- Fixed floating shops being accessible from any location through 3rd party programs

- TODO: needs amending for the walking glitch (bugreport:5016)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15099 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
epoque11 2011-12-14 00:37:17 +00:00
parent bef21f4f2f
commit 18a6fb23bf
4 changed files with 15 additions and 1 deletions

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@ -8671,6 +8671,9 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
instance_check_idle(map[sd->bl.m].instance_id); instance_check_idle(map[sd->bl.m].instance_id);
} }
sd->state.debug_remove_map = 0; // temporary state to track double remove_map's [FlavioJS] sd->state.debug_remove_map = 0; // temporary state to track double remove_map's [FlavioJS]
// reset the callshop flag if the player changes map
sd->state.callshop = 0;
map_addblock(&sd->bl); map_addblock(&sd->bl);
clif_spawn(&sd->bl); clif_spawn(&sd->bl);

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@ -1174,8 +1174,15 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type)
} }
if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている
return 1; return 1;
if( nd->class_ < 0 && !sd->state.callshop )
{// not called through a script and is not a visible NPC so an invalid call
return 1;
}
// reset the callshop state for future calls
sd->state.callshop = 0;
sd->npc_shopid = id;
sd->npc_shopid=id;
if (type==0) { if (type==0) {
clif_buylist(sd,nd); clif_buylist(sd,nd);
} else { } else {

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@ -135,6 +135,7 @@ struct map_session_data {
unsigned int vending : 1; unsigned int vending : 1;
unsigned int noks : 3; // [Zeph Kill Steal Protection] unsigned int noks : 3; // [Zeph Kill Steal Protection]
unsigned int changemap : 1; unsigned int changemap : 1;
unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop
short pmap; // Previous map on Map Change short pmap; // Previous map on Map Change
unsigned short autoloot; unsigned short autoloot;
unsigned short autolootid; // [Zephyrus] unsigned short autolootid; // [Zephyrus]

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@ -13816,6 +13816,9 @@ BUILDIN_FUNC(callshop)
if( nd->subtype == SHOP ) if( nd->subtype == SHOP )
{ {
// flag the user as using a valid script call for opening the shop (for floating NPCs)
sd->state.callshop = 1;
switch( flag ) switch( flag )
{ {
case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window