Fix card damage fixing - Fixes bugreport:7935

Fix GVG and Card reductions for skills that use separate damage calc functions
Removed some unnecessary code causing attack underflow in homunculus - Fixes bugreport:7925
Update Feint Bomb damage formula to 2011 rebalance - Concering bugreport:7912
Update Siren's Voice to 2011 rebalance formulas - Fixes bugreport:7878
This commit is contained in:
Akinari1087 2013-08-01 01:28:50 -04:00
parent 20153af6e0
commit 1a73141ff8
3 changed files with 55 additions and 50 deletions

View File

@ -2411,7 +2411,6 @@ struct Damage battle_calc_damage_parts(struct Damage wd, struct block_list *src,
struct status_data *sstatus = status_get_status_data(src);
struct status_data *tstatus = status_get_status_data(target);
struct map_session_data *sd = BL_CAST(BL_PC, src);
struct map_session_data *tsd = BL_CAST(BL_PC, target);
int right_element = battle_get_weapon_element(wd, src, target, skill_id, skill_lv, EQI_HAND_R, false);
int left_element = battle_get_weapon_element(wd, src, target, skill_id, skill_lv, EQI_HAND_L, false);
@ -2448,17 +2447,6 @@ struct Damage battle_calc_damage_parts(struct Damage wd, struct block_list *src,
wd = battle_calc_attack_masteries(wd, src, target, skill_id, skill_lv);
if(tsd) {// Card Fix for target
wd.weaponAtk += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.weaponAtk, is_attack_left_handed(src, skill_id), wd.flag);
wd.weaponAtk2 += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.weaponAtk2, is_attack_left_handed(src, skill_id), wd.flag);
wd.equipAtk += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.equipAtk, is_attack_left_handed(src, skill_id), wd.flag);
wd.equipAtk2 += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.equipAtk2, is_attack_left_handed(src, skill_id), wd.flag);
wd.masteryAtk += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), ELE_NONE, ELE_NONE, wd.masteryAtk, is_attack_left_handed(src, skill_id), wd.flag);
wd.masteryAtk2 += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), ELE_NONE, ELE_NONE, wd.masteryAtk2, is_attack_left_handed(src, skill_id), wd.flag);
}
wd.damage = 0;
wd.damage2 = 0;
@ -3253,7 +3241,8 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
skillratio += 270 + 30 * skill_lv;
break;
case SC_FEINTBOMB:
skillratio += 100 + 100 * skill_lv;
skillratio += (skill_lv + 1) * (sstatus->dex / 2) * (sd?(sd->status.job_level / 10):5);
RE_LVL_DMOD(120);
break;
case LG_CANNONSPEAR:// Stimated formula. Still need confirm it.
skillratio += -100 + (50 + sstatus->str) * skill_lv;
@ -4327,23 +4316,10 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
}
#ifdef RENEWAL
//Card Fix for attacker (sd), 2 is added to the "left" flag meaning "attacker cards only"
wd.weaponAtk += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.weaponAtk, 2, wd.flag);
wd.equipAtk += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.equipAtk, 2, wd.flag);
if( is_attack_left_handed(src, skill_id )) {
wd.weaponAtk2 += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.weaponAtk2, 3, wd.flag);
wd.equipAtk2 += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.equipAtk2, 3, wd.flag);
}
// final attack bonuses that aren't affected by cards
wd = battle_attack_sc_bonus(wd, src, skill_id);
if (sd) { //monsters, homuns and pets have their damage computed directly
wd.damage = wd.statusAtk + wd.weaponAtk + wd.equipAtk + wd.masteryAtk;
wd.damage2 = wd.statusAtk2 + wd.weaponAtk2 + wd.equipAtk2 + wd.masteryAtk2;
}
#else
wd = battle_attack_sc_bonus(wd, src, skill_id);
#endif
// check if attack ignores DEF
@ -4389,16 +4365,26 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
ATK_ADD(wd.damage, wd.damage2, 10*sd->status.inventory[index].refine);
}
#ifndef RENEWAL
//Card Fix for attacker (sd), 2 is added to the "left" flag meaning "attacker cards only"
wd.damage += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.damage, 2, wd.flag);
if( is_attack_left_handed(src, skill_id ))
wd.damage2 += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.damage2, 3, wd.flag);
#endif
}
if(tsd) // Card Fix for target (tsd), 2 is not added to the "left" flag meaning "target cards only"
wd.damage += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.damage, is_attack_left_handed(src, skill_id), wd.flag);
// final attack bonuses that aren't affected by cards
wd = battle_attack_sc_bonus(wd, src, skill_id);
if(tsd) { // Card Fix for target (tsd), 2 is not added to the "left" flag meaning "target cards only"
switch(skill_id) { // These skills will do a card fix later
case CR_ACIDDEMONSTRATION:
case NJ_ISSEN:
case ASC_BREAKER:
case KO_HAPPOKUNAI:
break;
default:
wd.damage += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.damage, is_attack_left_handed(src, skill_id), wd.flag);
}
}
// forced to neutral skills [helvetica]
// skills forced to neutral gain benefits from weapon element
@ -4427,10 +4413,18 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
wd = battle_calc_attack_left_right_hands(wd, src, target, skill_id, skill_lv);
wd = battle_calc_attack_gvg_bg(wd, src, target, skill_id, skill_lv);
wd = battle_calc_weapon_final_atk_modifiers(wd, src, target, skill_id, skill_lv);
switch(skill_id) { // These skills will do a GVG fix later
case CR_ACIDDEMONSTRATION:
case NJ_ISSEN:
case ASC_BREAKER:
case KO_HAPPOKUNAI:
return wd;
default:
wd = battle_calc_attack_gvg_bg(wd, src, target, skill_id, skill_lv);
}
return wd;
}
@ -4976,7 +4970,13 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
}
}
#ifdef RENEWAL
ad.damage += battle_calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
switch(skill_id) { // These skills will do a card fix later
case CR_ACIDDEMONSTRATION:
case ASC_BREAKER:
break;
default:
ad.damage += battle_calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
}
#endif
if(sd) {
//Damage bonuses
@ -5078,11 +5078,17 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
if (flag.infdef && ad.damage)
ad.damage = ad.damage>0?1:-1;
ad.damage=battle_calc_damage(src,target,&ad,ad.damage,skill_id,skill_lv);
if( map_flag_gvg2(target->m) )
ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag);
else if( map[target->m].flag.battleground )
ad.damage=battle_calc_bg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag);
switch(skill_id) { // These skills will do a GVG fix later
case CR_ACIDDEMONSTRATION:
case ASC_BREAKER:
return ad;
default:
ad.damage=battle_calc_damage(src,target,&ad,ad.damage,skill_id,skill_lv);
if( map_flag_gvg2(target->m) )
ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag);
else if( map[target->m].flag.battleground )
ad.damage=battle_calc_bg_damage(src,target,ad.damage,ad.div_,skill_id,skill_lv,ad.flag);
}
switch( skill_id ) { /* post-calc modifiers */
case SO_VARETYR_SPEAR: { // Physical damage.
@ -5224,7 +5230,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
{
struct Damage atk = battle_calc_weapon_attack(src, target, skill_id, skill_lv, 0);
struct Damage matk = battle_calc_magic_attack(src, target, skill_id, skill_lv, 0);
md.damage = 7 * ((atk.damage/skill_lv + matk.damage/skill_lv) * tstatus->vit / 100 );
md.damage = 7 * ((atk.damage/skill_lv + matk.damage/skill_lv) * tstatus->vit / 100 );
// AD benefits from endow/element but damage is forced back to neutral
battle_attr_fix(src, target, md.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv);

