- HT_PHANTASMIC no longer knocks back even when it misses.
- Earned exp by dead homuns will now be lost (same treatment as earned exp from players that died) - Some minor cleaning in mob_dead git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9361 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/11/29
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* HT_PHANTASMIC no longer knocks back even when it misses. [Skotlex]
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* Earned exp by dead homuns will now be lost (same treatment as earned exp
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from players that died) [Skotlex]
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* Now gvg_dungeon mapflag will activate the other mapflags which are
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required: pvp, pvp_nocalcrank and pvp_noparty/pvp_noguild (they are forced
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to off if gvg_dungeon is on and viceversa) [Skotlex]
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@ -1710,7 +1710,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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int id,zeny;
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unsigned int base_exp,job_exp;
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} pt[DAMAGELOG_SIZE];
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int i,temp,count,pnum=0;
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int i,temp,count,pnum=0,m=md->bl.m;
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unsigned int mvp_damage, tick = gettick();
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if(src && src->type == BL_PC) {
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@ -1770,11 +1770,17 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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tmpsd[i] = map_charid2sd(md->dmglog[i].id);
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if(tmpsd[i] == NULL)
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continue;
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if(tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i]))
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if(tmpsd[i]->bl.m != m || pc_isdead(tmpsd[i]))
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{
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tmpsd[i] = NULL;
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continue;
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}
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if(md->dmglog[i].flag && !merc_is_hom_active(tmpsd[i]->hd))
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{ //Homunc's share.
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tmpsd[i] = NULL;
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continue;
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}
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if(mvp_damage<(unsigned int)md->dmglog[i].dmg){
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third_sd = second_sd;
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second_sd = mvp_sd;
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@ -1792,9 +1798,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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}
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if(!(type&2) && //No exp
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(!map[md->bl.m].flag.pvp || battle_config.pvp_exp) && //Pvp no exp rule [MouseJstr]
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(!map[m].flag.pvp || battle_config.pvp_exp) && //Pvp no exp rule [MouseJstr]
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(!md->master_id || !md->special_state.ai) && //Only player-summoned mobs do not give exp. [Skotlex]
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(!map[md->bl.m].flag.nobaseexp || !map[md->bl.m].flag.nojobexp) //Gives Exp
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(!map[m].flag.nobaseexp || !map[m].flag.nojobexp) //Gives Exp
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) { //Experience calculation.
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for(i=0;i<DAMAGELOG_SIZE && md->dmglog[i].id;i++){
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@ -1842,12 +1848,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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}
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jper = per;
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if (map[md->bl.m].flag.nobaseexp || !md->db->base_exp)
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if (map[m].flag.nobaseexp || !md->db->base_exp)
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base_exp=0;
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else {
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temp = bonus; //Do not alter bonus for the jExp section below.
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if (map[md->bl.m].bexp != 100)
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temp = map[md->bl.m].bexp*temp/100;
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if (map[m].bexp != 100)
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temp = map[m].bexp*temp/100;
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if (temp != 100)
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per = per*temp/100.;
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@ -1862,11 +1868,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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base_exp = 1;
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}
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//Homun earned job-exp is always lost.
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if (map[md->bl.m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag)
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if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag)
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job_exp=0;
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else {
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if (map[md->bl.m].jexp != 100)
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bonus = map[md->bl.m].jexp*bonus/100;
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if (map[m].jexp != 100)
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bonus = map[m].jexp*bonus/100;
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if (bonus != 100)
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jper = jper*bonus/100.;
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@ -1913,7 +1919,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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}
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}
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if(flag) {
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if(base_exp && md->dmglog[i].flag && tmpsd[i]->hd)
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if(base_exp && md->dmglog[i].flag) //tmpsd[i] is null if it has no homunc.
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merc_hom_gainexp(tmpsd[i]->hd, base_exp);
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if(base_exp || job_exp)
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pc_gainexp(tmpsd[i], &md->bl, base_exp,job_exp);
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@ -1927,7 +1933,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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} //End EXP giving.
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if (!(type&1) &&
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!map[md->bl.m].flag.nomobloot &&
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!map[m].flag.nomobloot &&
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(
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!md->special_state.ai || //Non special mob
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battle_config.alchemist_summon_reward == 2 || //All summoned give drops
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@ -2063,7 +2069,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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double exp;
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//mapflag: noexp check [Lorky]
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if (map[md->bl.m].flag.nobaseexp)
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if (map[m].flag.nobaseexp)
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exp =1;
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else {
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exp = md->db->mexp;
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@ -2079,7 +2085,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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clif_mvp_exp(mvp_sd,mexp);
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pc_gainexp(mvp_sd, &md->bl, mexp,0);
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log_mvp[1] = mexp;
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if(!map[md->bl.m].flag.nomvploot)
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if(!map[m].flag.nomvploot)
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for(j=0;j<3;j++){
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i = rand() % 3;
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@ -1922,8 +1922,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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if(damage < dmg.div_
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//Only skills that knockback even when they miss. [Skotlex]
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&& skillid != CH_PALMSTRIKE
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&& skillid != HT_PHANTASMIC)
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&& skillid != CH_PALMSTRIKE)
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dmg.blewcount = 0;
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if(skillid == CR_GRANDCROSS||skillid == NPC_GRANDDARKNESS) {
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