- Fixed some item script typos from r14332. (bugreport:4312)

- Removed an extra tab from r14342. (bugreport:4314)
- Clarified documentation about 'getinventorylist' (bugreport:4279) and fixed a small typo. (bugreport:4300)
- Fixed occurances of PcName in quests_13_1, quests_ein, and The_Sign_Quest. (bugreport:4302).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14343 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
brianluau 2010-06-15 16:34:44 +00:00
parent 4d87e0aefe
commit 1a62609555
6 changed files with 13 additions and 11 deletions

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@ -4544,7 +4544,7 @@
12372,Hell_Contract,Hell Contract,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1379; },{},{}
12373,Boy's_Naivety,Boy's Pure Heart,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1370; },{},{}
12374,Flaming_Ice,Ice Fireworks,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1837; },{},{}
12375,Acaraje,Akaraje,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_STEAL; sc_start SC_INHITHATE,120000,5; },{},{}
12375,Acaraje,Akaraje,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_STEAL; sc_start SC_INCHITRATE,120000,5; },{},{}
12376,Mysterious_Can2,Mysterious Can2,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12377,Mysterious_PET_Bottle2,Mysterious PET Bottle2,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12378,2009_Rice_Cake_Soup,Rice Cake Soup,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
@ -5784,14 +5784,14 @@
14598,GhostringS,Ghostring Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMSCRIPT,60000,4047; },{},{}
14599,Greed_Scroll_C,Greed Scroll,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
14600,Mental_Potion,Mental Potion,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
14601,Tyr's_Blessing,Tyr's Blessing,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCFLEE,300000,30; sc_start SC_INHIT,300000,30; sc_start SC_ATKPOTION,300000,20; sc_start SC_MATKPOTION,300000,20; },{},{}
14601,Tyr's_Blessing,Tyr's Blessing,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCFLEE,300000,30; sc_start SC_INCHIT,300000,30; sc_start SC_ATKPOTION,300000,20; sc_start SC_MATKPOTION,300000,20; },{},{}
14602,TaogunkaS,Tao Gunka Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMSCRIPT,180000,4302; },{},{}
14603,MistressS,Mistress Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMSCRIPT,180000,4132; },{},{}
14604,Orc_HeroS,Orc Hero Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMSCRIPT,60000,4143; },{},{}
14605,Orc_LoadS,Orc Lord Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMSCRIPT,180000,4135; },{},{}
14606,Job_Manual25,JOB Battle Manual,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
14607,Luxurious_Dinner_W,Luxurious Western Food,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start INC_ALLSTATUS,3600000,3; },{},{}
14608,Luxurious_Dinner_E,Manchu-Han Imperial Feast,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start INC_ALLSTATUS,3600000,6; },{},{}
14607,Luxurious_Dinner_W,Luxurious Western Food,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCALLSTATUS,3600000,3; },{},{}
14608,Luxurious_Dinner_E,Manchu-Han Imperial Feast,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCALLSTATUS,3600000,6; },{},{}
14609,Spoiled_Cuisine,Spoiled Cuisine,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 10,10; },{},{}
15000,Bone_Plate,Bone Plate,5,20,,1000,,7,,1,0x00021040,2,2,16,,85,1,0,{ bonus bStr,1; bonus bMDef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{}
15001,Odin's_Blessing_I,Odin's Blessing,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}

