Officialized Kunai/Shuriken traders
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10123 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2377,9 +2377,9 @@
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7519,Handsel,Handsel,3,,10,10,,,,,,,,,,,,,{},{},{}
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7520,Please_Be_Rich,Please Be Rich,3,,10,10,,,,,,,,,,,,,{},{},{}
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7521,Burning_Stone,Burning Stone,3,150,,10,,,,,,7,2,,,,,,{},{},{}
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7522,Freezing_Stone,Freezing Stone,3,150,,10,,,,,,7,2,,,,,,{},{},{}
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7523,Windchime_Stone,Windchime Stone,3,150,,10,,,,,,7,2,,,,,,{},{},{}
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7524,Fang,Fang,3,300,,20,,,,,,7,2,,,,,,{},{},{}
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7522,Freezing_Stone,Ice Stone,3,150,,10,,,,,,7,2,,,,,,{},{},{}
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7523,Windchime_Stone,Wind Stone,3,150,,10,,,,,,7,2,,,,,,{},{},{}
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7524,Fang,Shadow Orb,3,300,,20,,,,,,7,2,,,,,,{},{},{}
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7525,Summer_Festival_Ticket,Summer Festival Ticket,3,,10,10,,,,,,,,,,,,,{},{},{}
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7526,Application,Application,3,,10,0,,,,,,,,,,,,,{},{},{}
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7527,Book_About_True_Life,Book About True Life,3,,10,100,,,,,,,,,,,,,{},{},{}
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@ -2808,7 +2808,7 @@
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13250,Shuriken,Shuriken,10,4,,5,10,,,,0x02000000,7,2,32768,,1,,6,{},{},{}
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13251,Raincloud_Shuriken,Raincloud Shuriken,10,10,,5,30,,,,0x02000000,7,2,32768,,20,,6,{},{},{}
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13252,Flash_Shuriken,Flash Shuriken,10,20,,5,45,,,,0x02000000,7,2,32768,,40,,6,{},{},{}
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13253,Pointed_Leaf_Shuriken,Pointed Leaf Shuriken,10,40,,5,70,,,,0x02000000,7,2,32768,,60,,6,{},{},{}
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13253,Pointed_Leaf_Shuriken,Sharp Leaf Shuriken,10,40,,5,70,,,,0x02000000,7,2,32768,,60,,6,{},{},{}
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13254,Piercing_Thorn_Shuriken,Piercing Thorn Shuriken,10,100,,5,100,,,,0x02000000,7,2,32768,,80,,6,{},{},{}
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13255,Kunai_of_Frozen_Icicle,Kunai of Frozen Icicle,10,10,,20,30,,,,0x02000000,7,2,32768,,1,,7,{ bonus bAtkEle,Ele_Water; },{},{}
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13256,Kunai_of_Black_Earth,Kunai of Black Earth,10,10,,20,30,,,,0x02000000,7,2,32768,,1,,7,{ bonus bAtkEle,Ele_Earth; },{},{}
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@ -27,6 +27,7 @@ KarLaeda
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Date Added
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======
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2007/04/03
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* Officialized Kunai/Shuriken traders [Playtester]
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* Officialized Fuuma Shuriken quest and merged it to ninja_quests.txt [Playtester]
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2007/04/02
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* Removed some poor coding from the gunslinger job script
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@ -13,85 +13,94 @@
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//= 1.0 Added the npc. It uses a function that sends the item
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//= id of the 2 required items plus the amount. Can trade
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//= up to 500 units (5,000 kunais) at once. [erKURITA]
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//= 1.1 Officialized script [Playtester]
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//============================================================
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que_ng,72,29,3 script Kunai Seller 83,{
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mes "[Jin]";
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mes "Hi, I sell elemental enchanted kunais. I'll trade you some elemental stones and one kind of shuriken for a determined elemental Kunai";
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next;
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mes "[Jin]";
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mes "What would you like to trade some? It's free";
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switch(select("10 Poison Kunais:10 Icycle Kunais:10 Rough Wind Kunais:10 Black Soil Kunai:10 Explosion Kunai:Nothing at the Moment")) {
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que_ng,72,29,3 script Kunai Merchant Kashin 83,{
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if(BaseJob != Job_Ninja){
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mes "[Kashin]";
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mes "I am Kashin of the Wind. I distribute trade items to the shadows.";
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next;
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mes "[Kashin]";
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mes "It doesn't seem like you are a Ninja... Just take a good look around and be on your way.";
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close;
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}
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mes "[Kashin]";
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mes "I'm Kashin!";
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mes "If you're ever short on Shurikens, come and see me.";
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next;
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mes "[Kashin]";
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mes "What will it be?";
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mes "Choose what you want.";
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next;
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switch(select("Poison Kunais:Frost Kunais:Wind Kunais:Earth Kunais:Fire Kunais:Cancel")) {
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//Callfunc usage: callfunc "Kunai_Trade",itemreqid1,itemreqct1,itemreqid2,itemreqct2,itemidtrade;
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case 1:
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callfunc "Kunai_Trade",13250,20,7524,1,13259;
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goto L_Bye;
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case 2:
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callfunc "Kunai_Trade",13251,8,7522,2,13255;
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goto L_Bye;
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case 3:
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callfunc "Kunai_Trade",13252,4,7523,2,13257;
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goto L_Bye;
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case 4:
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callfunc "Kunai_Trade",13253,2,7524,1,13256;
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goto L_Bye;
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case 5:
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callfunc "Kunai_Trade",13254,1,7521,2,13258;
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goto L_Bye;
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case 6:
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goto L_Bye;
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}
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L_Bye:
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next;
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mes "[Jin]";
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mes "Good bye and hope to see you again then";
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mes "[Kashin]";
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mes "Hmm~ Ok~";
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mes "Come again~";
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mes "I, Kashin of the Wind, will always be at this place.";
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close;
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}
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function script Kunai_Trade {
