
|
||||||
503,-9,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_BULLSEYE#Bulls Eye#
|
503,-9,6,1,-1,0x8,0,1,1,no,0,0,0,weapon,0 //GS_BULLSEYE#Bulls Eye#
|
||||||
504,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler#
|
504,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler#
|
||||||
505,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment#
|
505,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment#
|
||||||
506,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy#
|
506,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy#
|
||||||
507,-9,6,1,8,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet#
|
507,-9,6,1,8,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet#
|
||||||
508,-9,6,1,-1,1,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker#
|
508,-9,6,1,-1,0x1,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker#
|
||||||
509,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SINGLEACTION#Single Action#
|
509,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SINGLEACTION#Single Action#
|
||||||
510,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SNAKEEYE#Snake Eye#
|
510,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SNAKEEYE#Snake Eye#
|
||||||
511,-9,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action#
|
511,-9,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action#
|
||||||
512,-9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Tracking#
|
512,-9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Tracking#
|
||||||
513,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm#
|
513,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm#
|
||||||
514,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot#
|
514,-9,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot#
|
||||||
515,-9,8,1,-1,0,0,10,5,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower#
|
515,-9,8,1,-1,0,0,10,5,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower#
|
||||||
516,0,8,4,-1,2,3,10,1,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado#
|
516,0,8,4,-1,0x2,3,10,1,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado#
|
||||||
517,0,6,4,-1,1,0,10,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#Gatling Fever#
|
517,0,6,4,-1,0x1,0,10,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#Gatling Fever#
|
||||||
518,2,6,1,-1,0,0,10,1,no,0,0,0,weapon,5 //GS_DUST#Dust#
|
518,2,6,1,-1,0,0,10,1,no,0,0,0,weapon,5 //GS_DUST#Dust#
|
||||||
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster#
|
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster#
|
||||||
520,-9,6,1,-1,2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack#
|
520,-9,6,1,-1,0x2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack#
|
||||||
521,-9,6,2,-1,0,1,10,1,no,0,0,0,weapon,3 //GS_GROUNDDRIFT#Ground Drift#
|
521,-9,6,2,-1,0x40,1,10,1,no,0,0,0,weapon,3 //GS_GROUNDDRIFT#Ground Drift#
|
||||||
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
|
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
|
||||||
523,9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN#
|
523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN#
|
||||||
524,9,8,1,-1,0,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#NJ_KUNAI#
|
524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#NJ_KUNAI#
|
||||||
525,9,8,1,-1,4,1,5,-3:-3:-4:-4:-5,yes,0,0,0,weapon,0 //NJ_HUUMA#NJ_HUUMA#
|
525,9,8,1,-1,0x6,1,5,-3:-3:-4:-4:-5,yes,0,0,0,weapon,0 //NJ_HUUMA#NJ_HUUMA#
|
||||||
526,9,6,1,0,0,0,10,1,no,0,0,0,misc,0 //NJ_ZENYNAGE#NJ_ZENYNAGE#
|
526,9,6,1,0,0x58,0,10,1,no,0,0,0,misc,0 //NJ_ZENYNAGE#NJ_ZENYNAGE#
|
||||||
527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,3 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI#
|
527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,3 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI#
|
||||||
528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI#
|
528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI#
|
||||||
529,7:9:11:13:15,6,2,0,1,0,5,1,no,0,0,0,none,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP#
|
529,7:9:11:13:15,6,2,0,0x1,0,5,1,no,0,0,0,none,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP#
|
||||||
530,7:9:11:13:15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
|
530,7:9:11:13:15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
|
||||||
531,0,6,4,0,1,0,5,1,no,0,0,0,none,7 //NJ_UTSUSEMI#NJ_UTSUSEMI#
|
531,0,6,4,0,0x1,0,5,1,no,0,0,0,none,7 //NJ_UTSUSEMI#NJ_UTSUSEMI#
|
||||||
532,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU#
|
532,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU#
|
||||||
533,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //NJ_NINPOU#NJ_NINPOU#
|
533,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //NJ_NINPOU#NJ_NINPOU#
|
||||||
534,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //NJ_KOUENKA#NJ_KOUENKA#
|
534,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //NJ_KOUENKA#NJ_KOUENKA#
|
||||||
535,0,8,4,3,0,0,10,1,yes,0,0,0,magic,0 //NJ_KAENSIN#NJ_KAENSIN#
|
535,0,8,4,3,0,0,10,1,yes,0,0,0,magic,0 //NJ_KAENSIN#NJ_KAENSIN#
|
||||||
536,9,8,1,3,2,2,5,3,yes,0,0,0,magic,0 //NJ_BAKUENRYU#NJ_BAKUENRYU#
|
536,9,8,1,3,0x2,2,5,3,yes,0,0,0,magic,0 //NJ_BAKUENRYU#NJ_BAKUENRYU#
|
||||||
537,9,8,1,1,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU#
