Fixes refine attack bonus (#5261)
* Fixes #4007. * Fixes an issue where the refine bonus of a weapon was overwriting ATK2 bonuses given by other equipment. Thanks to @cahya1992!
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@ -3984,7 +3984,7 @@ int status_calc_pc_sub(struct map_session_data* sd, enum e_status_calc_opt opt)
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}
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wa->atk += sd->inventory_data[index]->atk;
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if(r)
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wa->atk2 = refine_info[wlv].bonus[r-1] / 100;
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wa->atk2 += refine_info[wlv].bonus[r-1] / 100;
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#ifdef RENEWAL
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wa->matk += sd->inventory_data[index]->matk;
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wa->wlv = wlv;
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