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next;
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mes "[Jin]";
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if (MaxWeight*50/100 < Weight) {
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if (MaxWeight*90/100 < Weight) {
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mes "Sorry but you have more than 90% weight. Your kunais might drop. I can't give you anything.";
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return;
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}
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mes "You have 50% or more weight, do you still want to continue?";
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menu "Yes",-,"No, thanks",L_Return;
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}
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mes "Would you like to trade my 10 "+getitemname(getarg(4))+" for your "+getarg(1)+" "+getitemname(getarg(0))+" and "+getarg(3)+" "+getitemname(getarg(2))+" ?";
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switch(select("Yes:I'll think about it")) {
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case 1:
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next;
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mes "[Jin]";
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if (countitem(getarg(0)) < getarg(1) || countitem(getarg(2)) < getarg(3)) {
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mes "Sorry but you're missing one of the required items. Please get them";
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close;
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} else
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mes "How many do you want to trade? I can only trade you ^FF0000500^000000 units at once.";
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mes "^00FF001 Unit^000000 ^FF0000=^000000 ^0000FF10 Kunais^000000 of your desire";
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input @trade;
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next;
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mes "[Jin]";
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if (@trade > 500) {
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mes "Sorry, but I told you I could only trade you 500 units at once. Try again";
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close;
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} else if (@trade < 1) {
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mes "Sorry, but 1 unit is the minimun I can trade. Try again please.";
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close;
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} else if ((countitem(getarg(0)) < @trade*getarg(1)) || (countitem(getarg(2)) < @trade*getarg(3))) {
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mes "Sorry, but you don't have enough items to trade "+@trade+" unit(s). Get more please";
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close;
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} else
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mes "Here you go, enjoy them";
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delitem getarg(0),getarg(1)*@trade;
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delitem getarg(2),getarg(3)*@trade;
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getitem getarg(4),10*@trade;
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next;
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return;
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case 2:
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return;
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}
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L_Return:
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return;
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}
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mes "[Kashin]";
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mes "If you give me "+getarg(1)+" "+getitemname(getarg(0))+" and "+getarg(3)+" "+getitemname(getarg(2))+", I'll give you a pack of 10 "+getitemname(getarg(4))+".";
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next;
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mes "[Kashin]";
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mes "You can trade up to 500 packs at a time.";
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mes "If you don't want to trade, just enter 0 as the amount.";
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next;
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input @trade;
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if(@trade < 1){
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mes "[Kashin]";
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mes "Hmm~ Ok~";
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mes "Come again~";
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mes "I, Kashin of the Wind, will always be at this place.";
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close;
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}
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if(@trade > 500){
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mes "[Kashin]";
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mes "You've exceeded the input amount!";
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mes "Enter a valid number next time~!";
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close;
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}
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if(countitem(getarg(0)) < @trade*getarg(1) || countitem(getarg(2)) < @trade*getarg(3)){
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mes "[Kashin]";
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mes "Hmm... this is no good~";
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mes "You don't have enough materials to trade in for the amount of Kunai's that you want.";
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mes "Bring some more if you want this amount.";
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close;
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}
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if(checkweight(getarg(4),@trade*10) == 0){
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mes "[Kashin]";
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mes "Your bag is too full to carry the trade items. Come back after you made room for the traded items.";
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close;
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}
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mes "[Kashin]";
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mes "Ok~ Very well!";
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mes "Amount verified!";
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mes "Here are your traded items.";
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delitem getarg(0),getarg(1)*@trade;
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delitem getarg(2),getarg(3)*@trade;
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getitem getarg(4),10*@trade;
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close;
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}
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@ -71,8 +71,8 @@ ama_in01,102,28,4 shop Weapon Dealer 766,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1
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ama_in01,24,30,4 shop Tool Dealer 763,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
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amatsu,205,150,2 shop Ingredient Seller 83,7453:-1,579:-1
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//| Official Ninja Shops
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que_ng,72,31,2 shop Shuriken Dealer 83,13250:-1,13251:-1,13252:-1,13253:-1,13254:-1
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que_ng,73,26,5 shop Tool Dealer 83,2117:-1,7521:-1,7522:-1,7523:-1,7524:-1
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que_ng,72,31,2 shop Bunji 83,13250:-1,13251:-1,13252:-1,13253:-1,13254:-1
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que_ng,73,26,5 shop Bunrei 83,2117:-1,7521:-1,7522:-1,7523:-1,7524:-1
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//=======================================================
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//AYOTHAYA
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