|
537,9,8,1,1,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU#
|
||||||
538,9,6,2,0,1,0,10,1,yes,0,0,0,magic,0 //NJ_SUITON#NJ_SUITON#
|
538,9,6,2,0,0x1,0,10,1,yes,0,0,0,magic,0 //NJ_SUITON#NJ_SUITON#
|
||||||
539,0,6,4,1,2,3,5,1,yes,0,0,0,magic,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#
|
539,0,6,4,1,0x2,3,5,1,yes,0,0,0,magic,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#
|
||||||
540,9,8,1,4,0,0,10,1:2:2:3:3:4:4:5:5:6,yes,0,0,0,magic,0 //NJ_HUUJIN#NJ_HUUJIN#
|
540,9,8,1,4,0,0,10,1:2:2:3:3:4:4:5:5:6,yes,0,0,0,magic,0 //NJ_HUUJIN#NJ_HUUJIN#
|
||||||
541,9,6,4,4,2,2:2:3:3:4,5,1,yes,0,0,0,magic,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI#
|
541,9,6,4,4,0x2,2:2:3:3:4,5,1,yes,0,0,0,magic,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI#
|
||||||
542,5:6:7:8:9,8,1,4,0,1,5,1,yes,0,0,0,magic,0 //NJ_KAMAITACHI#NJ_KAMAITACHI#
|
542,5:6:7:8:9,8,1,4,0,1,5,1,yes,0,0,0,magic,0 //NJ_KAMAITACHI#NJ_KAMAITACHI#
|
||||||
543,0,6,4,0,1,0,5,1,yes,0,0,0,none,0 //NJ_NEN#NJ_NEN#
|
543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0 //NJ_NEN#NJ_NEN#
|
||||||
544,-5,6,1,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#NJ_ISSEN#
|
544,-5,6,1,0,0x40,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#NJ_ISSEN#
|
||||||
|
|
||||||
1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0 //KN_CHARGEATK#Charge Attack#
|
1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0 //KN_CHARGEATK#Charge Attack#
|
||||||
1002,0,6,4,0,1,0,1,0,no,0,0x1,0,weapon,2 //CR_SHRINK#Shrink#
|
1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2 //CR_SHRINK#Shrink#
|
||||||
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //AS_SONICACCEL#Sonic Acceleration#
|
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //AS_SONICACCEL#Sonic Acceleration#
|
||||||
1004,9,8,1,0,0,0,1,1,no,0,0x1,0,weapon,0 //AS_VENOMKNIFE#Throw Venom Knive#
|
1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0 //AS_VENOMKNIFE#Throw Venom Knive#
|
||||||
1005,1,6,1,0,1,0,1,1,no,0,0x1,0,weapon,0 //RG_CLOSECONFINE#Close Confine#
|
1005,1,6,1,0,0x1,0,1,1,no,0,0x1,0,weapon,0 //RG_CLOSECONFINE#Close Confine#
|
||||||
1006,0,6,4,3,0,2,1,1,yes,0,0x1,0,magic,3 //WZ_SIGHTBLASTER#Sight Blaster#
|
1006,0,6,4,3,0,2,1,1,yes,0,0x1,0,magic,3 //WZ_SIGHTBLASTER#Sight Blaster#
|
||||||
1007,0,6,4,0,1,0,10,0,no,0,0x1,0,none,0 //SA_CREATECON#Create Converter#
|
1007,0,6,4,0,0x1,0,10,0,no,0,0x1,0,none,0 //SA_CREATECON#Create Converter#
|
||||||
1008,9,6,1,1,1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTWATER#Elemental Change Water#
|
1008,9,6,1,1,0x1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTWATER#Elemental Change Water#
|
||||||
1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3 //HT_PHANTASMIC#Phantasmic Arrow#
|
1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3 //HT_PHANTASMIC#Phantasmic Arrow#
|
||||||
1010,9,6,1,0,1,0,1,0,no,0,0x1,0,misc,0 //BA_PANGVOICE#Pang Voice#
|
1010,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0 //BA_PANGVOICE#Pang Voice#
|
||||||
1011,9,6,1,0,1,0,1,0,no,0,0x1,0,misc,0 //DC_WINKCHARM#Wink of Charm#
|
1011,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0 //DC_WINKCHARM#Wink of Charm#
|
||||||
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //BS_UNFAIRLYTRICK#Unfair Trick#
|
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //BS_UNFAIRLYTRICK#Unfair Trick#
|
||||||
1013,0,6,4,0,3,2,1,0,no,0,0x1,0,weapon,0 //BS_GREED#Greed#
|
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0 //BS_GREED#Greed#
|
||||||
1014,0,6,4,6,3,14,1,0,yes,0,0x1,0,magic,0 //PR_REDEMPTIO#Redemptio#
|
1014,0,6,4,6,0x3,14,1,0,yes,0,0x1,0,magic,0 //PR_REDEMPTIO#Redemptio#
|
||||||
1015,9,6,16,0,1,0,1,1,no,0,0x401,0,weapon,0 //MO_KITRANSLATION#Ki Translation#
|
1015,9,6,16,0,0x1,0,1,1,no,0,0x401,0,weapon,0 //MO_KITRANSLATION#Ki Translation#
|
||||||
1016,-1,6,1,-1,2,1,1,1,no,0,0x1,0,weapon,5 //MO_BALKYOUNG#Ki Explosion#
|
1016,-1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,5 //MO_BALKYOUNG#Ki Explosion#
|
||||||
1017,9,6,1,2,1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTGROUND#Elemental Change Earth#
|
1017,9,6,1,2,0x1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTGROUND#Elemental Change Earth#
|
||||||
1018,9,6,1,3,1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTFIRE#Elemental Change Fire#
|
1018,9,6,1,3,0x1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTFIRE#Elemental Change Fire#
|
||||||
1019,9,6,1,4,1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTWIND#Elemental Change Wind#
|
1019,9,6,1,4,0x1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTWIND#Elemental Change Wind#
|
||||||
|
|
||||||
8001,9,6,4,0,1,0,5,1,no,0,0,0,magic,0 //HLIF_HEAL#Healing hand#
|
8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 //HLIF_HEAL#Healing hand#
|
||||||
8002,0,6,4,0,3,-1,5,1,no,0,0,0,none,0 //HLIF_AVOID
|
8002,0,6,4,0,0x3,-1,5,1,no,0,0,0,none,0 //HLIF_AVOID
|
||||||
8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0 //HLIF_BRAIN
|
8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0 //HLIF_BRAIN
|
||||||
8004,0,6,4,0,1,0,3,0,no,0,0,0,none,0 //HLIF_CHANGE
|
8004,0,6,4,0,0x1,0,3,0,no,0,0,0,none,0 //HLIF_CHANGE
|
||||||
8005,0,6,4,0,1,0,5,0,no,0,0,0,none,0 //HAMI_CASTLE
|
