Removed unused and unofficial bonus bRandomAttackIncrease (in SVN since r2, bugreport:2139).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15372 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
gepard1984 2012-01-03 22:25:12 +00:00
parent 6a06c9419c
commit 1a61c2d24e
7 changed files with 2 additions and 16 deletions

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@ -490,7 +490,6 @@ bBreakWeaponRate 1068
bBreakArmorRate 1069
bAddStealRate 1070
bMagicDamageReturn 1071
bRandomAttackIncrease 1072
bAllStats 1073
bAgiVit 1074
bAgiDexStr 1075

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@ -397,7 +397,6 @@ bonus2 bAddEff2,x,n; Adds a n/100% chance to cause status change x on self whe
x: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence,
Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it.
bonus2 bRandomAttackIncrease,x,n; Adds a n% chance to inflict x% additional damage to the enemy with normal attack.
bonus bPerfectHide,n; Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless).
bonus bNoKnockback,n; Character is no longer knocked back by enemy skills with such effect (n is meaningless).
bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack.

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@ -1515,10 +1515,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
skillratio += 100;
}
if( !skill_num )
{ // Random chance to deal multiplied damage - Consider it as part of skill-based-damage
if( sd && sd->random_attack_increase_add > 0 && sd->random_attack_increase_per && rand()%100 < sd->random_attack_increase_per )
skillratio += sd->random_attack_increase_add;
{
ATK_RATE(skillratio);
}
else

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@ -351,7 +351,7 @@ enum _sp {
SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082

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@ -2625,12 +2625,6 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
sd->weapon_coma_race[type2] += val;
sd->special_state.bonus_coma = 1;
break;
case SP_RANDOM_ATTACK_INCREASE: // [Valaris]
if(sd->state.lr_flag !=2){
sd->random_attack_increase_add = type2;
sd->random_attack_increase_per += val;
}
break;
case SP_WEAPON_ATK:
if(sd->state.lr_flag != 2)
sd->weapon_atk[type2]+=val;

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@ -293,7 +293,6 @@ struct map_session_data {
int double_add_rate;
int short_weapon_damage_return,long_weapon_damage_return;
int magic_damage_return; // AppleGirl Was Here
int random_attack_increase_add,random_attack_increase_per; // [Valaris]
int break_weapon_rate,break_armor_rate;
int crit_atk_rate;
int classchange; // [Valaris]

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@ -2145,8 +2145,6 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
+ sizeof(sd->short_weapon_damage_return)
+ sizeof(sd->long_weapon_damage_return)
+ sizeof(sd->magic_damage_return)
+ sizeof(sd->random_attack_increase_add)
+ sizeof(sd->random_attack_increase_per)
+ sizeof(sd->break_weapon_rate)
+ sizeof(sd->break_armor_rate)
+ sizeof(sd->crit_atk_rate)