View File

@ -8694,16 +8694,20 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case WM_SIRCLEOFNATURE:
flag |= BCT_SELF|BCT_PARTY|BCT_GUILD;
case WM_VOICEOFSIREN:
if( skill_id != WM_SIRCLEOFNATURE )
{
int rate = 100;
if( skill_id != WM_SIRCLEOFNATURE ) {
rate = 6 * skill_lv + (sd ? pc_checkskill(sd,WM_LESSON)*2 + sd->status.job_level/2 : 0 );
flag &= ~BCT_SELF;
}
if( flag&1 ) {
sc_start2(src,bl,type,(skill_id==WM_VOICEOFSIREN)?20+10*skill_lv:100,skill_lv,(skill_id==WM_VOICEOFSIREN)?src->id:0,skill_get_time(skill_id,skill_lv));
sc_start2(src,bl,type,rate,skill_lv,(skill_id==WM_VOICEOFSIREN)?src->id:0,skill_get_time(skill_id,skill_lv));
} else {
map_foreachinrange(skill_area_sub, src, skill_get_splash(skill_id,skill_lv),(skill_id==WM_VOICEOFSIREN)?BL_CHAR|BL_SKILL:BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
}
break;
}
case WM_GLOOMYDAY:
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
if( dstsd && ( pc_checkskill(dstsd,KN_BRANDISHSPEAR) || pc_checkskill(dstsd,LK_SPIRALPIERCE) ||

View File

@ -3735,14 +3735,6 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
status->lhw.atk2= status_calc_watk(bl, sc, b_status->lhw.atk2);
}
}
if( bl->type&BL_HOM )
{
status->rhw.atk += (status->dex - b_status->dex);
status->rhw.atk2 += (status->str - b_status->str);
if( status->rhw.atk2 < status->rhw.atk )
status->rhw.atk2 = status->rhw.atk;
}
}
if(flag&SCB_HIT) {
@ -6476,6 +6468,9 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ
case SC_PARALYSIS:
tick_def2 = (status->vit + status->luk)*50;
break;
case SC_VOICEOFSIREN:
tick_def2 = (status_get_lv(bl) * 100) + ((bl->type == BL_PC)?((TBL_PC*)bl)->status.job_level : 0);
break;
default:
//Effect that cannot be reduced? Likely a buff.
if (!(rnd()%10000 < rate))