8005,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0 //HAMI_CASTLE
|
||||||
8006,0,6,4,0,1,0,5,0,no,0,0,0,none,0 //HAMI_DEFENCE
|
8006,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0 //HAMI_DEFENCE
|
||||||
8007,0,0,0,0,1,0,5,0,no,0,0,0,none,0 //HAMI_SKIN
|
8007,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0 //HAMI_SKIN
|
||||||
8008,0,6,4,0,1,0,3,0,no,0,0,0,none,0 //HAMI_BLOODLUST
|
8008,0,6,4,0,0x1,0,3,0,no,0,0,0,none,0 //HAMI_BLOODLUST
|
||||||
8009,1,8,1,0,0,0,5,-1:-2:-2:-2:-3,no,0,0,0,weapon,0 //HFLI_MOON
|
8009,1,8,1,0,0,0,5,-1:-2:-2:-2:-3,no,0,0,0,weapon,0 //HFLI_MOON
|
||||||
8010,0,6,4,0,1,0,5,0,no,0,0,0,none,0 //HFLI_FLEET
|
8010,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0 //HFLI_FLEET
|
||||||
8011,0,6,4,0,1,0,5,0,yes,0,0,0,misc,0 //HFLI_SPEED
|
8011,0,6,4,0,0x1,0,5,0,yes,0,0,0,misc,0 //HFLI_SPEED
|
||||||
8012,1,6,1,0,0,0,3,0,no,0,0,0,none,0 //HFLI_SBR44
|
8012,1,6,1,0,0,0,3,0,no,0,0,0,none,0 //HFLI_SBR44
|
||||||
8013,9,6,1,0,0,0,5,1:2:3:4:5,no,0,0,0,magic,0 //HVAN_CAPRICE
|
8013,9,6,1,0,0,0,5,1:2:3:4:5,no,0,0,0,magic,0 //HVAN_CAPRICE
|
||||||
8014,0,6,4,0,1,0,5,0,no,0,0,0,none,0 //HVAN_CHAOTIC
|
8014,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0 //HVAN_CHAOTIC
|
||||||
8015,0,0,0,0,1,0,5,0,no,0,0,0,none,0 //HVAN_INSTRUCT
|
8015,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0 //HVAN_INSTRUCT
|
||||||
8016,4,6,4,-1,2,4,3,1,no,0,0,0,misc,0 //HVAN_EXPLOSION
|
8016,4,6,4,-1,0x5A,4,3,1,no,0,0,0,misc,0 //HVAN_EXPLOSION
|
||||||
|
|
||||||
10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_APPROVAL#Approval#
|
10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_APPROVAL#Approval#
|
||||||
10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_KAFRACONTRACT#Kafra Contract#
|
10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_KAFRACONTRACT#Kafra Contract#
|
||||||
@ -624,8 +630,8 @@
|
|||||||
10007,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_GLORYWOUNDS#Wounds of Glory#
|
10007,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_GLORYWOUNDS#Wounds of Glory#
|
||||||
10008,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_SOULCOLD#Cold Soul#
|
10008,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_SOULCOLD#Cold Soul#
|
||||||
10009,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_HAWKEYES#Sharp Eyes#
|
10009,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_HAWKEYES#Sharp Eyes#
|
||||||
10010,0,0,4,0,3,15,1,0,yes,0,0x10,0,none,0 //GD_BATTLEORDER#Battle Orders#
|
10010,0,0,4,0,0x3,15,1,0,yes,0,0x10,0,none,0 //GD_BATTLEORDER#Battle Orders#
|
||||||
10011,0,0,4,0,3,15,3,0,yes,0,0x10,0,none,0 //GD_REGENERATION#Regeneration#
|
10011,0,0,4,0,0x3,15,3,0,yes,0,0x10,0,none,0 //GD_REGENERATION#Regeneration#
|
||||||
10012,0,0,4,0,3,15,1,0,yes,0,0x10,0,none,0 //GD_RESTORE#Restore#
|
10012,0,0,4,0,0x3,15,1,0,yes,0,0x10,0,none,0 //GD_RESTORE#Restore#
|
||||||
10013,0,0,4,0,3,0,1,0,yes,0,0x10,0,none,0 //GD_EMERGENCYCALL#Rally Guild#
|
10013,0,0,4,0,0x3,0,1,0,yes,0,0x10,0,none,0 //GD_EMERGENCYCALL#Rally Guild#
|
||||||
10014,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_DEVELOPMENT#Extend Guild#
|
10014,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_DEVELOPMENT#Extend Guild#
|
||||||
|
191
src/map/battle.c
191
src/map/battle.c
@ -307,7 +307,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(sc->data[SC_AUTOGUARD].timer != -1 && flag&BF_WEAPON &&
|
if(sc->data[SC_AUTOGUARD].timer != -1 && flag&BF_WEAPON &&
|
||||||
skill_num != WS_CARTTERMINATION && // FIXME(?): Quick and dirty check, but HSCR really bypasses Guard [DracoRPG]
|
!(skill_get_nk(skill_num)&NK_NO_CARDFIX) &&
|
||||||
rand()%100 < sc->data[SC_AUTOGUARD].val2) {
|
rand()%100 < sc->data[SC_AUTOGUARD].val2) {
|
||||||
int delay;
|
int delay;
|
||||||
clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc->data[SC_AUTOGUARD].val1,1);
|
clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc->data[SC_AUTOGUARD].val1,1);
|
||||||
@ -363,19 +363,8 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
|
|||||||
|
|
||||||
if ((sc->data[SC_UTSUSEMI].timer != -1 || sc->data[SC_BUNSINJYUTSU].timer != -1)
|
if ((sc->data[SC_UTSUSEMI].timer != -1 || sc->data[SC_BUNSINJYUTSU].timer != -1)
|
||||||
&&
|
&&
|
||||||
// This check used instead, is 'aproximate' to what it can block.
|
(flag&BF_WEAPON || (flag&(BF_MISC|BF_SHORT)) == (BF_MISC|BF_SHORT)) &&
|
||||||
(flag&BF_WEAPON || (flag&(BF_MISC|BF_SHORT)) == (BF_MISC|BF_SHORT))
|
!(skill_get_nk(skill_num)&NK_NO_CARDFIX)
|
||||||
/* FIXME: This check is awful, there has to be some kind of logic behind this!
|
|
||||||
// there is no rule for that, only some exceptions.. which I listed according to many tests and says
|
|
||||||
&& (
|
|
||||||
skill_num != ASC_BREAKER &&
|
|
||||||
skill_num != NJ_KUNAI &&
|
|
||||||
skill_num != SN_FALCONASSAULT &&
|
|
||||||
skill_num != MO_BALKYOUNG &&
|
|
||||||
skill_num != HT_BLITZBEAT &&
|
|
||||||
skill_num != NJ_SYURIKEN
|
|
||||||
)
|
|
||||||
*/
|
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
if (sc->data[SC_UTSUSEMI].timer != -1) {
|
if (sc->data[SC_UTSUSEMI].timer != -1) {
|
||||||
@ -831,7 +820,7 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
unsigned short skillratio = 100; //Skill dmg modifiers.
|
unsigned short skillratio = 100; //Skill dmg modifiers.