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@ -273,7 +273,7 @@
1269,CLOCK,Clock,Clock,60,11050,0,3410,2904,1,720,909,15,10,1,70,50,25,90,50,10,12,1,0,42,0x91,200,1092,792,480,0,0,0,0,0,0,0,0,1095,5335,1019,800,509,1900,568,320,7026,30,7027,30,985,163,0,0,0,0,4299,1
1270,C_TOWER_MANAGER,Clock Tower Manager,Clock Tower Manager,63,18600,0,4378,2850,3,880,1180,35,30,1,75,20,64,75,60,10,12,2,0,80,0x91,200,1072,672,384,0,0,0,0,0,0,0,0,1095,5335,7054,5335,999,500,520,850,2109,1,7026,2000,7027,2000,0,0,0,0,4229,1
1271,ALLIGATOR,Alligator,Alligator,42,6962,0,1379,866,1,315,360,2,5,1,45,50,10,69,65,10,12,1,2,21,0x91,200,1100,900,480,0,0,0,0,0,0,0,0,912,1000,1099,600,7003,2000,608,50,0,0,0,0,756,129,0,0,0,0,4252,1
1272,DARK_LORD,Dark Lord,Dark Lord,80,720000,0,65780,45045,2,2800,3320,30,70,1,120,30,118,99,60,10,12,2,6,89,0x37B5,100,868,768,480,32890,10000,7005,6000,5093,500,617,2000,1615,800,5017,550,1237,300,2334,300,2507,100,2004,1 0,5162,10,0,0,0,0,4168,1
1272,DARK_LORD,Dark Lord,Dark Lord,80,720000,0,65780,45045,2,2800,3320,30,70,1,120,30,118,99,60,10,12,2,6,89,0x37B5,100,868,768,480,32890,10000,7005,6000,5093,500,617,2000,1615,800,5017,550,1237,300,2334,300,2507,100,2004,10,5162,10,0,0,0,0,4168,1
1273,ORC_LADY,Orc Lady,Orc Lady,31,2000,0,644,407,1,135,170,10,10,35,42,25,15,69,55,10,12,1,7,42,0x3695,200,1050,900,288,0,0,0,0,0,0,0,0,7053,4656,998,300,2602,1,2206,1,12127,10,7477,3,2338,1,0,0,0,0,4255,1
1274,MEGALITH,Megalith,Megalith,45,5300,0,1758,1075,9,264,314,50,25,1,45,60,5,95,5,10,12,2,0,80,0x84,200,1332,1332,672,0,0,0,0,0,0,0,0,912,100,7049,1000,617,1,0,0,0,0,985,61,757,207,0,0,0,0,4200,1
1275,ALICE,Alice,Alice,62,10000,0,3583,2400,1,550,700,5,5,64,64,42,85,100,130,10,12,1,7,60,0x91,200,502,2304,480,0,0,0,0,0,0,0,0,7047,2500,637,40,2407,3,739,30,5085,1,12128,10,12002,100,0,0,0,0,4253,1

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@ -2531,7 +2531,12 @@ correctly handle an NPC trader for carded and named items who could resell them
- since NPC objects cannot own items, so they have to store item data in
variables and recreate the items.
Notice that the variables this command generates are all local and numeric.
Notice that the variables this command generates are all temporary, attached to
the character, and integer.
Be sure to use @inventorylist_count to go through these arrays, and not
'getarraysize', because the arrays are not automatically cleared between runs
of 'getinventorylist'.
---------------------------------------
@ -4977,7 +4982,7 @@ invoking character.
Timeout is the time in milliseconds the summon lives, and is set default
to 60000 (1 minute). Note that also the value 0 will set the timer to default,
and it is not possible to create a spawn that lastst forever.
and it is not possible to create a spawn that lasts forever.
If an event label is given, upon the monster being killed, the event label will
run as if by 'donpcevent'.

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@ -8867,7 +8867,6 @@ himinn,48,86,5 script Valkyrie#sign 811,{
mes "[Valkyrie Sandra]";
mes "As a symbol of this promise to invite you to Valhalla, you shall be rewarded with 'The Sign' which will show all others that you are a great warrior whose courage was tested by the gods themselves.";
next;
set name,PcName;
mes "[Valkyrie Sandra]";
mes "Congratulations,";
mes ""+ strcharinfo(0) +". Verily,";
@ -11438,7 +11437,6 @@ que_sign01,45,227,4 script Queen of the Dead 856,{
close;
}
else if (sign_q == 142) {
set name,PcName;
mes "[Lady Hell]";
mes "^8C1717Ah.";
mes "You are the";

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@ -15219,7 +15219,7 @@ mid_camp,256,272,3 script Defaria#moc2 897,{
mes "You'll be the one using this scroll. Am I right?";
mes "Here, please take this.";
next;
mes "[" + PcName + "]";
mes "[" + strcharinfo(0) + "]";
mes "'To gather members..?'";
mes "..Right! I remember";
mes "Rayan mentioned a gathering somewhere!";

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@ -6378,7 +6378,6 @@ ein_in01,200,101,5 script Clitzer#ein 854,{
mes "*Press Press Press*";
mes "*C-c-c-c-c-c-crack!*";
next;
set name,strcharinfo(0);
mes "["+ strcharinfo(0) +"]";
mes "Oh--";
mes "Hell yeah!";