Removed unused and unofficial bonus bRandomAttackIncrease
(in SVN since r2, bugreport:2139).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15372 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -490,7 +490,6 @@ bBreakWeaponRate 1068
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bBreakArmorRate 1069
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bAddStealRate 1070
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bMagicDamageReturn 1071
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bRandomAttackIncrease 1072
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bAllStats 1073
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bAgiVit 1074
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bAgiDexStr 1075
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@ -397,7 +397,6 @@ bonus2 bAddEff2,x,n; Adds a n/100% chance to cause status change x on self whe
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x: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence,
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Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
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bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it.
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bonus2 bRandomAttackIncrease,x,n; Adds a n% chance to inflict x% additional damage to the enemy with normal attack.
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bonus bPerfectHide,n; Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless).
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bonus bNoKnockback,n; Character is no longer knocked back by enemy skills with such effect (n is meaningless).
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bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack.
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@ -1515,10 +1515,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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skillratio += 100;
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}
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if( !skill_num )
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{ // Random chance to deal multiplied damage - Consider it as part of skill-based-damage
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if( sd && sd->random_attack_increase_add > 0 && sd->random_attack_increase_per && rand()%100 < sd->random_attack_increase_per )
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skillratio += sd->random_attack_increase_add;
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{
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ATK_RATE(skillratio);
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}
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else
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@ -351,7 +351,7 @@ enum _sp {
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SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
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SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
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SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
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SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
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SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
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SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
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SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
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SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
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@ -2625,12 +2625,6 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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sd->weapon_coma_race[type2] += val;
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sd->special_state.bonus_coma = 1;
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break;
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case SP_RANDOM_ATTACK_INCREASE: // [Valaris]
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if(sd->state.lr_flag !=2){
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sd->random_attack_increase_add = type2;
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sd->random_attack_increase_per += val;
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}
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break;
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case SP_WEAPON_ATK:
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if(sd->state.lr_flag != 2)
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sd->weapon_atk[type2]+=val;
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@ -293,7 +293,6 @@ struct map_session_data {
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int double_add_rate;
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int short_weapon_damage_return,long_weapon_damage_return;
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int magic_damage_return; // AppleGirl Was Here
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int random_attack_increase_add,random_attack_increase_per; // [Valaris]
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int break_weapon_rate,break_armor_rate;
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int crit_atk_rate;
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int classchange; // [Valaris]
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@ -2145,8 +2145,6 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
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+ sizeof(sd->short_weapon_damage_return)
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+ sizeof(sd->long_weapon_damage_return)
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+ sizeof(sd->magic_damage_return)
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+ sizeof(sd->random_attack_increase_add)
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+ sizeof(sd->random_attack_increase_per)
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+ sizeof(sd->break_weapon_rate)
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+ sizeof(sd->break_armor_rate)
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+ sizeof(sd->crit_atk_rate)
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