|
||||||
short skill=0;
|
short skill=0;
|
||||||
short s_ele, s_ele_, t_class;
|
short s_ele, s_ele_, t_class;
|
||||||
short i;
|
short i, nk;
|
||||||
|
|
||||||
struct map_session_data *sd, *tsd;
|
struct map_session_data *sd, *tsd;
|
||||||
struct Damage wd;
|
struct Damage wd;
|
||||||
@ -851,7 +840,6 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
unsigned rh : 1; //Attack considers right hand (wd.damage)
|
unsigned rh : 1; //Attack considers right hand (wd.damage)
|
||||||
unsigned lh : 1; //Attack considers left hand (wd.damage2)
|
unsigned lh : 1; //Attack considers left hand (wd.damage2)
|
||||||
unsigned weapon : 1; //It's a weapon attack (consider VVS, and all that)
|
unsigned weapon : 1; //It's a weapon attack (consider VVS, and all that)
|
||||||
unsigned cardfix : 1;
|
|
||||||
} flag;
|
} flag;
|
||||||
|
|
||||||
memset(&wd,0,sizeof(wd));
|
memset(&wd,0,sizeof(wd));
|
||||||
@ -865,7 +853,6 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
//Initial flag
|
//Initial flag
|
||||||
flag.rh=1;
|
flag.rh=1;
|
||||||
flag.weapon=1;
|
flag.weapon=1;
|
||||||
flag.cardfix=1;
|
|
||||||
flag.infdef=(tstatus->mode&MD_PLANT?1:0);
|
flag.infdef=(tstatus->mode&MD_PLANT?1:0);
|
||||||
|
|
||||||
//Initial Values
|
//Initial Values
|
||||||
@ -878,6 +865,9 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
wd.blewcount=skill_get_blewcount(skill_num,skill_lv);
|
wd.blewcount=skill_get_blewcount(skill_num,skill_lv);
|
||||||
wd.flag=BF_SHORT|BF_WEAPON|BF_NORMAL; //Initial Flag
|
wd.flag=BF_SHORT|BF_WEAPON|BF_NORMAL; //Initial Flag
|
||||||
wd.dmg_lv=ATK_DEF; //This assumption simplifies the assignation later
|
wd.dmg_lv=ATK_DEF; //This assumption simplifies the assignation later
|
||||||
|
nk = skill_get_nk(skill_num);
|
||||||
|
flag.hit = nk&NK_IGNORE_FLEE?1:0;
|
||||||
|
flag.idef = flag.idef2 = nk&NK_IGNORE_DEF?1:0;
|
||||||
|
|
||||||
if (sc && !sc->count)
|
if (sc && !sc->count)
|
||||||
sc = NULL; //Skip checking as there are no status changes active.
|
sc = NULL; //Skip checking as there are no status changes active.
|
||||||
@ -989,6 +979,9 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
if (skill_num == GS_GROUNDDRIFT)
|
if (skill_num == GS_GROUNDDRIFT)
|
||||||
s_ele = s_ele_ = wflag; //element comes in flag.
|
s_ele = s_ele_ = wflag; //element comes in flag.
|
||||||
|
|
||||||
|
if (s_ele != ELE_NEUTRAL && (battle_config.attack_attr_none&src->type))
|
||||||
|
nk|=NK_NO_ELEFIX;
|
||||||
|
|
||||||
if(!skill_num)
|
if(!skill_num)
|
||||||
{ //Skills ALWAYS use ONLY your right-hand weapon (tested on Aegis 10.2)
|
{ //Skills ALWAYS use ONLY your right-hand weapon (tested on Aegis 10.2)
|
||||||
if (sd && sd->weapontype1 == 0 && sd->weapontype2 > 0)
|
if (sd && sd->weapontype1 == 0 && sd->weapontype2 > 0)
|
||||||
@ -1063,26 +1056,6 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
case AS_SPLASHER: //Reports say it always hits?
|
case AS_SPLASHER: //Reports say it always hits?
|
||||||
if (wflag) //Only if you were the one exploding.
|
if (wflag) //Only if you were the one exploding.
|
||||||
break;
|
break;
|
||||||
case NPC_GUIDEDATTACK:
|
|
||||||
case RG_BACKSTAP:
|
|
||||||
case HT_FREEZINGTRAP:
|
|
||||||
case AM_ACIDTERROR:
|
|
||||||
case MO_INVESTIGATE:
|
|
||||||
case MO_EXTREMITYFIST:
|
|
||||||
case CR_GRANDCROSS:
|
|
||||||
case NPC_GRANDDARKNESS:
|
|
||||||
case PA_SACRIFICE:
|
|
||||||
case TK_COUNTER:
|
|
||||||
case SG_SUN_WARM:
|
|
||||||
case SG_MOON_WARM:
|
|
||||||
case SG_STAR_WARM:
|
|
||||||
case NPC_BLOODDRAIN:
|
|
||||||
case NPC_ENERGYDRAIN:
|
|
||||||
case NPC_MENTALBREAKER:
|
|
||||||
case GS_GROUNDDRIFT:
|
|
||||||
case NJ_SYURIKEN:
|
|
||||||
case NJ_KUNAI:
|
|
||||||
case NJ_ISSEN:
|
|
||||||
flag.hit = 1;
|
flag.hit = 1;
|
||||||
break;
|
break;
|
||||||
case CR_SHIELDBOOMERANG:
|
case CR_SHIELDBOOMERANG:
|
||||||
@ -1363,11 +1336,6 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
case KN_BOWLINGBASH:
|
case KN_BOWLINGBASH:
|
||||||
skillratio+= 40*skill_lv;
|
skillratio+= 40*skill_lv;
|
||||||
break;
|
break;
|
||||||
case KN_AUTOCOUNTER:
|
|
||||||
case LK_SPIRALPIERCE:
|
|
||||||
case NPC_CRITICALSLASH:
|
|
||||||
flag.idef= flag.idef2= 1;
|
|
||||||
break;
|
|
||||||
case AS_GRIMTOOTH:
|
case AS_GRIMTOOTH:
|
||||||
skillratio += 20*skill_lv;
|
skillratio += 20*skill_lv;
|
||||||
break;
|
break;
|
||||||
@ -1377,9 +1345,6 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
case AS_SONICBLOW:
|
case AS_SONICBLOW:
|
||||||
skillratio += -50+5*skill_lv;
|
skillratio += -50+5*skill_lv;
|
||||||
break;
|
break;
|
||||||
case AS_VENOMKNIFE:
|
|
||||||
flag.cardfix = 0;
|
|
||||||
break;
|
|
||||||
case TF_SPRINKLESAND:
|
case TF_SPRINKLESAND:
|
||||||
skillratio += 30;
|
skillratio += 30;
|
||||||
break;
|
break;
|
||||||
@ -1402,7 +1367,10 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
case NPC_DARKNESSATTACK:
|
case NPC_DARKNESSATTACK:
|
||||||
case NPC_UNDEADATTACK:
|
case NPC_UNDEADATTACK:
|
||||||
case NPC_TELEKINESISATTACK:
|
case NPC_TELEKINESISATTACK:
|
||||||
skillratio += 25*skill_lv;
|
skillratio += 100*(skill_lv-1);
|
||||||
|
break;
|
||||||
|
case NPC_BLOODDRAIN:
|
||||||
|
skillratio += 100*skill_lv;
|
||||||
break;
|
break;
|
||||||
case RG_BACKSTAP:
|
case RG_BACKSTAP:
|
||||||
if(sd && sd->status.weapon == W_BOW && battle_config.backstab_bow_penalty)
|
if(sd && sd->status.weapon == W_BOW && battle_config.backstab_bow_penalty)
|
||||||
@ -1426,17 +1394,11 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
case CR_HOLYCROSS:
|
case CR_HOLYCROSS:
|
||||||
skillratio += 35*skill_lv;
|
skillratio += 35*skill_lv;
|
||||||
break;
|
break;
|
||||||
case CR_GRANDCROSS:
|
|
||||||
case NPC_GRANDDARKNESS:
|
|
||||||
flag.cardfix = 0;
|
|
||||||
break;
|
|
||||||
case AM_DEMONSTRATION:
|
case AM_DEMONSTRATION:
|
||||||
skillratio += 20*skill_lv;
|
skillratio += 20*skill_lv;
|
||||||
flag.cardfix = 0;
|
|
||||||
break;
|
break;
|
||||||
case AM_ACIDTERROR:
|
case AM_ACIDTERROR:
|
||||||
skillratio += 40*skill_lv;
|
skillratio += 40*skill_lv;
|
||||||
flag.cardfix = 0;
|
|
||||||
break;
|
break;
|
||||||
case MO_FINGEROFFENSIVE:
|
case MO_FINGEROFFENSIVE:
|
||||||
skillratio+= 50 * skill_lv;
|
skillratio+= 50 * skill_lv;
|
||||||
@ -1452,7 +1414,6 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased.
