Fix missing check element for non-damage skill (#4664)

* Fixes #4661.
* Resolves an issue with an element resistance check.
Thanks to @reunite-ro and @attackjom!
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Joam 2020-02-26 20:04:26 +07:00 committed by GitHub
parent 836eda4879
commit 18ab64f2a1
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@ -6253,7 +6253,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
tsce = (tsc && type != -1)?tsc->data[type]:NULL;
if (src!=bl && type > -1 &&
CHK_ELEMENT((i = skill_get_ele(skill_id, skill_lv))) &&
CHK_ELEMENT((i = skill_get_ele(skill_id, skill_lv))) && i > ELE_NEUTRAL &&
skill_get_inf(skill_id) != INF_SUPPORT_SKILL &&
battle_attr_fix(NULL, NULL, 100, i, tstatus->def_ele, tstatus->ele_lv) <= 0)
return 1; //Skills that cause an status should be blocked if the target element blocks its element.