- HT_PHANTASMIC no longer knocks back even when it misses.

- Earned exp by dead homuns will now be lost (same treatment as earned exp from players that died)
- Some minor cleaning in mob_dead


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9361 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-11-29 16:09:54 +00:00
parent c22f5854dc
commit 19b4efdc6c
3 changed files with 24 additions and 16 deletions

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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/11/29
* HT_PHANTASMIC no longer knocks back even when it misses. [Skotlex]
* Earned exp by dead homuns will now be lost (same treatment as earned exp
from players that died) [Skotlex]
* Now gvg_dungeon mapflag will activate the other mapflags which are
required: pvp, pvp_nocalcrank and pvp_noparty/pvp_noguild (they are forced
to off if gvg_dungeon is on and viceversa) [Skotlex]

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@ -1710,7 +1710,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
int id,zeny;
unsigned int base_exp,job_exp;
} pt[DAMAGELOG_SIZE];
int i,temp,count,pnum=0;
int i,temp,count,pnum=0,m=md->bl.m;
unsigned int mvp_damage, tick = gettick();
if(src && src->type == BL_PC) {
@ -1770,11 +1770,17 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
tmpsd[i] = map_charid2sd(md->dmglog[i].id);
if(tmpsd[i] == NULL)
continue;
if(tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i]))
if(tmpsd[i]->bl.m != m || pc_isdead(tmpsd[i]))
{
tmpsd[i] = NULL;
continue;
}
if(md->dmglog[i].flag && !merc_is_hom_active(tmpsd[i]->hd))
{ //Homunc's share.
tmpsd[i] = NULL;
continue;
}
if(mvp_damage<(unsigned int)md->dmglog[i].dmg){
third_sd = second_sd;
second_sd = mvp_sd;
@ -1792,9 +1798,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
if(!(type&2) && //No exp
(!map[md->bl.m].flag.pvp || battle_config.pvp_exp) && //Pvp no exp rule [MouseJstr]
(!map[m].flag.pvp || battle_config.pvp_exp) && //Pvp no exp rule [MouseJstr]
(!md->master_id || !md->special_state.ai) && //Only player-summoned mobs do not give exp. [Skotlex]
(!map[md->bl.m].flag.nobaseexp || !map[md->bl.m].flag.nojobexp) //Gives Exp
(!map[m].flag.nobaseexp || !map[m].flag.nojobexp) //Gives Exp
) { //Experience calculation.
for(i=0;i<DAMAGELOG_SIZE && md->dmglog[i].id;i++){
@ -1842,12 +1848,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
jper = per;
if (map[md->bl.m].flag.nobaseexp || !md->db->base_exp)
if (map[m].flag.nobaseexp || !md->db->base_exp)
base_exp=0;
else {
temp = bonus; //Do not alter bonus for the jExp section below.
if (map[md->bl.m].bexp != 100)
temp = map[md->bl.m].bexp*temp/100;
if (map[m].bexp != 100)
temp = map[m].bexp*temp/100;
if (temp != 100)
per = per*temp/100.;
@ -1862,11 +1868,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
base_exp = 1;
}
//Homun earned job-exp is always lost.
if (map[md->bl.m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag)
if (map[m].flag.nojobexp || !md->db->job_exp || md->dmglog[i].flag)
job_exp=0;
else {
if (map[md->bl.m].jexp != 100)
bonus = map[md->bl.m].jexp*bonus/100;
if (map[m].jexp != 100)
bonus = map[m].jexp*bonus/100;
if (bonus != 100)
jper = jper*bonus/100.;
@ -1913,7 +1919,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
}
if(flag) {
if(base_exp && md->dmglog[i].flag && tmpsd[i]->hd)
if(base_exp && md->dmglog[i].flag) //tmpsd[i] is null if it has no homunc.
merc_hom_gainexp(tmpsd[i]->hd, base_exp);
if(base_exp || job_exp)
pc_gainexp(tmpsd[i], &md->bl, base_exp,job_exp);
@ -1927,7 +1933,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
} //End EXP giving.
if (!(type&1) &&
!map[md->bl.m].flag.nomobloot &&
!map[m].flag.nomobloot &&
(
!md->special_state.ai || //Non special mob
battle_config.alchemist_summon_reward == 2 || //All summoned give drops
@ -2063,7 +2069,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
double exp;
//mapflag: noexp check [Lorky]
if (map[md->bl.m].flag.nobaseexp)
if (map[m].flag.nobaseexp)
exp =1;
else {
exp = md->db->mexp;
@ -2079,7 +2085,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
clif_mvp_exp(mvp_sd,mexp);
pc_gainexp(mvp_sd, &md->bl, mexp,0);
log_mvp[1] = mexp;
if(!map[md->bl.m].flag.nomvploot)
if(!map[m].flag.nomvploot)
for(j=0;j<3;j++){
i = rand() % 3;

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@ -1922,8 +1922,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
if(damage < dmg.div_
//Only skills that knockback even when they miss. [Skotlex]
&& skillid != CH_PALMSTRIKE
&& skillid != HT_PHANTASMIC)
&& skillid != CH_PALMSTRIKE)
dmg.blewcount = 0;
if(skillid == CR_GRANDCROSS||skillid == NPC_GRANDDARKNESS) {