|
if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased.
|
||||||
skillratio = (unsigned short)ratio;
|
skillratio = (unsigned short)ratio;
|
||||||
status_set_sp(src, 0, 0);
|
status_set_sp(src, 0, 0);
|
||||||
flag.idef= flag.idef2= 1;
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case MO_TRIPLEATTACK:
|
case MO_TRIPLEATTACK:
|
||||||
@ -1488,7 +1449,6 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
break;
|
break;
|
||||||
case ASC_METEORASSAULT:
|
case ASC_METEORASSAULT:
|
||||||
skillratio += 40*skill_lv-60;
|
skillratio += 40*skill_lv-60;
|
||||||
flag.cardfix = 0;
|
|
||||||
break;
|
break;
|
||||||
case SN_SHARPSHOOTING:
|
case SN_SHARPSHOOTING:
|
||||||
skillratio += 50*skill_lv;
|
skillratio += 50*skill_lv;
|
||||||
@ -1501,16 +1461,13 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
if (sd) i += 20*pc_checkskill(sd,AS_POISONREACT);
|
if (sd) i += 20*pc_checkskill(sd,AS_POISONREACT);
|
||||||
if (wflag>1) i/=wflag; //Splash damage is half.
|
if (wflag>1) i/=wflag; //Splash damage is half.
|
||||||
skillratio += i;
|
skillratio += i;
|
||||||
flag.cardfix = 0;
|
|
||||||
break;
|
break;
|
||||||
case ASC_BREAKER:
|
case ASC_BREAKER:
|
||||||
skillratio += 100*skill_lv-100;
|
skillratio += 100*skill_lv-100;
|
||||||
flag.cardfix = 0;
|
|
||||||
break;
|
break;
|
||||||
case PA_SACRIFICE:
|
case PA_SACRIFICE:
|
||||||
//40% less effective on siege maps. [Skotlex]
|
//40% less effective on siege maps. [Skotlex]
|
||||||
skillratio += 10*skill_lv-10;
|
skillratio += 10*skill_lv-10;
|
||||||
flag.idef = flag.idef2 = 1;
|
|
||||||
break;
|
break;
|
||||||
case PA_SHIELDCHAIN:
|
case PA_SHIELDCHAIN:
|
||||||
skillratio += 30*skill_lv;
|
skillratio += 30*skill_lv;
|
||||||
@ -1523,7 +1480,6 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
skillratio += sd->cart_weight/i * 80000/sd->cart_max_weight - 100;
|
skillratio += sd->cart_weight/i * 80000/sd->cart_max_weight - 100;
|
||||||
else if (!sd)
|
else if (!sd)
|
||||||
skillratio += 80000 / i - 100;
|
skillratio += 80000 / i - 100;
|
||||||
flag.cardfix = 0;
|
|
||||||
break;
|
break;
|
||||||
case TK_DOWNKICK:
|
case TK_DOWNKICK:
|
||||||
skillratio += 60 + 20*skill_lv;
|
skillratio += 60 + 20*skill_lv;
|
||||||
@ -1546,19 +1502,16 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
skillratio += 50*skill_lv;
|
skillratio += 50*skill_lv;
|
||||||
break;
|
break;
|
||||||
case GS_BULLSEYE:
|
case GS_BULLSEYE:
|
||||||
|
//Only works well against brute/demihumans non bosses.
|
||||||
if((tstatus->race == RC_BRUTE || tstatus->race == RC_DEMIHUMAN)
|
if((tstatus->race == RC_BRUTE || tstatus->race == RC_DEMIHUMAN)
|
||||||
&& !(tstatus->mode&MD_BOSS))
|
&& !(tstatus->mode&MD_BOSS))
|
||||||
{ //Only works well against brute/demihumans non bosses.
|
|
||||||
skillratio += 400;
|
skillratio += 400;
|
||||||
flag.cardfix = 0;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case GS_TRACKING:
|
case GS_TRACKING:
|
||||||
skillratio += 100 *(skill_lv+1);
|
skillratio += 100 *(skill_lv+1);
|
||||||
break;
|
break;
|
||||||
case GS_PIERCINGSHOT:
|
case GS_PIERCINGSHOT:
|
||||||
skillratio += 20*skill_lv;
|
skillratio += 20*skill_lv;
|
||||||
flag.idef = flag.idef2 = 1;
|
|
||||||
break;
|
break;
|
||||||
case GS_RAPIDSHOWER:
|
case GS_RAPIDSHOWER:
|
||||||
skillratio += 10*skill_lv;
|
skillratio += 10*skill_lv;
|
||||||
@ -1848,7 +1801,7 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
if(skill_num==TF_POISON)
|
if(skill_num==TF_POISON)
|
||||||
ATK_ADD(15*skill_lv);
|
ATK_ADD(15*skill_lv);
|
||||||
|
|
||||||
if (s_ele != ELE_NEUTRAL || !(battle_config.attack_attr_none&src->type))
|
if (!(nk&NK_NO_ELEFIX))
|
||||||
{ //Elemental attribute fix
|
{ //Elemental attribute fix
|
||||||
if (wd.damage > 0)
|
if (wd.damage > 0)
|
||||||
{
|
{
|
||||||
@ -1869,9 +1822,6 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((!flag.rh || !wd.damage) && (!flag.lh || !wd.damage2))
|
|
||||||
flag.cardfix = 0; //When the attack does no damage, avoid doing %bonuses
|
|
||||||
|
|
||||||
if (sd)
|
if (sd)
|
||||||
{
|
{
|
||||||
if (skill_num != CR_SHIELDBOOMERANG) //Only Shield boomerang doesn't takes the Star Crumbs bonus.
