Mercenary, Regen and Frenzy Improvements (#8185)
- When a Mercenary gains a bonus, there will now be an animation - Mercenary bonuses now last for 5 minutes instead of 10 minutes - Fixed HP/SP recovery values of Mercenaries (and Elementals) - Mercenaries now recover HP when walking - Homunculi no longer recover SP when walking - Mercenary natural recovery interval is 8s for HP and 6s for SP - Homunculus natural recovery interval is 2s for HP and 4s for SP - MER_CRASH now only deals 1 hit and can be cast-cancelled - Frenzy now drains HP every 10 seconds instead of every 15 in pre-renewal - Fixed SP cost Mercenary Frenzy (100 -> 200 SP) - Killing monsters exactly 2 times below you base level now still counts as mercenary kill - Fixes #8184 - Fixes #7663
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@@ -3109,8 +3109,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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achievement_update_objective(sd, AG_BATTLE, 1, md->mob_id);
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}
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// The master or Mercenary can increase the kill count
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if (sd->md && src && (src->type == BL_PC || src->type == BL_MER) && mob->lv > sd->status.base_level / 2)
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// The master or Mercenary can increase the kill count, if the monster level is greater or equal than half the baselevel of the master
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if (sd->md && src && (src->type == BL_PC || src->type == BL_MER) && mob->lv >= sd->status.base_level / 2)
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mercenary_kills(sd->md);
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}
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