|
if (skill_num != CR_SHIELDBOOMERANG) //Only Shield boomerang doesn't takes the Star Crumbs bonus.
|
||||||
@ -1883,14 +1833,15 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Card Fix, sd side
|
//Card Fix, sd side
|
||||||
if (flag.cardfix)
|
if ((wd.damage || wd.damage2) && !(nk&NK_NO_CARDFIX))
|
||||||
{
|
{
|
||||||
short cardfix = 1000, cardfix_ = 1000;
|
short cardfix = 1000, cardfix_ = 1000;
|
||||||
short t_race2 = status_get_race2(target);
|
short t_race2 = status_get_race2(target);
|
||||||
if(sd->state.arrow_atk)
|
if(sd->state.arrow_atk)
|
||||||
{
|
{
|
||||||
cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->arrow_addrace[tstatus->race])/100;
|
cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->arrow_addrace[tstatus->race])/100;
|
||||||
cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->arrow_addele[tstatus->def_ele])/100;
|
if (!(nk&NK_NO_ELEFIX))
|
||||||
|
cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->arrow_addele[tstatus->def_ele])/100;
|
||||||
cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100;
|
cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100;
|
||||||
cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
|
cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
|
||||||
cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
|
cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
|
||||||
@ -1898,7 +1849,8 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
if(!battle_config.left_cardfix_to_right)
|
if(!battle_config.left_cardfix_to_right)
|
||||||
{
|
{
|
||||||
cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
|
cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
|
||||||
cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele])/100;
|
if (!(nk&NK_NO_ELEFIX))
|
||||||
|
cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele])/100;
|
||||||
cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100;
|
cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100;
|
||||||
cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
|
cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
|
||||||
cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
|
cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
|
||||||
@ -1906,7 +1858,8 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
if (flag.lh)
|
if (flag.lh)
|
||||||
{
|
{
|
||||||
cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
|
cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
|
||||||
cardfix_=cardfix_*(100+sd->left_weapon.addele[tstatus->def_ele])/100;
|
if (!(nk&NK_NO_ELEFIX))
|
||||||
|
cardfix_=cardfix_*(100+sd->left_weapon.addele[tstatus->def_ele])/100;
|
||||||
cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100;
|
cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100;
|
||||||
cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100;
|
cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100;
|
||||||
cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
|
cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
|
||||||
@ -2142,7 +2095,7 @@ static struct Damage battle_calc_weapon_attack(
|
|||||||
struct Damage battle_calc_magic_attack(
|
struct Damage battle_calc_magic_attack(
|
||||||
struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
|
struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
|
||||||
{
|
{
|
||||||
short i;
|
short i, nk;
|
||||||
short s_ele;
|
short s_ele;
|
||||||
unsigned short skillratio = 100; //Skill dmg modifiers.
|
unsigned short skillratio = 100; //Skill dmg modifiers.
|
||||||
|
|
||||||
@ -2153,8 +2106,6 @@ struct Damage battle_calc_magic_attack(
|
|||||||
struct {
|
struct {
|
||||||
unsigned imdef : 1;
|
unsigned imdef : 1;
|
||||||
unsigned infdef : 1;
|
unsigned infdef : 1;
|
||||||
unsigned elefix : 1;
|
|
||||||
unsigned cardfix : 1;
|
|
||||||
} flag;
|
} flag;
|
||||||
|
|
||||||
memset(&ad,0,sizeof(ad));
|
memset(&ad,0,sizeof(ad));
|
||||||
@ -2165,10 +2116,6 @@ struct Damage battle_calc_magic_attack(
|
|||||||
nullpo_info(NLP_MARK);
|
nullpo_info(NLP_MARK);
|
||||||
return ad;
|
return ad;
|
||||||
}
|
}
|
||||||
//Initial flag
|
|
||||||
flag.elefix=1;
|
|
||||||
flag.cardfix=1;
|
|
||||||
|
|
||||||
//Initial Values
|
//Initial Values
|
||||||
ad.damage = 1;
|
ad.damage = 1;
|
||||||
ad.div_=skill_get_num(skill_num,skill_lv);
|
ad.div_=skill_get_num(skill_num,skill_lv);
|
||||||
@ -2177,7 +2124,9 @@ struct Damage battle_calc_magic_attack(
|
|||||||
ad.blewcount = skill_get_blewcount(skill_num,skill_lv);
|
ad.blewcount = skill_get_blewcount(skill_num,skill_lv);
|
||||||
ad.flag=BF_MAGIC|BF_SKILL;
|
ad.flag=BF_MAGIC|BF_SKILL;
|
||||||
ad.dmg_lv=ATK_DEF;
|
ad.dmg_lv=ATK_DEF;
|
||||||
|
nk = skill_get_nk(skill_num);
|
||||||
|
flag.imdef = nk&NK_IGNORE_DEF?1:0;
|
||||||
|
|
||||||
BL_CAST(BL_PC, src, sd);
|
BL_CAST(BL_PC, src, sd);
|
||||||
BL_CAST(BL_PC, target, tsd);
|
BL_CAST(BL_PC, target, tsd);
|
||||||
|
|
||||||
@ -2232,28 +2181,6 @@ struct Damage battle_calc_magic_attack(
|
|||||||
case PR_SANCTUARY:
|
case PR_SANCTUARY:
|
||||||
ad.blewcount|=0x10000;
|
ad.blewcount|=0x10000;
|
||||||
ad.dmotion = 0; //No flinch animation.
|
ad.dmotion = 0; //No flinch animation.
|
||||||
case AL_HEAL:
|
|
||||||
case PR_BENEDICTIO:
|
|
||||||
case WZ_FIREPILLAR:
|
|
||||||
flag.imdef = 1;
|
|
||||||
break;
|
|
||||||
case HW_GRAVITATION:
|
|
||||||
flag.imdef = 1;
|
|
||||||
flag.elefix = 0;
|
|
||||||
break;
|
|
||||||
case PR_ASPERSIO:
|
|
||||||
flag.imdef = 1;
|
|
||||||
case PF_SOULBURN: //Does not ignores mdef
|
|
||||||
flag.elefix = 0;
|
|
||||||
flag.cardfix = 0;
|
|
||||||
break;
|
|
||||||
case PR_TURNUNDEAD:
|
|
||||||
flag.imdef = 1;
|
|
||||||
flag.cardfix = 0;
|
|
||||||
break;
|
|
||||||
case NPC_GRANDDARKNESS:
|
|
||||||
case CR_GRANDCROSS:
|
|
||||||
flag.cardfix = 0;
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2386,6 +2313,7 @@ struct Damage battle_calc_magic_attack(
|
|||||||
skillratio += 60 + 40*skill_lv;
|
skillratio += 60 + 40*skill_lv;
|
||||||
break;
|
break;
|
||||||
case NJ_KAMAITACHI:
|
case NJ_KAMAITACHI:
|
||||||
|
case NPC_ENERGYDRAIN:
|
||||||
skillratio += 100*skill_lv;
|
skillratio += 100*skill_lv;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -2439,15 +2367,15 @@ struct Damage battle_calc_magic_attack(
|
|||||||
if(ad.damage<1)
|
if(ad.damage<1)
|
||||||
ad.damage=1;
|
ad.damage=1;
|
||||||
|
|
||||||
if (flag.elefix)
|
if (!(nk&NK_NO_ELEFIX))
|
||||||
ad.damage=battle_attr_fix(src, target, ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
|
ad.damage=battle_attr_fix(src, target, ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
|
||||||
|
|
||||||
if (sd && flag.cardfix) {
|
if (sd && !(nk&NK_NO_CARDFIX)) {
|
||||||
short t_class = status_get_class(target);
|
short t_class = status_get_class(target);
|
||||||
short cardfix=100;
|
short cardfix=1000;
|
||||||
|
|
||||||
cardfix=cardfix*(100+sd->magic_addrace[tstatus->race])/100;
|
cardfix=cardfix*(100+sd->magic_addrace[tstatus->race])/100;
|
||||||
if (flag.elefix)
|
if (!(nk&NK_NO_ELEFIX))
|
||||||
cardfix=cardfix*(100+sd->magic_addele[tstatus->def_ele])/100;
|
cardfix=cardfix*(100+sd->magic_addele[tstatus->def_ele])/100;
|
||||||
cardfix=cardfix*(100+sd->magic_addsize[tstatus->size])/100;
|
cardfix=cardfix*(100+sd->magic_addsize[tstatus->size])/100;
|
||||||
cardfix=cardfix*(100+sd->magic_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
|
cardfix=cardfix*(100+sd->magic_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
|
||||||
@ -2457,17 +2385,17 @@ struct Damage battle_calc_magic_attack(
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (cardfix != 1000)
|
||||||
MATK_RATE(cardfix);
|
MATK_RATE(cardfix/10);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tsd && skill_num != HW_GRAVITATION && skill_num != PF_SOULBURN)
|
if (tsd && skill_num != HW_GRAVITATION && skill_num != PF_SOULBURN)
|
||||||
{ //Card fixes always apply on the target side. [Skotlex]
|
{ //Card fixes always apply on the target side. [Skotlex]
|
||||||
short s_race2=status_get_race2(src);
|
short s_race2=status_get_race2(src);
|
||||||
short s_class= status_get_class(src);
|
short s_class= status_get_class(src);
|
||||||
short cardfix=100;
|
short cardfix=1000;
|
||||||
|
|
||||||
if (flag.elefix)
|
if (!(nk&NK_NO_ELEFIX))
|
||||||
cardfix=cardfix*(100-tsd->subele[s_ele])/100;
|
cardfix=cardfix*(100-tsd->subele[s_ele])/100;
|
||||||
cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
|
cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
|
||||||
cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
|
cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
|
||||||
@ -2487,7 +2415,8 @@ struct Damage battle_calc_magic_attack(
|
|||||||
|
|
||||||
cardfix=cardfix*(100-tsd->magic_def_rate)/100;
|
cardfix=cardfix*(100-tsd->magic_def_rate)/100;
|
||||||
|
|
||||||
MATK_RATE(cardfix);
|
if (cardfix != 1000)
|
||||||
|
MATK_RATE(cardfix/10);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2510,22 +2439,15 @@ struct Damage battle_calc_misc_attack(
|
|||||||
struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
|
struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag)
|
||||||
{
|
{
|
||||||
int skill;
|
int skill;
|
||||||
short i;
|
short i, nk;
|
||||||
short s_ele;
|
short s_ele;
|
||||||
|
|
||||||
struct map_session_data *sd, *tsd;
|
struct map_session_data *sd, *tsd;
|
||||||
struct Damage md; //DO NOT CONFUSE with md of mob_data!
|
struct Damage md; //DO NOT CONFUSE with md of mob_data!
|
||||||
struct status_data *sstatus = status_get_status_data(src);
|
struct status_data *sstatus = status_get_status_data(src);
|
||||||
struct status_data *tstatus = status_get_status_data(target);
|
struct status_data *tstatus = status_get_status_data(target);
|
||||||
struct {
|
|
||||||
unsigned hit : 1;
|
|
||||||
unsigned idef : 1;
|
|
||||||
unsigned elefix : 1;
|
|
||||||
unsigned cardfix : 1;
|
|
||||||
} flag;
|
|
||||||
|
|
||||||
memset(&md,0,sizeof(md));
|
memset(&md,0,sizeof(md));
|
||||||
memset(&flag,0,sizeof(flag));
|
|
||||||
|
|
||||||
if( src == NULL || target == NULL ){
|
if( src == NULL || target == NULL ){
|
||||||
nullpo_info(NLP_MARK);
|
nullpo_info(NLP_MARK);
|
||||||
@ -2540,7 +2462,7 @@ struct Damage battle_calc_misc_attack(
|
|||||||
md.dmg_lv=ATK_DEF;
|
md.dmg_lv=ATK_DEF;
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||||||
md.flag=BF_MISC|BF_SKILL;
|
md.flag=BF_MISC|BF_SKILL;
|
||||||
|
|
||||||
flag.cardfix = flag.elefix = flag.hit = 1;
|
nk = skill_get_nk(skill_num);
|
||||||
|
|
||||||
BL_CAST(BL_PC, src, sd);
|
BL_CAST(BL_PC, src, sd);
|
||||||
BL_CAST(BL_PC, target, tsd);
|
BL_CAST(BL_PC, target, tsd);
|
||||||
@ -2559,24 +2481,6 @@ struct Damage battle_calc_misc_attack(
|
|||||||
if (s_ele < 0) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex]
|
if (s_ele < 0) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex]
|
||||||
s_ele = ELE_NEUTRAL;
|
s_ele = ELE_NEUTRAL;
|
||||||
|
|
||||||
//Misc Settings
|
|
||||||
switch(skill_num){
|
|
||||||
case ASC_BREAKER:
|
|
||||||
flag.elefix = 0;
|
|
||||||
break;
|
|
||||||
case PA_PRESSURE:
|
|
||||||
case GS_FLING:
|
|
||||||
case NJ_ZENYNAGE:
|
|
||||||
case HVAN_EXPLOSION:
|
|
||||||
case NPC_SELFDESTRUCTION:
|
|
||||||
case NPC_SMOKING:
|
|
||||||
flag.elefix = flag.cardfix = 0;
|
|
||||||
break;
|
|
||||||
case NPC_DARKBREATH:
|
|
||||||
flag.hit = 0;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Skill Range Criteria
|
//Skill Range Criteria
|
||||||
if (battle_config.skillrange_by_distance &&
|
if (battle_config.skillrange_by_distance &&
|
||||||
(src->type&battle_config.skillrange_by_distance)
|
(src->type&battle_config.skillrange_by_distance)
|
||||||
@ -2674,11 +2578,12 @@ struct Damage battle_calc_misc_attack(
|
|||||||
|
|
||||||
damage_div_fix(md.damage, md.div_);
|
damage_div_fix(md.damage, md.div_);
|
||||||
|
|
||||||
if (!flag.hit)
|
if (!(nk&NK_IGNORE_FLEE))
|
||||||
{
|
{
|
||||||
|
i = 0; //Temp for "hit or no hit"
|
||||||
struct status_change *sc = status_get_sc(target);
|
struct status_change *sc = status_get_sc(target);
|
||||||
if(sc && sc->opt1 && sc->opt1 != OPT1_STONEWAIT)
|
if(sc && sc->opt1 && sc->opt1 != OPT1_STONEWAIT)
|
||||||
flag.hit = 1;
|
i = 1;
|
||||||
else {
|
else {
|
||||||
short
|
short
|
||||||
flee = tstatus->flee,
|
flee = tstatus->flee,
|
||||||
@ -2707,18 +2612,18 @@ struct Damage battle_calc_misc_attack(
|
|||||||
hitrate = battle_config.min_hitrate;
|
hitrate = battle_config.min_hitrate;
|
||||||
|
|
||||||
if(rand()%100 >= hitrate)
|
if(rand()%100 >= hitrate)
|
||||||
flag.hit = 1;
|
i = 1;
|
||||||
}
|
}
|
||||||
if (!flag.hit) {
|
if (!i) {
|
||||||
md.damage = 0;
|
md.damage = 0;
|
||||||
md.dmg_lv=ATK_FLEE;
|
md.dmg_lv=ATK_FLEE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(md.damage && flag.cardfix && tsd){
|
if(md.damage && tsd && !(nk&NK_NO_CARDFIX)){
|
||||||
int cardfix = 10000;
|
int cardfix = 10000;
|
||||||
int race2 = status_get_race2(src);
|
int race2 = status_get_race2(src);
|
||||||
if (flag.elefix)
|
if (!(nk&NK_NO_ELEFIX))
|
||||||
cardfix=cardfix*(100-tsd->subele[s_ele])/100;
|
cardfix=cardfix*(100-tsd->subele[s_ele])/100;
|
||||||
cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
|
cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
|
||||||
cardfix=cardfix*(100-tsd->subrace2[race2])/100;
|
cardfix=cardfix*(100-tsd->subrace2[race2])/100;
|
||||||
@ -2745,7 +2650,7 @@ struct Damage battle_calc_misc_attack(
|
|||||||
else if(md.damage && tstatus->mode&MD_PLANT && skill_num != PA_PRESSURE) //Pressure can vaporize plants
|
else if(md.damage && tstatus->mode&MD_PLANT && skill_num != PA_PRESSURE) //Pressure can vaporize plants
|
||||||
md.damage = 1;
|
md.damage = 1;
|
||||||
|
|
||||||
if(flag.elefix)
|
if(!(nk&NK_NO_ELEFIX))
|
||||||
md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
|
md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
|
||||||
|
|
||||||
md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
|
md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
|
||||||
|
@ -11195,7 +11195,7 @@ int skill_readdb (void)
|
|||||||
skill_db[i].hit=atoi(split[2]);
|
skill_db[i].hit=atoi(split[2]);
|
||||||
skill_db[i].inf=atoi(split[3]);
|
skill_db[i].inf=atoi(split[3]);
|
||||||
skill_db[i].pl=atoi(split[4]);
|
skill_db[i].pl=atoi(split[4]);
|
||||||
skill_db[i].nk=atoi(split[5]);
|
skill_db[i].nk=(int)strtol(split[5], NULL, 0);
|
||||||
skill_split_atoi(split[6],skill_db[i].splash);
|
skill_split_atoi(split[6],skill_db[i].splash);
|
||||||
skill_db[i].max=atoi(split[7]);
|
skill_db[i].max=atoi(split[7]);
|
||||||
skill_split_atoi(split[8],skill_db[i].num);
|
skill_split_atoi(split[8],skill_db[i].num);
|
||||||
|
@ -20,11 +20,17 @@
|
|||||||
#define INF_SUPPORT_SKILL 16
|
#define INF_SUPPORT_SKILL 16
|
||||||
#define INF_TARGET_TRAP 32
|
#define INF_TARGET_TRAP 32
|
||||||
|
|
||||||
//Constants to identify a skill's nk value.
|
//Constants to identify a skill's nk value (damage properties)
|
||||||
//The NK value applies only to non INF_GROUND_SKILL skills.
|
//The NK value applies only to non INF_GROUND_SKILL skills
|
||||||
#define NK_NO_DAMAGE 0x1
|
//when determining skill castend function to invoke.
|
||||||
#define NK_SPLASH (0x2|0x4) // 0x4 = splash & split
|
#define NK_NO_DAMAGE 0x01
|
||||||
#define NK_SPLASHSPLIT 0x4
|
#define NK_SPLASH (0x02|0x04) // 0x4 = splash & split
|
||||||
|
#define NK_SPLASHSPLIT 0x04
|
||||||
|
#define NK_NO_CARDFIX 0x08
|
||||||
|
#define NK_NO_ELEFIX 0x10
|
||||||
|
#define NK_IGNORE_DEF 0x20
|
||||||
|
#define NK_IGNORE_FLEE 0x40
|
||||||
|
|
||||||
//A skill with 3 would be no damage + splash: area of effect.
|
//A skill with 3 would be no damage + splash: area of effect.
|
||||||
//Constants to identify a skill's inf2 value.
|
//Constants to identify a skill's inf2 value.
|
||||||
#define INF2_QUEST_SKILL 1
|
#define INF2_QUEST_SKILL 1
|
||||||
|
Loading…
x
Reference in New Issue
Block a user